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Is Andoria now off-limits?

smi3thsmi3th Member Posts: 218 Arc User
Tried to go there yesterday but the enter system interaction would not appear. There again today and same problem.

Is Andoria off limits now? Is the planet being re-done or something

It's not a huge deal but the location was useful for dropping off Andorian refugees.
Post edited by baddmoonrizin on
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  • paradox#7391 paradox Member Posts: 1,800 Arc User
    IDK what happened but the Andoria ban would also mean that Andorian players are now exiled from their homeworld.
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  • ralphgraphiteralphgraphite Member Posts: 628 Arc User
    Not that there's anything left to do there now that consumables are next to useless - but this does break some doffing, and more importantly - could break Omega event in a few months time.

    Hopefully temporary, and maybe if we're lucky - we'll get something new - I really like sirsitsalot's idea above.

    Heck, even just adding Bank/Mail/Exchange to the consoles under the tent would let those who want to RP use it as their base.

    Maybe we're finally about to get our Ushaan.
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    IDK what happened but the Andoria ban would also mean that Andorian players are now exiled from their homeworld.

    Aside from the yearly 'Q' event; there's no reason to go there. It was supposed to be a place for open/unrestricted ground PvP (no real reward, just the ability to PvP) - but that aspect of the game never really was a thing.
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  • truewarpertruewarper Member Posts: 930 Arc User
    smi3th wrote: »
    Tried to go there yesterday but the enter system interaction would not appear. There again today and same problem.

    Is Andoria off limits now? Is the planet being re-done or something

    It's not a huge deal but the location was useful for dropping off Andorian refugees.

    I didn't realize this, several of my bridge officers had their correspondences sent back.

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  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited November 2021
    Mariner once said that when she likes people, she goes out of her way to force some distance between herself and them, so I guess that's her idea of flirting with Jennifer, by sabotaging Starfleet's non-secured database of accessible planets.
    #TASforSTO
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,687 Community Moderator
    I've informed Kael and he was surprised.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    rattler2 wrote: »
    I've informed Kael and he was surprised.

    But he's a Klingon! And you know what to do with Klingons:

    Don't believe them. Don't trust them.


    OP, have you tried using your nose when you were close to the planet? If it smells, it's more proof that it must be the Klingons!


    ;)
  • saurializardsaurializard Member Posts: 4,404 Arc User
    Kael was also surprised by the shuttle bug (among other things), despite the support teams being aware of it thanks to several threads about it in the adequate threads.

    Kael being surprised about something is pretty much the standard.
    #TASforSTO
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  • paradox#7391 paradox Member Posts: 1,800 Arc User
    A massive disaster needs to happen on Andoria, thus giving an excuse for a total revamp of the visitable location. And instead of just launching the new maps, turn it into a full player-base wide event of helping to rebuild. The mechanics that drive fleet holdings can be used to drive the reconstruction progression, with the new hub taking shape around the playerbase over an extended period of time with player participation being the driving force. It's a good way to allow players to participate in a big, long-running event that does not involve just killing enemies and blowing up ships. Participants can earn Andorian Rebuild Reputation which could unlock a wide variety of things like a personal holding in the capital city where they can claim their own little piece of Andoria and take Space Barbie to a whole new level and dress up their "house" the way they want. And here's a novel idea: Make it where personal holdings like this can have inventory containers. Those could be Dilithium rentals (with the option to purchase if the captain is Andorian.

    All of the mechanics are already in the game. Using them to flesh out a location that has been more or less pointless from the beginning would be a good way to test the waters to see if it would be suitable for grander application...

    That Idea could also work for New Romulus, 2 ingame years and the Romulan people still haven't even built a capital city, let alone an Academy to train young refugees/recruits/child soldiers.
  • paradox#7391 paradox Member Posts: 1,800 Arc User
    Sorry got off topic, maybe make Andoria a place for Ushann duels and have it so that you can win special prizes like Andorian Ships, weapons and Andorian Guard Uniforms.
  • vedauwoovedauwoo Member Posts: 215 Arc User
    Reminds me of Restuss on Rori in SW:G.....they had a massive invasion event (complete with huge explosion that jammed up your graphics...lol) and then the former NPC town became a special PVP warzone.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,687 Community Moderator
    Kael was also surprised by the shuttle bug (among other things), despite the support teams being aware of it thanks to several threads about it in the adequate threads.

    Kael being surprised about something is pretty much the standard.

    Still... I've let him know so he can pass it on... and if I hear anything I'll try and pass it on to you guys here.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    colored text = mod mode
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  • soldieralpha99soldieralpha99 Member Posts: 18 Arc User
    vedauwoo wrote: »
    Reminds me of Restuss on Rori in SW:G.....they had a massive invasion event (complete with huge explosion that jammed up your graphics...lol) and then the former NPC town became a special PVP warzone.

    I remember that... That was back when MMO live teams actually DID THINGS to the live world that actually had lasting impact.

    Remember the regular city invasions for the GCW, I loved those :)

    And then there were a couple of unannounced one off invasion events they did that of course I missed, but I think one had a giant Ewok wondering around Theed...
  • edited November 2021
    This content has been removed.
  • captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    rattler2 wrote: »
    Kael was also surprised by the shuttle bug (among other things), despite the support teams being aware of it thanks to several threads about it in the adequate threads.

    Kael being surprised about something is pretty much the standard.

    Still... I've let him know so he can pass it on... and if I hear anything I'll try and pass it on to you guys here.

    It's probably just a bug.

    But it would be nice if it got a revamp.

    With the artic DIS map with Captain Lorca, and mentions of updating the Winter Wonderland map (using lessons learned from creating the Risa Summer Event map, and most likely maps made after that)....

    Anyways, here's hoping :smiley:
  • protoneousprotoneous Member Posts: 3,175 Arc User
    vedauwoo wrote: »
    Reminds me of Restuss on Rori in SW:G.....they had a massive invasion event (complete with huge explosion that jammed up your graphics...lol) and then the former NPC town became a special PVP warzone.

    I remember that... That was back when MMO live teams actually DID THINGS to the live world that actually had lasting impact.

    Remember the regular city invasions for the GCW, I loved those :)

    And then there were a couple of unannounced one off invasion events they did that of course I missed, but I think one had a giant Ewok wondering around Theed...

    I was in that game on opening day... I remember when live team members took control of Darth Vader when he spawned along with a squad of stormtroopers in the middle of a city street. He'd instakill anyone who tried to attack him. What you'd expect from Vader. There was no set schedule. No scripted rhyme or reason. In those days before the dark times... before the CU/NGE... the devs did what they could to make things fun. Raph Koster himself occasionally logged in and played along side subscribers...

    It's like in Ultima Online when the original team was there. If you went to Castle Britannia and Lord British was actually there, it was Richard Garriott playing him. That sort of overt involvement just doesn't happen in MMOs anymore. I really miss that sort of thing. It made the game worlds feel more alive. But then those MMOs didn't treat every player like they were THE Chosen One around whom everything revolved...

    Too bad an MMO world cant't get more closed than STO... or this thread more than likely :P
    From ten-forward weekly 11-3-21. No non-scripted fun allowed as a couple of players might have their space barbie interrupted -
    Cryptic doesn't do large scale attack events on social zones because they aren't fun for everyone, and many people just want to use the social zones normally.
    On topic - I think Andoria has been made off limits for a reason. What is Cryptic trying to hide on Andoria ?
  • vetteguy904vetteguy904 Member Posts: 3,942 Arc User
    Eh, it's just a COVID-2410 lockdown. things will be fine...
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  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited November 2021
    Cryptic doesn't do large scale attack events on social zones because they aren't fun for everyone, and many people just want to use the social zones normally.
    "Different types of instances for the same world? What is this devilry?"

    I'd give an example from a different game, but then, I remember Defera already exists with that system.
    #TASforSTO
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  • aftulusaftulus Member Posts: 668 Arc User
    protoneous wrote: »
    vedauwoo wrote: »
    Reminds me of Restuss on Rori in SW:G.....they had a massive invasion event (complete with huge explosion that jammed up your graphics...lol) and then the former NPC town became a special PVP warzone.

    I remember that... That was back when MMO live teams actually DID THINGS to the live world that actually had lasting impact.

    Remember the regular city invasions for the GCW, I loved those :)

    And then there were a couple of unannounced one off invasion events they did that of course I missed, but I think one had a giant Ewok wondering around Theed...

    I was in that game on opening day... I remember when live team members took control of Darth Vader when he spawned along with a squad of stormtroopers in the middle of a city street. He'd instakill anyone who tried to attack him. What you'd expect from Vader. There was no set schedule. No scripted rhyme or reason. In those days before the dark times... before the CU/NGE... the devs did what they could to make things fun. Raph Koster himself occasionally logged in and played along side subscribers...

    It's like in Ultima Online when the original team was there. If you went to Castle Britannia and Lord British was actually there, it was Richard Garriott playing him. That sort of overt involvement just doesn't happen in MMOs anymore. I really miss that sort of thing. It made the game worlds feel more alive. But then those MMOs didn't treat every player like they were THE Chosen One around whom everything revolved...

    Too bad an MMO world cant't get more closed than STO... or this thread more than likely :P
    From ten-forward weekly 11-3-21. No non-scripted fun allowed as a couple of players might have their space barbie interrupted -
    Cryptic doesn't do large scale attack events on social zones because they aren't fun for everyone, and many people just want to use the social zones normally.
    On topic - I think Andoria has been made off limits for a reason. What is Cryptic trying to hide on Andoria ?

    THE TRUTH!!!

    We know they know what they know!
  • naabal421#0722 naabal421 Member Posts: 162 Arc User
    "Different types of instances for the same world? What is this devilry?"

    I'd give an example from a different game, but then, I remember Defera already exists with that system.
    The Defera social zone and the Defera invasion zone are two entirely different maps. If that did that same thing for ESD then the ESD social map would never be getting invaded, there would just be an ESD battlezone thats always in the process of being invaded, while the social zone is never touched.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    The Defera social zone and the Defera invasion zone are two entirely different maps. If that did that same thing for ESD then the ESD social map would never be getting invaded, there would just be an ESD battlezone thats always in the process of being invaded, while the social zone is never touched.
    Yes, that's the point.

    If they're so worried players wouldn't have fun having the social HUBs invaded/trashed/under attack, then they should make two instances. One for those who want the damaged storyline version and those who want the normal, "static" one.
    #TASforSTO
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  • joshmauljoshmaul Member Posts: 519 Arc User
    That Idea could also work for New Romulus, 2 ingame years and the Romulan people still haven't even built a capital city, let alone an Academy to train young refugees/recruits/child soldiers.

    Which is partly why I don't buy the "2 ingame years" stuff. I ran into an RP fleet a long while back that basically marks RL time in-game. So it'd be 2421, not 2411. Which makes more sense to me - I mean, how do you get major galaxy shaking wars involving the Klingons, the Romulans, the races of the Delta Quadrant, the Iconians, the Tzenkethi, the Hur'q, House Mo'Kai, and now possibly the Terran Empire into just two years? Just the Dominion War took two years on its own. You can only wibbly-wobbly the timey-wimey so much to fit all that in.
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  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    joshmaul wrote: »
    That Idea could also work for New Romulus, 2 ingame years and the Romulan people still haven't even built a capital city, let alone an Academy to train young refugees/recruits/child soldiers.

    Which is partly why I don't buy the "2 ingame years" stuff. I ran into an RP fleet a long while back that basically marks RL time in-game. So it'd be 2421, not 2411. Which makes more sense to me - I mean, how do you get major galaxy shaking wars involving the Klingons, the Romulans, the races of the Delta Quadrant, the Iconians, the Tzenkethi, the Hur'q, House Mo'Kai, and now possibly the Terran Empire into just two years? Just the Dominion War took two years on its own. You can only wibbly-wobbly the timey-wimey so much to fit all that in.

    I agree. It's why, when writing my characters' bio's, I've been working with my own timeline for years now.

    Also because it makes no sense to have ten captains perform the exact same roles in every conflict. Ten captains may all have patrolled the same system at different times and encountered some Klingon ships there, but ten captains aren't all going to be responsible for saving the same Vega colonists or the ancient Iconians.

    And a single captain's actions may be more heroic/significant/outstanding/whatever if some others did not play quite as big a role in a certain situation or multiple conflicts.

    Besides all that, stretching out the timeline allows the player to do something we can't do otherwise in STO: to have a 'true' Star Trek universe in which our captains are from different era's, do different things (you could have a Sisko-like captain fighting the wars and a Picard-like one who's busy building and supporting colonies) and can refer to other captains' actions/bio's. Some might even have served on another captain's ship or be part of a 'Starfleet-lineage' like the Sulu's or Paris's.


    All of which is only limitedly possible in the official STO timeline, as static as it is. Making the game more dynamic would greatly increase immersion. I'm not sure a planet-wide disaster is the right way to do it though. But at least such a thing would likely make use of some much needed mechanics if it's done as suggested above.

    Even better would be to then have different versions of maps in different instances indeed. To take New Romulus as an example: you'd have one instance with an almost fresh map, another with a partly-built city like the current one and finally a more developed map. Players could then choose where they want to go based on where and when they want their captains to be.
  • jslynjslyn Member Posts: 1,790 Arc User
    protoneous wrote: »
    From ten-forward weekly 11-3-21. No non-scripted fun allowed as a couple of players might have their space barbie interrupted -


    They have before, but not in a very long time. I think that there are still youtube videos of when the Devs were playing as the Borg and invaded Earth Spacedock.
  • starshine#7408 starshine Member Posts: 127 Arc User
    joshmaul wrote: »
    That Idea could also work for New Romulus, 2 ingame years and the Romulan people still haven't even built a capital city, let alone an Academy to train young refugees/recruits/child soldiers.

    Which is partly why I don't buy the "2 ingame years" stuff. I ran into an RP fleet a long while back that basically marks RL time in-game. So it'd be 2421, not 2411. Which makes more sense to me - I mean, how do you get major galaxy shaking wars involving the Klingons, the Romulans, the races of the Delta Quadrant, the Iconians, the Tzenkethi, the Hur'q, House Mo'Kai, and now possibly the Terran Empire into just two years? Just the Dominion War took two years on its own. You can only wibbly-wobbly the timey-wimey so much to fit all that in.

    I'm not even sure 10 years is enough. Alot has happened and if that's all in 10 years let alone 2, society wouldn't be ok. And while missions go past in an hour of gameplay, they feel like they take up alot of time. New Frontiers is the only fast storyline as it's all about the race to catch up. The others, like Delta, all feel like there are large amounts of time of off-screen research missions, travelling and diplomacy stuff?
    If it all happens in 2 years then, half of these storylines aren't even major events and must have happened so quickly that they're not important. If the klingon civil war is over and done with in what, a fortnight? would most klingons have even had time to hear about it before it was over? The storyline says it's a huge, empire spanning civil war with countless battles offscreen, which should imply months or longer.

    As for New Romulus not having a capital or academy, good? It's got a whole world to build and millions(billions?) to rehome. I'd hope they're prioritising that over administration given the 'egalitarian'/we wanna be vulcans ideology they have going on, and given all the crises that keep breaking out probs most of their resources have been tied up building ships and fitting soldiers?
    Also, maybe everytime you go to NR you're going to it's first year as STO has the different places different time thing going on with TFO's and battlezones
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  • phoenixc#0738 phoenixc Member Posts: 5,889 Arc User
    edited November 2021
    Story driven MMOs pretty much have to use "comic book" time where everything is floating and comparisons are all relative instead of absolute because new players are constantly starting from the beginning.

    It isn't like Eve Online where there is no story except an explanation of the background and the players provide their own stories live so the setting is always changing, always evolving. And while there is an appeal to that it would not work out as well for a game based on a show where people expect episodes that they can play alone or with others (in fact, in a player-driven game if there are no other players in the area there is nothing but mining or crafting or whatever to do).

    I have a number of character backgrounds that refer to backgrounds of some of my other characters, like for instance one is the sister of another one. Also I use relative and/or floating time on most of the bios I do, I have an El-Aurian who was studying Earth cultures until things got too hot in the Eugenics wars without setting exact dates since the canon timeframe is a bit nebulous for instance, who later joined Starfleet in the 2260s as a temporal scientist (since AoY is fixed-time) before getting bounced to 2410 (again, a fixed point set by the game).

    The few mentions of things in the game scenarios that I do in bios assume that the particular character is the only one who did it, not that all of the characters did the same thing (except for mass combats with many ships or people, like the ongoing battlezones and whatnot where it makes sense that multiple characters would be there, but doing different things).
  • naabal421#0722 naabal421 Member Posts: 162 Arc User
    If it all happens in 2 years then, half of these storylines aren't even major events and must have happened so quickly that they're not important. If the klingon civil war is over and done with in what, a fortnight? would most klingons have even had time to hear about it before it was over? The storyline says it's a huge, empire spanning civil war with countless battles offscreen, which should imply months or longer.
    Most arcs in STO aren't really meant to be that huge of events.

    Like, the Wasteland arc on Nimbus would take, at most, a few days. Same thing with like the 2800 arc, the Breen arc, the Spectres arc, etc. most of the game's early arcs are really short events. And by the time STO begins both the Federation, and Klingon Empire, have transwarp gateway networks, linking most of their major worlds together, so travel across a large part of the known galaxy is pretty quick.
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