This more shields and hp mess is the easy way out to make a harder enemy. Why not make them 'smarter' and more specialized in their class, not just add hp and shields to make it 'take longer' to kill them.
This whole release just seems too quick .. like they're rushing it. There is WAY too many mistakes and errors. The quickdraw in Paradise city between Law and the Gorn .. the Gorn doesn't even have a gun on his hip! HOW do you design a quickdraw shootout scene and FORGET the gun? Seriously ... ?
Seriously guys? Really? How do you forget to create the gun when you're modding a Western quickdraw scene? When Law has the quickdraw against the Gorn, the reason the Gorn loses is because he's using his air gun. In fact, so is Law, I guess his was bigger. Me doth sense some haste to get this update published.
On Nimbus, particularly in the Syndicate area leading up to the 'courtyard' the spawning seems too fast and too close - a number of times I was closed in on both sides by enemies ... I didn't have time to finish the second batch before the ones I just killed respawned behind me. On several occasions I just had to ignore…
How about we rename the Subadmiral ranks to Polygon_side1_titlename and Polygon_side2_titlename. Polygon_side1_titlename could contact us and give us our next mission. That has a much better feel ...
When talking to each person at the work camp -- Hiven is laying down on a cot in the barracks area, when you speak to him he introduces himself as Satra. I guess she's all growed up now ... turned out big .. and changed genders.
On the HUD the mission 'Tradecraft' has an icon to warp/navigate to the starting point - however the starting point is actually your ship's Ready Room -- which of course is impossible to 'warp' to. I pressed the icon just to see what would happen and my ship started flying around in circles.
After setting the self-destruct on the first Transport and then beaming to the second - my away team disappears. The icons are there and says they are about 156 meters from me ... somewhere ... floating in space ?
Once I exit the Mempa system in the Pi Canis sector block, Nadel tells me to head to Eta Eridani, ok, so I navigate to it and upon arriving in it Nadel appears again telling me to navigate to the Eta Eridani sector block - of which I just arrived in.
In the Mempa System - Upon completing the fight with the Cardassians and scuttling the ship in the distortion field - subcommander Nabel (?) pops up and says I need to leave the Tweda sector block and head to the Pi Canis sector block to the Mempa system -- of course, I'm already there, having just completed the mission in…
Tovan is holding a pistol while we run around deactivating the bombs planted by the Romulans- however the pistol is not in his inventory, I equipped him with a plasma rifle.
Sometimes when pressing the 'Take Item' button, I would accidently press the 'Beam to Paradise' city button because the button's had rotated. There is no confirmation to beam back to the city -- this is annoying because if I accidently press the button then I have to run back from the city to where ever I was in the desert…
My away team 'piled' up on another on a few occasions when I was out in the desert around Paradise city -- particularly the 'Showdown with the Syndicate' scene.
Here's Perfect World's recent response to my ticket regarding this issue, in other words, 'sucker! we have your 11,000 dil and we're keeping it': Hello, Thank you for submitting this ticket regarding an in game issue. I apologize for any inconvenience that this issue may have caused. It may be a good idea to check the in…