test content
What is the Arc Client?
Install Arc

tribbulater Arc User

Reactions

Comments

  • The Artisanal sound is okay I guess, but it's Star Trek: Unleashed! I'm hot for. Can't wait to get my hands on the controls of a real Trek game! But someone remind me... which lockbox were the 'fight sticks' in again?
  • From the Wiki: https://sto.fandom.com/wiki/Omni_beam "Non-set Omnis have the same base damage as Beam Arrays (200), while set Omnis have have reduced base damage (176), or lower in the case of a Support Omni. Support Omnis are not considered separate from normal ones in terms of equip limits." There's another wiki entry…
  • Thank you for this research. It'll be pretty significant if this holds true for other omnis. The difference is far greater than should be for just the (effective) loss of one mod. It's a roughly 30% drop from the normal arrays which means it's already in "turret reduction" territory. Does that particular omni show a…
  • I'm not as concerned about max fits as other people I guess, so the max damage calculations or the fact that you might end up having to put one omni on that doesn't match your main damage type isn't a big deal to me. (I know it is to others and respect that, just saying.) For me the primary nuisance with the limitation is…
  • Possibly it's just a second copy of all the item icons in the game with the label "NEW!" plastered on them.
  • At one point in the game, years back, beams and FAW were considered to be more powerful and useful than cannons, for the most part. I expect the limitation was put in back then to keep beams from being perceived as "even more powerful" than cannons. These days since so many builds go CSV and cannons, and many sets have a…
  • "But, forget rewards, doesn't anyone do anything just for the fun of it?" It's a frequency thing. Many players will do something that progresses them towards various goals (ie., rewards) multiple times per day. Since lots of other gamers are looking at repeating the same reward-based content, it happens many times per day.…
  • It's hard to pin down to specifics. Server usage seems to have something to do with it of course, as does coding changes, since we tend to get the biggest lag/banding effects right after a large game update, or during the time while everyone is downloading the latest large patch, or during higher-activity events (like…
  • I haven't been spending a lot of time in social hubs lately, but the short times I've been there, yes DS9 has been one of the worst locations for lag, rubberbanding and SNRs. (During this event)
  • Cryptic is overseen by Deca Games as part of Embracer Group, as per the Wiki: "Cryptic Studios is an American video game developer specializing in massively multiplayer online role-playing games. It is headquartered in Los Gatos, California, and was a wholly owned Perfect World subsidiary, and is now owned by Embracer…
  • In general, incidents of lag/rubberbanding/SNRs/disconnects increase every year during Omega events. I see most reports of it from social hubs and common Omega particle farming areas, although it can extend anywhere. It doesn't normally appear to be a "server" issue since some people get it and some don't, but more zone…
  • I believe the devs created a basic one for use in-game, check this reference: https://www.reddit.com/r/stobuilds/comments/12z2mni/native_dps_parser/
  • Well whatevs, you first complained it was just a "sit and wait for timer to run out" auto-handout. Then you complained it wasn't hard enough. Then you imagined the scenario where 4 competent players each take a side, kill all and rescue pods while ignoring all damage (which never happens in an actual Event TFO btw). Now…
  • Well, if you just sit around waiting for the timer to run out then sure, I imagine it's little challenge. I've seen completion times range from 7 minutes to 18 minutes depending on how active and competent the players were, so it's one of the better TFOs where actually being better and more active at it gets you a faster…
  • So confirmed, chat, refining dil, many other actions (at least on ground maps) still very laggy. And some login attempts fail and need to try again. However, entering the Event TFO is working (where it didn't just before the restart), and oddly, once in the TFO, everything was working fine.
  • Back in as of 2:20PM Eastern
  • Game was lagging hard, TFOs were unable to start (the "accept" dialog wouldn't pop), chat was delayed etc. Then it started kicking people out and "server unavailable", shortly after 1pm Eastern. Guess we wait for a new team of hamsters to be brought in.
  • Well if mini-V'ger is unlocked for you, just re-claim the ship to get a white set. To get a better set, there's a mission you run for a set. The Fujiwhara Effect, I think.
  • Well, I like Wolf 359. It's been taking about 8-12 minutes for random teams to complete, it's got multiple objectives that people don't seem confused by, it's got various harder and easier foes to go against, and you're rewarded for doing it better/smarter rather than simply timegated. And I think the voiceovers give a…
  • From what I was told, the other TFO "Guillotine" should still be working, if anyone wants to use that for a workaround.
  • I honestly don't think you need to separate STO into "do we focus on casuals or hardcore players?". The game has enough range to cover both, Cryptic/whoever just needs to be smart about it. The Secret World and one or two other games had a very straightforward system: "elite" type content is locked until you get an…
  • "Anyway, the game engine probably does not handle procedural scenario generation well since it was originally designed for superhero stories in a fixed city location" Actually, City of Heroes has a lot of locations: outdoors, cave systems, Oranbega, fortresses etc. And it actually generates tons of missions on the fly,…
  • Games: the final frontier. These are the episodes of the Star Trek enterprise. Its one-year mission: to encode strange new worlds; to seek out new playstyles and new visualizations; to boldly go where no MMO has gone before! Back in the day, we had Exploration nebula and Foundry to scratch that "strange new worlds" itch.…
  • Vacuum actually IS an insulator, and a very good one at that. In some cases on a space vessel, the problem is as much having a hard time radiating excess heat away, as it is to protect against cold. This is why "fire" based weapons wouldn't be about "burning space". Fire and cold based weapons would be more about creating…
  • If possible, don't check through the Zen store. I don't know about the interface differences, but on the PC you go to the Ship Vendor at your location, and click Acquire Ships. Then you get the filters that let you choose Rank etc, and the ability to scroll to the right to see all the ships available to you at that rank.…
  • The point about botters is correct - the new system is only extra mouse movement and extra clicks to achieve the end result. It will simply take them a week or so to adjust their scripts/botting programs. (Assume their even are market bots, I've never looked into it.) The new changes actually favor market bots because…
  • The actual question he should have asked is: "How did we manage to go from an exchange trading system that required 2 clicks per purchase (already double what's needed), to a trading system that requires 6+ clicks across two separate interfaces for every single purchase? What is this? 'UI Design like it's 1999!'?" I would…
  • Okay, so I was trying to be reasonably positive about the prospect of a fix to this broken, awkward, slow and annoying "QoL improvement" on the exchange. Apparently, the current fix, which to give due credit, is at least being done promptly, is simply to eliminate the need to run to a mailbox location to pick up items and…
  • Sweet! Hopefully the end result will be an actual QoL improvement and not just "Oh we fixed the one thing our exec noticed". Tips for actual improvement: - Make it so holding down CTRL or ENTER while clicking on an exchange item executes a single-click purchase. - Make it so holding CTRL or ENTER while double-clicking on…
  • This sort of justification is often used as an excuse to cover up some other factor, such as truly terrible design on the part of a dev who never actually trades. Or possibly a lazy dev who was tasked with "improving" the email system and just copy-pasted code from Neverwinter without considering STO has a different…