One of the things I like to do for immersion and role-playing is to change my captain's and BOffs' uniforms depending on the mission. For the captain, that might be using the Odyssey Excursion uniform while on Kobali Prime for extended ground operations (the BOffs I then select are already wearing an appropriate uniform because they are ground combat specialists anyway). For both the captain and BOffs, it could be using a kind of undercover/desert survival outfit while investigating the criminal underworld on Nimbus III.
For the captain this is simple enough to do through multiple outfits that can be swapped on the go by clicking one's portrait, but the only way to do it (that I know of) for BOffs is to first take a detour to a hub where there is a tailor. But of course, this doesn't make much sense 'in world' as the crew could just go to their personal quarters (or quartermaster/replicator) to grab whatever equipment they need before a mission.
It would be great if there could be either of the following options:
1) some activatable trigger (console? closet? NPC?) on the ship interior that opens up the tailor interface; or
2) multiple outfit slots for BOffs like there are for the player, and a means to select them (e.g. a dropdown menu in the Character Status window); or
3) just a button on the interface somewhere to open the tailor interface.
Even if it's a premium feature like purchasing extra outfit slots from the store.
You can save outfits for BOffs, but you only have one slot, so to get them to change outfits, you have to visit a tailor (to load a particular saved outfit as 'current'). Whereas with the player character, since you have multiple *slots*, you can switch on the fly. My point is, for example if I want my BOffs to change into a desert outfit for a mission, or a covert outfit, or some armour, it would be much more convenient to be able to do so without taking a detour to a hub, when they 'should' just be keeping their other outfits on the ship anyway.
Maybe I'm doing it wrong....but don't saved outfits also change the appearance of the character when loaded? Seems I saved a "crew uniform" like that, but when I chose it for the next BOFF, it changed her appearance to be just like the saved officer....
As in, not just outfit, but body and face changes....
Some people want to spend their time on story episodes, TFOs, patrols, and Space Barbie.
Some people want immersion and role playing that adds a lot of extra steps before you can get to the above.
Neither fun is wrong. The thing is, the majority seem to prefer to skip those extra steps. Do you use transwarp? You're doing it too then.
Options are what I consider to be important. But we don't get those. It's all just one way or no way, and I have an issue with that. If people would rather skip immersion, then so be it. But let the default be for an immersive experience and let them opt out.
Trouble is, so few players of this game even know what an immersie experience might be like if it were to exist, because Cryptic has never had the resources to build mechanics that would deliver it. There are MMOs that are much older and obsolete compared to STO that do a much better job of delivering an immersive world. Sad that the only MMO set in the Star Trek universe cannot be bothered to even pretend to try.
I'm not against options, but to Cryptic it means doing two sets of work for one feature, with one of them only used by a few players. The immersive version also requires more work for less "value" if the majority skips it.
For a small team, that means not doing it at all so they can add a different feature.
It would be great if they developed a set of resources for parametric redressing a standard ship interior. It could be done with different standard sets of prefab consoles, materials and texture sets, etc. depending on the style chosen for the ship, but it would require a database structure that would be indexed by (a limited) set of styles to apply to the standard interior maps with a sort of "paint by number" setup so the system knows what goes where.
That said, it is extremely doubtful that they would ever do that, which is almost a trivial task in the newest Unreal engine but not an oldschool manual one like STO (there is a good livestream showing how hands-on the map building is in this game but I don't have the link at the moment and don't have time to look for it again right now).
Comments
As in, not just outfit, but body and face changes....
Some people want immersion and role playing that adds a lot of extra steps before you can get to the above.
Neither fun is wrong. The thing is, the majority seem to prefer to skip those extra steps. Do you use transwarp? You're doing it too then.
I'm not against options, but to Cryptic it means doing two sets of work for one feature, with one of them only used by a few players. The immersive version also requires more work for less "value" if the majority skips it.
For a small team, that means not doing it at all so they can add a different feature.
That said, it is extremely doubtful that they would ever do that, which is almost a trivial task in the newest Unreal engine but not an oldschool manual one like STO (there is a good livestream showing how hands-on the map building is in this game but I don't have the link at the moment and don't have time to look for it again right now).