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zubo100 Arc User

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  • Regarding the R&D Economy there is a much more serious issue than the VR materials. From now on ~90% of all VR/R materials will be used to craft upgrade kits. And here there is one fundamental issue and one that is the result of what items which kit can upgrade. The fundamental issue is the ratio of rare to very rare…
  • Funny thing is...if you have a balanced team like you say you cannot do elite because you don't have enough DPS to beat the timer...sad but true.
  • They will not. They will just not do it. The problem with advanced that I see is that it is too much of a step up from normal. Normal is super easy (as it should be) and therefore you can win without knowing what you are doing. In advanced you can loose even though you did everything right but your setup is just no up to…
  • Well the current system is a FREE (apart from time invested) lottery for elite-sets with some consolation prize added. Now this consolation price is quite huge as mentioned by the op (Dilithium and a considerable amount of EC through items, "free" mk xi consoles). It would have been overly simple to fix the system away…
  • I think you misunderstood my first point. Only cruisers would get this weapon multiplier and not escorts. And the weapons are not really that different. Sure a beam array does far less damage than a cannon, but then you can shoot 8 at the same time, but only 4 cannons. If you do a plain dps calculation (without any mods…
  • Well i have thought about the rather poor performance of cruisers compared to escorts. I think its not so much about the weapons (although beam arrays are a bit sub-par, but not by much). The problem is that a cruiser has some problems delivering the damage: Beam arrays have 2x 70? firing arcs Beam banks+turrets have 90?…
  • It should be a PvE-Build only, no regular PvP planned. The torpedo-skills were just leftovers from the last build, so i would probably go with the second choice of BO-Powers: http://www.stoacademy.com/tools/skillplanner/index.php?build=engtac11_0 or http://www.stoacademy.com/tools/skillplanner/index.php?build=engtac12_0 or…
  • Hey everyone Thanks for all the feedback. Using an escort is surely still an option that is why i asked for a build that would work with both ship types, escorts and cruisers. Now after what you all said here it might even be good to have threat control as an eng regardless of ship since we will always have good…
  • Hello again After some time and some thinking and testing i am now at a point where i no longer want to be a tank as a role but still want to be a Crusier-Pilot. I got myself the Oddy-bunde and like this ship very much. As i see it most of that has already been discussed here so i only have three questions left: 1.) Is…
  • Ah yes i have not really thought about ground skills. Thanks for the advice there. Now this skillset looks nice. A lot of people use 3 points in power insulators and inertial dampeners, but i guess this is more important for PvP? Anyway i found out i still have 5 respecs left so i will try this out with an escort as soon…
  • Hello again I have now created two skill-builds (disregarding actual BO abilities) Here is the Escort one: http://www.stoacademy.com/tools/skillplanner/index.php?build=zubo11_0 And here the one for a Cruiser: http://www.stoacademy.com/tools/skillplanner/index.php?build=zubo12_0 Basically the same only threat control and…
  • Thank you all for the nice input. I guess i now have a good basis if i should choose an escort. Now this cruiser setup sounds really nice...and a bit more complicated as well. Its also the first time i have seen something similar and one question remains: would it not be better to use beam banks instead of arrays here? I…
  • so...you are saying i should just step into an escort with my eng captain until cruisers become useful? Well if that is the case i need even more advice, since i have not really thought about what a good escort fit looks like. In another topic there was a long discussion if all cannons are better than a mix of torps and…
  • Well i have used it when tac-team was not needed, but incoming damage was very high. In any case i guess i would like to keep eng team 3 because of the huge structure repair. I am also not so sure about what else might be good...perhaps emergency power to weapons together with beam fire at will as a kind of opener to…