Goodness me, thanks man. It did work - even if still agonizingly slow. I should have had that idea myself, since I know about the Telekom problem connecting to this one node in Boston.
Yeah, I am at roughly 36 hours of permanent "auto update" in the hope that it will go away. But apart from two connection time outs nothing has changed. As for the MB values displayed, I get different ones, 118.8 at start and it goes (agonizingly slowly) down to around 40 before it loops.
I have the same problem as OP. The "Cryptic Launcher Autoupdate" is stuck in a loop since yesterday. It has probably nothing to do with the update, since I was able to play directly after relaunch, but then later that day it happened. Since this forum and reddit have offered quite an extensive list of things to try, I did…
While you are correct that it is often a problem on the user site as well, and going through the motions needn't hurt, I don't think that any of that is the case here. For me the game is also almost unplayable, TFOs are absolutely unplayable (I will not get control over my toon or my ship until e. g. a whole red alert has…
Even though the event is gone now: Actually the "consoles only show up after the first" was the reason I was always running for the first console, so people would know where to run, especially in the first and fourth sector (in the second and third I tried the optionals first: 5 marks of choice for 10 seconds of work seem…
I am having the same issues, however only during a certain time of day - approximately 6pm to 8pm UST (8 to 10pm local time) the loading of a character is wonky at best, mostly will plain time out. If I happen to be online, I will have regular multi-second or even over a minute timeouts, making play nigh impossible, even…
Hmmm, I have participated in an earlier Jemmi recruitment, and the bonus stuff from the blurb sounds familiar (like Odo's Flagship for Admiralty), however my recruits don't have a gamma sign but a jemmi logo. Are these two different things even if with similar rewards and one can get some stuff double (like bonus mark…
I think so. While they haven't been taken out of inventory, it seems there is no more replicating them, so a new character would be severely handicapped.
Whoopsie .. that one I really like. It is an event ship, so no full spec, granted. And you may dislike its console being a part of the Multi Mission set when it isn't freely available anymore. However, it has a decent boff layout for Intel/Sci, is maneuverable, has a unique (well, with the other Lukari ships) bridge. But…
Lest we forget: a wiki is a community effort - these are volunteers spending their time to add info. If something is missing, we can always help out by adding it, because it also means that there are not enough volunteers. But it's not some sub par service corporate threw upon us, it is what we make of it. (By the way,…
Well, that one actually is easy from a security perspective - if somebody somehow gets a hold of a password (for example because people are saying it loud and clear ...), they cannot open everything with it. Also, somebody had to let their inner nerd loose - first password was digits of pi, second was digits of Euler's…
As for the new Borg Episode gameplay The "new ally", as you call them All in all I found the story well crafted but in places trying too hard and not too original. The gameplay, especially the ground part, especially especially the Jeffreys part, felt a bit drawn out. On the plus side, at least for me in the first…
Well, the lack of lower decks/silly generic lower deck was an "always been there" issue - IIRC every faction has one of them, no matter if it's the Oberth or a Galaxy (yup, Feds are worst offenders), so I am not really surprised.
I completely agree - cooldown management, once you start looking into it, is a complete game changer, not only the output but also the gaming experience. However, it is not a natural expansion for the casual player. Them, who do not read up on everything going on or similar. You may stumble across a console or trait every…
I would add a completely different (well, the first pack has been mentioned) ship, the Dauntless. Even though it lacks the manoeuverability issues, I never got it to work, and I am saying that as somebody who loves Sci builds. It somehow seems lacking against any comparable ship. Maybe I should revisit, it's been some…
So where do you take these parses? Obviously in TFOs, how would you otherwise know? But how many people are playing TFOs outside of events? How many are going to advanced? Heck, what percentage of players would even know where the setting for difficulty is? No, it certainly doesn't take that much to get a decent build, but…
What you say is true. However, it is mostly from an end game player, probably high level (not as in "level 65" but as in "collected a lot of stuff over the years") perspective. Yes, we have aux2bat and Boimler and whatever else keeps abilities up. I would guess the majority of players doesn't even know about A2B. And as we…
However, how reasonably would the expactation be that any of these abilities would be used in a somewhat coherent manner with enemies actually challenging your mettle as opposed to randomly spamming it? AI is difficult, and STO is not the master of it. So you will just have random annoyances. Granted, they could be turned…
Which is being appreciated. Though I did know about the right click context menu, and protection and everything. I just didn't realize there would be additional options once equipped as compared to the inventory one.
Thanks for stopping to lurk to tell me this, it indeed worked for me as well. And my appreciation for the treachery of House Torg rose, they are good for something at last ;)
Well, it's one of my newest, after all I should have enough (never mind I am planning the next batch). However, any chance to get them out of the "active mission" slots (like dropping the mission) would be appreciated so that one day I might be able to empty it. Anyway, thanks for your effort.
I have had problems from basically anywhere to Burgus (I am doing missions on my later characters severely out of order depending on what I want to do at that moment, so I had a couple starting points). Also in the Delta Quadrant, Deep Space Signal to Nassordin is broken. I can confirm that both the "Slipstream via Tray"…
I have now encountered this on another character Ymer'Skyr@xyquarze Where again a LtC ability (this time Tyken's Rift) starts each map with a cooldown of around 15 seconds. However, no blowing up or similar this time.
I kinda liked the change of pace, however as with any other non pure DPS queue, fun depends a lot on (a) other players understanding what they have to do instead of just let their usual DPS script run (script is meant as "biological" - they're doing what they're always doing) and (b) a common speed and the option for new…
A bit of trying around: so far it seems to be limited to KDF recruits for me. But there is something else going on: One of my K'Gans has switched his uniform, looks and tailor name (so the name under which he is saved, name of character stayed the same) to some random outfit I am pretty sure I never made myself.