Sounds like good ideas to me. There's only so many times I can replay the same content, so anything that gives a bit more optional variation would be welcome. Personally, I'd like to see the 'Go to deep-space' button give access to an exploration zone containing random encounters, new planets or facilities to explore,…
perhaps they could make a new kdf tutorial (or tweak the old) so they can have their own temporal recruits. Surely all we need is a brief cut-scene or two to get the transponder, and good to go
I'd like to see an Elite Recruitment Event, open to any faction, with characters starting at high level like (like Jems), but who can only do single player content on elite difficulty. Preferably with rewards scaled to match, this could provide a decent challenge to most players, and hopefully wouldn't require too much…
I'd use the 'Go to deepspace' button at the edge of sector space to take players to a huge map similar to exploration clusters of old, containing new planets, random encounters, and as much exploration as we can eat. It could be implemented as an ongoing thing, with new stuff added periodically (preferably that doesn't…
I've always wanted to see aerial combat using the Risian floaters. It's probably been suggested before, but zipping through the trees on the horgy hunt is my favourite pass-time on Risa, and I also like shooting things. Any way of combining the two would be magic.
I'd like the ability to turn in commendation reports without having to go to starbase and sit through very slow loading screens. Maybe this could be added to mail terminals. Also an option to auto-turn in completed doff assignments and/or admiralty missions would save my poor mouse a lot of clicking.