I wonder OP, what Star Wars are you referring to? The only one I know of is SWTOR, which I play, and of my 7 characters I have created in the past year. . .exactly zero have even made it to original level cap. In here, I started later, and yes I only have 3 characters, but all of them are at the original level cap, if not…
Well the setup I like has almost no skills that rely on aux, and if I use the Obelisk core +10% mod stacked on top of the tac consoles, that's a bigger modifier than less than 10% that doesn't stack on top of consoles. That's also why I took sci team over TSS or something else, so I can eliminate it in favor of something…
Won't the Omega plasma torp give me the 2-pc bonus? I like AtB as even without doffs I like being able to drain a not-so useful power to power up the rest of my ship where I need the power more. Awesome! Very well explained, that is most helpful. So the KHG 2pc set should stay? I'm also willing to look into getting a…
Well I don't like the +aux and [A->S] boosts from the obelisk core as I'll be draining my aux power and not really using it, I'd prefer to have [W->S] for more boost and +power in something I'll be using. If the +10% AP dmg mod is worth losing all that and a turret for I'd be very happy to switch to it, as I already have…
Speaking of borg gear, KCB seems a staple of all builds, what's so great about it? Seems like very similar to a turret, but while it has more dps, its kinetic dmg which means you'll actually be doing less dmg while they still have shields up, which is pretty much while they're still alive for the most part.
Well I prefer sci team over HE as it seems once my shield facings go down I'm dead real soon, so shield heals are more important, however flying the Chell Grett atm and having only one hull heal can make it hard to stay alive too. Don't all eptX share a CD? 'Cause again, I'd take eptS over eptW to stay alive first. Is tac…
If you're looking at aesthetics I'm just as lost, but if you're looking at functionality. . .pulse-wave assault(I've heard them referred to as shotguns) almost always has best dps, and if you want an exploit I believe sniper rifle is best. Right now the Mirror Universe event will nab you a shotgun, not sure how that'll…
Thanks for the help! Also, is it possible to use the bound to character tech upgrades from the DR promos from alts to up all gear on my main or does applying an upgrade bind the item to character? Obviously won't work for fleet and rep gear cuz that's already bound so you can't even try trading it around in the first…
Personally, I prefer engineering, that miracle worker is one of the best powers you could have in space, and in ground I hate fiddling around with stuff that doesn't seem to make that much of a difference, but as an engineer you can lay mines and bombs for massive damage, as well as heal your shields to try and stay alive…
Well I don't want to grind for something and buy it just so I can see if it's worth getting or not, that's why I'm on here. XD Currently working with disruptors, but I could see myself easily changing to something else once I start buying the Vulnerability locators. So AP is definitely the best? Don't think I'd use the…
Actually, even with prices on the dil exchange being as low as 160 dil per zen, that's still 500x160=80,000 dil, by no means a small amount, even if you could earn it at a fast pace(which you can't) it's still bottle-necked at 8k per day, which means it'd take 10 days to get that much. . .what I would consider to be a…
And yes, I know all about item set bonuses, except a lot give up [amp] on the warp core, or are lower than just one of these, and plasma does have its own, I believe the Romulan Singularity Harness from the rep system that looks pretty good, although would force me to use a beam array instead of another turret/DHC.
Seems like just shuttle events are available now, so might have to look into ground events. . .pity, haven't even started, looks like one of the best, and it will neither help my ship specialization nor be easy. . .
I want to play as a tanky, dps-oriented Klingon BC(possibly Mogh or Qib), so I want something to keep me alive + give me good dmg output, along with engines that'll keep my nose pointed in the right direction(so whatever has best +turn bonus). I actually didn't realize there were good fleet science consoles until now and…
Bendalek, is the Maco 2 pc bonus set you're talking about the ground set? The Reman engines according to the wiki give less than +6 turn, while fleet have +9 before modifiers, is that due to ppl taking stats from ones modified by being equipped? And is having that small chance of hull healing worth what you lose from not…