Correct me if im wrong but dont the torp doffs basically kill off all torps bar photon considering it has the lowest cooldown?
3 doffs each giving 20% proc chance: 1-(1-0.2)^3=48.8% to proc
white doffs are 2 sec reduction so average cooldown is:
photon: 2980 @ 5.52 secs or 539.86 dps or 17.87% increase
quantum: 3313 @ 7.52 secs or 440.56 dps or 12.96% increase
transphasic: 2155 @ 9.52 secs or 226.37 dps or 10.42% increase
purple doffs are 5 sec reduction so average cooldown is:
photon: 2980 @ 4.06 secs or 733.99 dps or 60.26% increase
quantum: 3313 @ 6.06 secs or 546.7 dps or 40.18% increase
transphasic: 2155 @ 8.06 secs or
267.37 dps or 30.42% increase
Maybe i've made a mistake with my math, but if i havent its clear that the doffs should have reduced torp cd's by a percentage right?
Please someone tell me im wrong im finding this info disturbing
Correct me if im wrong but dont the torp doffs basically kill off all torps bar photon considering it has the lowest cooldown?
3 doffs each giving 20% proc chance: 1-(1-0.2)^3=48.8% to proc
white doffs are 2 sec reduction so average cooldown is:
photon: 2980 @ 5.52 secs or 539.86 dps or 17.87% increase
quantum: 3313 @ 7.52 secs or 440.56 dps or 12.96% increase
transphasic: 2155 @ 9.52 secs or 226.37 dps or 10.42% increase
purple doffs are 5 sec reduction so average cooldown is:
photon: 2980 @ 4.06 secs or 733.99 dps or 60.26% increase
quantum: 3313 @ 6.06 secs or 546.7 dps or 40.18% increase
transphasic: 2155 @ 8.06 secs or
267.37 dps or 30.42% increase
Maybe i've made a mistake with my math, but if i havent its clear that the doffs should have reduced torp cd's by a percentage right?
Please someone tell me im wrong im finding this info disturbing
torps like quantums or photons arent necessarily meant to by spammed as soon as they reload, but to be fired as soon as your ready to launch an attack that will breach a shield facing. but ya, projectile doffs and photons are real nice. at the very least the rapid spam gives you a higher chance to slip one through an open facing
You're leaving out abilities, multiple launchers, and the possibility of a double proc, though, which complicate the issue significantly. With 3 doffs there's always a chance that 2 could proc simultaneously, with purples that won't help a Photon, but will help any other torp. Using a torp ability will buff a single shot by a percentage of its damage, which rewards a higher damage torp like a Quantum significantly more than it does a Photon. The ability will also produce multiple firing events, each of which provides its own chance for the doffs to proc. Most builds with a torp will have at least one ability, so that means your math isn't accurate for them. The torp heavy builds will have 2 abilities and 2 to 3 launchers. Multiple launchers do produce a ~1 second GCD on each other, but a proc from any one will reduce cooldown times for all of them.
I have no idea how to set up the math for all that, but it does make it a significantly more complicated question, and could easily result in Quantums doing better than photons in some cases.
torps like quantums or photons arent necessarily meant to by spammed as soon as they reload, but to be fired as soon as your ready to launch an attack that will breach a shield facing. but ya, projectile doffs and photons are real nice. at the very least the rapid spam gives you a higher chance to slip one through an open facing
Well yes but, in a min-max mmo environment its not like you dont see just cannons or just beams or even just torps. I'm new to this game but generally I only see pure builds in the PVE missions I join.
You're leaving out abilities, multiple launchers, and the possibility of a double proc, though, which complicate the issue significantly. With 3 doffs there's always a chance that 2 could proc simultaneously, with purples that won't help a Photon, but will help any other torp. Using a torp ability will buff a single shot by a percentage of its damage, which rewards a higher damage torp like a Quantum significantly more than it does a Photon. The ability will also produce multiple firing events, each of which provides its own chance for the doffs to proc. Most builds with a torp will have at least one ability, so that means your math isn't accurate for them. The torp heavy builds will have 2 abilities and 2 to 3 launchers. Multiple launchers do produce a ~1 second GCD on each other, but a proc from any one will reduce cooldown times for all of them.
I have no idea how to set up the math for all that, but it does make it a significantly more complicated question, and could easily result in Quantums doing better than photons in some cases.
Ah. Thank you jadensecura I hadn't even noticed that you could double proc OR that the proc reduces the cooldown on all torps.
For 3 procing I think its:
0.2*0.2*0.2=0.08%
For 2 procing, eerrrr maybe its?:
0.2*0.2=0.04
1-(1-0.04)^2=7.8%
Is this one right? I dont think it is.
That is with only 1 launcher and maybe I should say im not really a math guy so nfi if i am calculating correctly or not.
Multiple launchers and abilities... that sounds hard.
I actually don't have an idea on how to calculate that so I'm going to think about that while I play with dual custer torpedoes for damage and 2 photons to proc the doffs ;p
Comments
torps like quantums or photons arent necessarily meant to by spammed as soon as they reload, but to be fired as soon as your ready to launch an attack that will breach a shield facing. but ya, projectile doffs and photons are real nice. at the very least the rapid spam gives you a higher chance to slip one through an open facing
I have no idea how to set up the math for all that, but it does make it a significantly more complicated question, and could easily result in Quantums doing better than photons in some cases.
Well yes but, in a min-max mmo environment its not like you dont see just cannons or just beams or even just torps. I'm new to this game but generally I only see pure builds in the PVE missions I join.
Ah. Thank you jadensecura I hadn't even noticed that you could double proc OR that the proc reduces the cooldown on all torps.
For 3 procing I think its:
0.2*0.2*0.2=0.08%
For 2 procing, eerrrr maybe its?:
0.2*0.2=0.04
1-(1-0.04)^2=7.8%
Is this one right? I dont think it is.
That is with only 1 launcher and maybe I should say im not really a math guy so nfi if i am calculating correctly or not.
Multiple launchers and abilities... that sounds hard.
I actually don't have an idea on how to calculate that so I'm going to think about that while I play with dual custer torpedoes for damage and 2 photons to proc the doffs ;p
You have the right idea, but your arithmetic is wrong: 0.2^3 = 0.008 = 0.8%.
No, the correct formula is 3 * 0.2^2 * (1 - 0.2) = 0.096. See the link below.
http://en.wikipedia.org/wiki/Binomial_distribution