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funny thing that cryptic undermines ship sales with there rediculous grind

rudiefix1rudiefix1 Member Posts: 420
why buy T6 voyager when I dont have time/resources to level my only usefull sci fed for this ship
[SIGPIC][/SIGPIC]

@rudiefix Feds: Rudiefix / Thron / Opa
@rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
@rudiefix Roms (KDF alligned): Chicita
Post edited by rudiefix1 on
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Comments

  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited November 2014
    rudiefix1 wrote: »
    why buy T6 voyager when I dont have time/resources to level my only usefull sci fed for this ship

    I thought the same thing.

    I had a Science character that would have probably flown the Pathfinder.. but since they keep nerfing leveling (and lying about it) I don't play her anymore so I'm not buying her a ship.
    Insert witty signature line here.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited November 2014
    I havent even logged any of my 3 sci captains since DR
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2014
    If your only going to play one toon... which is all anyone CAN do in STO anymore.

    You may as well join me in EVE. :)

    I have fired Cryptic and feel so much better. Anyone still bothering to try and grind STO must have a serious addiction to saucers of hotdogs... er I mean Fed ship designs.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • wintermutevreswintermutevres Member Posts: 100 Arc User
    edited November 2014
    What OP said. I'd love to have this new ship but that would mean that i would have to level up a new toon and then level up R&D science school to lvl 15. That is not gonna happen. So yeah, no new toon for me = no 3k zen for Cryptic.
  • janus1975janus1975 Member Posts: 739 Arc User
    edited November 2014
    Not only that, but someone pointed out all the wonderful stats of the Pathfinder. My first thought?

    "Yeah how many sales have they decided they need to make before they nerf it to pieces?"
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  • sumghaisumghai Member Posts: 1,072 Arc User
    edited November 2014
    I'm a Tac who flies a Fleet T-5U Intrepid Retrofit reasonably well, so I'm hoping for a Fleet T6 LRSV somewhere down the line.

    You don't necessarily have to be a science captain to fly science ships.
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2014
    skollulfr wrote: »
    who said you had to?
    also, why the heck would you want a ship with less than 3 tac consoles? thats just begging for remorse.

    i want a t6 with
    2 eng
    5sci
    4tac
    that i can use my fdssv ship parts on.

    though i cant for the life of me figure out how the feds are getting another bloody ship when the kdf and roms still dont have the ships to put 4 traits together.

    Tac consoles don't matter on a science ship... if your putting dmg consoles in there instead of uni consoles your doing sci very very wrong.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • bobtheyakbobtheyak Member Posts: 374 Arc User
    edited November 2014
    Tac consoles don't matter on a science ship... if your putting dmg consoles in there instead of uni consoles your doing sci very very wrong.

    A slight exaggeration, but this has been true for a long time. Tac slots are an ideal place to put your universal consoles unless you have a very specific weapon DPS build (torp spam comes to mind).

    Not completely sure about the higher level DR meta though.
  • conundrumnsaconundrumnsa Member Posts: 705 Arc User
    edited November 2014
    If your only going to play one toon... which is all anyone CAN do in STO anymore.

    You may as well join me in EVE. :)

    I have fired Cryptic and feel so much better. Anyone still bothering to try and grind STO must have a serious addiction to saucers of hotdogs... er I mean Fed ship designs.

    If Eve didn't encourage and reward griefing I would.


    (don't bother saying it doesn't)
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited November 2014
    So don't buy stuff even when its on sale. They could care less about the forums, but enough people closing their wallets, thats the only thing that'll ever have a chance of working (maybe). Personally I really want the DR pack, but as long as they're going to be pricks about progression rates and alting, not a dime. Its the only thing we really can do.
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    edited November 2014
    Tac consoles don't matter on a science ship... if your putting dmg consoles in there instead of uni consoles your doing sci very very wrong.

    I am a bit inclined to agree in most cases, especially nowadays when even the slightest slip-up in your science performance can mean failure in a mission. It's not worth the meager damage increase you gain from slotting tactical consoles on a vessel like the intrepid when you can slot the uni's that really allow you to stay in the game a lot easier and increase survival and crowd control. For the most part, indeed, you are doing science wrong if you sacrifice science potential trying to get a little extra DPS unless it's a very particular build, but generally don't even try to do DPS on a science vessel, just make sure you are all out in controlling the enemy with say souped up gravity wells and consoles in the tac slots that compliment it for instance.

    And those who say you are being carried with such a build that doesn't specialize in DPS don't know what the heck they are talking about, when I can constantly keep 5 or 8 spheres bunched up nearly full time helpless for the rest of team to whittle down, I'd say they owe me a great deal of thanks for keeping them away from the nanite gens and all!
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  • bobtheskull99bobtheskull99 Member Posts: 706 Arc User
    edited November 2014
    I am a bit inclined to agree in most cases, especially nowadays when even the slightest slip-up in your science performance can mean failure in a mission. It's not worth the meager damage increase you gain from slotting tactical consoles on a vessel like the intrepid when you can slot the uni's that really allow you to stay in the game a lot easier and increase survival and crowd control. For the most part, indeed, you are doing science wrong if you sacrifice science potential trying to get a little extra DPS unless it's a very particular build, but generally don't even try to do DPS on a science vessel, just make sure you are all out in controlling the enemy with say souped up gravity wells and consoles in the tac slots that compliment it for instance.

    And those who say you are being carried with such a build that doesn't specialize in DPS don't know what the heck they are talking about, when I can constantly keep 5 or 8 spheres bunched up nearly full time helpless for the rest of team to whittle down, I'd say they owe me a great deal of thanks for keeping them away from the nanite gens and all!

    damn straight :cool:
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    edited November 2014
    Two good ones I use as a fail-safe for borg is Theta radiation, and the Elachi subspace rupture console, very useful when there is that critical gap between gravity well cooldowns. When there is a fleet version of the intrepid T6, I'll add another console that can also slow enemies in an emergency. With the new cooldown for consoles being 2 mins instead of 3, clever timing of it all means usually one or the other is always ready for me when I need it during those critical moments after gravity well expires, and I run two copies of gravity doffed well.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2014
    bobtheyak wrote: »
    A slight exaggeration, but this has been true for a long time. Tac slots are an ideal place to put your universal consoles unless you have a very specific weapon DPS build (torp spam comes to mind).

    Not completely sure about the higher level DR meta though.

    Torps are still the way to go no doubt. Just not boosted enough by a few extra tac consoles to give up the sci console slots. I would say. By the time you put 5 +pgen fleet/crafted consoles in your sci... and a Crafted +Pgen Engi console in. You start running out of room for +torp consoles. Some of the Uni consoles are better then a tac console anyway as they enable +torp dmg buffs anyway. :)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2014
    skollulfr wrote: »
    doing just fine having force to use force multipliers with, thanks.

    untill then il believe a word of that when scryers and intrepids are doing stf's like scimitars.

    Scryer is the second highest PvE DPS ship in the game behind the shim... but not if you waste slots on tac consoles. ;)

    I could care less about proving that to anyone though. I think most people will confirm though that the pandas where kicking the Elite ques backsides with sci sci teams on tribble. I'm busy in eve now. No point in STO... the recent add of a second deflector and sensor ann though would for sure make the Scryer even more deadly.

    Doubt you could set one up to take the crown from the always on Decloak dmg bonus of the shim.... having said that a proper setup Scryer should be able to best the dps coming out of the average Shim pilot pretty easily.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited November 2014
    skollulfr wrote: »
    though i cant for the life of me figure out how the feds are getting another bloody ship when the kdf and roms still dont have the ships to put 4 traits together.

    If you want to be technical about it, they can get 4 traits. 2 from both T6s and 2 from maxing out all available Specializations.

    6 if you include the T6 Lobi and Lockbox ships.

    But again, purely technical, because the reality is that it'll nearly be impossible for players to max out Specializations if they haven't already before the mass nerfing.
  • thetaninethetanine Member Posts: 1,367 Arc User
    edited November 2014
    I havent even logged any of my 3 sci captains since DR

    Many thanks for the links in yer Sig, bub! :D
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  • illyrian2008illyrian2008 Member Posts: 271 Arc User
    edited November 2014
    That's what really cracks me up, less alts = less sales. On the other hand number of games, say SWTOR among others, is encouraging alting because it increases sales.

    But hey, best EXPANSION EVAH, they got one big shot (maybe) with decreased (possibly terminally) sustained sales.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited November 2014
    rudiefix1 wrote: »
    why buy T6 voyager when I dont have time/resources to level my only usefull sci fed for this ship

    I dunno, why do you bother level-grinding so much. Neither of my Science Feds is Level 60 already, but they are each mastering their ships, because flying new ships and trying out new builds is fun, but watching a progress bar move is meh.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • varthelmvarthelm Member Posts: 265 Arc User
    edited November 2014
    If Eve didn't encourage and reward griefing I would.


    (don't bother saying it doesn't)

    I wont bother saying it doesn't but it is out in the open and with some good hints from the community, you can avoid 99% of the pain from such activities. Only ships I generally lost were one's I intentionally put in harm's way.

    I liked that instead of trying to police it, it was all out in the open. Eventually I needed a more casual experience and, prior to DR...STO did a good job of providing it.

    To each, his or her own though...play what you have fun playing, and skip what you don't. Looks like thats just what you did :)
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited November 2014
    varthelm wrote: »
    I wont bother saying it doesn't but it is out in the open and with some good hints from the community, you can avoid 99% of the pain from such activities. Only ships I generally lost were one's I intentionally put in harm's way.

    I liked that instead of trying to police it, it was all out in the open. Eventually I needed a more casual experience and, prior to DR...STO did a good job of providing it.

    To each, his or her own though...play what you have fun playing, and skip what you don't. Looks like thats just what you did :)
    Of course, Eve is a game with no grind at all... The big ships are all cheap and easy to earn for an individual, fleets have it easy to achieve everything, maxing out skills is done after a few weeks of play, and there are no time gates anywhere. It's all much better than STO, of course.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited November 2014
    I'm certainly not going to pretend the game is perfect.

    But the suggestion that the game has ruined alts?

    Not for me. I've got alts that hit level 50 long before they ever got through all of the episode content. Want to guess what I've been doing?

    And if I'm not doing that, I'm working on one of the Reputations I haven't finished yet ... and did I mention I have alts who haven't finished all of the Reputations? Got three characters who've maxed out the Romulan rep but don't have all the gear I want... so eventually got to grind for those marks and dil.

    Or replaying missions so that my two sons can get through the content they haven't played yet.

    I've got various alts from level 50 to level 54 and I've barely touched any of the DR missions so far simply because most of my alts aren't anywhere near finished with the content that predate DR. But the DR missions I have played so far, I like.

    Yes, I bought the T6 Pathfinder (Intrepid) ... whole bundle. Because as it turned out I hadn't actually bought any Intrepid variants, I like Sci captains, and I'm a fan of the ship. (Any LRSV-R's I had were veteran ship token).

    And I'm loving the T6 KDF and Rom ships from the DRO bundle... Already maxed out Ship Mastery on the KDF Intel ship and starting in on the other one.

    I'm not saying that the grind isn't tiresome. It can be. But I haven't run out of things to do... far from it... and I don't particularly care how long it takes me to get to that point.

    mustrumridcully0 is spot on, as far as I'm concerned. I don't pay that much attention to the progress bar and tinkering with different characters and new ships is fun for me. I even bought my two boys who play STO enough Zen to get their own T6 ship. One got the Eclipse and the other got the Faeht.

    I will say... that if the game were a bit less grindy at times... I might be persuaded to spend a little more time playing STO and a little less time playing Minecraft.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited November 2014
    I am beginning to realize that Starship Masteries are the primary reason why I switch aroun ships a lot right now.

    For a long time, Picked my favorite ship and went just with that. But now, on 3 characters already, I have switched between the different Tier 6 ships available to me to earn the starship mastery traits for me.

    Now, of course, having to level multiple hsips is a problem for alts - but it is not a problem for Cryptic's ship sales, because now there is really a reason to have multiple C-Store ships on one character, even if you have a clear favourite.

    And mastery traits are really not that hard to gain with the last changes to both starship mastery requirements and skill point gains from NPCs - it may require 2-3 hours worth of running Argala, but you'll get them in a very finite time span. Every player has 4 mastery traits slots- and if your options are to complete a specializations branch to gain access to a mastery, or mastering a new ship, I know which one will be faster.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited November 2014
    I dont care about starship mastery. I dont have any T6 ships, and most of my toons dont even have any T5-U ships where they could use the traits.
  • beerxhyperbeerxhyper Member Posts: 676 Arc User
    edited November 2014
    skollulfr wrote: »
    doing just fine having force to use force multipliers with, thanks.

    untill then il believe a word of that when scryers and intrepids are doing stf's like scimitars.

    lol then you doing it wrong i can pull close to 25k dps with my jem dread build on it though i am still tweaking it so it works better with no cannons. and yes my jem dread pulls more then 25k dps with cannons.


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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited November 2014
    I don't have any T5U or T6 ships. I just play as usual. I might buy the new Intrepid/Pathfinder in the future, but not at this moment. Since I'm mainly playing my Fed Eng, KDF Eng, and Romulan Tac. I do have a low level Sci to use it on, but I'm not currently working on that one. Since all my usual play time goes into those 3 I listed.

    I'm like Bluegeek on the grind and leveling. I don't even look at the bar that much to see how it progressed. I just play and have fun. Plus I swap to my other characters so it don't seem much a grind at all. As each one has a mission to do for my playing time allowed. Either actual missions or just only collecting the rewards and start it up again.
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  • mikiiymikiiy Member Posts: 216 Arc User
    edited November 2014
    bluegeek wrote: »
    I'm certainly not going to pretend the game is perfect.

    But the suggestion that the game has ruined alts?

    Not for me. I've got alts that hit level 50 long before they ever got through all of the episode content. Want to guess what I've been doing?

    And if I'm not doing that, I'm working on one of the Reputations I haven't finished yet ... and did I mention I have alts who haven't finished all of the Reputations? Got three characters who've maxed out the Romulan rep but don't have all the gear I want... so eventually got to grind for those marks and dil.

    I've about 15 toons all of em were level 50, all of em were maxed in all reputations, all of em were made for pvp. 15 seems excessively many but isn't really, started off with an alien of each class (on each side) added some caitian of each a bit later (for the dodge and jumping), initially made aliens of each for space pvp, added romulans of each (for the crit) later.

    Before delta rising the game was kinda alt friendly, never had an issue to maintain my huge roster since i did spend enough time in the game. With DR i was looking at upgrading gear on all of em, doing 10 levels on each, leveling another reputation up on each.. all of that woulda been manageable but specialization. with the 150 levels to grind i could have maybe lived (withouth the xp speed nerfs) but not with 15x45=645 additional levels for specialization.. even if i woulda do 2 levels a day that would take a year of boring mindless grind. Now if specialization would add really minor and unimportant bonuses it would have been no problem, could just have ignored em, but that is not the case here.

    Honestly this game changed from casual/alt friendly to completely casual/alt hostile, the amount of grind coupled with the nerfs to grinding speed is just insane now. And at the end of the day the question remains.. whats the grind for? The only really challenging endgame this game used to have was pvp but its dead now, killed by the absurd grind together with the devs not giving enough attention to it for years.
    bluegeek wrote: »
    I will say... that if the game were a bit less grindy at times... I might be persuaded to spend a little more time playing STO and a little less time playing Minecraft.

    Now that part i agree with. Just logging in to sto those days to socialize a bit, playing more minecraft then sto now. The grind kills this game. I still hope that if the game loses enough people the developers see how much the games going down the wrong path. XP should be boosted by a factor of 3 at least and they should make specialization points account-bound. Grinding 60 spec levels *once* is enough work, shouldn't punish people for having alts. Theres still enough other things to do in the game theres no need to have it *that* grindy.
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