So, I was very excited that we were getting three new bridges, yet when I logged on today to check them out, it seems there's a fourth new bridge. In addition to the Miranda, Yorktown and K'Tinga bridges, the WALKER bridge is also listed and functional.
More or less.
I have to admit, I'm a little disappointed by a couple of things with these new bridges.
First, they have no lower decks. We're stuck using the old, original, absurdly oversized, poorly designed, generic lower deck interiors.
Second, there's no ready room on any of them. There's DOORS to the ready rooms, indicated by text ON the doors, but no access. There's also no conference room on the bridges with doors indicating one.
Now, the Walker bridge also has an issue, where the crew don't sit in their chairs, but instead stand beside them. More, they're NOT my crew, they're generic Discovery crew.
So, while I'm delighted to have new bridges, I'm not certain I'll even be using them. My Belfast bridge has officers in all the right places, a full interior with ready room and personal quarters... it's just more complete.
Just some feedback, in case these things are meant to be addressed in the future.
So, I was very excited that we were getting three new bridges, yet when I logged on today to check them out, it seems there's a fourth new bridge. In addition to the Miranda, Yorktown and K'Tinga bridges, the WALKER bridge is also listed and functional.
More or less.
I have to admit, I'm a little disappointed by a couple of things with these new bridges.
First, they have no lower decks. We're stuck using the old, original, absurdly oversized, poorly designed, generic lower deck interiors.
Second, there's no ready room on any of them. There's DOORS to the ready rooms, indicated by text ON the doors, but no access. There's also no conference room on the bridges with doors indicating one.
Now, the Walker bridge also has an issue, where the crew don't sit in their chairs, but instead stand beside them. More, they're NOT my crew, they're generic Discovery crew.
So, while I'm delighted to have new bridges, I'm not certain I'll even be using them. My Belfast bridge has officers in all the right places, a full interior with ready room and personal quarters... it's just more complete.
Just some feedback, in case these things are meant to be addressed in the future.
I was also disappointed with the lower decks of the Miranda. Like you stated using the older and much too large models.
Also while I was checking out the bridges I also revisited the Pioneer and Constitution 2267 bridges. They still have people sitting IN the floor and the hanger deck still has big gaps open to space.
So, I was very excited that we were getting three new bridges, yet when I logged on today to check them out, it seems there's a fourth new bridge. In addition to the Miranda, Yorktown and K'Tinga bridges, the WALKER bridge is also listed and functional.
More or less.
I have to admit, I'm a little disappointed by a couple of things with these new bridges.
First, they have no lower decks. We're stuck using the old, original, absurdly oversized, poorly designed, generic lower deck interiors.
Second, there's no ready room on any of them. There's DOORS to the ready rooms, indicated by text ON the doors, but no access. There's also no conference room on the bridges with doors indicating one.
Now, the Walker bridge also has an issue, where the crew don't sit in their chairs, but instead stand beside them. More, they're NOT my crew, they're generic Discovery crew.
So, while I'm delighted to have new bridges, I'm not certain I'll even be using them. My Belfast bridge has officers in all the right places, a full interior with ready room and personal quarters... it's just more complete.
Just some feedback, in case these things are meant to be addressed in the future.
Well, the lack of lower decks/silly generic lower deck was an "always been there" issue - IIRC every faction has one of them, no matter if it's the Oberth or a Galaxy (yup, Feds are worst offenders), so I am not really surprised.
My mother was an epohh and my father smelled of tulaberries
Look, the Yorktown bridge is gorgeous, as we already knew, seeing it in the last few missions.
But I consider it utterly, and thoroughly, broken, precisely because all they did was cut & paste it in and add two turbolifts, rather than cutting and pasting it in, adding two turbo lifts, AND adding in the Ready Room, and a conference room, which we already had on the bridge it replaces. (I mean, that area under the view screen could kinda be used as a conference room for people who don't believe in chairs, anyway. Still less area.)
I could even have gotten by on the ready room door just opening to the ancient and crusty looking ready room we have on the "original" bridges. But come on, why do everything so half-heartedly, when so many assets already created for recent missions could have been used here to create both those rooms (If not the whole interior of the ship to modernize it....) could have been cobbled together for the vast majority of things needed here. This is drag and drop. Don't need anything crazy for either room, just the old ready room but prettier, with a desk, couch, and chairs, and a conference room with a table, chairs, maybe a window and potted plant. This is something that modders on Bethesda games could crank out in a few days without having all those great assets already in missions to start with, if that sort of thing happened here. (But no mods on a multiplayer game, I get it, just talking about development effort.)
I would have gladly paid $20 bucks in the zen store for the bridge as described, and maybe even $50 if it revamped the whole interior nicely, without losing rooms. Heck, there's even a fantastic astrometrics looking room in the latest mission for incursion that you could again just slap right in, drag and drop.
I am disappointed, especially since I primarily use the game as a setting for RPG play in almost a D&D way with a fleet full of people, and there are many other fleets who do so as well. What we got is barely suitable for someone to drop into, admire the prettiness, and then never visit again. I can only assume that everyone at Cryptic assumes this is the only thing bridges get used for.
Oh, and if you disagree with me that the lack of effort here is a bug (you'd be objectively wrong, but let's move past that for a moment...), there is a "real" bug with missing engine hum on the Yorktown bridge, and I think also the Miranda one.
I actually tried to put in a bug report, but got an error that the ticket wasn't submitted, same as the last time I tried to report someone for being a racist troll on DS9. I guess there's no bugs in the game if nobody can report them, right?
Anyway, I hope I'm not just preaching to the choir here, nor screaming into the void, and that someone from Cryptic is listening, because I consider this a legitimate grievance.
It's particularly disappointing because the art on the bridge itself is so GOOD. All they needed to do is append the generic Ready Room to the side behind the appropriate door, and use an existing, better designed lower deck map.
I don't think there IS an existing, better designed lower deck map, unless it is one of the c-store ones. There are little sections of new, high detail lower decks areas that exist in various scenarios but those all have to be built more or less as one-offs from what they showed of the ground scenario building process.
They are using techniques and tools that were not exactly new even a decade or so ago, and they cannot just slap down sections of the new stuff and have the tools link them up like a cutting-edge modern engine toolset could. Making those ground maps actually takes a lot more work than creating new ships.
Personally, I don't mind having the old default lower deck areas linked to new bridges, they are a lot better than being stuck with just one room, or for the most part anyway. Some bridges, like Lukari for instance, have so much character they can stand alone and still provide the ambiance to really get into the feel of the ship and the mindset of the character (though having matching styles in those lower decks areas in ships that have them would be fantastic).
If y'all want to discuss the new bridges, that's fine, but some of this is straying into the FCT area regarding full ship interiors. Stay on target, please.
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I was also disappointed with the lower decks of the Miranda. Like you stated using the older and much too large models.
Also while I was checking out the bridges I also revisited the Pioneer and Constitution 2267 bridges. They still have people sitting IN the floor and the hanger deck still has big gaps open to space.
Well, the lack of lower decks/silly generic lower deck was an "always been there" issue - IIRC every faction has one of them, no matter if it's the Oberth or a Galaxy (yup, Feds are worst offenders), so I am not really surprised.
But I consider it utterly, and thoroughly, broken, precisely because all they did was cut & paste it in and add two turbolifts, rather than cutting and pasting it in, adding two turbo lifts, AND adding in the Ready Room, and a conference room, which we already had on the bridge it replaces. (I mean, that area under the view screen could kinda be used as a conference room for people who don't believe in chairs, anyway. Still less area.)
I could even have gotten by on the ready room door just opening to the ancient and crusty looking ready room we have on the "original" bridges. But come on, why do everything so half-heartedly, when so many assets already created for recent missions could have been used here to create both those rooms (If not the whole interior of the ship to modernize it....) could have been cobbled together for the vast majority of things needed here. This is drag and drop. Don't need anything crazy for either room, just the old ready room but prettier, with a desk, couch, and chairs, and a conference room with a table, chairs, maybe a window and potted plant. This is something that modders on Bethesda games could crank out in a few days without having all those great assets already in missions to start with, if that sort of thing happened here. (But no mods on a multiplayer game, I get it, just talking about development effort.)
I would have gladly paid $20 bucks in the zen store for the bridge as described, and maybe even $50 if it revamped the whole interior nicely, without losing rooms. Heck, there's even a fantastic astrometrics looking room in the latest mission for incursion that you could again just slap right in, drag and drop.
I am disappointed, especially since I primarily use the game as a setting for RPG play in almost a D&D way with a fleet full of people, and there are many other fleets who do so as well. What we got is barely suitable for someone to drop into, admire the prettiness, and then never visit again. I can only assume that everyone at Cryptic assumes this is the only thing bridges get used for.
Oh, and if you disagree with me that the lack of effort here is a bug (you'd be objectively wrong, but let's move past that for a moment...), there is a "real" bug with missing engine hum on the Yorktown bridge, and I think also the Miranda one.
I actually tried to put in a bug report, but got an error that the ticket wasn't submitted, same as the last time I tried to report someone for being a racist troll on DS9. I guess there's no bugs in the game if nobody can report them, right?
Anyway, I hope I'm not just preaching to the choir here, nor screaming into the void, and that someone from Cryptic is listening, because I consider this a legitimate grievance.
I don't think there IS an existing, better designed lower deck map, unless it is one of the c-store ones. There are little sections of new, high detail lower decks areas that exist in various scenarios but those all have to be built more or less as one-offs from what they showed of the ground scenario building process.
They are using techniques and tools that were not exactly new even a decade or so ago, and they cannot just slap down sections of the new stuff and have the tools link them up like a cutting-edge modern engine toolset could. Making those ground maps actually takes a lot more work than creating new ships.
Personally, I don't mind having the old default lower deck areas linked to new bridges, they are a lot better than being stuck with just one room, or for the most part anyway. Some bridges, like Lukari for instance, have so much character they can stand alone and still provide the ambiance to really get into the feel of the ship and the mindset of the character (though having matching styles in those lower decks areas in ships that have them would be fantastic).
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