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The Bozeman Hyper Impulse Engines

djf021djf021 Member Posts: 1,379 Arc User
1. What are your thoughts on these engines?
2. What would be the best use for them? (Perhaps the orbiting beam cruiser?...)
3. What other equipment pieces might go well with them? Are there other one off equipment pieces needing a reason to exist?
C4117709-1498929112732780large.jpg

Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
«13

Comments

  • captainperkinscaptainperkins Member Posts: 379 Arc User
    I assume they help againt the Hurq who love to flank your aft and tail you until they peck through your shields... The bozeman engines seem a nice maneuverability set. And named after Kelsey Grammar's ship that smashed Enterprise D's nacelle in that time loop episode, nice easter egg to suggest these engines would have made the Bozeman a lot more maneuverable!
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    To be fair, most of my deflector-engine-core-shield gear is part of a (or two) set(s). For that reason alone I probably won't be using the Bozeman engine, since it would mean that I lose a set bonus.

    I will try it out and, if it performs alright, I might use it one some of my Sci ships which tend to be a bit slow. Even then I will probably only use it in a handful of missions like Gravity Kills or The Breach since speed doesn't matter that much in many other missions. In fact, for those science ships increased speed is actually not that useful in many circumstances since I'm running torpedo builds on them - meaning I always want to keep some distance and keep facing forward.

    It might be an useful item just to have in your inventory though and for (phases of) those missions where speed matters but where you won't need all those set bonuses to deal with the enemies. I can also imagine that I'll use it while travelling through the Dyson sphere, towards the Contested zone.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    Oh and if it can be reclaimed on lower level toons, then it will definitely be useful for them. It means that, besides some ground and space weapons and kit modules, we'll also have a free engine soon. And especially at lower levels that extra speed is exactly what is needed.


    So overall I don't think that, for my well developed toons, the engines will be that useful. At best they might use it in very specific circumstances and even then things like evasive maneuvers, emergency power to engines or the Competitive engines will probably still be favoured. For lower level toons it could be very interesting and nice to have.

    I would play the event anyway, I think it's a fun event. The engines and any other reward - whether useful or not - would just have been a nice bonus on top of that either way.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • questeriusquesterius Member Posts: 8,309 Arc User
    Does anyone have a screenshot? Haven't got the engine yet so really cannot comment on specifics.
    From first description the engine doesn't look that useful having to sacrifice maneuverability for speed.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    questerius wrote: »
    Does anyone have a screenshot? Haven't got the engine yet so really cannot comment on specifics.
    From first description the engine doesn't look that useful having to sacrifice maneuverability for speed.

    Wait, it sacrifices speed for additional maneuverability? I misremembered then.

    Hm then it will probably be even less useful to me.

    Still a fun event though, so I don't mind.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • baddmoonrizinbaddmoonrizin Member Posts: 10,303 Community Moderator
    edited April 2018
    I assume they help againt the Hurq who love to flank your aft and tail you until they peck through your shields... The bozeman engines seem a nice maneuverability set. And named after Kelsey Grammar's ship that smashed Enterprise D's nacelle in that time loop episode, nice easter egg to suggest these engines would have made the Bozeman a lot more maneuverable!

    Fairly certain that the engines are named after Bozeman, Montana, the site of Cochrane's Phoenix launch. Of course, I'm sure that the USS Bozeman is also named after said site as well. ;)
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  • questeriusquesterius Member Posts: 8,309 Arc User
    questerius wrote: »
    Does anyone have a screenshot? Haven't got the engine yet so really cannot comment on specifics.
    From first description the engine doesn't look that useful having to sacrifice maneuverability for speed.

    Wait, it sacrifices speed for additional maneuverability? I misremembered then.

    Hm then it will probably be even less useful to me.

    Still a fun event though, so I don't mind.

    It sacrifices maneuverability for speed.
    Sounds similar to https://sto.gamepedia.com/Console_-_Universal_-_Impulse_Capacitance_Cell
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    questerius wrote: »
    questerius wrote: »
    Does anyone have a screenshot? Haven't got the engine yet so really cannot comment on specifics.
    From first description the engine doesn't look that useful having to sacrifice maneuverability for speed.

    Wait, it sacrifices speed for additional maneuverability? I misremembered then.

    Hm then it will probably be even less useful to me.

    Still a fun event though, so I don't mind.

    It sacrifices maneuverability for speed.
    Sounds similar to https://sto.gamepedia.com/Console_-_Universal_-_Impulse_Capacitance_Cell

    Eh, you're right. I wasn't wrong in the first place :p
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Once you get into the realms of sets the usefulness will drop off.

    I see these more as a filler and alt levelling item.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    Once you get into the realms of sets the usefulness will drop off.

    I see these more as a filler and alt levelling item.

    Well, depends if we can actually use it below mk12. If it's locked there it will be borderline useless.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Can't see why it'd be locked to mk12 since level 10's can get earn the tokens and item, as far as I know cryptic only do that with event cores which is fair enough as those are bundled with the t6.

    It'll probably either behave like FE rewards that can be upgraded for free up to mk12 or simply drop and claim a new one each tier/rank block up to mk12 as with the dual pistols.

    Best option would use the infinity route that is used by the sompek blaster and prolonged phaser beam or cannon.
  • djf021djf021 Member Posts: 1,379 Arc User
    edited April 2018
    > @postagepaid said:
    > Can't see why it'd be locked to mk12 since level 10's can get earn the tokens and item, as far as I know cryptic only do that with event cores which is fair enough as those are bundled with the t6.
    >
    > It'll probably either behave like FE rewards that can be upgraded for free up to mk12 or simply drop and claim a new one each tier/rank block up to mk12 as with the dual pistols.
    >
    > Best option would use the infinity route that is used by the sompek blaster and prolonged phaser beam or cannon.

    I happened to have a toon with three holograms from last year, so I got it this morning. Yes, i can confirm you can use it on lower level toons; I have it equipped on a level 8 alt right now, at Mark II.
    I'll try to post a screenshot today.
    C4117709-1498929112732780large.jpg

    Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
    -Captain James T. Kirk
  • bossheisenbergbossheisenberg Member Posts: 603 Arc User
    They sound like a poor toon's substitute for the competitive wargame engines.
  • titanhoss#9356 titanhoss Member Posts: 36 Arc User
    Wonder how they'd interact with the capcitance console..
  • tyler002tyler002 Member Posts: 1,586 Arc User
    edited April 2018
    I like the engines, even if I have to rearrange my power levels to unfamiliar settings to get the most use out of it. Not sure how I feel about them making cutscenes shake, though.
    tumblr_p7auh1JPC61qfr6udo4_500.gif
  • avoozuulavoozuul Member Posts: 3,196 Arc User
    They would be good for any new toons I am leveling assuming that they can be claimed at earlier levels, but other than that I don't see them useful to me overall.
  • grumpyowl#1151 grumpyowl Member Posts: 96 Arc User
    I just finished the weekend event, used a level 30 alt that I've been working on. It looks like it'll be a good piece for the level climb. I have run into a potential bug though... it's not showing up in the account reclaim store for my other toons. Is anyone else seeing this?
  • rattler2rattler2 Member Posts: 58,008 Community Moderator
    Did you look in the Dilithium Reclaim Store?

    Its a little weird how some of the event rewards are distributed. Some go through the Event Rep Store, and others go in the Dilithium Store Reclaim Tab.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
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  • tyler002tyler002 Member Posts: 1,586 Arc User
    edited April 2018
    Yeah, they are a little random with these things. Wish they'd just keep all event things in the Event Reclaim Store...

    Also, it is in the Dilithium Reclaim Store and is one of the 'free upgrade' type of gear.
    tumblr_p7auh1JPC61qfr6udo4_500.gif
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    If you have a good turn rate, then losing a bit may be fine for the extra speed? But not great for a slow whale of a cruiser.
    JhS6IQG.jpg

    But maybe the better thing is it does have an engine visual. ;)
    8gpIAIU.jpg
  • legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    should've made them boozeman engines, and have them act like the engines the kobayashi maru is equipped with​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited April 2018
    I assume that you would be building for speed. So look for "speed" pieces like the delta space set. Though you might have better luck with just running that set. Also the competitive engines are great for boosting speed so honestly, these engines may just be duds. We'll have to run some tests.
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  • disqord#9557 disqord Member Posts: 567 Arc User
    One thing I don't understand is that the Ultra Rare mods is Auxiliary Thrusters. Why? They're hyper-impulse engines, so you shouldn't have them at a low enough power to be drained out completely, and that isn't even accounting for the fact that the engine's only unique feature is going as fast as possible.

    I know you can reroll the mod to another speed, but still, I just don't get the choice.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    So, -20 turn rate huh? Not even escorts have that much so it basically sets it to zero on almost every ship, bops may still have a bit left.

    Would be funny it we actually could have a negative turn rate value and get inverted controls. My bort could live with that. :D

  • disqord#9557 disqord Member Posts: 567 Arc User
    > @seriousdave said:
    > So, -20 turn rate huh? Not even escorts have that much so it basically sets it to zero on almost every ship, bops may still have a bit left.
    >
    > Would be funny it we actually could have a negative turn rate value and get inverted controls. My bort could live with that. :D

    It's a typo, it's -20%.
  • legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    besides, even if it were -20...if your escort doesn't have at least 3x that, you are doing something WAY wrong - even my CRUISERS have over 20 turn when all is said and done​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • leemwatsonleemwatson Member Posts: 5,342 Arc User
    One thing I don't understand is that the Ultra Rare mods is Auxiliary Thrusters. Why? They're hyper-impulse engines, so you shouldn't have them at a low enough power to be drained out completely, and that isn't even accounting for the fact that the engine's only unique feature is going as fast as possible.

    I know you can reroll the mod to another speed, but still, I just don't get the choice.

    You know Aux kicks in when Engines get knocked offline right!? It's actually very useful.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • disqord#9557 disqord Member Posts: 567 Arc User
    > @leemwatson said:
    > disqord#9557 wrote: »
    >
    > One thing I don't understand is that the Ultra Rare mods is Auxiliary Thrusters. Why? They're hyper-impulse engines, so you shouldn't have them at a low enough power to be drained out completely, and that isn't even accounting for the fact that the engine's only unique feature is going as fast as possible.
    >
    > I know you can reroll the mod to another speed, but still, I just don't get the choice.
    >
    >
    >
    >
    > You know Aux kicks in when Engines get knocked offline right!? It's actually very useful.

    I feel like your exclamation point is misplaced! Of course I know it works when the system is offline, that's what the tooltip says!

    I still don't think it's all that good though. Systems only go offline in two ways: Power drain, which is horribly unlikely considering the optimal power level for them, or the extremely infrequent control abilities that few NPCs have, most of which trigger Phaser Subsystem Offline Immunity (Even things that aren't at all related to phasers). Besides, it wears off in maybe 2 seconds, and can be instantly cleared by Engineering Team, which you should pretty much always have on your build.

    Aux just isn't very useful.
  • leemwatsonleemwatson Member Posts: 5,342 Arc User
    Tholians tend to knock engines offline alot! I've notice alot of NPC's use this dirty little trick. :lol:

    Engineering Team I rarely use unless it benefits from effects included with traits, as in it's vanilla form, it's 1 shot use is not good enough for my builds. Hence why I use Hazard Emitters more.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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