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jlothran Arc User

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  • Actually, during closed beta, there were like 7 stages of damage.. the most damage showing your ship being pretty much on fire with smoke pouring out of it in long trails. It was awesome. But... then it was removed. I even got one of the devs to admit to this, on the forum board, about a year ago. I don't know why they…
  • My personal love these days is premades running so much cheese that if you bring any chips into the room they will be instantly nachos. I love the mega-super-nuclear alpha strikes that romulans get.. you know.. the ones where they come out and do 70k + damage drop you and another person before you can press a button. And…
  • *APPLAUSE* Best thing I read all day. So much truth here. SOOOO MUCH TRUTH!!!
  • They would not have any idea of how to do this correctly. The game is based around DPS and Heals (which should only count as a score when used on others) Effects and other useful things have 0 value in their scoring systems and they don't even have the foggiest on how to rate them no scoring/rating system will be of any…
  • I have been saying this for 3 years now. Been mocked and laughed at for even suggesting it for all 3 years of that time as well... either in forums or private chat. Premades have been largely responsible for destroying the game they love and pushing people out of what could have been something great. Back to the days when…
  • When I am talking about increasing damage, I am not talking about going all the way to the tactical officer level of alpha. Not even close. But it is massively infuriating when you fire on a tac officer in any ship and you don't even have enough firepower to bring down 1 shield arc as they dance all over your face. This is…
  • Interesting points, but the point I am making is that all systems, damage and defense need to follow the same baseline mechanic. Anything that boost defense has a restriction, so even baseline increases need to follow the same restriction, in my point of view. Once a standardized baseline has been created then tweaks to…
  • I don't care about cross-healing. That is a mechanic that requires cooperation. I am aware that a captain is not a ship type. I am using the baseline mechanic that we started with. When the game launched, most tacs flew escorts and most engineers flew cruisers. Substitute any ship you want with any captain you want...and…
  • I agree this would be over, reaching. An increase in cap of 5 on each system,..min and max, meaning +5 min power and +5 max power would not be overly powerful.. but noticeable. And yet escorts/tac can tank like nobody's business. They were not tanks, nor were they ever designed to be. I am sorry, but you can not have it…
  • It is really sad to me how badly the engineer has been left behind. I started this game during closed beta. I can't think of a single time anybody has complained about how "OP" the engineer is, just hard to kill at best. I remember science using Viral Matrix and Subnuke to do a 32 second shutdown of ships... that was…
  • Then anybody who has been playing an engineer since launch must be very clever. The point of view that is held here is that tac/escorts tanking and out healing cruisers is fine... and balanced. Sci/sci doing massive damage while tanking and healing is also balanced.. engineer/cruiser not doing enough damage to get through…
  • So, the best solutions we have come up with to make the engineer more effective in PvP premades is the following 1) Mix and match other class powers.. AKA don't play an engineer 2) Reroll a character... AKA don't play an engineer. I see this board is really going places with innovative ideas. :rolleyes:
  • When I think of they continuously dying state of pvp in this game,.. I don't think the community can stand to lose about 1/3 of the player base who love their engineers best, but are not allowed to use them. Want to make PvP a bit more alive. Help bring 1/3 of the players back to the game.
  • It is closer to the "overly-friendly neighbor's dog having sexy-time with your leg" mode
  • And this is where they fail. High DPS classes have usually had to be played very precisely in order to be successful in battle situations that slower heavier classes can do easily. This is not because the high dps class is weak, but it is a risk/reward situation. For example, I play Guild Wars 2 ( and 1 ) and my Guardian…
  • I personally find it funny how other ships have more firepower, more turn rate, better officer layouts, better special abilities... I think the slower the ship turns, the more console slots it should have. There is not such thing as tanking in this game, so there needs to be balance sought in other directions. Slow ships…
  • Those are pretty much the exact ideas (and I posted them before that post) that I posted from page 7 of this discussion. Here is the cut-and-paste quote: "How about our EPS power boost effecting a large sphere for our teammates to take advantage of. How about miracle worker being used on others as well. How about Nadion…
  • I think it is safe to say this class is doomed. Every concept and idea is pretty much shot down by the community (and by "community" I mean sci and tac ). The other classes can share our roles but we can not share theirs. Ideally it should be like this ---- TAC ---- , ---- ENG ---- , ---- SCI ---- This would be an even…
  • Well since I don't fall into either category, I guess there must be a few more "halves" out there. Once again, Utility. We want our abilities to be desirable to a group. To be an honest viable choice instead of a tac or a sci. This is not unreasonable and does not mean it has to be dps or supprt. Tanking is a joke when…
  • This is basically exactly what I said a few pages ago. People seem to think that we are asking to do all the damage in the world. This is simply not what is being asked. What we are asking is VIABILITY in a team environment. If some of our abilities were modified to effect another or a group in some manner, we would be…
  • I see the anger focused at them in posts. What we are supposed to do, what we are not supposed to do. How much we suck..etc. Sorry, but it is not our fault I always end up playing classes that are tankier... think.. WoW retribution paladin. That was the original intent. Does less damage than an escort.. but has more…
  • This is the first post I have made in nearly 2 years. I find it odd how much blame and anger is pointed at the engineer player. I have been playing engineer/cruiser since closed beta. We have pretty much always gotten the short end of the stick but I deal..and will not just roll a tac or a sci to follow the crowd. This is…