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I think that ship crew losing rate and their impact in battle need revamp!

vedran0picardvedran0picard Member Posts: 26 Arc User
STO in general is great game but one thing is too unrealistic and this is crew.

It losing and recovery rate in battles! I think that it mechanic need big revamp. In reality when ship all ship crew become KIA game is over and ship can't continue with fight.

So I think that in STO we lost crew too fast and it number have little impact in battles. My option is that you need to make its losing much more harder but on other side that Impact of KIA crew have bigger impact on ship systems and combat skills of ship this will be much closer to reality.

What is your options?

PS I like increasing of level cap to 60 but I think that last rank need to be 4 star Admiral not Fleet Admiral. Now we all will hold rank of Fleet Admiral which funny mean that we are ALL Chiefs of Starfleet in reality only one person can hold this rank.

This will also you made problem in new increasing of lvl XP limit in future so I suggest that Admirals rank don't be connected with lvl of XP that it be connected with number of battles which we fought or something similar :)

Qapla! :)
Post edited by vedran0picard on

Comments

  • opo98opo98 Member Posts: 435 Arc User
    edited October 2014
    STO in general is great game but one thing is too unrealistic and this is crew.

    It losing and recovery rate in battles! I think that it mechanic need big revamp. In reality when ship all ship crew become KIA game is over and ship can't continue with fight.

    So I think that in STO we lost crew too fast and it number have little impact in battles. My option is that you need to make its losing much more harder but on other side that Impact of KIA crew have bigger impact on ship systems and combat skills of ship this will be much closer to reality.

    What is your options?

    PS I like increasing of level cap to 60 but I think that last rank need to be 4 star Admiral not Fleet Admiral. Now we all will hold rank of Fleet Admiral which funny mean that we are ALL Chiefs of Starfleet in reality only one person can hold this rank.

    This will also you made problem in new increasing of lvl XP limit in future so I suggest that Admirals rank don't be connected with lvl of XP that it be connected with number of battles which we fought or something similar :)

    Qapla! :)

    I think that would be a better addition to the difficulty of the game instead of the ludicrous HP they gave mobs in DR.

    I would go farther and say that from 75% crew, your ship loses effectiveness from 100% all the way down to Respawn/Distress Call button at 0 crew.

    I would add transporter power too so your teammates could revive your 0 crew derelict.

    This way, everyone in some sense would have to invest a significant part of their ship in keeping the crew alive, rather than just being the flying graveyards they are now, thus making the game a lot harder in no insignificant terms.
  • somebobsomebob Member Posts: 556 Arc User
    edited October 2014
    The crew mechanic has always been a complete cluster**** and has never worked properly.

    They need to fix both how crew 'dies' and how it affects things. And both at the same time.

    Thus...it'll never happen.
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  • guilli88guilli88 Member Posts: 0 Arc User
    edited October 2014
    somebob wrote: »
    The crew mechanic has always been a complete cluster**** and has never worked properly.

    They need to fix both how crew 'dies' and how it affects things. And both at the same time.

    Thus...it'll never happen.

    It's annoying because it makes hull regeneration entirely useless.

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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited October 2014
    This is an old, original STO release issue. Amazing it's never gotten fixed even though the devs are aware of Crew size issues.

    This feels like 2010 again :D
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  • somebobsomebob Member Posts: 556 Arc User
    edited October 2014
    guilli88 wrote: »
    It's annoying because it makes hull regeneration entirely useless.

    Shield Regeneration is just as useless.

    I mean, when was the last time you relied on the 180HP/3 seconds or whatever to keep your shields up verses EPtS or many other various powers that heal them?
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  • mscowboymscowboy Member Posts: 231 Arc User
    edited October 2014
    As old as this problem is, this seems like a great time to actually do something about it, now that ships at level 60 have massive HP that barely fluctuates under the influence of puny active heals, and percentage based regen could be worth so much more.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2014
    The devs will never fix it. They know exactly what is going on. They just don't care. In fact, they actively use this "feature" to handicap certain ships to intentionally make them a less superior than, say, similar ships with less crew. They use it as a "balancing feature" (not that they know what balance is....).

    That alone proves they will never fix it. They are actively using it in its broken state.
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