test content
What is the Arc Client?
Install Arc

Boycott of "advanced"

shinnok918shinnok918 Member Posts: 312 Arc User
I dont know about you guys but i think we all need to boycott the "new and more fun" advanced mode. new, yes. More fun, no. advanced was supposed to be the old elite, but instead its now so hard its not fun anymore. most infected conduits are fails because without at least 2 players running grav wells and using them properly it fails. im going to use dyson ground for what i used to use infected conduit and khitomer vortex for. i wonder if probes in khitomer will now be spheres that will one shot the vortex defenders on their way through. thanks cryptic. "Advanced" mode is a massive fail.
Post edited by shinnok918 on
«1

Comments

  • eurialoeurialo Member Posts: 667 Arc User
    edited October 2014
    shinnok918 wrote: »
    I dont know about you guys but i think we all need to boycott the "new and more fun" advanced mode. new, yes. More fun, no. advanced was supposed to be the old elite, but instead its now so hard its not fun anymore. most infected conduits are fails because without at least 2 players running grav wells and using them properly it fails. im going to use dyson ground for what i used to use infected conduit and khitomer vortex for. i wonder if probes in khitomer will now be spheres that will one shot the vortex defenders on their way through. thanks cryptic. "Advanced" mode is a massive fail.


    if you feel advanced is too difficult, then you are doing it wrong...
    Simply advanced stfs require coordination, "know how" and some dps (but not so much dps). You have to know what to do, when to do and how to do... Ex. in a isa when the first nanite generator explode, then your priority is destroy all of then and immediatelly start destroying the nanite transformer, no matter if spheres are firing you... you have to tank them while firing the transformer as much and as fast as possible. If you can't tank spheres for a while, then your build is not good enough.

    Of course there are several strategies to complete the mission and you should know them. Once there was the "10% rule", always usefull if your team is not a master of dps and crowd control. Ex the "10% rule" applied in a isa says: "first destroy the cube, then start to fire nanite generators... but do not destroy none of them untill all of them are at 10% of their HP. When all of the nanite generators are at 10% then destroy them all at the same time"

    And you do not need two players with GW... one good player who know how to do crowd control is enough: a build with 2xGW, thetavent beta radiation and TBR (in case of emergency)... it's much more then enough!
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • zarxidejackozarxidejacko Member Posts: 0 Arc User
    edited October 2014
    Dunno, i upgraded to mk xiv regular purplz, played few borg advanced stfs just to check why everyone so angry. Well they took may be 2 minutes more than old elites, no premade, regular queue.
    Grps were cruisers without even sci vessels, so if there were some escorts and if i upgrade to ultra rare or epic it will take same time as old times maybe even faster.
    2010 is my join date.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited October 2014
    What is it with people calling to boycott things? I'd be happy if the people who dont know how to play them boycotted them. elite used to be that you had to know what to do before entering. people became so powerful that anyone could roll into one and have no problems. i like they represent a challenge and that they can be failed. ISA is very doable. it just takes some knowledge of how to play. as it should.

    im not saying every advanced is perfect right now, because some are still too easy and some are still too hard but they should represent somewhat of a challenge and players should learn how to play them through walkthroughs, asking questions and experience and not just expect to sleep their way through them. players need to readjust their approach to these missions because its been easy street for far too long.

    having a game be too easy, especially as our characters are only going to get stronger with more levels, equipment, specializations traits etc, can be just as damaging as being too hard.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited October 2014
    Pre-DR, things had gotten so easy to do on "Elite" content. Not only that, they were being completed quickly. 4 minute ISE's anyone?

    With that in mind, IMHO, people had gotten spoiled by that. Not only that, they had gotten sloppy even in premades for PVE instances due to the sheer, overwhelming firepower of player ships and the fragility of NPCs. Scimitars tackling an entire wing of CSE alone, for example.

    A few cycles of BFAW alone is not enough to ensure victory anymore.

    It's a bit rough even in Advanced right now, but I do believe people will get their **** together again and learn to coordinate. People will see more what has to be done.
    XzRTofz.gif
  • questeriusquesterius Member Posts: 8,506 Arc User
    edited October 2014
    Pre-DR, things had gotten so easy to do on "Elite" content. Not only that, they were being completed quickly. 4 minute ISE's anyone?

    With that in mind, IMHO, people had gotten spoiled by that. Not only that, they had gotten sloppy even in premades for PVE instances due to the sheer, overwhelming firepower of player ships and the fragility of NPCs. Scimitars tackling an entire wing of CSE alone, for example.

    A few cycles of BFAW alone is not enough to ensure victory anymore.

    It's a bit rough even in Advanced right now, but I do believe people will get their **** together again and learn to coordinate. People will see more what has to be done.

    BFAW is almost a liability nowadays. Have been in ISA which failed because someone popped a generator before the cube was even down.

    With a team that pays attention the queues aren't particularly difficult though, but people have to relearn skills.

    E.g. a Bug Hunt Advanced i did today had no less than 3 people who did not know how to heal injuries while number 4 was stuck on a ledge and could not move.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • playhard88playhard88 Member Posts: 733 Arc User
    edited October 2014
    reyan01 wrote: »
    Don't really think I, personally, NEED to boycott it.

    As have posted elsewhere, as things stand I shouldn't really be playing Advanced STF's. My T5-U Rhode Island isn't about DPS. That makes me a dead-weight, and a player in one recent instance of ISA I played actually told me as much.

    you should be able of do 10k dps with any t5u ship in the game with little to non effort. Ship is not an excuse, at least not for advanced, i can parse over 25k dps with the free chel-greet from the winter event lol
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited October 2014
    Boycotting requires a level of coordination that goes beyond a simple post on a forum.

    Seriously, adapt to change.
  • questeriusquesterius Member Posts: 8,506 Arc User
    edited October 2014
    reyan01 wrote: »
    Whatever. I don't care if player A flies a uber-scimitard that can vape everything in sight. I do NOT appreciate being told how I should play, how I should build my ship and what ship I should/shouldn't fly.

    Agreed.

    /10char
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • royalsovereignroyalsovereign Member Posts: 1,344 Arc User
    edited October 2014
    reyan01 wrote: »
    Whatever. I don't care if player A flies a uber-scimitard that can vape everything in sight. I do NOT appreciate being told how I should play, how I should build my ship and what ship I should/shouldn't fly.
    Can't let f-tards like that guy get to you. Just /ignore and go about your business.
    "You Iconians just hung a vacancy sign on your asses and my foot's looking for a room!"
    --Red Annorax
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited October 2014
    A boycott won't work due to the fact that they are too difficult to coordinate in a video game. That said anyone that dislikes the new advanced can simply skip playing that content. "Normal" is too easy and Advanced/Elite is a tedious DPS race rather than a higher difficulty mission.

    Until that gets fixed I'll skip playing Space combat and play only Ground combat. Easy enough to do and shows the devs how much I hate the new queues in space. I'm all for more difficulty, but giving NPCs stupid high hull/shield numbers is not the way to do it.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited October 2014
    What is it with people calling to boycott things? I'd be happy if the people who dont know how to play them boycotted them.
    Do you mean to tell me I'm playing Tovan Khev wrong?!? :confused:
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited October 2014
    playhard88 wrote: »
    you should be able of do 10k dps with any t5u ship in the game with little to non effort. Ship is not an excuse, at least not for advanced, i can parse over 25k dps with the free chel-greet from the winter event lol

    Not everyone uses a tactical captain with a max space skill spec, all space traits, and a pure beam/cannon energy weapon build. Some of us use min specced space characters, with no space traits, and projectile weapons on a science vessel. Tractor Beam Repulsor builds aren't nearly as great when on a min-specced character.

    Unfortunately Cryptic has decided to focus their PvE content toward the people that exploit stacked Attack Pattern Beta. Rather than giving NPCs Tactical Team and other counters we now have absurdly high hull/shields to burn through against NPCs that can't kill anyone. Thus all of space PvE is highly unenjoyable.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited October 2014
    reyan01 wrote: »
    Don't really think I, personally, NEED to boycott it.

    As have posted elsewhere, as things stand I shouldn't really be playing Advanced STF's. My T5-U Rhode Island isn't about DPS. That makes me a dead-weight, and a player in one recent instance of ISA I played actually told me as much.

    Don't feel bad, I'm also boycotting them. I was accused of being a noob in open forum for not having enough DPS to make a huge dent in the new advanced even tho I'm a crowd control specialist. What used to be a mediocre challenge in the old elites I've now resorted to doing Normals for 3 minutes of sheer bordom per stf.

    I think I did one CSN yesterday that was under 2 minutes.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • nepsthennepsthen Member Posts: 209 Arc User
    edited October 2014
    No space traits for a space mission? Really? It's free to change your traits whenever you feel like it.

    With that being said, I wish the NPCs had better AI on harder difficulties rather than just being damage sponges.
    DxDiag64 dump 19Feb2016: http://pastebin.com/1c0pkEuw
  • janetza#4790 janetza Member Posts: 0 Arc User
    edited October 2014
    Yes, new difficulty mode is lolfail. NPC have to use abilities as the players, defense buffs for themselves and debuffs to the players. Instead, devs simply gave them lots of hp. It is obviously a more easier way to make new difficulty mode for the devs lol. But it has 0 of fun. Space content is bs and I have no intention to play it.
    Also, I am not using energy weapons, my ships are using torpedoes and they seem pretty useless in the new pve stuff.

    Even on ground those timers are TRIBBLE. Most games beside KAGA are failing. I have no fun playing in those tick-tak races.

    Make npc to use abilities or this is bs.
    __________________
    [Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.

    In-game handle @Janetza
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited October 2014
    with no space traits

    If you're not even going to bother to put in space traits, which are completely free, you really have no room to complain about space being too hard when it's not on Normal. :rolleyes:
  • dwatt78dwatt78 Member Posts: 76 Arc User
    edited October 2014
    The issue I have is requiring more coordination is fine but its clear the queues just choose random players and don't assure that there is a CC player on the team. There is also no provisions like seeing who a player is targeting without selecting them that make coordination easy. You cant expect pugs to coordinate or play like pre-mades without forcing individuals to queue as DPS or CC or tank and the game has none of the features needed to coordinate. They don't even have gear checks to ensure someone with mkx common gear isn't queuing for advances. Typing text messages to coordinate fire onto the same target is hard. As well elements have been added to some of the missions that are not clear such as the optional is not optional or additional targets that were not in the old elite mission (ie spheres added to CSA). beyond that pure dps will still rule the day its just a matter of the time it takes for people to upgrade their ships to mkXiV guns. All of this effort by cryptic will only achieve the frustration and loss of players. I am not even sure why they did the level/gear cap increase as its seems that advanced is simply tuned to lvl 60 , upgraded ships, and mkXIV gear. I for one though will be doing ground advanced till at least I am able to upgrade my gear. I have yet to be able to complete a single advanced space and got through my first advanced ground despite not even knowing the instance or having mkxIII gear. Funny part is I have done the old elite spaces so many times I can do them in my sleep and yet I can't seem to get a group that can do it. frankly, its to the point where your boycott is already pretty much happening anyway. Last night I saw maybe 1-2 advance space groups forming on elitestf channel. I somehow suspect by the time I hit 60 and get my guns upgraded I will just go do the elites.
  • gorndolfgorndolf Member Posts: 7 Arc User
    edited October 2014
    So after reading the statements here I have to say the ppl that don't mind the advanced Q's are either better set gear wise or something because out of the 20+ Q's I have tried all but perhaps 5 have failed due to dumb mistakes or under geared ppl trying them out... now this would not be a problem really if PWE/Cryptic kept true to their word and made the advanced Q's the same difficulty as the old elites with the exception of optionals being required. As it stands right now a new player that doesn't spend hundreds of dollars on the game cannot go from normal Q's to Advanced Q's in any sort of reasonable time since the requirements for such is so vastly different. Normal Q's are where they need to be for a new player IMHO however Advanced is not where it needs to be for intermediate players since advanced Q's are also required to make the rep items needed to advance further... as it stands right now you need drops from advanced Q's to either make or purchase gear in order to do the advance Q's... this does not make sense to me... oh yea I can maybe possibly get that stuff if I am lucky from rep box's and what not but really come on now... IMHO if you were able to do elites fine b4 DR then you should be able to do advanced fine after DR and that is not the case. BTW I am a 20k Dps Fleet Avenger and I have problems killing stuff in advanced Q's.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited October 2014
    So after reading the statements here I have to say the ppl that don't mind the advanced Q's are either better set gear wise or something because out of the 20+ Q's I have tried all but perhaps 5 have failed due to dumb mistakes or under geared ppl trying them out...

    That's a crazy generalization: how do you know the other players were under-geared?

    Frankly, I think part of the blame for the current mess is the players incessant need to play the game quickly with little effort. You know, high DPS = quick kills. How to make the game more challenging is to make the quick kill go away through higher HP.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited October 2014
    darkjeff wrote: »
    If you're not even going to bother to put in space traits, which are completely free, you really have no room to complain about space being too hard when it's not on Normal.

    You don't do Ground PvP, do you. How would you like to have to change your traits every time you wish to switch from doing space PvE to ground PvP? It takes 49 clicks one way to change from an all ground to all space setup. Traits make a difference, but the hassle of switching back and forth and back and forth is not worth it.

    Additionally, you need to learn to read. I realize reading comprehension is a difficult skill for some, but make sure you understand what you have read before you make ignorant comments.

    I said that Advanced and Elite Space PvE is TEDIOUS. Tedious, as defined by Wiktionary is boring, monotonous, time consuming, or wearisome. Right now Space PvE is so easy that a simple script could complete the content. Everything is merely pounding upon high hull/shield enemies until they explode. This is not fun or difficult because there is no intellectual challenge in doing so.

    I want Advanced and Elite to be extremely difficult and I want to be challenged. However, I do not want to fight NPCs that can't score kills and merely sit in place while I level their health bar to 0. There are plenty of flash games out there if I were looking to play a "lower the meter to 0" game. DPS races are tedious grinds that make Science Vessels and Healer Cruisers obsolete. The current Advanced/Elite meta supports team wide abuse of stacked Attack Pattern Beta and does nothing for non-pure damage builds. Take away Attack Pattern Beta and all of those 20k+ DPS builds suddenly plummet back down to earth.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • eurialoeurialo Member Posts: 667 Arc User
    edited October 2014
    You don't do Ground PvP, do you. How would you like to have to change your traits every time you wish to switch from doing space PvE to ground PvP?

    loadouts? :rolleyes: :rolleyes:
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited October 2014
    eurialo wrote: »
    loadouts? :rolleyes: :rolleyes:

    Don't make me laugh. Loadouts have been out for months and they still don't work correctly with trait interactions.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited October 2014
    You don't do Ground PvP, do you. How would you like to have to change your traits every time you wish to switch from doing space PvE to ground PvP? It takes 49 clicks one way to change from an all ground to all space setup. Traits make a difference, but the hassle of switching back and forth and back and forth is not worth it.

    Relevant

    I do understand what you mean though... which is why I don't do Ground.

    They gave us separate Space and Ground trait slots for the Reputation traits - they should do the same for normal traits. :mad:
  • gorndolfgorndolf Member Posts: 7 Arc User
    edited October 2014
    That's a crazy generalization: how do you know the other players were under-geared?

    Frankly, I think part of the blame for the current mess is the players incessant need to play the game quickly with little effort. You know, high DPS = quick kills. How to make the game more challenging is to make the quick kill go away through higher HP.

    It can be easy to tell if a player is under geared at times if you pay attention to players around you. As to the Dps statement it isn't that I was complaining about the harder to kill it is more of the fact that if 20k dps can not hardly kill... then 3 ppl that do about 6k dps which is about a new player dps in fresh gear would have the same problem. Now give them not just one target but 3-5 targets. I am all for hard elites but you need to be able to progress smoothly (not quickly) from norm to advanced.
  • eurialoeurialo Member Posts: 667 Arc User
    edited October 2014
    Don't make me laugh. Loadouts have been out for months and they still don't work correctly with trait interactions.

    Frankly I use them and I never had trouble with them
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • baudlbaudl Member Posts: 4,060 Arc User
    edited October 2014
    in my experiance, the most difficult factor about advanced queues right now are incompetent players with ****ty builds and people that try to fail on purpose.
    Before DR, a good player could compensate for 2 unskilled/uninformed people, this aint happening anymore.

    right now, a 12k dps build and knowing "what to do" is all you need to complete most advanced STFs...it is not asked too much for people that intend to queue advanced difficulty.
    But most people don't give a **** and join the queue anyway and out of 5 people in the grp, 2-3 actually try to complete the STF the rest is simply there doing nothing, or are actively trying to fail the objectives by blowing up generators prematurely or NOT shooting at the transformers when needed in the case of ISA.

    So, the increased difficulty only revealed what was a problem with pugs long before DR, ignorant players joining advanced difficulty queues.

    So yeah, i boycott pugs for now, and join one of the elite stf channels, since there are people that actually want to improve and finish an STF.
    Go pro or go home
  • dwatt78dwatt78 Member Posts: 76 Arc User
    edited October 2014
    I finally got through an ISA with a pug but it was a really good group. It took someone with CC and a 25k dps, 12k dps , and 9k dps to get it done and it still took a fair amount of time. It was also the first time I hit 9k in dps. I think we all need to gear up to mk XIV and know what we are doing, but still its a giant step up in everyway from normal. I suspect we will see that when we are geared it will be like it was. Except for getting only 480 dil a run same as normal btw. Perhaps a few players will actually be forced to learn to do it right.
  • zubo100zubo100 Member Posts: 16 Arc User
    edited October 2014
    dwatt78 wrote: »
    Perhaps a few players will actually be forced to learn to do it right.

    They will not. They will just not do it.


    The problem with advanced that I see is that it is too much of a step up from normal. Normal is super easy (as it should be) and therefore you can win without knowing what you are doing. In advanced you can loose even though you did everything right but your setup is just no up to it.

    If I had something to say I would increase damage in STFs by 100% and decrease HP, especially shields by a large amount. Perhaps this way tanks and cc become more popular.

    Anyway it will take at least until Easter before anything happens, so I guess for now we will have to live with it.
  • leethorogoodleethorogood Member Posts: 302 Arc User
    edited October 2014
    zubo100 wrote: »
    Anyway it will take at least until Easter before anything happens, so I guess for now we will have to live with it.
    I hope it doesn't take THAT long! :(
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited October 2014
    Normal is not easy as eating apple pie. Spawns a lot of enemies that surround your ship (space) or you (ground). Elite/Advance Levels I am sure a lot here have teams and know who is playing with you to win those. If you don't have the experience you better learn how to play them without your fellow team-mate.
    [SIGPIC][/SIGPIC]

    Time will only tell!
This discussion has been closed.