It doesn't matter where the tubes are, because the torpedoes themselves have thrusters - in fact, the tubes needing to be 'lined up' on a target before a torpedo is launched is absolutely ridiculous. They should all be firing as soon as they're loaded regardless of which way the launching ship is pointing in relation to…
You realize you just handed me 20 ship upgrade tokens when the next Phoenix event rolls around, right? Because those are ALL getting downgraded to UR tokens.
Nice, that'll make chain activations far less annoying for anyone still using tac team in their roster - can we get the same for Auxiliary to Inertial Dampeners too?
And it also only plays during a very small part of one of the worst missions in the game that people actively avoid if they can help it. Music that good really needs to pop up in more places.
So in exchange for removing the one thing that actually made the Pahvo set GOOD (even though something like that should have never made it past QA in the first place), how about adding some buffs to make up for it? Starting with the PIBB, because the damage output on that is absolutely pathetic.
Yeah, changing the stat so each point of DrainX contributes to 1% outgoing effectiveness and 0.5% incoming resistance instead of the other way around like it currently does would probably go a long way in fixing drain builds just from that alone.
If they raise it again, I seriously hope they add some NEW stats instead of just adding on more to the existing ones...I mean, more crit and runspeed are nice, but I really want some account-wide boosts to control and drain too. Hell, boosts to resources would also be nice - experience, spec experience, expertise, EC, dil,…
All past bundles only show while a sale is active. The current one will stay (at full price) until a new bundle comes out, then it'll join the ranks of past bundles.
There's only one ship from Beyond I can think of - the AR Ent-A introduced at the end of the film. Everything else from that movie we have in one form or another.
You're not the only one who thinks so: https://www.youtube.com/watch?v=5D4QVW0v5BU He's also done theorycrafts for a lego Malon and a playable Borg Diamond.
I managed to snap up a set of 20 isomags with varying mods for under a million EC - they are not that expensive if you don't mind spending a fair bit of salvage and dil to get optimal mods.
It's not impossible - you can just bypass them entirely with the https://sto.fandom.com/wiki/Universal_Kit_Module_-_Personal_Transporter - hell, you might even be able to bypass the gap puzzle in that mission too assuming the marker doesn't fall into the void.
Which AP omni is it? Because if it's the one from the Solanae Obelisk mission...that thing is a decade old and pretty sure literally the FIRST omni ever introduced - I honestly wouldn't be surprised if it's broken beyond belief.
I remember that oft-stated joke that Cryptic would release playable Borg ships (of the geometric design) only at the end of the game's life...given what's happened lately, if they actually release Borg ships, that would be a very bad sign.
I'm still waiting for a Hutet class now that Cryptic can create ship classes from other Star Trek media as long as they build the entire thing from scratch. Norin and Tonga too, I guess, as well as the Cardassian designs from Armada 2. As for Ferengi, the only game I can think of that actually had more than the D'Kora was…
You're right they don't feel like an equal partner - the klingons don't have access to an entire Dyson Sphere's worth of automated shipyards that they are generously allowing the other major partners of the Khitomer Alliance to use alongside other facilities in the sphere as well. The Romulan Republic is not an equal…
The whole premise of this TFO is TRIBBLE - not only do the Borg of Wolf 359 not fight ANYTHING like the modern Borg now do (due to completely revamping their entire MO thanks to Janeway's actions with the Transwarp Network and which makes it useless for training against our universe's Borg), but we are fighting Borg from…