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xyquarze Arc User

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  • Which on an unrelated note, but more pertinent to the Axiom episode, every time Kuumaarke says "Lead the way" I am waiting for the continuation "... and the Shirgat will follow." - but that probably says more about how I am playing the game right now than the episode ;)
  • Precisely why I loathe it indeed. I don't want to be the executor of genozide, even if only as a historical reenactment if you will. Also the gameplay by design offers no challenge to speak of, after all we are shooting at unarmed civilian ships and people from primitive cultures who don't pose any threat in the first…
  • While you are of course correct that it is only an opinion stated by leemwatson and not a "We" fact (and I only refrained from commenting on this "We" which I disliked as well because I was tired), I don't think the complaint is that any "creature" should have the skills of our captains, rather that it is (to leemwatson,…
  • Yeah, New Romulus makes a lot of sense (re: radiation mini game). Now that you mention it. However, in our timeline I would say "close enough". Back to the original topic of the thread however, one thing I should mention is the ambient music when exploring the ship. It really suits the situation, changing ever so much as…
  • Not really important, but the radiation mini game is way older. At least Delta quadrant arc, but I think even older than that.
  • I would argue that the "who is able to do what", both in term of characters as well as species, has been one of the wonkiest aspects of Star Trek all the time. As mentioned earlier in the discussion, we (the captains in STO) as well as the canon crews have been able to do things we shouldn't be able to do by any means. I…
  • You at least get a recognition for being a Borg during the "Alliances" mission from the Delta arc, where the borgophobic Octanti will call you out. I think there was at least one more but am fuzzy about the details.
  • Oh yeah, I "lost" two of my boffs (one at a time) for a while during this mission. They kinda beamed back in later, but is there a reason for the "regroup away team" button being disabled?
  • Well, this episode is a double edged sword for me. The production value and the writing are generally really good. Not that the plot was that surprising to come in one way or another (I did expect the main aspect differently, but it was going to happen). Scenery was nice, too. Hugh's voice over acting is a bit bland though…
  • I don't know if this is related, but maybe, just maybe it may help in bug hunting. Normally, when I open the character/ship info screen (key "U", though I am not sure any more after all those years whether it is the default), I can close it again with the ESC key. I still can do that. However, when I save my loadout (for…
  • Goodness me, thanks man. It did work - even if still agonizingly slow. I should have had that idea myself, since I know about the Telekom problem connecting to this one node in Boston.
  • Yeah, I am at roughly 36 hours of permanent "auto update" in the hope that it will go away. But apart from two connection time outs nothing has changed. As for the MB values displayed, I get different ones, 118.8 at start and it goes (agonizingly slowly) down to around 40 before it loops.
  • I have the same problem as OP. The "Cryptic Launcher Autoupdate" is stuck in a loop since yesterday. It has probably nothing to do with the update, since I was able to play directly after relaunch, but then later that day it happened. Since this forum and reddit have offered quite an extensive list of things to try, I did…
  • While you are correct that it is often a problem on the user site as well, and going through the motions needn't hurt, I don't think that any of that is the case here. For me the game is also almost unplayable, TFOs are absolutely unplayable (I will not get control over my toon or my ship until e. g. a whole red alert has…
  • Even though the event is gone now: Actually the "consoles only show up after the first" was the reason I was always running for the first console, so people would know where to run, especially in the first and fourth sector (in the second and third I tried the optionals first: 5 marks of choice for 10 seconds of work seem…
  • I am having the same issues, however only during a certain time of day - approximately 6pm to 8pm UST (8 to 10pm local time) the loading of a character is wonky at best, mostly will plain time out. If I happen to be online, I will have regular multi-second or even over a minute timeouts, making play nigh impossible, even…
  • Hmmm, I have participated in an earlier Jemmi recruitment, and the bonus stuff from the blurb sounds familiar (like Odo's Flagship for Admiralty), however my recruits don't have a gamma sign but a jemmi logo. Are these two different things even if with similar rewards and one can get some stuff double (like bonus mark…
  • I think so. While they haven't been taken out of inventory, it seems there is no more replicating them, so a new character would be severely handicapped.
  • Whoopsie .. that one I really like. It is an event ship, so no full spec, granted. And you may dislike its console being a part of the Multi Mission set when it isn't freely available anymore. However, it has a decent boff layout for Intel/Sci, is maneuverable, has a unique (well, with the other Lukari ships) bridge. But…
  • Lest we forget: a wiki is a community effort - these are volunteers spending their time to add info. If something is missing, we can always help out by adding it, because it also means that there are not enough volunteers. But it's not some sub par service corporate threw upon us, it is what we make of it. (By the way,…
  • Well, that one actually is easy from a security perspective - if somebody somehow gets a hold of a password (for example because people are saying it loud and clear ...), they cannot open everything with it. Also, somebody had to let their inner nerd loose - first password was digits of pi, second was digits of Euler's…
  • As for the new Borg Episode gameplay The "new ally", as you call them All in all I found the story well crafted but in places trying too hard and not too original. The gameplay, especially the ground part, especially especially the Jeffreys part, felt a bit drawn out. On the plus side, at least for me in the first…
  • Well, the lack of lower decks/silly generic lower deck was an "always been there" issue - IIRC every faction has one of them, no matter if it's the Oberth or a Galaxy (yup, Feds are worst offenders), so I am not really surprised.
  • I completely agree - cooldown management, once you start looking into it, is a complete game changer, not only the output but also the gaming experience. However, it is not a natural expansion for the casual player. Them, who do not read up on everything going on or similar. You may stumble across a console or trait every…
  • I would add a completely different (well, the first pack has been mentioned) ship, the Dauntless. Even though it lacks the manoeuverability issues, I never got it to work, and I am saying that as somebody who loves Sci builds. It somehow seems lacking against any comparable ship. Maybe I should revisit, it's been some…
  • So where do you take these parses? Obviously in TFOs, how would you otherwise know? But how many people are playing TFOs outside of events? How many are going to advanced? Heck, what percentage of players would even know where the setting for difficulty is? No, it certainly doesn't take that much to get a decent build, but…
  • What you say is true. However, it is mostly from an end game player, probably high level (not as in "level 65" but as in "collected a lot of stuff over the years") perspective. Yes, we have aux2bat and Boimler and whatever else keeps abilities up. I would guess the majority of players doesn't even know about A2B. And as we…
  • However, how reasonably would the expactation be that any of these abilities would be used in a somewhat coherent manner with enemies actually challenging your mettle as opposed to randomly spamming it? AI is difficult, and STO is not the master of it. So you will just have random annoyances. Granted, they could be turned…
  • Which is being appreciated. Though I did know about the right click context menu, and protection and everything. I just didn't realize there would be additional options once equipped as compared to the inventory one.