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End-game gear

noucantcmenoucantcme Member Posts: 0 Arc User
edited September 2014 in The Academy
I am trying to decide how much and which gear to buy from the fleet, and what sets I should try to get. . .it looks like the only gear sets that don't lose a lot compared to fleet gear individually and have a good bonus are Silent Enemy, Counter-Command Ordnance, Romulan Singularity Harness, and possibly Klingon Honor Guard, but they are all disruptor or plasma, except KHG which is torps. However, it sounds like AntiProton is the best energy damage type for high dps, and I prefer a BC high dps/high survivability build, no fiddlng around with a bunch of science powers. If fleet gear is just all-around more versatile and powerful overall I will still get some universal consoles like Tachyokinetic Converter, Assimilated Module, and/or Zero-point energy conduit for those spare eng console slots, but I was just wondering should I just go all-out fleet gear, or is there any set(s) out there worth grinding towards, and why they would be such an improvement over fleet gear.

Thank you in Advance,
Terrik(Klingon lvl50).
Post edited by noucantcme on

Comments

  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    Frankly, the only set everyone should stay far away from is the Breen set. A set whose 3 piece power is Energy Siphon 1 with a 2 minute cooldown is lame.
  • bendalekbendalek Member Posts: 1,781 Arc User
    edited September 2014
    MACO 2 pce for the heals, or the Solonae 3 pce for the same benefit ...

    MACO has the advantage of only needing 2 pieces, but it takes a while to "grind" for the pieces. And also costs quite a bit of Dil and XP.

    Solonae set takes far less time and is essentially free (just rerun the Step Between the Stars episode two more times) but it needs 3 pieces to get the heals.

    Otherwise, Fleet gear will definetly work well, though it does lack some of the "little bit more" boosts that you get with some Set Bonuses.

    Such as the 10% AP Damage boost from running the Obelisk 2 pce set. Or the boost to Polaron Damage and Crew Recovery you get from the Jem-H set ...

    Mixing and matching can work though ... The Reman Engine for instance from the Rom Rep, has a nice Maneuverability boost.
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  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited September 2014
    Accx2 dmgx2 fleet weapons are among the best around. And the Vulnerability Locator tac consoles from the Spire are a must. It's ultimately your choice though. A lot of the universal rep/lobi consoles are pretty good. Some of the set warp cores are good if you're going for bonuses, but fleet cores are also fantastic.

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  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited September 2014
    Generally speaking, focus on fleet consoles; Reputations are usually more than sufficient for ship Core Systems and weapons(unless you want to run AP - which is generally the Obelisk Core + Omni Array + Fleet Advanced APs).
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited September 2014
    szerontzur wrote: »
    (unless you want to run AP - which is generally the Obelisk Core + Omni Array + Fleet Advanced APs).

    As a general FYI, Romulans cannot use that set as the obelisk Core is M/AM with no Singularity version.
  • noucantcmenoucantcme Member Posts: 0 Arc User
    edited September 2014
    Bendalek, is the Maco 2 pc bonus set you're talking about the ground set? The Reman engines according to the wiki give less than +6 turn, while fleet have +9 before modifiers, is that due to ppl taking stats from ones modified by being equipped? And is having that small chance of hull healing worth what you lose from not having the fleet gear?

    Szerontzur,did you mean fleet gear or sets are more than sufficient for core systems(btw which would those be?) and weapons? If those sets are from reputation I'd imagine they'd be harder, not easier to get than fleet gear. . .and if a reputation set is "more than sufficient," there's still wiggle room for fleet gear to be "the best," or vice versa.

    A lot of offensive bonuses with set cores seem less than any fleet core with just [amp], much less some of the other abilities like [W->S] which is partly why I'm leaning toward them, especially as they'll most likely take a lot less grinding to get. . .that's why I'm wondering if any of these set bonuses are worth losing some of those modifiers that fleet gear can have. Now for an alt that I'm not min-(but mostly)maxing so hard, that AP bonus set(Obelisk) would be great as it'd be easier to obtain than fleet gear, but still give me a nice boost, so thank you for that suggestion even if it may not be worth putting on my main.

    Thanks again for helping me figure all this out,
    Terrik
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited September 2014
    if you want dps and shield strengh, you can use nukara set 2 pieces (shield + engine) + counter command deflector.

    i use them, and this works fine. (avenger, cruisers, fleet dhelan(for my engineer))

    if you want have a more tanky ship, you can use nukara set (deflector + engine) and the Maco shield (i use these pieces on a fleet dhelan with my tac captain).

    But this is also a matter of taste :)
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited September 2014
    lucho80 wrote: »
    Frankly, the only set everyone should stay far away from is the Breen set. A set whose 3 piece power is Energy Siphon 1 with a 2 minute cooldown is lame.

    Thats the reason everybody uses the 2 piece set. The breen 2piece set for a transhpashic build is fine. Far from other sets, but it works great if you going to a trans build.

    I dont know why cryptic didnt upgrade it by now. THAT is really lame.
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited September 2014
    noucantcme wrote: »
    However, it sounds like AntiProton is the best energy damage type for high dps,

    Thank you in Advance,
    Terrik(Klingon lvl50).

    Unless you have high critical chance, its not. AP doesnt inflict more dps than any other energy type.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited September 2014
    Thats the reason everybody uses the 2 piece set. The breen 2piece set for a transhpashic build is fine. Far from other sets, but it works great if you going to a trans build.

    I dont know why cryptic didnt upgrade it by now. THAT is really lame.
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  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited September 2014
    You will not get the same answer from any players i use the honour guard set for the boost to torp dmg on 2 of my 5 chars it all depends on how u wont to play. e,g u could like my rom go for a plasma build but alot of players say anti proton is the best but ive 2 maned cse with 3 mins left on then clock n that was before fkeet tac consoles came out.
    In the end its up to you ask how to max ur build on a energy type not just to max dps.

    Edit the person above is showing a dps of 67705 phaser dmg thats nice but ice hit 9K in my kdf bop with disruptor dmg.
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  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited September 2014
    wilbor2 wrote: »
    alot of players say anti proton is the best .

    People who says this , probably dont have a clue about how the mechanics of this game works. And they are fooling themselves.. everybody can make a build that is far better for dps than an antiproton one. Because again, all energy types are the same. So in the end, a good disruptor build will perform the same a sa good ap build, and so on. The only difference is, if you have high critical chance, a AP build is more fited than anything else. Thats the reasons a lot of romulans go for AP builds. But for a fed or a klingong.. ap the best?? lool. Nah.. dont fool yourself, seriuosly.
  • deianirrahdeianirrah Member Posts: 236 Arc User
    edited September 2014
    And in case You were wondering where to get some of the items mentioned here besides the Fleet installations... *points at the link in the signature*

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  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited September 2014
    I am trying to decide how much and which gear to buy from the fleet, and what sets I should try to get.

    I wouldn't spend any rescources on fleet gear right now. Just wait and see what the new expansion is going to bring.

    For all we know we might get swamped with cheap or easy to reach MkXIII or XIV gear that trumps anything you can buy from the fleet store.
  • noucantcmenoucantcme Member Posts: 0 Arc User
    edited September 2014
    I want to play as a tanky, dps-oriented Klingon BC(possibly Mogh or Qib), so I want something to keep me alive + give me good dmg output, along with engines that'll keep my nose pointed in the right direction(so whatever has best +turn bonus). I actually didn't realize there were good fleet science consoles until now and while I'd have to switch from field generators to shield emitters, would a couple +10% plasma dmg with Rom Singularity Harness set be on par with, under, or over a good AP build(yes, with plenty of universal consoles in those extra eng slots like tachyokinetic converter, assimilated module, and/or zero-point energy conduit to boost CrtH)?
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