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gentlydirking Arc User

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  • Ty alexlancos this is what I mean. Scurry5 your right its not 'weak', but it is 'weaker'. Purely by the fact its more reactive, its players that win combat and being the one dictating the action means you determine who wins. I should say I'm not saying Sci's are weak in PVP, I'm just saying I disagree they are the best. I…
  • Sure when? We can Youtube it and you can continue to prove my point from 3 pages ago
  • The one with the issue of perspective is yourself. Ignore the test. Ignore the only data in this thread. Get back on your high horse and spout more ideology BS while ignoring data and many comments -6 pages of it mostly directed at you with some very good questions you don't bother to answer- that question the validity on…
  • THANK YOU this is what we need in this thread not high horse BS and vague ideology. So to your tests bpharma. We are talking about the total drain over 15 secs correct? If so 60 in 15 secs is far from amazing. Power Insulators reduced it by 50% so 120 in 15 secs.... still weak. That would mean against the same target with…
  • But I like to feed trolls! Ok back on topic. We have ONE person state anecdotal evidence that the current power is OP and then we have Bort reduce the effectiveness of the power at only 100 flow caps by 30% Damn you got some pull Webdeath >< If the power is still the same as it was at the start of this thread, could we…
  • bpharma is saying the science ability approach to defeating the enemy is ineffective because of to powerful mitigation forcing a science ship to play with a tactical approach despite that being weaker compared to an escort. If by 'damage but different' you mean exotic damage if its in the tactical captains sphere of…
  • Yes they have its on page 4. Don't kid yourself this is a damage NERF(;P) for high Aux characters, we'll see about 100-300 damage reduction compared to what the previous GW SHOULD have been doing (so it will do about 300(!) more than now) Is it the end of the world? I guess not, GW3 will still be the best exotic damage…
  • You sir are absolutley correct. EDIT: Just thought I'd add that PSW is great in a premade with a mobile ship (say a Brel) to drop shields etc as a Tact alpha is on its way to target.
  • From my experience Cubes, Tact Cubes etc have a reduction in duration to stuns not immunity, anecdotally its at least 50% if not 75%, no i've not tried to accurately test. Can you reliably stun a Cube with PSW? No. Good luck sometimes even hitting a Cube with PSW as the hit box is not the Cube model and PSW's range is...…
  • I can see how you got to this but that's still a big investment in Doff slots and build for something that's still functionally worse than AtB. Since us sci boys would like to have stuff that's not simply worse than the tact/engi options how about we look to expand/modify it some? How about if we keep PO as is but it also…
  • "Using A2B 10s later would take another 30% of the total cooldown (10s) off the cooldown and go from 10s to ready" ^ this sentence. 30 - 10(for AtB cd reduction) -10 (AtB duration) -10 (for AtB CD reduction) = 0 ("ready"). This is what it appeared you where saying i'm happy thats not the case but I don't understand your…
  • Have you ever seen AtB do this as you've described it as I have not. AtB doesn't reduce anything below its shared CD from my experience, not even its OP self. Compared with AtB I think the real issue is its 10 sec shared CD should be 20 IMO. 2 mins is its shared CD its impossible to get it below this.
  • Just did another quick test with GW1 2 and 3, same ship 190 parti gens and 124 aux, diff fleetie same deal tho: GW1 = 860.4 average hit GW2 = 717.9 average hit GW3 = 833.9 average hit So perhaps GW is capped for damage at below 1k (or even 950) a hit? It would make sense considering how much of sci is hard capped, anyone…
  • If your talking sustained DPS, 3 projecile doffs is a 48.8% chance to proc per shot so this means you have 2 basic options: 1. A single Photon torp and 3 special/long CD torps. 2. 2x 8.5 sec CD torps (Rapid Fire Transphasics, Plasma or Quantum) and 2 special/long CD torps. I run 2x Rapid Fire Transphasic's and 2x Breen…
  • We did lots of tests and no both of us just sat at 4k from each other. Also had him buff his own GW1 as much as he could with the gear on himself, he got to 120 parti gens (i'm at 190) and 125 aux (124 for me) and we watched his GW1 do about the same damage as my GW3. Unless theres something really obvious we didn't notice…
  • Sci heavy builds that don't work with A2B: Drain Builds Polaron/Tetryon procs, ES, Leech, Aceton Assim - all dependent on current aux. Feedback Pulse Builds With this last patch and the double stealth nerf that FBP got; for those who don't know FBP's reflect is no longer determined by when the buff is applied but aux level…
  • 1. Really? Checking the hull on a bunch of NPC's gave me values within about 5k of what I and my fleeties have on our ships. Also observing the reduction in shield values after hitting an NPC with Tach Beam/CPB leads me to assume shields are no different. And finally hitting NPC's with a Polaron proc and an ESIII turns it…
  • So double the value you're getting off Tach Beam now? I wouldn't complain about the boost, might make peps slot it. PSW does not take such a small amount of shields... if ur seeing only 5% your missing, get closer. I believe ES does reduce energy damage. Just my experience running an ES boat. No you should learn to read I…
  • EDIT: POC laptop flipping out on me Not entirely the same as my experience Are you saying Tach Beam should completely remove someones shields with you having little to no investment in flow caps? The resistance skill scales the same as the bonus skill http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm They do not.…
  • hi, welcome back! Short answer first. No the sky has not fallen in, sci is viable in PVP and PVE just like Tact/Engi (just getting that in before the stormcloud forum trolls descend) Specifically on the powers, and it sounds like your into flow cap builds: Power Stealing - ES - Still very good, max aux and 120ish flow caps…
  • Well yes but, in a min-max mmo environment its not like you dont see just cannons or just beams or even just torps. I'm new to this game but generally I only see pure builds in the PVE missions I join. Ah. Thank you jadensecura I hadn't even noticed that you could double proc OR that the proc reduces the cooldown on all…