I've been doing some testing with GW 3 with some confusing results.
Tooltip on GW3 with 47 aux power: 827.7 kinetic damage
Average hit on my fleetie mate with 2 salvos of grav well (20 hits): 813.9 hit (not counting resists, just the hit)
Thats fine all good so far.
Tooltip on GW3 with 124 aux power: 1435.4 kinetic damage
Average hit on my fleetie mate with 2 salvos of grav well (20 hits): 914.3 (not counting resists, just the hit)
Is GW3 scaling with aux post 50? Doesnt look it too me
Comments
Also had him buff his own GW1 as much as he could with the gear on himself, he got to 120 parti gens (i'm at 190) and 125 aux (124 for me) and we watched his GW1 do about the same damage as my GW3.
Unless theres something really obvious we didn't notice the ability is broken.
GW1 = 860.4 average hit
GW2 = 717.9 average hit
GW3 = 833.9 average hit
So perhaps GW is capped for damage at below 1k (or even 950) a hit? It would make sense considering how much of sci is hard capped, anyone able to get GW to hit for over 1k??
Tried first GW3 listed damage around 1300 and it hit properly.
Second GW3 boosted to nearly 2k from sci trait plus attack pattern omega, hit for 1k.
Third GW3 same as first hit for mid 900s.
Something is bugged.