> @"amuzed#8548" said: > Bugs all around... "Your Holodeck program has run into an unexpected error. Please re-initialize and try again. If you continue to encounter issues, contact the Engineering staff on duty."
> @"dogofwar1138#6888" said: > I haven't seen any topless issues on ps4, but several outfits (swimwear or not) cause parts of the character's body to disappear; so you get Reman females for example in a bare midriff top with no abdomen, just empty space there. > > That's my 2 latinum on the topic. The issue has been…
> @keepcalmchiveon said: > supposedly a fix for the swimwear is in. > > hopefully you all can update if it is. (the OP and others) Thanks, I will check it out when I get home.
> @sthe91 said: > Did you shoot all of the fragments and this behavior happened? Or is one of the fragments hiding on you? Also, do you have a screenshot of this behavior for us and the devs to see? No. But I have a video clip of me cycling through all targets at a distance; https://youtu.be/_b5_nU0J4EU.
> @inferiority said: > If that final fragment didn't break into shards, did you chase it down and keep shooting it, or did it just despawn when it was hit? It despawned completely when destroyed, which is normal. However the 3 shards did not spawn in it's place.
> @kayajay said: > That's always been a bone of contention, for as long as I've played the game. It would make a lot of sense for there to be ventral weapon slots, or for beams to have a wider arc, like omni's. If all phasers were omni, then that would be the same as in the shows. Cannons, absolutely they should only be…
> @westmetals said: > The base turn rate of the ship (as displayed in the Zen store, shipyard interface, wiki, introductory blog, etc.) is used as the basic variable in a formula. > > Your skills page, the stats on your engine, and any consoles or set bonuses you have with +Turn Rate will modify that. As will your current…
I only have 2 Lockbox consoles (needed that Lobi), no Rep consoles, 4 Zen ship consoles (NX01 Grapple usually), and upgraded episode consoles (some of which are maxed thanks to Phoenix Prize upgrading). I've never been big on the fancy insta-kill abilities I see being used in Encounters (takes away the immersion imo), nor…
Against lower ships, 2 torps is sorta op. Against higher tier ships, it is really effective. Just time them so that you fire one when the other is at half cooldown. In between them, my beams work on as much of the shield as possible so the torpedoes get more hull contact. Especially if using High Yield or Scatter. I'm…
So, can anyone ELI5 this; I purchased a Reliant last night, it's turn rate is 6. Lvl 65 captain. is the 11 on the fandom page after Mastery 5? Also, where do I find the Clarke? I looked for it last night, not a Zen or basic vendor ship.
Thank you for your recommendations. I may be mistaken on turn rate.... just looked it up, I am. Base Miranda has 11.4, which is the low end I actually want.
> @reyan01 said: > https://sto.fandom.com/wiki/Titan_Science_Destroyer > https://sto.fandom.com/wiki/Alita_Heavy_Strike_Wing_Escort > > Not exactly tiny, but definitely not particularly big either. Thanks, but I'm looking closer to Nova or Miranda size, Rhode Island variant Nova class being one of my favorites. As…
> @spiritborn said: > Isn't the temporal raider 4/2+1? that said there aren't that many small 4/4 T6 ships, now pretty much every T6 cruiser has 4/4 layout but those tend to be rather large. > > No ship in-game has more then 8 total weapon slots. I think I've seen a 4/4+1 (including the experimental slot).
> @sennahcherib said: > broadsiding is the easy way to have an effective build (and not really expensive), but this way of playing can become boring very quickly. Cannon builds are more funny, but like you said, it needs good piloting skills. > > Currently, I have more fun with sci builds, this is why I change some of my…
> @corinthalas said: > Broadsiding has its own shortcomings -- because you are constantly on the move, orbiting around your target, your damage is shifting from one shield facing to another as well. But most enemy ships are going to redirect their shield power towards your direction regardless, or your damage goes right…
> @peterconnorfirst said: > > @seamusx447 said: > > I don't like how Beam Banks in STO all face forward. Canon ships would have one in each direction, giving 360 degree coverage. Just saying. > > > Give beam arrays a chance then. They cover 250 degree, Omni even 360. I am very accustomed to BeamArrays, & Omnis are my…
I too am having the bug when I just try to change BOFF uniforms, for Zarva, T'Vrell, Kolez & another Saurian. Gives me the "you cannot change the species of this character" message. Works for my human BOFFs & my one Klingon BOFF.
> @tom61sto said: > The relevant sub-forum to make a post into is: > Home -> Feedback -> The Art of Star Trek Online (link) > " Do you have feedback about a uniform? Perhaps a ship's hull plating? Or you noticed a Vulcan design on a Romulan building? Share your feedback here! " I was there originally with this. Aside…