1. What are your thoughts on these engines?
2. What would be the best use for them? (Perhaps the orbiting beam cruiser?...)
3. What other equipment pieces might go well with them? Are there other one off equipment pieces needing a reason to exist?
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
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I will try it out and, if it performs alright, I might use it one some of my Sci ships which tend to be a bit slow. Even then I will probably only use it in a handful of missions like Gravity Kills or The Breach since speed doesn't matter that much in many other missions. In fact, for those science ships increased speed is actually not that useful in many circumstances since I'm running torpedo builds on them - meaning I always want to keep some distance and keep facing forward.
It might be an useful item just to have in your inventory though and for (phases of) those missions where speed matters but where you won't need all those set bonuses to deal with the enemies. I can also imagine that I'll use it while travelling through the Dyson sphere, towards the Contested zone.
So overall I don't think that, for my well developed toons, the engines will be that useful. At best they might use it in very specific circumstances and even then things like evasive maneuvers, emergency power to engines or the Competitive engines will probably still be favoured. For lower level toons it could be very interesting and nice to have.
I would play the event anyway, I think it's a fun event. The engines and any other reward - whether useful or not - would just have been a nice bonus on top of that either way.
From first description the engine doesn't look that useful having to sacrifice maneuverability for speed.
Wait, it sacrifices speed for additional maneuverability? I misremembered then.
Hm then it will probably be even less useful to me.
Still a fun event though, so I don't mind.
Fairly certain that the engines are named after Bozeman, Montana, the site of Cochrane's Phoenix launch. Of course, I'm sure that the USS Bozeman is also named after said site as well.
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It sacrifices maneuverability for speed.
Sounds similar to https://sto.gamepedia.com/Console_-_Universal_-_Impulse_Capacitance_Cell
Eh, you're right. I wasn't wrong in the first place
I see these more as a filler and alt levelling item.
Well, depends if we can actually use it below mk12. If it's locked there it will be borderline useless.
It'll probably either behave like FE rewards that can be upgraded for free up to mk12 or simply drop and claim a new one each tier/rank block up to mk12 as with the dual pistols.
Best option would use the infinity route that is used by the sompek blaster and prolonged phaser beam or cannon.
> Can't see why it'd be locked to mk12 since level 10's can get earn the tokens and item, as far as I know cryptic only do that with event cores which is fair enough as those are bundled with the t6.
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> It'll probably either behave like FE rewards that can be upgraded for free up to mk12 or simply drop and claim a new one each tier/rank block up to mk12 as with the dual pistols.
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> Best option would use the infinity route that is used by the sompek blaster and prolonged phaser beam or cannon.
I happened to have a toon with three holograms from last year, so I got it this morning. Yes, i can confirm you can use it on lower level toons; I have it equipped on a level 8 alt right now, at Mark II.
I'll try to post a screenshot today.
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
Its a little weird how some of the event rewards are distributed. Some go through the Event Rep Store, and others go in the Dilithium Store Reclaim Tab.
normal text = me speaking as fellow formite
colored text = mod mode
Also, it is in the Dilithium Reclaim Store and is one of the 'free upgrade' type of gear.
But maybe the better thing is it does have an engine visual.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I know you can reroll the mod to another speed, but still, I just don't get the choice.
Would be funny it we actually could have a negative turn rate value and get inverted controls. My bort could live with that.
> So, -20 turn rate huh? Not even escorts have that much so it basically sets it to zero on almost every ship, bops may still have a bit left.
>
> Would be funny it we actually could have a negative turn rate value and get inverted controls. My bort could live with that.
It's a typo, it's -20%.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
You know Aux kicks in when Engines get knocked offline right!? It's actually very useful.
> disqord#9557 wrote: »
>
> One thing I don't understand is that the Ultra Rare mods is Auxiliary Thrusters. Why? They're hyper-impulse engines, so you shouldn't have them at a low enough power to be drained out completely, and that isn't even accounting for the fact that the engine's only unique feature is going as fast as possible.
>
> I know you can reroll the mod to another speed, but still, I just don't get the choice.
>
>
>
>
> You know Aux kicks in when Engines get knocked offline right!? It's actually very useful.
I feel like your exclamation point is misplaced! Of course I know it works when the system is offline, that's what the tooltip says!
I still don't think it's all that good though. Systems only go offline in two ways: Power drain, which is horribly unlikely considering the optimal power level for them, or the extremely infrequent control abilities that few NPCs have, most of which trigger Phaser Subsystem Offline Immunity (Even things that aren't at all related to phasers). Besides, it wears off in maybe 2 seconds, and can be instantly cleared by Engineering Team, which you should pretty much always have on your build.
Aux just isn't very useful.
Engineering Team I rarely use unless it benefits from effects included with traits, as in it's vanilla form, it's 1 shot use is not good enough for my builds. Hence why I use Hazard Emitters more.