Stop blinking and clenching your fists. And drooling. All returns diminish. If you want to play the "it depends on how you look at it" game you go ahead. That will get you places. No place I'd like to go with my game, but you go ahead.
ACC is a binary stat. If you can accept that usage. It really has no meaning without DEF. The meaning comes from the difference between the two. So really when we say, or when the more informed amongst us say, adding [ACC] we know that that means the same thing to the game as decreasing [DEF]. It's the difference between the two numbers that the game is interested in.
I know this ignores the buggy behavior that you can observe when defense goes negative. I have no explanation for that. Sorry. Ask a Dev.
So anyways, the more ACC you add in the better the output becomes. For example on the low end of ACC vs DEF 10% more ACC nets you about 5% hit rate, and at the high end of ACC vs DEF the same 10% ACC nets you about 7% hit rate.
So you should instantly grasp that adding DEF absolutely diminishes. It is the Evil Twin of [ACC] so this just shows that all is Well and Good with The Math.
On a side note, I'm sure some of you are thinking about resistance consoles. That is the classic "Diminishing Returns" example. Does the opposite apply here as well? Do debuffs actually have "Increasing Returns" just like ACC and DEF?
Of course they do. You could design a game that DIDN'T do this, but it's nice this way. See that first debuff doesn't hurt so much. If you don't clear it in a timely fashion and you let it stack, it starts to hurt much much more. It isn't linear!
Where there's a cap involved, theres the end of the equation where values slow down. Going towards the other direction is where they speed up.
So sure if there was a [MOD] called [APB] that would also never go bad, it would always be good.
Anyways have a happy day and may your mods never diminish!
Maybe next time we can talk about the Three Stooges of MODS, [CrtH], [CrtD], and [DMG].
I'm not sure which one of those is the most useless. I'm thinking crit hit.
I don't even know where to begin let us just stick with this is one of the most self contradictory posts filled with general misinformation because it fails to look at things in context.
'I'm not sure which one of those is the most useless. I'm thinking crit hit.'
Doh now I get it yet again and have found the context. thissler I'm sorry mate but everyone doesn't exclusively play the 'Alpha, get kill' only game that you do. Nor do most players even find that playstyle enjoyable. Yet you continue to believe that the exact design that makes the majority of people despise PvP (2 second kills) are a good thing to be encouraged, designed for, and so on. This is why I blink and shake my fist when I read your posts, I don't like that type of game.
*Edit addon
You guys know all those passive heals, extra tank, and so on that have been added post F2P?
It was added to remove the 2 second kills. Failed to address the underlying problem no doubt but to ignore the original problem (2 second kills) would be just as silly.
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STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Be that as it may, Thissler has rekindled my interest in the PvP board. And I now come here to see what said person has to say next. Oh, and to laugh at another player's bmwing about bfaw.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Something just dawned upon me like a ton of bricks! There is infact one thing that scales exponentially instead of having diminishing returns! Two depending on how you look at it.
Each point of shield power grants .28% resistance. That means at 50 shield power you would have 14% resist from that power. At 100 shield power that goes up to 28%!
That is a linear increase you might say, but no it is not. 14% reduction increased to 28% is a larger increase in EHP than 0% to 14%. Not to mention the increase in passive shield regeneration nor that each of those regenerated points is stronger than they otherwise would be.....
And thanks to how weapon power works one could say it also scales exponentially.
Then why ever discuss anything if you simply allow it to be constantly taken out of context?
I find that most discussions take place because of a combination of context and not having come to an agreement on terms. It's interesting to watch two people that agree argue adamantly against one one another because of reasons like that...
Something just dawned upon me like a ton of bricks! There is infact one thing that scales exponentially instead of having diminishing returns! Two depending on how you look at it.
Each point of shield power grants .28% resistance. That means at 50 shield power you would have 14% resist from that power. At 100 shield power that goes up to 28%!
That is a linear increase you might say, but no it is not. 14% reduction increased to 28% is a larger increase in EHP than 0% to 14%. Not to mention the increase in passive shield regeneration nor that each of those regenerated points is stronger than they otherwise would be.....
And thanks to how weapon power works one could say it also scales exponentially.
Comments
I'd just like to point out that not only does Thissler know more about the game than I do, but Thissler is a far better pilot than I'll ever be...
...besides, Thissler quoted part of what I would have likely said in the fourth sentence anyway. "It depends on how you look at it."
Thissler's better at forums than me too...
I don't even know where to begin let us just stick with this is one of the most self contradictory posts filled with general misinformation because it fails to look at things in context.
Doh now I get it yet again and have found the context. thissler I'm sorry mate but everyone doesn't exclusively play the 'Alpha, get kill' only game that you do. Nor do most players even find that playstyle enjoyable. Yet you continue to believe that the exact design that makes the majority of people despise PvP (2 second kills) are a good thing to be encouraged, designed for, and so on. This is why I blink and shake my fist when I read your posts, I don't like that type of game.
*Edit addon
You guys know all those passive heals, extra tank, and so on that have been added post F2P?
It was added to remove the 2 second kills. Failed to address the underlying problem no doubt but to ignore the original problem (2 second kills) would be just as silly.
I still like this thread: http://sto-forum.perfectworld.com/showthread.php?t=227299
Would be interesting to see something like that updated to reflect the current state of the game...
I think this particular thread came about after a particularly hard /facepalm to this thread: http://sto-forum.perfectworld.com/showthread.php?t=843671
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Be that as it may, Thissler has rekindled my interest in the PvP board. And I now come here to see what said person has to say next. Oh, and to laugh at another player's bmwing about bfaw.
Each point of shield power grants .28% resistance. That means at 50 shield power you would have 14% resist from that power. At 100 shield power that goes up to 28%!
That is a linear increase you might say, but no it is not. 14% reduction increased to 28% is a larger increase in EHP than 0% to 14%. Not to mention the increase in passive shield regeneration nor that each of those regenerated points is stronger than they otherwise would be.....
And thanks to how weapon power works one could say it also scales exponentially.
Then why ever discuss anything if you simply allow it to be constantly taken out of context?
I find that most discussions take place because of a combination of context and not having come to an agreement on terms. It's interesting to watch two people that agree argue adamantly against one one another because of reasons like that...
3+1 = 4; 2+2 also equals 4