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Provision Trade Supplies

cehuscehus Member Posts: 179 Arc User
edited July 2013 in Fleet System and Holdings
To whom it may concern:

I'm a Logistics officer (Person who helps manage fleet holdings) for a fleet of 500 people. With the new fleet holdings, new and exciting consoles and warp cores are going available for everyone to get their hands on with one small exception (Which turns out is a HUGE problem).
The Provision Trade Supplies project only grants 5 provisions at a time. I understand that you (the game developer) can't give out a bunch of provisions for each project, but 5 for a large fleet is nothing. We will have 20-30 people waiting to snag these up when the project completes, and It will be that way for quite some time.

There is a simple remedy. If you would please increase the number of provisions given from these projects from 5 to 15 or 20, I and MANY others would be extremely grateful.
Cehus.png
Post edited by cehus on

Comments

  • benhurley1benhurley1 Member Posts: 78 Arc User
    edited July 2013
    I concur. I think 5 provisions is a little bit.... stingie (cheap) :)
    BenHurley.png
  • john98837john98837 Member Posts: 761 Arc User
    edited July 2013
    Was noticing that issue to, another solution would be to add the 30min dil provisioning project like the embassy and starbase have. It should cost 100k dil like the embassy quick provisioning project and provide 5 provisions. For a large fleet that needs the provisions running a few 100k dil projects is no big deal, an extra 20k dil per person that wants a warp core. Don't know why these projects seem to have been left out.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited July 2013
    It seems like the quickies were mysteriously omitted, but note that a higher number of provisions is dispensed per project at higher levels of provisioning. Provisioining I may only grant 5 provisions, but provisioning II will grant 8 and III wil grant 10.

    Since it is physically impossible to have achieved T3 at this point, there's nothing worth buying anyway. I suggest you tell your people to stop being so impatient because their constant demands to squander fleet supplies on worthless garbage are impeding construction. Provisioning projects pay TRIBBLE XP, and if you do the math, you'll notice that the mine holding XP tiers are calibrated for running 1700 of a thing per day, switching when you hit the tier upgrade...anything else will result in wasted XP on arrival and lost time, especially for large fleets.

    Worth noting, however, is that Provision II has a superior rate of return in terms of provisions per resource.
    [SIGPIC][/SIGPIC]
  • cosmicdefilercosmicdefiler Member Posts: 24 Arc User
    edited July 2013
    The way to avoid the issue is to do a bunch of provisioning before you complete the mine interior. That way you stock up on provisions before having access to the store.
  • john98837john98837 Member Posts: 761 Arc User
    edited July 2013
    The way to avoid the issue is to do a bunch of provisioning before you complete the mine interior. That way you stock up on provisions before having access to the store.

    That's a start but for a large fleet doesn't cut it. It takes 5 days to unlock the interior, thats 25 provisions at this ridiculously slow pace, with a 500 member fleet that didn't even last a day.
  • rumbleprumblep Member Posts: 131 Arc User
    edited July 2013
    WTH? Seriously your gimping the provisions on the dilitium mine cryptic?

    Its not bad enough you gimped the romulan marks, or the nakura marks (Yes gimped, players can farm em like omega marks in a queue and get the same kind of rate, known issue)

    Now we endure more gimping... yey cryptic for Star Trek Farmville... thanks much...

    Next thing ya know... we'll have a Fleet Farm holding and have to grow food to cook food for buffs...
    -Captain Saffrin
    Federation 12th Cavalry
    Deep Space 19/USS Montana
  • uhmariuhmari Member Posts: 0 Arc User
    edited July 2013
    I have an actual Solution to this, but it will take a small amount of time to fix.

    Fleet Trade post.

    http://sto-forum.perfectworld.com/showthread.php?t=781091


    im still looking at ways to improve it, But its a trading post
    that has the ability to generate all types of fleet provisions
    from doing special trade DoFF missions
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited July 2013
    I don't know why provisioning projects are tied to tier anyway. There should be provisioning projects of various sizes available at all tiers. Large fleets can run expensive projects that grant many provisions, and small fleets can run cheap projects that grant few provisions.
    Waiting for a programmer ...
    qVpg1km.png
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