Hey I've never said anything about religion, it's a bit of a broad brush to paint me with. So OK, you feel under attack, there's at least some sense in that. But is it truly helping when you also turn on innocent bystanders? It's gone past productive at this point when you start seeing everyone and everything as a threat.
Ok I can understand that, but it doesn't answer the why though, if someone pisses me off and it's easy to ignore them (it's dead simple on a forum lets be honest) then I will. So you must have a reason and since I can see more people coming to the defense Sarcasmdetector than opposing him I'm struggling to to figure out…
What are you trying to accomplish? I say this with sincerity. Picture in your mind the perfect scenario where you get what you want from him and explain it to me and everyone else who is reading this. Hate is a strong emotion to feel for someone you've never met and have practically no connection to.
I've also started the DPS-Zeusima channel. If you do more damage than me, you get kicked. That way I will always be doing the most DPS. I feel like this is the best way forward for the community and my ego.
You need to test better dude. Fire it a thousand times against the same stationary target such as the gate in infected space and give the results. I can see right away that one is a crit and one isn't. We can't take anything from two weapon shots.
There are a series of channels starting from a DPS public, followed by a 10k, 20k, 30k, etc. Every RA+ ship in the game can get into 10k, almost every single one can get into 20k. Getting into 30k requires a select few Fed, Klingon ships and lockbox ships and almost every Romulan ship. 40k + requires you basically be in a…
It's a tiny, almost negligible buff since the top players are using the marion doff anyway. It's actually a net debuff because accuracy overflow was broken even then, and that's at least a 10% DPS loss depending on your crit severity. Easily could be as high as 20% vs certain targets.
Put it this way, since we've seen a demonstration that by fixing bugs, new ones are introduced. I'm simply proposing that it be reverted to what the player base believes is the least broken state. Whilst this introduces a minor beneficial buff, it's better than completely prejudicing FAW users over cannon uses in a very…
Seeing this too. Guys, we're not going to go to the trouble of finding and reporting bugs for you if you're just going to make it worse each time. We're putting in time and money to get consoles and equipment with certain stated behaviours and when things like this happen what are we supposed to do? What's the point of…
Sorry I should've made it clear, the first two tests are against a series of lone targets and they show the biggest discrepancy. This "bug" exists, it's not a statistical anomaly.
Just did some testing and my FAW crit rate is still lower than should be expected. Note that this behavior appears to be present before the current patch, it was not apparent however if it was part of the same bug that caused weapon procs to no longer apply. Since it still occurs, I am now convinced it is a separate bug…
I don't know if this would be possible game engine wise, but would be really cool is if the Galaxy not only had a universal ens slot but also a universal console slot, that is you could put any console in the slot.
Aux2batt build on a mirror vor'cha is lethal, I get 8k DPS with an all cannon build whilst being extremely tanky due to having RSP2, HE1, TSS2 and polarize hull. I just recently upgraded with a plasmonic leech console which should also help a lot. Running with 125 weapons, shields and engines and your turn rate and damage…
Completely wrong. Tactical weapon consoles add a flat percentage of the base damage. This means that each console will add around 50 damage to your weapons, which in real terms translates to a 5% DPS increase. The 5% would be much better on the cannon weapons, since you only have 1 torp.
The Galaxy has not aged well with the game and is unfortunately subpar compared to the other cruisers. I'd recommend the fleet assault cruiser retrofit, the fleet excelsior or the fleet ambassador ships as replacements.
I'd suggest something like this for the eng/sci slots for uber tankiness: empts1, empts2, Aux2sif2 HE1, TSS2 or if you want to fly support: empts1, empts2, extend shields2 TSS1, HE2 I hate the tac slots, it suffers from useless tac ensign syndrome unless you use torps. If you want to run cannons I'd go 2xtt 2x APD, 1x APO1…
It's supposed to be a glass cannon yet I note a couple of things: 1) it has the same hull and shield value as the armitage 2) the eng version has a superior tac layout to the armitage and you can have 2x lt eng which is tankier than 1 ltc eng as you can run 2x empts1 + eng team/aux2struc and have a TSS in the ensign…
if it has 5 forward weapon hardpoints it would automatically invalidate all previous escort ships. There's no arguing this, 1 extra DHC front = almost 3 turrets. It wouldn't even need to have any rear weapons.
On the threat consoles in PvP... not quite. The % dmg increase from consoles only applies to the base damage, so out of say 1000 DPS for the weapon a 25% console adds 50 DPS, which is a 5% increase per 25% console.
Compared to the other escorts it has less weapons and a lot less hull and shield strength as well as less consoles and BOFF slots. It also lacks the battle cloak of the BOP, which helps significantly with survivability and damage when used correctly. Really you should decide what kind of ship you like and stick with that.…
3 engineer teams? That's a bit silly. You should at most use 1 engineering team as you already have tactical team, and replace the other two with more useful skills such as aux2sif which don't share a cooldown with TT, and actually heal more due to the 15s cooldown. I'd actually go with 1x TT and 1x ST2 (science team is…
I've come up with a little build you can try out, use it on an assault cruiser: lt Tac: TT, APB Ens Tac: TT ltc Eng: empts1, aux2damp, emptw3 cmd Eng: empts1,aux2damp,emptw3, DEM (for damage), RSP for tanking. lt sci: HE1/HE2 (or a mix of TSS and HE and/or Sci team) 4x DBB front 4x turret rear Use an RCS console and the…
My only suggestion (when doing STFs) is to take the shard of possibilities instead. It has an AOE confuse on it for 5s which is really nice for clearing aggro. Combine it with doffs for extra escorts and your pet force will be formidable and often survive until the next time you need to cast it.
NB - you don't need cruisers to heal in STF, because it's only ever one person getting shot at by the high damage dealing mobs (cubes, gate, etc.). There is enough heals on a 5 escort team to heal one properly spec'ed escort. This is assuming that people know if someone is taking damage and react, but that also applies to…
+1 for binds, at the very least you can bind emergency power abilities, weapons and shield redistribution to 1 key. Also, trying to get the correct sequence of cycling 4 emp skills (such as 2 empts and 2 emptw) is nigh on impossible without binds, you'd have to literally do nothing but click the powers precisely every 15s…
I'll second the motion to buff the damage on sci powers. As it stands, the CC components of them are highly resistible. This would be fine if they did more damage instead! I mean, why use AOE sci powers at all when you can just CSV + TS everything to death in an escort? Even things like scramble/jam sensors are kinda…