More like they allocated too many of STO's shards to Neverwinter and now they just lack the hardware capacity. I understand the need for queues to keep the login servers from crashing.. But when you get into 10,000 - 25,000 person queues, that just shows that they don't have the maximum server capacity that should be…
Interesting concept, and though I can't speak for other players, but I don't see this as a, "Well I might as well queue" situation. I see it as a, "I already dumped too much money into a game that either the developers or publishers don't care enough about to upgrade their hardware to be on-par with just about every other…
This isn't a launch. This is an update for a game that has been around for a couple years now. The fact that this game, and other games Cryptic and PW have made already have had server issues is in no way new and should in no way have surprised them. If I had to guess what the real reason behind this is, then I would go…
Because this isn't 2005, and people don't expect problems like 'server queues' to happen anymore. In fact, this is probably the first time I've seen an MMO with one in at least 3 or 4 years. As paying customers they're also entitled to complain, and while some may overdo it, I'd say it's better than watching a good chunk…
Remember the 'Lost Connection to Server' loading screens that started happening more and more, conveniently around the time Neverwinter launched? And now login queues for a game that was easily able to support a larger playerbase when it initially launched..? I'm thinking PW allocated some of STO's servers to Neverwinter,…
What they need to do is just get more servers. This game has had connectivity issues with a lot of people getting 'lost connection with the server' on every other loading screen... Did they -really- think an expansion this big wouldn't just make things worse? My guess is PW took some of STO's servers and dedicated them to…