I use both names for some.... USS Carl Sagan, USS Karl Marx....but then just the last for others.... USS Tsiolkovsky, USS Ghandi, etc.... My rule is what sounds best and also conveys the meaning....
I dunno about you....but I still have an A$$load of toons with ships that need to upgrade weapons and other components to XV.... I'm pretty sure refined dilithium is needed for that.
I'd vote for giving us an additional bonus for the time over the max.....say some additional refined dilithium capacity based on how many times you run over the max and by how much...
I have noticed since originally posing this that there are other dark cut scenes as well..... the one where you rescue Shon after he flies into the undine ship is one....I wonder if the issues are related?
Maybe I'm doing it wrong....but don't saved outfits also change the appearance of the character when loaded? Seems I saved a "crew uniform" like that, but when I chose it for the next BOFF, it changed her appearance to be just like the saved officer.... As in, not just outfit, but body and face changes....
Yeah....I barely use the subsystem attacks....only use the intel suite as it comes with my ship (Mirror Galaxy Dreadnought) and, like you said, it's good to tag a big enemy with and then go clear the smalls and come back.... I guess I should further pay attention to my hangar pets and what type of weapons they…
!00% I mean, what is the fascination with things not being attached? Looks like shoddy craftsmanship....."Well, we couldn't figure out how to design and EPS or Warp Plasma conduit, so we decided just the tractor beam everything and use the transporter....." ? I mean, seems like a serious investment in extraneous energy…
I thought I read somewhere that all the Paramount and CBS stuff was under one roof now.....Wasn't this the ship that Captain Beverly Crusher Commanded in the Final TNG Episode Multiparter...?
Reminds me of Restuss on Rori in SW:G.....they had a massive invasion event (complete with huge explosion that jammed up your graphics...lol) and then the former NPC town became a special PVP warzone.
Been following along and reading this thread.....one question: I had been told (somewhere) to make sure ALL of my weapons slotted had at least one [ACC] mod......which seems to make sense to me...but, is that not a hard and fast rule? Is there an [ACC] cap where I should stop and focus on other mods?
I really can't let go of my Engineer's T-5X Fleet Assault Cruiser......The look, the loadout.....I dunno.... I feel there are prolly better ships I could build out for him.....but I love the U.S.S. Tashkent..... lol
Are you running your reputations to rank them up as well? At each Tier, they offer additional Starship and/or ground traits that help immensely.....things like a secondary shield that activates when you take a critical hit.....among other things.....those, along with the correct doffs to lower cooldowns help to some degree.
I don't seem to be getting "50 event points each day" for completing the Counterpoint TFO...... Am I doing something wrong or does it all come at the end?
I get that....and have been using things as I find them......but in A2B builds, for instance, there are special technicians and others doffs that are "best in slot"....... and one of the doffs that was an event of anniversary reward (pink box) will not take up a slot if assigned to ground duty....another can trigger up to…
Just an update.... Here's where I am with my experiment so far: https://skillplanner.stoacademy.com/ba1ab1ab00867a2fac908cca8938af56#starship I still need to load ship parts and their modifiers.....but its AP BA/DBB/BA on front and AP BA/Quantum Mines/BA on rear.... In my skills, I redid them to be able to teach…
PC.... One of the ships in question, for instance, is my Science guy's "Rhode Island" class ship....I have borg and nukara equipment on it....wondering if that is the issue? Seems like a basic enough ship....another I saw on the site that i cannot print is the klingon's "Bakaal (sp?)" Carrier......
Well, I checked the manufacturer site....and they show "uploaded ships" of the same class I have....but Mine has the button greyed....perhaps i'll try unequiping some items and see if that works.... Why? I don't know....as I doubt I'll spend the money to have one made..... lol
Seems like it should be your inactive ships and Boffs....then there is a trade off of sending your prized Boff on an admiralty mission, or keeping them onboard for combat. Why create a whole other mini-game, when all we want is integration of a core crew that can be used in various ways....?