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  • Today I was asked to deal phaser damage (ground), deal antiproton damage (ground), and defeat Tholians on Nukara. So I fulfilled all three by running around slaughtering Tholians for a few minutes.
  • The winter event is my favorite part of STO, hands down, so I'd rather see it stay the same than any of the current features changed. But, adding more on top of what we have would be welcome. I'd like to see something to fill the gaps between events (or during events you may not care for) like an ice skating race, snowball…
  • This, right here. vanhyo, take a step back and think about what you're saying because you are catastrophically missing the point. The fact that you have to go through that whole song and dance of acquiring shiny A, B, and C, grind powers X, Y, and Z, and slot abilities I, J, and K just to not die in the first three seconds…
  • I think we're on the same page here. I totally agree that it's the disparity in damage vs. HP that's the issue, but my take is that to someone who's not deeply invested into the system it's impossible to parse what is causing the disparity, hence my comment about visual spam and status effects, and it's a complete turn-off…
  • What I don't get, and you'll have to forgive me for not reading every single reply in depth, is why anyone cares about PvP in its current state. Why are we proposing solutions like separate PvP instances or PvP patrols or whatever? Are there any players who think the seizure-inducing, visual and target spam, methed-up…
  • The PvP players of old would be pleased with that. It's why Vanilla PvP briefly pumped some life into the community (although it was more like transfusing blood into someone who's losing a liter a minute, it was going to die). As I've said, those people departed this game long ago. You are right in one aspect: the people…
  • That's basically the Vanilla PvP ruleset. It worked for us for a couple months, and we had some fun. Here's where VPvP last was (the rules had been relaxed over time as we determined what was reasonable):
  • Throw in a PvP gear exclusive loadout slot too. It still leaves the mess of specialization perks, reputation abilities, endeavours, and starship traits, but it's a start and it would be way better than the mess right now.
  • There is no more PvP community. If there was, the PvP subforum wouldn't be completely dead. When there was still a community, back in 2014, Vanilla PvP - basic ships, basic gear - gained some traction. These days there's no one left to be interested in it. For what it's worth, I like your idea and I would resurrect VPvP if…
  • Yeah, it's pretty bad to not even acknowledge it with a throwaway tweet. Or an announcement on the official forums, which they always seem strangely opposed to doing.
  • I've seen several people here and on reddit suggest extending the event by a couple days and that seems like the most reasonable thing to do. For the people that didn't get in on the bonus bonus dilithium it's a pretty big hit (~25k effectively lost, more if you bought it out earlier).
  • I try to avoid saying the devs "only" or "just" need to do anything because I have no idea what goes on behind the scenes and how broken or enigmatic the code might be. Throughout STO's history, overwhelming theme seems to be "If it ain't broke, it will degrade over time until it does break" and I think that drives the…
  • (redacted material quote removed/posting cheats/exploits) - darkbladejk
  • That's essentially the old Vanilla PvP ruleset (I'll see if I can dig up the original post). It did work rather well. Edit: Here it is.
  • It's not too broken to fix, I'm sure it's plenty possible to create stock captain templates that you select from with preset ships, abilities, and gear, but the will isn't there. As gets said quite a lot... it doesn't make money. Sadly, I feel that there are plenty of people out there who would participate in a new Vanilla…
  • There is no PvP community anymore. It is long gone. As mentioned, the only possible way for PvP to work is a system using pre-made ships and builds, and we all know that kind of feature won't be implemented. What could work is a "gentleman's agreement" ruleset using lower-tier ships, which was tried with Vanilla PVP years…
  • I think the issue with this is when a new update comes out that breaks those missions, someone has to go and fix them. Cryptic's not going to do that, and they don't want to maintain the editor that lets the author do it. I do agree that it would be a great way to flesh out all of the pointless systems and thousands of…
  • Same to you. I'll probably hop on this weekend to check on the reviews a final time and republish anything that's down, assuming I can still access the editor to do that.
  • Well then. The foundry was the only reason I had for maybe playing again someday, so that's the end of that. I do appreciate the in-depth explanation at least. The stories I spent many hours crafting will be gone, so I'm just going to post their names here for preservation and in the hope that maybe someone reading this…
  • This was the original idea behind Vanilla PvP. At first I had it as T4 battles, but we quickly realized that sub-50 PvP is bland and limiting, so we moved to restricted T5 ships. Instead of 40-49 PvP characters, I'd rather see a PvP system overhaul with a new lobby where you choose from a select list of ships and build it…
  • I wasn't joking years ago when I said that Vanilla PvP was the last, best hope for PvP in STO. The only way you're going to make it work is with preset ships or a very limited ship-builder, where you could customize a stock ship from a menu in the lobby or something. I prefer the latter option because you could say I don't…
  • Nice. I noticed the Vanilla PvP mention.
  • Yeah, VPvP is still around. Patrickngo, send me a mail in-game so we can set it up for your use. Tbh, I don't really understand the idea but hey, it sounds good to me.
  • They were saying that back when I first played four and a half years ago. And they've been saying it since the game launched, i.e. the better half a decade. I don't mean to be rude, and I mean no disrespect to you. But I need to say this: No, no they don't. For six years we've heard that they're "going to get to it…
  • 1. Add quotes from positive replies this thread on why we want PvP improved; that will put some backing behind your letter with testimony from multiple players. 2. Mention a few realistic suggestions to improve PvP. There's always an excuse a reason for why they can't do this or that, so remind them that it is possible. 3.…
  • Cryptic does not have any desire to improve PvP - that is an indisputable fact at this moment. However, since you are asking for opinions based upon the assumption that they change their mind, which is the intention of this poll, then I shall respond based upon that assumption. I was originally going to vote for the third…
  • I have to agree with patrickngo- I wish they would just quit the shenanigans and say that they have no desire to develop PvP. STO needs to stop pretending like it's an all-encompassing MMO with PvP, UGC, or literally anything besides amusement park style shoot-em-ups. As far as I can tell, they only keep us and the foundry…
    in Ker'rat Comment by voporak April 2016
  • You are also assuming the devs have ever listened to or implemented a change because of PvPers. If you believe this, you do not know the slightest iota about PvP's history in this game and should not even pretend that you can offer an informed opinion on the subject. So please don't.
  • I hate to say "I told you so," (directed at everyone who said I was pessimistic) but frankly it's what I've been saying for two years now. The game's quality has just crumbled, y'know? Or has it? One thing I can never get over is that time and time again, season after season, year after year, through every failure and…