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What is the Arc Client?
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meatio Arc User

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  • The superweapon trait from the Aleteth, Superweapon Ingenuity, did not work with BO1during my personal testing. I suspect that the [Over] proc is BO1, even though this is left vague in the tooltip. However, the trait worked fine with BO2 and BO3.
  • A week with no comments? Maybe there aren't many Hazari Escort captains out there, at least any who use the trait. Anyway, it occurred to me that slotting three pieces from the Iconian set gives a buff to your allies too. That might be an even easier way to activate Partners in Arms. Set 3: Energy Augmentation Actuator…
  • Some of the fleet consoles from the mining station have a [Turn] bonus in combination with damage resistances. They are not quite as good as Conductive Accelerators, but you can slot multiples.
  • The lone exception is Demolition Teams, which is the Starship Trait you get for mastering the Commando tree, but you don't have to switch specialties to activate it (Just reslot your Starship Traits), so your point is taken. Personally, I would like to have all trait and specialization choices saved to ship loadouts.…
  • What you are describing is very similar to the captain's abilities that we already have. Tac captains get Attack Pattern Alpha, Engineers get Miracle Worker, Scientists get Sensor Scan, etc. I don't think we need additional BOFF seats on top of that.
  • Thanks for the input. I did mention Intimidating Strikes in #5 above, but that's the only one I haven't actually tried yet. I was curious about how a purple projectile doff would work on the rapid fire missile launcher. So it gives a 20% chance of reducing CD by 1 sec? Seems a bit wasteful IMHO, but it would be cool if you…
  • Try a fed farm foundry mission with the difficulty cranked up. You can go one on one with a pretty tough ship to test all your procs, without anyone else messing up your data. I recently confirmed for myself this way that BFAW does indeed turn off the [Over] mod on beam arrays while active. I slotted the Overwhelming Force…
  • Equipping three pieces of the set gives a nice bonus to exotic and energy weapons damage. When I equipped them in system space, they were +32% for exotic and +16% for energy weapons, however these bonuses are on an activated ability that is only on for 15 sec (30 sec with the four piece set) out of 2 minutes. I'm not…
  • It's hard to compete with the Terran core, but I always thought that the Solanae shield and core were underrated. If you have a PartGen build, then you might already be using the deflector too, which gets +40 at Mk XIV. The Breen singularity core has PartGen, power level resists, and a nice 2 piece set bonus to transphasic…
  • Was referring to crafted Omni-directional beams vs Wide Arc DHCs. I have never seen a crafted 360 beam with more than one randomized proc.
  • I thought this was a pretty good list. I would like to add some counterpoint in favor of cannons, but beams are likely still better, at least until the revamp. - As mentioned, the cannon damage drop off at range will be fixed with "Long Range Targeting Sensors" in the skills revamp - Yes, the wide arc crafting trait is…
  • Alright. Thanks. You're right about the trait in question being named "Subsystem Redundancies". The Starship Trait description list on this site has it mislabled. Thanks for knowing what I was getting at.
  • I like the build in this link, and I understand most of it, although I am a new science captian. My question is how does repulsers 2 (Tractor Beam Repulsers II?) do 6k dps? I have not tried that power, but from its description, I did not think it did any damage at all. Is there a special DOff involved or something?
  • I would go with the Dyson Joint Command Technologies set in order to get the Proton Barrage bonus power. I'm not sure if the tactical consoles improve it though.