this is a bit complicated. I mean really complicated. you do have some Zen store T5 ships that unlock at 40, but most of them unlock at 50. Some of those lvl 50 ships can be upgraded to fleet tier and others are already fleet tier... however i believe most if not all lockbox/prize and lobi ships (T5 and T6) unlock at lvl…
no more whacky then any other ship in the game. these ones have an distinct advantage in being really good ships that are not locked behind an RNG lockbox.
The last shield was the Reman Prototype. I dont have the Romulan. There are a lot of very good combos for this ship, part of the reason I scored it so high. The fly-by was done using demorecord. Check out my bud ZEFilms' channel. He's the master at it and has a couple tutorial videos.
I'm really disappointed that we have a dev here parroting the same talking points that are usually heard from the anti-DPS crowd (usually because of a lack of knowledge). I'm going to be blunt here: Bort you know very little about how the game plays, about the different game mechanics and how they synergize with each…
There are a couple alternatives to the PlasLeech which by definition means that the console is not overpowered. It's a useful console, it's a good console, and it's an effective console, but it is not overpowered. The Alternatives are: MACO/AHG Shield, not quite as good as the PlasLeech, but a lot cheaper and works great…
So much truth here that the anti-DPSers just don't seem to get. Also, any nerf to the high end WILL decimate the low end while at the same time be considered an annoyance by the high end. That's something else the anti-DPSers don't seem to get.
A certain dev i know has kicked me in the face and i've spent the last half hour climbing out of a pit. Ok, I was wrong. It's still a little bit too early to panic. It's highly likely that this will be fixed soon.
Drain builds have been gutted. Energy Siphon has also been nuked. Just some numbers to wrap your head around: Holodeck: Max FlowCap skill + fleet buffs = 2.1 power per stack of PlasLeech Tribble: Max DrainX skill + fleet buffs + 3x Embassy FlowCap Consoles MK14 Epic = 2.1 power per stack of PlasLeech So now you need 3…
The nerf to Drain abilities is unacceptable. There absolutely no justification for this. Drain abilities where already weak and needed a buff, especially against certain NPCs that where totally immune. Time to put the aux scaling and science power normalization into the "failed ideas" folder, and return things to how they…
i'm slow :D kidding, it just takes some time to "digest" the information. just want to add a little to what i already wrote down: at Lt level, there is a choice between 4 defense skills and 2 tac skills at Ltc level, theere are still 4 defense skills and 2 tac skills. my suggestion would have 2 defense skills, 2 utility…
I'm not sure if @borticuscryptic and @coldsnapped are still reading this thread but here goes: In regards to how the skills feel like while leveling up: To me i get the feeling that there are too many defensive skills stacked at the start of the Science and Engi trees, while the useful utility skills are found further…
the typical high end CCA is around the 1 min mark. atypical high end runs can go down to 30s sometimes. What? seriously? so if you roll a die and get a 1, you believe that rolling 1s is the "standard scenario"? "That's how reality actually works"?!
you should really forget about the 4 sec CCA and all the "spectacular" records you see from a certain group. It really is staged; by that i mean that these guys will spend 4 to 8 hours sessions just warping in, then abandoning the run, over and over again until they get the 1 perfect run, where all the stars and planets…
With all due respect I don't know who you are or what your testing methodology is. I'll be waiting for them to enable tribble character transfers again before freaking out about reduced damage effectiveness, or to be specific: i do not believe you when you say that you have to heavily invest in tac and sacrifice…
You clearly did not read anything in this thread. First point: It doesn't take ungodly amount of time to perfect builds, nor does it take MK14 Epics. Gear is mostly irrelevant. It really is all about piloting skills. A good pilot can go in with MK10 Whites and get rank #1 in both Damage and Healing for a CCA. 2nd point: It…
Sorry i was out all day yesterday and just starting to catch up now. Thank you. I do have a particular bias for the Sci Oddy :smiley: I haven't had the chance to test out the 3p bonus indepth even though i have been running it. It's entirely possible that it has been giving me a nice buff and i just haven't been paying…
CCA has been "softened/made easier/nerfed" about 6 times since Delta Rising. You can blame 2 groups for any and all AFK bans relating to CCA: 1st the player base that cried, knashed teeth, and threw tantrums because Advanced Queues where too difficult. 2nd the devs for listening to the whiners, giving them what they…