I love it when people play the realistic button in video games. Since we are being realistic lets - Make ships go difference speeds, because obviously not alls hips go 9.97 / warp 10. - Lets make the ships sizes vs the sold systems proper scale - lets make people eat - lets put billions on all the planets - gives the…
Agreed, and thats why i have done revisions to shielding. Shielding hp is just to low for this damage rate, and its current crit values for pvp. Skill spam nerfed, pvp would be better? Doubt it? do 1v1 challenge with no skills, and see how good the content is!
I think the whole skill system needs to be rethought out. If you do combat in the game with out skills (pvp is amazing) Its so realistic as well. Skills in their current design are destroying STO, and the star trek experience. Science needs a lot of fixes to work correctly.
We can check into it and see how it looks. Im unsure of this, but i think all special abilities for ships should be Aux Based. Cannons would be ineffective basically. Beams wouldent, It would call for min 300 damage per hit for example, and beams do well over this. also, we can modify how it works and just say, If you go…
You dont know that (unless your a dev) and even then its debatable. maybe the crowd will like it and support it. my view: its better to try, then not to try at all.
Yes, Exactly. Take it from defense, It makes them class cannons. Weapons Probably, the idea is to give the ships a mod that can make torpedo builds very effective (competitive dps rates to the others) Its debatable. But i think that people will see 3% and turn away from it, over the others, I think 5% Is a compromise we…
Collective of all of them. whats probably is better something like If groups total point value is X, You must keep X %. Lets say the total teams points is 500k*4+ you. So in this case, 2m is the groups value. You'd need to maintain, Say 2.5% or 5% (50-100k) This way, You have to actually be doing something. The problem is…
Yea, We really need a system to stop that. Only thing is, Voting systems often are abused, so it may be better for us to create some new concept for it. I like the idea of, if you fall below a specific amount of the lead of your team, you are removed. We also need 15 minute, 30 minute, 2 hour no reques, if you get booted…
Fleet marks for pvp, Yes, But call them "combat marks" And make the donations either fleet or combat marks, this way we encourage pve ques, and pvp ques. It does not need to be as much as pvp, just something to allow the pvpers help the fleet out. say 10 or 20, instead of 50+
1. Control Mechanic on Skills To many skills being used at once are breaking content. Some examples of this are multiple usages of Rapid fire, Overload, and Multiple Formations at a time. i'd like to see (Absolute minimum) 1 skill per officer per usage (Then activated global Cool down) (Minimum desired) Change Formations…
I can load up blender, or max, and make some 3d models. Or Ps6 and do some graphical idea's but im sure that taco has an idea of what should happen. Shielding would just be much better if it glowed (more noticeably) like voyager or the other ships when it got hit.
I would see the foundry being farmed even more with that suggestion. Im really ok with that actually, i am against the 15 minute farming bits, that break game economy and make foundry worthless for anything else, while depopulating the galaxy. Yes, But its done over a longer period of time. That is totally ok. Not everyone…
I looked for foundry, and did not find it in the feedback area. Yes, I know lots farm in foundry, But they farm for 15-20 minutes. no other game would allow someone to farm in 1 spot in 30 minutes what i'd take hours to do anywhere else. Sto shouldent be any different.. on top of this potential economic inflation can arise…
"Its not the power, its how you use it" this is my engie motto, I will say in ground stf's engies look like loads of fun, and really are neat! they should play this up. in space combat i think they are a little broken, Uber tanks are just to much, specially for the newb pvpers
1 death, because i saw BoG and left, And i got stuck in the starbase, was not hiding there. I dont play games with the upper pvp teams in it, because with out them, pvp is actually simi-doable. Which only gives me more proof i am right
And is that always the case, Or when your flying at max power to engines, vs min power to engines? ^ think about that, then tell me if its "much slower".
Actually Extreme, I do lots of research (which many dont know) I read posts, and i do ask questions, and they have had an effect, But like i said "To do pvp, you must learn how to break the system, like everyone else" the end result is me becoming the very thing i am fighting against An abuser of the weak, and ignorant
I have an actual Solution to this, but it will take a small amount of time to fix. Fleet Trade post. http://sto-forum.perfectworld.com/showthread.php?t=781091 im still looking at ways to improve it, But its a trading post that has the ability to generate all types of fleet provisions from doing special trade DoFF missions
Its a behavioral thing. Most tac ships are sitting there going behind people (and i say people, not me) and just being up, or what ever and killing them like its a joke. now, its likely that damage rates are playing a role in this, as lower burst would give them more time to swap to speed, and deal with it, but thats not…
Translation in coming.... "please dont nerf my tac ship, i love Zomg pwning everyone, if you try to nerf my tac ship, you suck, because i have no skills and dont know what real playership is like, so i need these broken mechanics to exploint please sir, dont nerf my broken stick" In reply to the translation. you are one of…
When i look at the fleet, My biggest worry is the fact that no body ever go's to the star-base. we really need to try to find a way to tie stuff into getting people in there. im hoping a trade system, t hat send you from a trade post, to the station is a good way of doing this. I really felt that the mine, and trade post…
Thank you for the positive feed back. I dont agree, I think the combat suggestions are head on, But i will admit that the game needs massive additions to content to help make the sto experience more in depth, and its one of my favorite things to conceptualize on
Thanks for the feedback guys. I respect your opinions, However, I am not sold that it will be a big detriment to pvp. Also, if you cannot recognize how to deal with the ship, things are much less predictable, and things would get very interesting. I ask you to consider it with a little more thought! If you still believe…
I was looking at more of the idea of moving away from classifitying Escort, destroy or cruiser from being set in stone as "damage, tank, heals" and allowing them to be a mix of the three. Example, cruisers that were science ships, etc