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mikiiy Arc User

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  • Communicate back to the devs then that this doesn't work quite well. Theres people that have expanded their doff roster to the maximum and have that maximum all filled up with purples/blues that they don't want to donate. Sure one could make 1-10 slots room on a large roster by moving a few less needed doffs away, but hows…
  • +1 to all the people raising concerns about the dilithium. Dil requirements for this holding are way beyond insane. We gonna stop building it at T2 or T3. Bring back the doffs requirements for XP projects.. doffs were cheap in comparison.. and theres nothing else to spend all those millions of excess fleet credits on…
  • Its mostly all about rewards. Back in the days when this game launched (long before f2p) i leveled a bunch of toons up purely with pvP because pvE was so horribly bad back then and didn't really feel much like trek at all. A single game of pvp back then was somewhere between 1/6 - 1/8 worth of a levels xp, so you'd easily…
  • Yay more xp nerfs. Doff xp is the only way how to specpoint-level alts atm, cause spending 2 hours doing partols for one spec point is just ridiculous.. i don't even know how people can do this boring grind for their one main toon. If anything, xp should be boosted by a factor of 10 accross the board for doffs and…
  • This item change caused gigantic issues with items stored in fleetbanks: http://imgur.com/GN6Zh0z I have multiple tabs in a bunch of fleets full with items that are all black and cant be moved or removed.
  • I'll start by saying i like the sector space revamp visually, its awesome, but i totally don't like how this seemingly time-gated sector space traveling heavily. - Transwarps within the same quadrant seem to generally not work. Sitting outside sol atm, all mission transwarp buttons within beta quadrant seem to show…
  • Yay some queue(s) without specialization, that could even bring ground-pvp back in this game. But yea unlikely that pvp will win that lol.
  • I voted for more PvP queues, but whats really needed to fix the issue of no ground pvp happening is having at least one queue with specialization disabled. and thats the one i want to see. Even better would be to convert the existing ones into no-specialization ones tho :) Additional maps and some balance fixes (concussive…
  • Lets just hope that this isn't going to break the last bit of usefulness bridge invites have for duty officer missions. Last time they redid those exploration nebulas and added those sector space contacts half of the useful functionality of bridges were already lost.
  • We shoulda all mail em present boxes too. Im thinking about a large mostly empty box in present paper with "happy anniversary"-card and a USB stick in it.. labeled "best moments of STO PvP, from the time this game wasn't all about grind and still had PvP and quality development". Whats cryptic's mail address for presents…
  • My feeling is that the new system is just a framework to get lockbox boff ability manuals on the road. After making ground kits modular for exactly that reason its only the logical next step to bring that bit of monetization to space too. I woulda be scared how bad this could be for pvp.. if this game still had pvp lol.
  • I only count 16 of my 50 toons mains or so, so im kinda okay with your figure of 18 toons even, yet your wrong that this does not require account-wide unlocks. Since you obviously have so much spare free time on your hands to troll the forums about this topic, by all means get busy to grind my 18 x 45 = 810 spec point…
  • Ground queues are dead since they added specialization and the grind, no matter how much they look at ground issues people wont bother spending hundreds of hours to grind ground toons up through specialization just for a even more broken ground game with even less queue games then before. The ground scene was already…
  • Haha so true that, didn't even notice that yet :)
  • I think its the definition of ALT that makes all the difference there. If i'd count any of my toons there regardless of progression or gear i'd have more then 50 alts, dead evolutionary ends back then from the time traits weren't changeable and toons for low level pvp (when that was still alive).. since i don't care about…
  • Goes perfectly along with this decision during the dil weekend: http://sto-forum.perfectworld.com/showpost.php?p=20191171&postcount=9 Just another example of a fail-development decision to prevent people from working around the grind.
  • No no, I've leveled 3 toons up to 60 and a couple somewhere in the middle, did some specialization points on those 3 too but unless this game heavily reduces the grind (especially the specialization part) im pretty much done here. Took most of the active people of my fleet with me to another game for now.. one were we…
  • I've about 15 toons all of em were level 50, all of em were maxed in all reputations, all of em were made for pvp. 15 seems excessively many but isn't really, started off with an alien of each class (on each side) added some caitian of each a bit later (for the dodge and jumping), initially made aliens of each for space…
  • Been there at the swg nge too and i actually agree with you theres similarities. The NGE back then killed off their previous endgame and replaced it with some nonsense.. its totally the same here. The thing that i've been playing in this game all the way since launch was PVP, it was sort-of the only end-game this game…
  • Im curious if that new shuffle animation was motion captured, i'd love to see the video footage of the person doing it! :D
  • Theres no way to "enjoy" repetetive grind. Playing each mission once is enjoyable, playing em a second time can be sort-of enjoyable too especially if theres optionals that branch a bit like in the sun-station mission, however once you seen it all a few times theres nothing to enjoy anymore it gets old and boring quick.…
  • Before the ST.46.20141109b.9 patch i used to had my binds working and setup like this: bind "Rightdrag" "+CamMouseLook" bind "Rightclick" "++CamMouseLook" Which would allow me to hold the right mouse key down to rotate my camera or alternatively just click right and it toggled between mouse-look and mouse pointer. After…
  • Back at launch this game was very pvp/alt and casual friendly, leveling a new toon to max was a matter of 1-2 days, equipping it with the best gear was a matter of visiting the exchange and a hour. When reputations and lockboxes came getting a toon pvp ready was behind a time-gate and a paywall but it was still all…
  • Review the screenshot then. We did duel. You lost dude, accept your defeat and move on lol To be the "self proclaimed king" i would have to proclaim that myself no? I don't remember making such posting on the forums, got a link? :P Im still laughing about all the ego talk you been throwing at me before that game and the…
  • Awww, still mad plucka. Remember our duel ages ago? I even had to switch to your setup cause you cried so much about my gun.. and you still lost! http://i.imgur.com/yvuN2aI.jpg?1 Anyhow we've always enjoyed battling with you plucka, including the entertainment in the chatbox that it triggered on your side :) Peace out!
  • Yea thats actually the real issue. PvP is all about maxing out, so leveling up and maxing spec points up is the basics, nobody wants to play outgeared or outleveled, pvp is about build vs build and playing skill vs playing skill. The game cryptic currently designed puts pvp behind a heavy grind wall and with the xp speed…
  • Ages ago (at launch) the answer woulda been a clear yes, because the game was just awesome, i leveled my first toons even mostly just with PvP up, so there was no grind at all it was all fun right from the beginning! Since Delta Rising its a clear NO. The grind was even before delta rising already massive but…
  • PvP is teamplay business, people play the game to play together with their friends.. playing with friends is not trolling, nice try tho. I sorta like how of all the people talon jonas is the first to reply on this when it was about logouts :P Thats actually true Talon, unless they add a rule that explicitly allows everyone…
  • I have about 20 toons i considered "mains", all of those 20 toons i have leveled up in all 5 reputations (before delta) across those toons i have around 10 lockbox ships, all of em were setup mainly for pvp. Half of em are for ground pvp as that requires difference races then space (i.e. romulans for space, cats for…
  • Kinda hillarious change, i mean who'd pay zen for 3,000 xp.. thats like 5-10 kills in space, those were such a ridiculous rip off.. The only XP potions that were worth something were time-based ones.