Indeed. I should have known that they would suddenly and without warning change how they have run things since the start of the summer and winter events. Oh hindsight, you whiley bugger.
I always thought they decided to skip 9 because, since 7 popularized the idea that only odd numbered windows are good, they realized they didn't have any way of making this one better than 8 so they figured they would let us know up-front that it would be a flop by going straight to the next even number.
I believe that Nadion Inversion in particular is a problem ability. To start with, all it says is that it counters power drain. There is NO significant amount of power drain used by any enemies anywhere in the game. The only useful portion of the ability is that it also works on weapon drain. This is already confusing…
Classic MACO shields have never ceased to be my favorite. I don't use them much since I have leech available on most captains, but if leech or the conflict therein were not a thing, there would be no contest.
I want the ship, but I would not be hasty with it. I do not think that a satisfying layout for the ship is possible with the currently available tools. Intel cruisers are fairly played out, command would be almost as bad as being slapped in the face, and there is every indication currently that pilot is intended to remain…
Unfortunately the AHOD trait completely overpowers every other consideration in comparing the ships from the perspective of a buyer. It is a top tier trait, a must-have in every sense of the phrase, and every player that is or considers themselves to be above the level of casual either has the presidio already or is…
The funny thing is that you don't need to look to any other games for examples of balancing unique classes. STO shows itself how the three careers should be - in ground combat, where all of them can be incredibly effective and fun in very different ways.
There is precedent from lockbox ships for two different kinds of specialization seats on a single ship. If there were ever a good time to introduce this to c store ships, it would be with the flagships. Command and Intel together would make for a good looking oddy. If they ever wanted to introduce true universal seats this…
There are only two things I would change for eng right now. I think RSF and miracle worker are perfect already. However I am very strongly of the opinion that EPS should give a flat raise of at least 10 to power level caps. Power management is a core engineering theme just as much as tanking, but just having power is…
So this is kind of embarrassing since I was thinking getting another 30% would be pretty hard, but I ended up doing a 75k run just now. And I think it might end up on the league table before anyone manages to check and add my old number to the front post. So... am I going to have to do a third 30% increase in a row now?
I have to report that the lag I've been getting in the past 2 hours now has been, without doubt or hyperbole, the worst I have experienced in the game since I started in season 5. I have absolutely never seen anything like this.
Have you looked into making space for the new constriction anchor console for its ~+23 % exotic damage? It seems to be a much bigger boost than a mere 30 PrtG or so. I have also come to like using scramble sensors. It has a radius that easily covers everything in a grav well, causing them to shoot each other for a few…
There was of course more to the true intel ships than a high level hybrid seat. Cloaking and a set of unique expose powers... I wonder what special bonus attributes the command ships will get as a counterpart to these? For command all I really want is a carrier with lt com or higher hybrid.
The strength of the new boff system isn't that some abilities have a third level now, it's that boffs can learn all of the powers at once and switch between them anywhere. Say you have one special boff, for example the hierarchy science boff from the delta missions. That 1.5% damage space trait is very nice, but you have a…
Is it just me or does this cruiser look like an actually complete ship and not just a cheap forerunner for a cstore set like the last few anniversaries? It also reminds me of Split ships from X3 which is very welcome. I think this is going to be a good year.
The 5/2 is an escort with the same number of mounts as usual, with an aft weapon moved forward. The 5/3 is a battlecruiser with the same. An equivalent sci ship would be 4/2. Ships have never exceeded the standard number of mounts for their class, even if they get moved around a bit.
So on the topic of shields and deflector, the only threads I can find on the topic seem to have concluded that counter command + fleet shield is slightly better, but I've had my doubts about that from what I see in-game, and here you are with the nukara 2 piece. Any comments on this?
I didn't mind the exploit fix. That kind of powerleveling was was way over the top. I've played plenty of RPGs, and I know what the grind to max level is like. I know the long, grueling work it can take. I was okay with that first nerf, because I still felt like I could get my 60 spec points with perseverance and hard…
Aw... when I read 'fixed embassy boffs' I immediately thought 'rebalanced the selection to have a reasonably diverse set of superior operatives instead of just one blue male', but I guess the fix was purely cosmetic. Ya got my hopes up there...
The problem is that the two powers engineers have for boosting damage, EPS transfer and Nadion, stop working as well the closer you get to a high-end build. Both of these powers are particularly effective at boosting damage (mostly for beam ships) by managing weapon power. EPS boosts the overcap and power regeneration sky…
Fed Engineer at a consistent 25k+ baseline with the FACR after getting weapons and tac consoles to 14, and broke 30k in the Recluse with only half the weapons upgraded, though I fear the pet nerf will knock me back down again. I definitely appreciate how far my tanking abilities are stretched against the stronger spheres,…
I feel excited about the specializations and the ship upgrades, about almost all the things... except one. That would be the gear upgrade system. The cost of upgrading gear to the highest level and quality is exorbitantly, grossly, rapaciously overinflated, and the randomized money sink of repeated, low percentage chance…
It was obvious at the launch of the new trait system that there weren't enough trait slots, that a few traits would dominate making most pointless, and that the entire system completely undid all of the convenience that they tried to bring us with loadouts. It's probably not going to get fixed, they probably don't even see…
As old as this problem is, this seems like a great time to actually do something about it, now that ships at level 60 have massive HP that barely fluctuates under the influence of puny active heals, and percentage based regen could be worth so much more.