Some changes: 1. Give energy credits to players who recycle items based on their crafting skill. The higher your crafting skill the more energy credits you get. 2. Create a general fleet store for players as long as they have the fleet credits they can purchase from it even if they cant purchase from their own fleet store.…
A few changes: 1. After we reach level 50 give us an option to turn in some of the expertise that we earn into energy credits, or GPL, or lobi, or fleet marks or dilithium. All that would need to be done is to make the conversion ratio really high like 10,000 expertise equals 10 dilithium. 2. On the tier 5 science vessels…
I believe that they should do something about the doff required for fleet projects. Perhaps they should allow us to put in bridge officer candidates instead and set there value in DOFF's. Then again bridge officer candidates may be required for tier 4 and tier 5 projects.
I crafted and i bought some of the resources on the exchange and i keep on running the crafting sample doff missions. I believe that something needs to be done with all of the normal mark 10 and above items for engines and shields and deflectors because when people get up to the level where they would use mark 10 or higher…
Several points: Very soon the players who have been contributing resources to the fleet projects will start to run out of them and will have to grind to get more of them. Also as the devs stated and was seen on tribble higher tier projects require more resources and the donation levels of all of the players will become…
I agree to. Perhaps they could change it to items that are picked up could be traded in for dilithium. Also i have discovered at least for me it is way easier to earn free zen and convert it then to grind dilithium.
A new pvp request: How about some new pvp fleet events like: add all of the new fleet pve events to pvp so players will still have an option to play the events as they are our if they want to the could play them as pvp events. Like the starbase blockade could be fed players defending while klingon players are attacking.…
First off the devs should be in charge of limits if there will be any. Also they should make it that anybody in a fleet can give to the project. The fleet leader should not be able to decide who can give to the project. I don't like the idea of restrictions for contributions set by fleet leaders. I like the idea of scaling…
I like the idea of making restrictions. However i think that the restrictions should be scaling depending on the size of the fleet so that way smaller fleets wouldn't be harmed. And with that put in something so that many people would drop when the project is building and rejoin when the project is completed so as to avoid…
How about a tier pvp systems with mark restrictions for each tier level. It would make pvp fun in any level ship and give different exclusive bonuses in every tier so people would want to compete and they would spend the time to develop all of their ships. Like i had a powerful tier 2 and tier 3 level ship. All of the…
Make specially formatted missions for each tier of ship so it would be worth it to upgrade them instead of not bothering to do any upgrading on our ships till we get to level 40. Put in less items or give more spaces for item storage or in the exchange. Give an option for several different configurations for ships and…