All I want is a Light Cruiser Retrofit. A Tier V version of the Light Cruiser would be so awesome, I'd actually buy it instead of trading off dilithium to get the Zen necessary.
It would be like if a Cruiser and an Escort had a Tier V baby, and it would be a sexy Miranda-class. Please? A Tier V Fleet Light Cruiser would be nice too. I'd be down for that.
One change i would make would be to increase the number of fleet marks given in some of the space stf's like the starbase defense one. From what i noticed in the starbase fleet defense where you actually defend the starbase and not just protect the transports for 15 min. No matter how good or bad the whole group does the fleet mark reward is always between 15-17 fleet marks during the fleet mark event. That event takes along time to do because you first have to defend the transports then defend the starbase then defend other stuff then defend the starbase again. It needs to reward more fleet marks
First of all Ive played the game to level 33 and have not found one bug or quest glitch. I really love the game. Ive been playing mmo since Asheron's call and havent missed many. This is the almost perfect blend of complexity and eye candy. Like SWO and Eve had a baby.
Short Term - Fighter status window for Carriers
Power Level indicator for star ships - Emergency power ? - ship power? - how
much do i have and where is it going.
More things i can buy with Latinum (sp)
Medium - Allow officer healing in ship sick bay.
change zone change graphics to something useful like explaining ship equipment
terms in detail.
more interactions and control from interior of ship.
Long - Make player created content to include unexplored planets. Flora fauna, aliens
races and technology, unlock more customization option based on community
feedback rating.
Epic ships reward - fully customizable (withing presets).
Rework economy to include race based currency and unique purchasable. Implement
Duty officer assignment to elevate said planetary factions along with mission based
content to do the same.
Fan of the game. Just one or two little suggestions that wouldn't take long and have probably already been mentioned, but meh.
Short term:
- Please remove the skill cap. I have 1500 spare points that have annoyed me since I hit VA. My Boffs have been maxed out for ages, so it only seems fair to allow me the same courtesy. At the very least maybe allow the exchanging of Boff xp to PCs??
- Please move the major downtimes to a more reasonable time for EU players, 2-6pm is a bit harsh. I realise that this could be a hassle, but nice all the same.
Medium/Long term:
- Please could we have more episodes, more playable races and possibly more levels??
I have one request. Enhance the inside of ships. Currently we can invite others to our bridge. Why? They are all the same withing reason. I think they should do something like in fleet. Every couple of weeks have a special assignment that provide some kind of special enhancement for the inside of your ship...special display on front view screen, wall art, ect. Otherwise just put all the crew on the bridge and save us the time of going through the ship to do special assignments.
1:) make sci powers capable of killing again...sci in pvp is a joke....if you fight anything other than a escort you can prepare for a nap, my sci have 260 flow capacitors and cannot drop the shield of a person with half my level in power insulators....and grav well and feedback pulse are absolutely useless...all you do is run hazard emitters and you are completely immune to the effects of both......why is it an escorts can kill in 3 seconds but sci cant even kill the squishiest ship in under 10 minutes without extreme luck, there is no power than should grant you immunity to anything....i would suggest increasing both of their dps by 5 times or giving tacs and tac officers extreme nerfs....if a sci cannot kill that quick...noone should
2:) i would like to see new stf gear, perhaps something with a Gothic/medieval look
A few changes:
1. After we reach level 50 give us an option to turn in some of the expertise that we earn into energy credits, or GPL, or lobi, or fleet marks or dilithium. All that would need to be done is to make the conversion ratio really high like 10,000 expertise equals 10 dilithium.
2. On the tier 5 science vessels either make it so they have the ability to target subsystems level 2 instead of 1, or make the secondary array have a function like an extra engine for more power, or another shield or when using that ship more inventory space. Or increase the number of forward weapon slots to 4.
3. When you are switching ships or you are in sector space allow us to see all of the actual values or ship is at when it is about to fly into a battle dont show us that our ship has 9000 shields and a defense of 24% and when we fly into space by a planet we see different numbers. Allow us to see the actual numbers as they appear right before we fly into a battle.
4. Change the team loot so that it could still be picked up in a mission but the need greed option only pops up for players at the end of the mission for all of the items picked up.
5. Get rid of the option fleet leaders have to decide who can buy using provisions from the fleet store. Make it so anybody who is in the fleet and has what is needed can buy the item as long as there are provisions available. Also make it so that after a person buys one item from the fleet store they have to wait 24 hours before they can buy another. and new fleet members cant buy from the fleet store until they have been in the fleet for 24 hours. Also if someone makes a purchase from the fleet store the cant leave the fleet for 4 days (unless the fleet leader kicks them out, where if they do that the fleet leader would need to pay a penalty) after the 4 days the penalty is gone.(this is all to prevent people from joining a fleet just to buy from the fleet stores and then leaving right away.
6. On the Academy forum board combine the stickies into one some how or make it so they only appear on the first page. (i find it very annoying to have to scroll down more then half the page to see the other topics.)
7. When a player reaches level 50 make the Aegis set especially the engine more comparable to other mark x and mark xi gear. Make it have +101 flight speed not +79 flight speed.
8. Give us an option to set up automatically recurring DOFF assignments (only for some of them). For example say you are going on vacation for a week. You could choose all the mineral collecting assignments because those ones are always there and then as the assignments finish and as long as you have space in your inventory you could automatically do them again with the same doffs as long as they don't die or get injured.
9. On some of the Doff assignments allow us to set the time for the assignment where there is a minimum time and a max time and the more time that is put into the assignment the greater the rewards but the greater the risk.
10. Give us an option to open a window that will stay open so we can see our bridge officers skill set and compare it to another. Do the same thing with weapons instead of just showing us the details when we hover out mouse over them, let us open multiple windows so we can compare our items.
11. Give us the option to change how our items our sorted so instead of sorting our weapons by type (ex phaser, then plasma then etc) allow us to sort them by mark # or by what type of weapon it is like all sniper rifles are together.
1. Increase the frequency or reward from the doff assignments that reward items needed for fleet projects.
2. Create Doff assignments that reward fleet marks.
3. If we cant do a Doff assignment because we dont have that type of DOFF please always have a triangle next to it and don't have a square if we have one of the doff's doing another assignment.
4. Increase the commendation experience rewarded from some of the doff assignments.
5. If a player is in a fleet allow them to see and do any of the doff assignments in the sectors where there fleet members who are online are located. Just increase the time required if the assignment is in a different sector.
6. Create fleet pve's where instead of defending your starbase or transports you are attacking transports and starbases that belong to a computer generated enemy like the tholians, the dominion, the orion syndicate, the klingons, the federation, the mirror universe. And in these events you would get a certain number of fleet marks depending on the destruction you caused.
7. Allow us to convert expertise and gpl into fleet marks
8. put more items in the GPL store or make the doff gpl missions occur more frequently
9. on random days or for players at level 50 make half of the experience that players earn during the time period convert into, fleet marks, lobi, dilithium and energy credits.
10. Create a fleet donation area where anybody can donate commidites and doff's needed for fleet projects and receive fleet marks or credits for them. Anybody could donate any commidites as long as they arent needed for there own fleet projects. The players who donate to this fleet donation area would be placed in a lottery every so often and the would be placed in groups based on the amount they donated and there rank. And from each group 3-10 people would be chosen and they would win a prize like a fleet ship token, a requistion for 1 free fleet item of there choosing from the fleet store, or awarded a free common doff.
The fleet donation area is meant to give items to small fleets under 20 or 15 members. The way it would work would be when a small fleet gets a new project and they dont have the amount of commidites or doff's required then they could take some of the items from the fleet donation area to use on the fleet project as long as no one has donated to that category in the past few days (3 days) they would be able to take the commidites until they have filled up 80% of what is needed and Doff's they would be limited to taking 2 per day.
11. Create a way where we use our bridge officer candidates. Several options are make a donation category for them on fleet projects, allow us to convert the candidates into doff's where the number of doff's received is based on what color the candidate is along with the color of the doff.
12. Create a lottery Make it so people buy tickets and once a week there is a drawing and the more numbers matched on the ticket mean a bigger reward and as long as no one gets the jackpot the jackpot rises. Make it so people could play the lottery in any form of the in game currency and the rewards differ for each of the currencies and the closer you get to recieving the jackpot the more similar the rewards are. The jackpot prize would have a certain perchantage of all the in game currency that other players put in. An example reward set up is listed below:
This is buying a ticket in energy credits (rewards for other in game curriencies differ depending on their value)
1 number=25 credits or large hypo
2 numbers=50 credits or 2 large hypo
3 numbers = 1 free ticket, 150 credits and 100 dil or 100 gpl or 1 lobi or 10 zen
4 numbers = 1 free ticket, 300 credits and 120 dil or 120 gpl or 2 lobi or 20 zen
5 numbers = 2 free tickets, 800 credits and 140 dil or 140 gpl or 3 lobi or 30 zen
6 numbers =3 free tickets, 2000 credits and 300 dil or gpl or 4 lobi or 40 zen and a mystery box containing either or (dil,zen,a mark 12 item,fleet ship module, free fleet item requsition, a lot of fleet marks, several doff's, a prototype borg salvage which could be used to get any mark 12 borg stf item even the items from the sets, random number of lock box keys, special lock box ship)
7 numbers= 4 free tickets, 4000 credits and 600 dil or 5 lobi or 50 zen and 2 mystery boxes
8 numbers = 5 free tickets, 8000 credits and 1000 dil or 6 lobi or 60 zen and 3 mystery boxes.
9 numbers = 6 free tickets, 16000 credits and 4000 dil or 15 lobi or 120 zen and 4 mystery boxes
10 numbers = 7 free tickets, 7 mystery boxes and it is the jackpot where the starting reward for the jackpot would be 500000 energy credits, 10000 dil, 25 lobi and 200 zen.
Each week as long as no one got the jackpot its values would go up. The percentage for getting certain items in mystery boxes would change depending how many numbers the player got during the drawing with the more valuable items have a better chance to be drawn if the player received the mystery box on a ticket where they had 9 numbers instead of 3 numbers. The player would be able to buy a ticket in any of the in game currencies and the currency rewards for the drawings would change depending on what currency the player used to buy the ticket.
1. Allow us to convert gpl to some other in game currency or increase the variety and amount of items in the gpl store, or allow us to use gpl to buy items in quarks bar and allow us to use it to buy items on drozana station. Or put in a category to donate gpl for fleet projects. On doff missions where we spend energy credits to buy a commodity allow us to use gpl instead, on the play dabo assignment allow use to use gpl instead of energy credits and increase the gpl awarded.
2. For each accolade completed or accolade part award the player a certain number of fleet marks like two for each accolade and make this change retroactive for players with completed accolades.
3. put in a stock market where people can invest energy credits or gpl in companies and the more the player invest's in a company the more they will get when the company gives them a bonus (currency they put in plus some other random in game currency) or the stock gets bought out. People could bet on item futures based on the number of items posted in the exchange. The stock holders of a company can vote on what the company should do next or weather not to agree to a buy out. Also if a player owns some in a freighter they could get a discount in items from that freighter where the max discount is 25%. With the stock market players can barrow money at a certain intrest rate for a certain amount of time and if the player fails to pay back the loan the amount that the player still owes will be taken in the form of some combination of items and dilithum plus possible loss of the number of doff assignments for 30 days. If the player who owes the money comes up with the amount that is overdue before 30 days and they decide to pay the overdue amount they will get back what ever was taken from them in value = to amount they paid.
Turn OFF the bloody footstep noise! It wasn't there yesterday and now all of sudden my game sounds like a mad drummer inside a machine shop. If you cannot turn it off, at least give us a way to turn it down.
A six year old boy and his starship. Living the dream.
I think this is a joke that i cant join any the Pve's for 1 hour or so when leaving a match such as Cure Stf, i could understand if it was just for that event but its for all other match's also...
literately i have nothing else to do on STO until i can play them again :mad:
Also i don't like the new way i have to pay for getting ZEN points i prefer the way it was back when it was the cryptic points, i notice several games have changed the way you have to pay and since then i haven't payed for any more stuff threw the new method because it's to much hassle, re-changing all my details or rewriting em in, constantly gets on my nerves lol.
Seriously. I'm getting damned tired of all the 1-shot kills in space & ground missions.
Heavy Plasma Torpedoes, the gateway cutter beams. Whatever the blue energy thing the Negh'vars {I think??} shoot at you are, the Bio-Neural Warheads.
Various one-shot ground captain weapons that are basically unavoidable or that kill you regardless whether you reroute power to shields or drop a medical generator right next to you.
I'm getting damned tired of it all. I've leveled my character up to 50, gotten a bunch of the good personal shield emitters & "sets," have maxed out things like "generator" skills and shield skills and hull repair & plating skills. My character and ship should be very survivable, but I keep getting one-shotted in various missions & STFs, as do my fully armed-to-the-teeth comrades.
I understand Cryptic / PWE want th game to be challenging. But this has gone WAY TOO FAR. One-shot kills are generally NOT OKAY. Yeas, Okay, they probably could / should hurt quite a bit. But to kill in basically a single blow. Not cool. Especially with the nonsense progressive cooldown timers... Nothing like coming out of a 1-shot, flying back to battle only to get hit by another 1-shot and getting and EVEN LONGER cooldown from it.
In some cases, I'll even see the one-shot coming and take measures to stave it off: rotate shield frequencies, Science Team II, Miracle Worker. And despite hitting those things, sometimes in combination or one after the other, I'll still go down. Usually the one-shot takes everything down so quickly that by the time the onslaught to shields/hull or shield/health starts, it's too late to do anything about it. I mean, you hit the button to do something about it, but before anything happens you're dead.
Or there are the times you're in combat, taking a beating, drop a shield generator, start to drop a medical generator and you're already dead. Have you guys completely NERFed the generators to the point of uselessness? I mean, they USED TO have a distinct effect to keep you alive under fire, which was the point of them. Now they seem to not do a damned thing. I'm irritated, as an engineer captain that my stuff isn't doing a damned thing to save me, when it's supposed to.
I'm just feeling like things have gotten all out of whack and need to be retooled.
Is it just the STFs & fleet events that have gotten the enemies all hyped up on PCP, or has this happened on all the missions? I haven't played the lower tiers in a while. If it's just the upper level stuff, well, it still feels WRONG.
And I guess part of the problem seems to be that the equivalent weapons, used on your own ships, against the enemies NEVER have the equivalent one-shot effect. i mean, I don't think I've ever had a SINGLE torpedo take down an entire D'deridex or other mid-to-high level ship in a single blast, etc. It seemingly always takes SEVERAL shots with the same basic weapon (e.g. heavy plasma torpedo).
Overall - just stop putting fresh coats of paint on an old house. A ship is a ship is a ship. There's no point spending 10 or 25 dollars here and there for something that really doesn't do anything special or powerful out of the box. When I drop real cash on something I want more aesthetics; I want power. And I want to FEEL that power. I want to see a truly visible boost in my damage output or survivability. Not something so...I don't know...minute? For instance when I use a non borg gun against a borg the difference in button presses it takes to kill one is none. The damage is different because there's an overkill, but instead of firing say 4 shots, and then equipping a borg gun and firing 4 shots...I'd like to just fire twice and see them dead. There's a fine line between a few digits difference to a whole scale of health. And right now that line is pretty boring.
Short term:
Take server stability seriously. As soon as the game went free, I get constant disconnects on a reliably frequent basis. I am not the only one. Both my friends and my brother all complain back and forth with me over Steam overlay during all of our dc's throughout the nights we play. Consider that a stable server is a happy server and that while I may still log in regardless...if I weren't getting the boot all the time I would at least be happier overall. And as long as I stay happy without those headaches, I'll continue to log in.
Mid range:
Make the advanced fleet weapons actually look, yknow...advanced. They have the same skin as everything else of their type when these guns should show some prestige for the work involved. It was pretty sad to attain these guns and for them to look identical to everything else I've already had.
Long term:
NEW ENDGAME CONTENT! And the Tholians do NOT count! The Tholian missions are like a poor man's STF. Anyone can pick it up and go and gear progression inside of it really does nothing. I quit playing for awhile because the endgame never got any better and my patience wore thin. I came back over a year later and it hasn't changed. Sure the ground and space stuff are split and there's queues for it (and that is FANTASTIC btw, thank you for that) but I think you can do better. In fact, I would be willing to bet dollars to pennies that there are some foundry blokes out there that would be more than willing and capable of doing better as well. In one afternoon I could easily hammer out a handful of viable endgame content solutions that would require little to no effort. Sounds like a pipe dream? Well, Foundry has some potential that hasn't yet been evolved. Maybe I'll come back in another thread and expand. But my point remains; escalate the tiers of borg - give us bigger and better gear that makes real visible changes in performance and give us a reason to keep playing other than buying a new ship or rolling another toon.
&
Change the ground based combat. Adding an over the shoulder perspective and free fire/aim did not much more than make it aesthetically different. It feels as if it were translated from space combat (which is wonderful btw) and that has no place on the ground. I don't want to spend minutes in the open crouching or standing playing the "who's shields are gonna go first" game. When I shoot something I don't want to stand there pressing 1 1 1 1 1 1 1 1 and spam buffs on a cooldown. I'd rather buff up, press 1 2 1 2 1 2 etc etc and feel like I'm doing damage. The entire time I shoot stuff it either vaporizes too quickly or lives too long. And when it's too fast it's too trivial and when it's too long it's too boring. Solution: Make the enemies have bigger health pools, smaller shields and let us do more damage. Maybe have some hit boxes generated at random to allow damage inflicted with different effects. I mean there's directional damage in space...why not limb damage on the ground?
1. Make it so our ship shields automatically balance equally at all times unless we tell our shields where to concentrate their power.
2. On items that we get where their values increase in rank say it in the description.
3. For the aegis set make it comparable to other end game sets people would use.
4. Put in a simulator where we can see the effects the different items have on our ship without having to equip them.
5. Put in take back the ship missions where some enemy takes over our ship and we have to take back control of our ship and scaling rewards that decrease over the amount of time it takes us to complete the mission. The rewards could be anything from any in game currency to very rare mark 12 items or even prototype item drops that you would get from borg item drops. To get this randomly occurring mission you would need to be on an exploration mission, and the mission rewards would start at first with in game currency and the more times you do the mission the better the item rewards would get along with the better chance for a rare item drop.
6. Make it so our datapads don't count as a space in our inventory.
7. In space if we are trying to get to a system in a different sector and we cant or dont want to transwarp to it make it so we can select the system we want to go to and go the normal way through sector space.
8. An example if i am at the sol system and i bring up the map and tell my ship to automatically take a route to the beta urase sector block please remove the automatic option that pops up asking me if i want to warp to the delta volanis cluster
Short term.
Make is so that doffs you contribute to fleet base projects come back. This would make it much more bearable to contribute doffs, because you know that they will come back.
Get rid of fleet modules. You told us that we wouldn't have to pay for fleet ships when they came out. With fleet modules out, we can only buy 6 ships for free as a fed. Everything else costs us 4 of those freaking modules. And the fleet ships you buy with them just have a unique costume. they don't have any real improvements. they don't come with consoles or anything, and a few minor stat changes aren't really worth it. How to solve this glaring game problem? Revamp the Z-store so that instead of those stupid, limiting modules, you can buy special fleet console requisitions, and fleet ship costumes. Remove the fleet ship module prices on ships, and remove the fleet costumes. Keep the buff because the fleet ships are t5 and need at least a cosmetic improvement. So all fleet ships are purchasable for free, and you can buy special skins and consoles for them. Heck. maybe add actual fleet ship modules that add certain capabilities to your ship, such as (only an example) fleet engine module, that boosts the ship's engine capabilities significantly. Just please. remove the fleet ship modules as we know them. Nobody likes them. Nobody will miss them. Everybody will celebrate their departure. If this actually passes, I will spend an hour dancing on DS9's promenade, and give out free ev suits at random.
Last short term: Fix respawn rates for the Tholian incursion ground event. They are horrible, and are especially glaring on the interior area. I am doing the indentured dismissal mission, kill the tholian guards around the consoles, move in to open cells, and halfway through opening a cell the guards spawn in and web me.
Mid term.
Capitalism, capitalism, capitalism. This game seems to be run by ferengi. It is f2p, but only just. Lockboxes are useless. You need to grind zen off dilithium for the keys, and the drop rates are so frequent that I can sell an entire stack for 1 credit and it won't sell. The high tier content all costs money, and you then find out upon purchasing the oddysey pack that you only need one. the others are useless. fleet ship modules are an insult. I am predicting that in two years, game content above level 10 will need to be paid for. What's next? Zen for a base upgrade? I understand that PWE is just trying to make a living. But some of the stuff being added is ridiculous!
Add more fleet holdings. A starbase is a good start, but I would like to see more. A fleet colony would be great, and as the colony is upgraded it will generate resources for your fleet. New ores used in fleet base construction, refined materials, stuff that makes starbase development more realistic. At the moment, if taken realistically, our starbases would glow purple from dilithium and be impossible to live in without an EV suit.
Lastly, I want another use for EV suits. Specifically, more realistic, mundane uses. We need a starbase injury system, obtained from fleet events. injuries can be fixed by spacewalking onto the hull and getting out a sonic screwdriver. Injuries will decrease the efficiency of how the starbase is run, such as the prices for upgrades.
Long term:
A space and ground invasion map, possibly set at our fleet base. The starbase has been invaded, and it is up to the brave fleet captains to stop the invaders. In space we fight off enemy transports and try to keep our base from being overrun, and onboard the base, we must push the invaders off, or die trying.
More faction ships. I am sick of watching big grey saucers moving around. I want more faction ships available for both sides, not just from lockboxes as a 0.00000000000000000000000000000000000000000000000000000000000000000000001% drop, but as normal ships, available from a special mission unlocked at Vice admiral. Romulan D'deridexes, cardassian keldons, Jem'hadar battleships, Fek'ihri kn'orr escorts, you name it. This will add A LOT of atmosphere to the game, and make it a lot more enjoyable.
More ship customization options. More specifically, I want ship customization to rival player species customization. Right now, you pick a few ship sections, pick a pattern and pick a color. that is no way to do it. I want advanced scaling options, external modules, faction based cosmetics, etc. Make it so that no ship will ever be the same. If you want to capitalize off of it, make special features only available from the Z-store. But please. It's all preset. Make it so that is is actually "Fully customizable"
The Levels need to be lowered on all NPCs but the moolk
Please Get rid of the annoying undine and replace them with some thing eles.
They are starting to really annoy me with there dam mind attacks.
Timers need to be adjust more.Especially when you face the founders they take even longer.
Make some Adjustments to the Colony invasion fighting the same ones over and over are really getting old and very very annoying Undine and Jem hader are the too most common ones.
Cut back on them two.I barely se any klingons.
And all so the Breen OMG cut down on the annoying Grenades they throw.I think the Grenade is the Cryo Grenade that is even more annoying then the undine.Especially when the Breen throw 3 or 4 of them at one time.
We all so need the Timer shorter for Large Hypos the 30's timer is too long we die way to offten.Make the large hypo timer like 15sec or 20sec.
I really like the Colony Invasion But Cut down on some thing.Or add more content to it.And give us
more Fleet marks if your going to keep them at 2 levels higher.
Raise the Level on the Mook and Give us more Fleet marks
Oh and Cutt down on the dam Targs
The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.
I love this game. It's the only MMO I've ever played and I think the developers are doing a great job. I do have some requests.
1. Allow me to have the same name on all my ships. I dislike having to put a "II" or "IV" behind the name of my ship. After all, this is what the Registry Number is for, just like the Enterprise herself. AKA 1701-A.
2. I purchased the game through Target and was rewarded with the TR-116 rifle. I love this weapon, but please allow it to level with the toon. At low levels it works great, but at high levels it is almost unusable.
3. When I visit my Bridge, I usually only see half of my Bridge Officers. I would like to see all of them, working at their stations, with my First Officer sitting at his proper chair.
4. Long term, I would like to be able to take one of my Bridge Officers with me when I go to certain places, i.e. my Fleet Starbase (Omega One), or to Earth Space Dock. Just more interaction with my officers in some manner would really be nice.
5. Also long term, I would love to see more action via the Bridge. I know that this has been brought up many times before, but it is still a valid request.
6. Long term, improve the buffs on some of the gear sets. I have the Breen set, the Jem'Hadar set, but I don't use them. Why? At high levels, such as STF's, they simply are not a viable option compared to the Borg set.
7. Improve the drop rate of Prototype Borg Salvage during Elite STF's. I've played about 15 in a row and only got one. So, I quit doing them. I have no problem working for my gear, but this is kinda ridiculous.
Please make diplomatic immunity something actually worthwhile going for. Having just a few start clusters to go into isn't really worth it.
I should be able to visit Qo'Nos like the KDF players.
Also I should be able to do the same on Cardassia and Rator. In addition to simply visting these places and having access to all facilities and having a social bar, there should be diplomatic missions available on these worlds.
short term:
bank at Galdana (yes i know i cant spell)
minor bug fix the the Fed mission "Minefeild", a BoP is stuck in an asteroid and cant get shot at
Max skill point raised a little bit
Mid term:
Fleet Ship prices changing based on the teir of the Shipyard and starbase
Add a way to allow players to record gameplay
Long Term:
More playable factions
Customisable Stabase layouts (interior and exterior)
Actually make the borders dynamic with the ability to land on planets and attack enemy forces
Please give us a way to convert opened Lock-box ships, back into Reward Packages.
I ask, because I accidentally (stupidly) opened my D'Kora Package (which I was saving for a new Ferengi Toon) on my Borg Captain, when I thought I was opening a Mirror Universe Cruiser...
Talked about pissed... :mad: ...grumble..., grumble..., grumble...
I would even be willing to pay a fairly large sum of Zen/Dilithium or what ever currency Cryptic deems necessary, to do so.
If anybody agrees... please holler-out with me for this.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
1: Would it be possible to get all Log On locations to be our Starbases? (If a member is not in a fleet, I guess their last logged location would be fine)
2: The KDF bases are really good, to the point of too much, with places to sit and have our Fleet Meetings, can we get a location on FED bases designed for Fleet Meetings? (Observation Lounge)
3: KDF too dark and red tinted
4: Starbase Crew Uniform Selection
5: After Transwarpping to starbase then "Warping to Sector" it places us where we transwarpped from, instead of Starbase Sector.
6: Ability to fire weapons and kits on our base. (identical to on board our ships)
7: More color options for Ship and and Uniform creation.
8: Donating Doffs to Fleet Projects: Note telling us which Doffs are on Assignments and can't be donated.
9: In Colony Invasion: the Sabatours hacking computers should NOT be able to continue hacking when they are away from the controls.
I don't know if these have been requested as I haven't gone through every post, but here it goes:
My top three would be things that add an element of interactivity to certain tasks. Personally, I feel there could be a more "hands on" approach to doing a couple things. My top three requests would probably fall within the mid to long-term category, but here it goes:
1) I'd love to see some kind of dynamic tricorder interface. I dislike seeing that blue ray that shoots out of my character's tricorder when I'm scanning for items. I'd love to actually get a full screen view of my tricorder and scan the area for something in particular. Even going so far as to have interference that you need to screen out to find a particular item. (i.e. tuning out radiation to locate some kind of metal in a crashed probe.) Something more interactive than just pressing the V key to find the location and then just hitting F to do an automated scan. (I've been involved w/ the game from the beginning... it was nice at first, but it's getting pretty boring now.) There could also be the option fall back on the blue ray for those who don't want to get that deep into the scanning.
2) Along the same lines as my first request, my second would be the ability to interact more with ship repairs and/or officer healing. Perhaps a science officer could bring up a console in sickbay to oversee direct treatment of injured crew while an engineer would have access to a console in engineering to oversee ship repairs and allocate crew to repair certain systems.... maybe even get in and repair/heal systems/crew yourself. (Would love to get my engineer into my warp core or into jefferies tubes to repair conduits and stuff like that.)
3) The last thing I'd love to see is more activities on board my own ship. Mini games (solo, coop and competitive) on the holodeck. Maybe there could even be some kind mini quest chain where there are isolinear chips on planets that we can explore and once we find them we unlock a mini game on the holodeck for that planet... or just some kind of scenic simulation. I LOVE the layout of the ship interiors and how i can wander around my ship... but I'd like there to be more I can do. It would be cool to have some leisurely things to do there when maybe I want to play, but I don't necessarily want to run missions.
OOH and one last one I thought of... This one is a smaller one, but still probably falls into the mid-long-term range...
4) Alert status: I like that when I attack a ship (or I am attacked) red alert automatically kicks on... Just like it should according to the way it happens on the show. I would like to have the ability to cancel red alert and perhaps toggle between the 3 main alert statuses. (Green, Yellow & Red) Obviously red would need to be active immediately during battle, but once battle is done is annoys me to have to wait until it fades out before I can engage full impulse or warp out. It would be cool to click a button to disable red alert once I am out of battle and not being attacked.
Thanks for giving us a sounding off thread to give our suggestions. I hope you find mine useful in some way.
Like the Bio-Naturel war still way to power hungry.
The ISO still the same as well Power hunger
Colony invasion really really needs to be toned down.It gets to be very very frustrating at some times.
Here is a list
The undine Mind attacks need a toned down major.
The Breen.
Need to adjust the breen cryo grenade way way too many being throwen this all makes alot of people frustrated.Some times they threw up to 5 or 6 at a time and it get's very annoying.
The klingons Need to cut back on the Targs too many of them.
The hirogen or what ever there called
There cloaking way way too much.
The ones i normally see are the hirogen , too much Undine, rarely see any klingons.Jem Hader
I say Lower all NPCs levels But the Mains Like the Mugato,Breen captain,Founders,Alphas and the Main Klingon guy for get his name.
But the Colony invasion really needs a adjustment Badly.
The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.
1) A status indicator that a player can set to let people know he/she is away from the game for a few minutes.
2) Using our shuttles for initial Academy training.
3) Having personnel officers at each major base, not just the Academy.
4) Being able to gain Doff xp like we do with First Contact missions.
5) Not maxing out our ranks before we hit level 3 on a Doff area.
6) Not being at max rank before even completing the Klingon and Romulan missions.
7) Opening the story missions back up so that we don't have to be at a certain rank before we can do the mission. The only exception would be two part or sequencial Featured episodes. I.E. do like the chain missions in the doff.
8) Having to complete, in no particular order except as listed in #7, a certain number of story & exploration missions before being promoted while still being able to apply the xp gained to our toons. As it stands now, no one has to play a story mission to rank up. I havve ranked up a few toons to Vice Admiral using just the Doff system before reaching level 3 on most Doff areas.
9) Not being forced to accept a promotion if we do not want to gain another rank.
10) Having an Admiral in command of a small group of ships either like a Doff system or having at least 2 of your other ships following you.
11) When you are promoted, going through the Official Promotion Ceremony conducted by a superior officer instead of going to the ship selection officer.
12) Not having access to starships restricted by rank, instead base it on toon xp points spent.
13) If we like a particular ship, being able to upgrade the ship by adding another console or weapons slot. (only one upgrade per ship)
14) Having Boffs with species specific traits that contribute to the ship. The Female Liberated Borg and Human Boffs are the only ones with species specific traits that contribute to the function of the ship in addition to their station powers. For example: a Betazoid could increase accuracy of weapons while reducing the effects of jam sensors on your ship.
Comments
It would be like if a Cruiser and an Escort had a Tier V baby, and it would be a sexy Miranda-class. Please? A Tier V Fleet Light Cruiser would be nice too. I'd be down for that.
Short Term - Fighter status window for Carriers
Power Level indicator for star ships - Emergency power ? - ship power? - how
much do i have and where is it going.
More things i can buy with Latinum (sp)
Medium - Allow officer healing in ship sick bay.
change zone change graphics to something useful like explaining ship equipment
terms in detail.
more interactions and control from interior of ship.
Long - Make player created content to include unexplored planets. Flora fauna, aliens
races and technology, unlock more customization option based on community
feedback rating.
Epic ships reward - fully customizable (withing presets).
Rework economy to include race based currency and unique purchasable. Implement
Duty officer assignment to elevate said planetary factions along with mission based
content to do the same.
1. I would like to see Mark 1-3 Weapons a lot cheaper EC wise for those new players
2. Allow to change 2nd slot Uniform Free
3. I have nothing for this one!
Short term:
- Please remove the skill cap. I have 1500 spare points that have annoyed me since I hit VA. My Boffs have been maxed out for ages, so it only seems fair to allow me the same courtesy. At the very least maybe allow the exchanging of Boff xp to PCs??
- Please move the major downtimes to a more reasonable time for EU players, 2-6pm is a bit harsh. I realise that this could be a hassle, but nice all the same.
Medium/Long term:
- Please could we have more episodes, more playable races and possibly more levels??
Cheers!
1:) make sci powers capable of killing again...sci in pvp is a joke....if you fight anything other than a escort you can prepare for a nap, my sci have 260 flow capacitors and cannot drop the shield of a person with half my level in power insulators....and grav well and feedback pulse are absolutely useless...all you do is run hazard emitters and you are completely immune to the effects of both......why is it an escorts can kill in 3 seconds but sci cant even kill the squishiest ship in under 10 minutes without extreme luck, there is no power than should grant you immunity to anything....i would suggest increasing both of their dps by 5 times or giving tacs and tac officers extreme nerfs....if a sci cannot kill that quick...noone should
2:) i would like to see new stf gear, perhaps something with a Gothic/medieval look
3:)a romulan playable faction
I am pretty sure every body will agree with me on this one.
1. After we reach level 50 give us an option to turn in some of the expertise that we earn into energy credits, or GPL, or lobi, or fleet marks or dilithium. All that would need to be done is to make the conversion ratio really high like 10,000 expertise equals 10 dilithium.
2. On the tier 5 science vessels either make it so they have the ability to target subsystems level 2 instead of 1, or make the secondary array have a function like an extra engine for more power, or another shield or when using that ship more inventory space. Or increase the number of forward weapon slots to 4.
3. When you are switching ships or you are in sector space allow us to see all of the actual values or ship is at when it is about to fly into a battle dont show us that our ship has 9000 shields and a defense of 24% and when we fly into space by a planet we see different numbers. Allow us to see the actual numbers as they appear right before we fly into a battle.
4. Change the team loot so that it could still be picked up in a mission but the need greed option only pops up for players at the end of the mission for all of the items picked up.
5. Get rid of the option fleet leaders have to decide who can buy using provisions from the fleet store. Make it so anybody who is in the fleet and has what is needed can buy the item as long as there are provisions available. Also make it so that after a person buys one item from the fleet store they have to wait 24 hours before they can buy another. and new fleet members cant buy from the fleet store until they have been in the fleet for 24 hours. Also if someone makes a purchase from the fleet store the cant leave the fleet for 4 days (unless the fleet leader kicks them out, where if they do that the fleet leader would need to pay a penalty) after the 4 days the penalty is gone.(this is all to prevent people from joining a fleet just to buy from the fleet stores and then leaving right away.
6. On the Academy forum board combine the stickies into one some how or make it so they only appear on the first page. (i find it very annoying to have to scroll down more then half the page to see the other topics.)
7. When a player reaches level 50 make the Aegis set especially the engine more comparable to other mark x and mark xi gear. Make it have +101 flight speed not +79 flight speed.
8. Give us an option to set up automatically recurring DOFF assignments (only for some of them). For example say you are going on vacation for a week. You could choose all the mineral collecting assignments because those ones are always there and then as the assignments finish and as long as you have space in your inventory you could automatically do them again with the same doffs as long as they don't die or get injured.
9. On some of the Doff assignments allow us to set the time for the assignment where there is a minimum time and a max time and the more time that is put into the assignment the greater the rewards but the greater the risk.
10. Give us an option to open a window that will stay open so we can see our bridge officers skill set and compare it to another. Do the same thing with weapons instead of just showing us the details when we hover out mouse over them, let us open multiple windows so we can compare our items.
11. Give us the option to change how our items our sorted so instead of sorting our weapons by type (ex phaser, then plasma then etc) allow us to sort them by mark # or by what type of weapon it is like all sniper rifles are together.
2. Create Doff assignments that reward fleet marks.
3. If we cant do a Doff assignment because we dont have that type of DOFF please always have a triangle next to it and don't have a square if we have one of the doff's doing another assignment.
4. Increase the commendation experience rewarded from some of the doff assignments.
5. If a player is in a fleet allow them to see and do any of the doff assignments in the sectors where there fleet members who are online are located. Just increase the time required if the assignment is in a different sector.
6. Create fleet pve's where instead of defending your starbase or transports you are attacking transports and starbases that belong to a computer generated enemy like the tholians, the dominion, the orion syndicate, the klingons, the federation, the mirror universe. And in these events you would get a certain number of fleet marks depending on the destruction you caused.
7. Allow us to convert expertise and gpl into fleet marks
8. put more items in the GPL store or make the doff gpl missions occur more frequently
9. on random days or for players at level 50 make half of the experience that players earn during the time period convert into, fleet marks, lobi, dilithium and energy credits.
10. Create a fleet donation area where anybody can donate commidites and doff's needed for fleet projects and receive fleet marks or credits for them. Anybody could donate any commidites as long as they arent needed for there own fleet projects. The players who donate to this fleet donation area would be placed in a lottery every so often and the would be placed in groups based on the amount they donated and there rank. And from each group 3-10 people would be chosen and they would win a prize like a fleet ship token, a requistion for 1 free fleet item of there choosing from the fleet store, or awarded a free common doff.
The fleet donation area is meant to give items to small fleets under 20 or 15 members. The way it would work would be when a small fleet gets a new project and they dont have the amount of commidites or doff's required then they could take some of the items from the fleet donation area to use on the fleet project as long as no one has donated to that category in the past few days (3 days) they would be able to take the commidites until they have filled up 80% of what is needed and Doff's they would be limited to taking 2 per day.
11. Create a way where we use our bridge officer candidates. Several options are make a donation category for them on fleet projects, allow us to convert the candidates into doff's where the number of doff's received is based on what color the candidate is along with the color of the doff.
12. Create a lottery Make it so people buy tickets and once a week there is a drawing and the more numbers matched on the ticket mean a bigger reward and as long as no one gets the jackpot the jackpot rises. Make it so people could play the lottery in any form of the in game currency and the rewards differ for each of the currencies and the closer you get to recieving the jackpot the more similar the rewards are. The jackpot prize would have a certain perchantage of all the in game currency that other players put in. An example reward set up is listed below:
This is buying a ticket in energy credits (rewards for other in game curriencies differ depending on their value)
1 number=25 credits or large hypo
2 numbers=50 credits or 2 large hypo
3 numbers = 1 free ticket, 150 credits and 100 dil or 100 gpl or 1 lobi or 10 zen
4 numbers = 1 free ticket, 300 credits and 120 dil or 120 gpl or 2 lobi or 20 zen
5 numbers = 2 free tickets, 800 credits and 140 dil or 140 gpl or 3 lobi or 30 zen
6 numbers =3 free tickets, 2000 credits and 300 dil or gpl or 4 lobi or 40 zen and a mystery box containing either or (dil,zen,a mark 12 item,fleet ship module, free fleet item requsition, a lot of fleet marks, several doff's, a prototype borg salvage which could be used to get any mark 12 borg stf item even the items from the sets, random number of lock box keys, special lock box ship)
7 numbers= 4 free tickets, 4000 credits and 600 dil or 5 lobi or 50 zen and 2 mystery boxes
8 numbers = 5 free tickets, 8000 credits and 1000 dil or 6 lobi or 60 zen and 3 mystery boxes.
9 numbers = 6 free tickets, 16000 credits and 4000 dil or 15 lobi or 120 zen and 4 mystery boxes
10 numbers = 7 free tickets, 7 mystery boxes and it is the jackpot where the starting reward for the jackpot would be 500000 energy credits, 10000 dil, 25 lobi and 200 zen.
Each week as long as no one got the jackpot its values would go up. The percentage for getting certain items in mystery boxes would change depending how many numbers the player got during the drawing with the more valuable items have a better chance to be drawn if the player received the mystery box on a ticket where they had 9 numbers instead of 3 numbers. The player would be able to buy a ticket in any of the in game currencies and the currency rewards for the drawings would change depending on what currency the player used to buy the ticket.
2. For each accolade completed or accolade part award the player a certain number of fleet marks like two for each accolade and make this change retroactive for players with completed accolades.
3. put in a stock market where people can invest energy credits or gpl in companies and the more the player invest's in a company the more they will get when the company gives them a bonus (currency they put in plus some other random in game currency) or the stock gets bought out. People could bet on item futures based on the number of items posted in the exchange. The stock holders of a company can vote on what the company should do next or weather not to agree to a buy out. Also if a player owns some in a freighter they could get a discount in items from that freighter where the max discount is 25%. With the stock market players can barrow money at a certain intrest rate for a certain amount of time and if the player fails to pay back the loan the amount that the player still owes will be taken in the form of some combination of items and dilithum plus possible loss of the number of doff assignments for 30 days. If the player who owes the money comes up with the amount that is overdue before 30 days and they decide to pay the overdue amount they will get back what ever was taken from them in value = to amount they paid.
literately i have nothing else to do on STO until i can play them again :mad:
Also i don't like the new way i have to pay for getting ZEN points i prefer the way it was back when it was the cryptic points, i notice several games have changed the way you have to pay and since then i haven't payed for any more stuff threw the new method because it's to much hassle, re-changing all my details or rewriting em in, constantly gets on my nerves lol.
:mad:
Seriously. I'm getting damned tired of all the 1-shot kills in space & ground missions.
Heavy Plasma Torpedoes, the gateway cutter beams. Whatever the blue energy thing the Negh'vars {I think??} shoot at you are, the Bio-Neural Warheads.
Various one-shot ground captain weapons that are basically unavoidable or that kill you regardless whether you reroute power to shields or drop a medical generator right next to you.
I'm getting damned tired of it all. I've leveled my character up to 50, gotten a bunch of the good personal shield emitters & "sets," have maxed out things like "generator" skills and shield skills and hull repair & plating skills. My character and ship should be very survivable, but I keep getting one-shotted in various missions & STFs, as do my fully armed-to-the-teeth comrades.
I understand Cryptic / PWE want th game to be challenging. But this has gone WAY TOO FAR. One-shot kills are generally NOT OKAY. Yeas, Okay, they probably could / should hurt quite a bit. But to kill in basically a single blow. Not cool. Especially with the nonsense progressive cooldown timers... Nothing like coming out of a 1-shot, flying back to battle only to get hit by another 1-shot and getting and EVEN LONGER cooldown from it.
In some cases, I'll even see the one-shot coming and take measures to stave it off: rotate shield frequencies, Science Team II, Miracle Worker. And despite hitting those things, sometimes in combination or one after the other, I'll still go down. Usually the one-shot takes everything down so quickly that by the time the onslaught to shields/hull or shield/health starts, it's too late to do anything about it. I mean, you hit the button to do something about it, but before anything happens you're dead.
Or there are the times you're in combat, taking a beating, drop a shield generator, start to drop a medical generator and you're already dead. Have you guys completely NERFed the generators to the point of uselessness? I mean, they USED TO have a distinct effect to keep you alive under fire, which was the point of them. Now they seem to not do a damned thing. I'm irritated, as an engineer captain that my stuff isn't doing a damned thing to save me, when it's supposed to.
I'm just feeling like things have gotten all out of whack and need to be retooled.
Is it just the STFs & fleet events that have gotten the enemies all hyped up on PCP, or has this happened on all the missions? I haven't played the lower tiers in a while. If it's just the upper level stuff, well, it still feels WRONG.
And I guess part of the problem seems to be that the equivalent weapons, used on your own ships, against the enemies NEVER have the equivalent one-shot effect. i mean, I don't think I've ever had a SINGLE torpedo take down an entire D'deridex or other mid-to-high level ship in a single blast, etc. It seemingly always takes SEVERAL shots with the same basic weapon (e.g. heavy plasma torpedo).
~MG
Short term:
Take server stability seriously. As soon as the game went free, I get constant disconnects on a reliably frequent basis. I am not the only one. Both my friends and my brother all complain back and forth with me over Steam overlay during all of our dc's throughout the nights we play. Consider that a stable server is a happy server and that while I may still log in regardless...if I weren't getting the boot all the time I would at least be happier overall. And as long as I stay happy without those headaches, I'll continue to log in.
Mid range:
Make the advanced fleet weapons actually look, yknow...advanced. They have the same skin as everything else of their type when these guns should show some prestige for the work involved. It was pretty sad to attain these guns and for them to look identical to everything else I've already had.
Long term:
NEW ENDGAME CONTENT! And the Tholians do NOT count! The Tholian missions are like a poor man's STF. Anyone can pick it up and go and gear progression inside of it really does nothing. I quit playing for awhile because the endgame never got any better and my patience wore thin. I came back over a year later and it hasn't changed. Sure the ground and space stuff are split and there's queues for it (and that is FANTASTIC btw, thank you for that) but I think you can do better. In fact, I would be willing to bet dollars to pennies that there are some foundry blokes out there that would be more than willing and capable of doing better as well. In one afternoon I could easily hammer out a handful of viable endgame content solutions that would require little to no effort. Sounds like a pipe dream? Well, Foundry has some potential that hasn't yet been evolved. Maybe I'll come back in another thread and expand. But my point remains; escalate the tiers of borg - give us bigger and better gear that makes real visible changes in performance and give us a reason to keep playing other than buying a new ship or rolling another toon.
&
Change the ground based combat. Adding an over the shoulder perspective and free fire/aim did not much more than make it aesthetically different. It feels as if it were translated from space combat (which is wonderful btw) and that has no place on the ground. I don't want to spend minutes in the open crouching or standing playing the "who's shields are gonna go first" game. When I shoot something I don't want to stand there pressing 1 1 1 1 1 1 1 1 and spam buffs on a cooldown. I'd rather buff up, press 1 2 1 2 1 2 etc etc and feel like I'm doing damage. The entire time I shoot stuff it either vaporizes too quickly or lives too long. And when it's too fast it's too trivial and when it's too long it's too boring. Solution: Make the enemies have bigger health pools, smaller shields and let us do more damage. Maybe have some hit boxes generated at random to allow damage inflicted with different effects. I mean there's directional damage in space...why not limb damage on the ground?
1. Make it so our ship shields automatically balance equally at all times unless we tell our shields where to concentrate their power.
2. On items that we get where their values increase in rank say it in the description.
3. For the aegis set make it comparable to other end game sets people would use.
4. Put in a simulator where we can see the effects the different items have on our ship without having to equip them.
5. Put in take back the ship missions where some enemy takes over our ship and we have to take back control of our ship and scaling rewards that decrease over the amount of time it takes us to complete the mission. The rewards could be anything from any in game currency to very rare mark 12 items or even prototype item drops that you would get from borg item drops. To get this randomly occurring mission you would need to be on an exploration mission, and the mission rewards would start at first with in game currency and the more times you do the mission the better the item rewards would get along with the better chance for a rare item drop.
6. Make it so our datapads don't count as a space in our inventory.
7. In space if we are trying to get to a system in a different sector and we cant or dont want to transwarp to it make it so we can select the system we want to go to and go the normal way through sector space.
8. An example if i am at the sol system and i bring up the map and tell my ship to automatically take a route to the beta urase sector block please remove the automatic option that pops up asking me if i want to warp to the delta volanis cluster
Make is so that doffs you contribute to fleet base projects come back. This would make it much more bearable to contribute doffs, because you know that they will come back.
Get rid of fleet modules. You told us that we wouldn't have to pay for fleet ships when they came out. With fleet modules out, we can only buy 6 ships for free as a fed. Everything else costs us 4 of those freaking modules. And the fleet ships you buy with them just have a unique costume. they don't have any real improvements. they don't come with consoles or anything, and a few minor stat changes aren't really worth it. How to solve this glaring game problem? Revamp the Z-store so that instead of those stupid, limiting modules, you can buy special fleet console requisitions, and fleet ship costumes. Remove the fleet ship module prices on ships, and remove the fleet costumes. Keep the buff because the fleet ships are t5 and need at least a cosmetic improvement. So all fleet ships are purchasable for free, and you can buy special skins and consoles for them. Heck. maybe add actual fleet ship modules that add certain capabilities to your ship, such as (only an example) fleet engine module, that boosts the ship's engine capabilities significantly. Just please. remove the fleet ship modules as we know them. Nobody likes them. Nobody will miss them. Everybody will celebrate their departure. If this actually passes, I will spend an hour dancing on DS9's promenade, and give out free ev suits at random.
Last short term: Fix respawn rates for the Tholian incursion ground event. They are horrible, and are especially glaring on the interior area. I am doing the indentured dismissal mission, kill the tholian guards around the consoles, move in to open cells, and halfway through opening a cell the guards spawn in and web me.
Mid term.
Capitalism, capitalism, capitalism. This game seems to be run by ferengi. It is f2p, but only just. Lockboxes are useless. You need to grind zen off dilithium for the keys, and the drop rates are so frequent that I can sell an entire stack for 1 credit and it won't sell. The high tier content all costs money, and you then find out upon purchasing the oddysey pack that you only need one. the others are useless. fleet ship modules are an insult. I am predicting that in two years, game content above level 10 will need to be paid for. What's next? Zen for a base upgrade? I understand that PWE is just trying to make a living. But some of the stuff being added is ridiculous!
Add more fleet holdings. A starbase is a good start, but I would like to see more. A fleet colony would be great, and as the colony is upgraded it will generate resources for your fleet. New ores used in fleet base construction, refined materials, stuff that makes starbase development more realistic. At the moment, if taken realistically, our starbases would glow purple from dilithium and be impossible to live in without an EV suit.
Lastly, I want another use for EV suits. Specifically, more realistic, mundane uses. We need a starbase injury system, obtained from fleet events. injuries can be fixed by spacewalking onto the hull and getting out a sonic screwdriver. Injuries will decrease the efficiency of how the starbase is run, such as the prices for upgrades.
Long term:
A space and ground invasion map, possibly set at our fleet base. The starbase has been invaded, and it is up to the brave fleet captains to stop the invaders. In space we fight off enemy transports and try to keep our base from being overrun, and onboard the base, we must push the invaders off, or die trying.
More faction ships. I am sick of watching big grey saucers moving around. I want more faction ships available for both sides, not just from lockboxes as a 0.00000000000000000000000000000000000000000000000000000000000000000000001% drop, but as normal ships, available from a special mission unlocked at Vice admiral. Romulan D'deridexes, cardassian keldons, Jem'hadar battleships, Fek'ihri kn'orr escorts, you name it. This will add A LOT of atmosphere to the game, and make it a lot more enjoyable.
More ship customization options. More specifically, I want ship customization to rival player species customization. Right now, you pick a few ship sections, pick a pattern and pick a color. that is no way to do it. I want advanced scaling options, external modules, faction based cosmetics, etc. Make it so that no ship will ever be the same. If you want to capitalize off of it, make special features only available from the Z-store. But please. It's all preset. Make it so that is is actually "Fully customizable"
The Levels need to be lowered on all NPCs but the moolk
Please Get rid of the annoying undine and replace them with some thing eles.
They are starting to really annoy me with there dam mind attacks.
Timers need to be adjust more.Especially when you face the founders they take even longer.
Make some Adjustments to the Colony invasion fighting the same ones over and over are really getting old and very very annoying Undine and Jem hader are the too most common ones.
Cut back on them two.I barely se any klingons.
And all so the Breen OMG cut down on the annoying Grenades they throw.I think the Grenade is the Cryo Grenade that is even more annoying then the undine.Especially when the Breen throw 3 or 4 of them at one time.
We all so need the Timer shorter for Large Hypos the 30's timer is too long we die way to offten.Make the large hypo timer like 15sec or 20sec.
I really like the Colony Invasion But Cut down on some thing.Or add more content to it.And give us
more Fleet marks if your going to keep them at 2 levels higher.
Raise the Level on the Mook and Give us more Fleet marks
Oh and Cutt down on the dam Targs
1. Allow me to have the same name on all my ships. I dislike having to put a "II" or "IV" behind the name of my ship. After all, this is what the Registry Number is for, just like the Enterprise herself. AKA 1701-A.
2. I purchased the game through Target and was rewarded with the TR-116 rifle. I love this weapon, but please allow it to level with the toon. At low levels it works great, but at high levels it is almost unusable.
3. When I visit my Bridge, I usually only see half of my Bridge Officers. I would like to see all of them, working at their stations, with my First Officer sitting at his proper chair.
4. Long term, I would like to be able to take one of my Bridge Officers with me when I go to certain places, i.e. my Fleet Starbase (Omega One), or to Earth Space Dock. Just more interaction with my officers in some manner would really be nice.
5. Also long term, I would love to see more action via the Bridge. I know that this has been brought up many times before, but it is still a valid request.
6. Long term, improve the buffs on some of the gear sets. I have the Breen set, the Jem'Hadar set, but I don't use them. Why? At high levels, such as STF's, they simply are not a viable option compared to the Borg set.
7. Improve the drop rate of Prototype Borg Salvage during Elite STF's. I've played about 15 in a row and only got one. So, I quit doing them. I have no problem working for my gear, but this is kinda ridiculous.
~ Cap
I should be able to visit Qo'Nos like the KDF players.
Also I should be able to do the same on Cardassia and Rator. In addition to simply visting these places and having access to all facilities and having a social bar, there should be diplomatic missions available on these worlds.
bank at Galdana (yes i know i cant spell)
minor bug fix the the Fed mission "Minefeild", a BoP is stuck in an asteroid and cant get shot at
Max skill point raised a little bit
Mid term:
Fleet Ship prices changing based on the teir of the Shipyard and starbase
Add a way to allow players to record gameplay
Long Term:
More playable factions
Customisable Stabase layouts (interior and exterior)
Actually make the borders dynamic with the ability to land on planets and attack enemy forces
Please give us a way to convert opened Lock-box ships, back into Reward Packages.
I ask, because I accidentally (stupidly) opened my D'Kora Package (which I was saving for a new Ferengi Toon) on my Borg Captain, when I thought I was opening a Mirror Universe Cruiser...
Talked about pissed... :mad: ...grumble..., grumble..., grumble...
I would even be willing to pay a fairly large sum of Zen/Dilithium or what ever currency Cryptic deems necessary, to do so.
If anybody agrees... please holler-out with me for this.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
2: The KDF bases are really good, to the point of too much, with places to sit and have our Fleet Meetings, can we get a location on FED bases designed for Fleet Meetings? (Observation Lounge)
3: KDF too dark and red tinted
4: Starbase Crew Uniform Selection
5: After Transwarpping to starbase then "Warping to Sector" it places us where we transwarpped from, instead of Starbase Sector.
6: Ability to fire weapons and kits on our base. (identical to on board our ships)
7: More color options for Ship and and Uniform creation.
8: Donating Doffs to Fleet Projects: Note telling us which Doffs are on Assignments and can't be donated.
9: In Colony Invasion: the Sabatours hacking computers should NOT be able to continue hacking when they are away from the controls.
Suggestion 10: Keep up the great work ! !
My top three would be things that add an element of interactivity to certain tasks. Personally, I feel there could be a more "hands on" approach to doing a couple things. My top three requests would probably fall within the mid to long-term category, but here it goes:
1) I'd love to see some kind of dynamic tricorder interface. I dislike seeing that blue ray that shoots out of my character's tricorder when I'm scanning for items. I'd love to actually get a full screen view of my tricorder and scan the area for something in particular. Even going so far as to have interference that you need to screen out to find a particular item. (i.e. tuning out radiation to locate some kind of metal in a crashed probe.) Something more interactive than just pressing the V key to find the location and then just hitting F to do an automated scan. (I've been involved w/ the game from the beginning... it was nice at first, but it's getting pretty boring now.) There could also be the option fall back on the blue ray for those who don't want to get that deep into the scanning.
2) Along the same lines as my first request, my second would be the ability to interact more with ship repairs and/or officer healing. Perhaps a science officer could bring up a console in sickbay to oversee direct treatment of injured crew while an engineer would have access to a console in engineering to oversee ship repairs and allocate crew to repair certain systems.... maybe even get in and repair/heal systems/crew yourself. (Would love to get my engineer into my warp core or into jefferies tubes to repair conduits and stuff like that.)
3) The last thing I'd love to see is more activities on board my own ship. Mini games (solo, coop and competitive) on the holodeck. Maybe there could even be some kind mini quest chain where there are isolinear chips on planets that we can explore and once we find them we unlock a mini game on the holodeck for that planet... or just some kind of scenic simulation. I LOVE the layout of the ship interiors and how i can wander around my ship... but I'd like there to be more I can do. It would be cool to have some leisurely things to do there when maybe I want to play, but I don't necessarily want to run missions.
OOH and one last one I thought of... This one is a smaller one, but still probably falls into the mid-long-term range...
4) Alert status: I like that when I attack a ship (or I am attacked) red alert automatically kicks on... Just like it should according to the way it happens on the show. I would like to have the ability to cancel red alert and perhaps toggle between the 3 main alert statuses. (Green, Yellow & Red) Obviously red would need to be active immediately during battle, but once battle is done is annoys me to have to wait until it fades out before I can engage full impulse or warp out. It would be cool to click a button to disable red alert once I am out of battle and not being attacked.
Thanks for giving us a sounding off thread to give our suggestions. I hope you find mine useful in some way.
1) Plasma-Disruptor
2) Polarised Tetryon
3) Phased Tetryon
4) Phased Polaron
Like the Bio-Naturel war still way to power hungry.
The ISO still the same as well Power hunger
Colony invasion really really needs to be toned down.It gets to be very very frustrating at some times.
Here is a list
The undine Mind attacks need a toned down major.
The Breen.
Need to adjust the breen cryo grenade way way too many being throwen this all makes alot of people frustrated.Some times they threw up to 5 or 6 at a time and it get's very annoying.
The klingons Need to cut back on the Targs too many of them.
The hirogen or what ever there called
There cloaking way way too much.
The ones i normally see are the hirogen , too much Undine, rarely see any klingons.Jem Hader
I say Lower all NPCs levels But the Mains Like the Mugato,Breen captain,Founders,Alphas and the Main Klingon guy for get his name.
But the Colony invasion really needs a adjustment Badly.
1) A status indicator that a player can set to let people know he/she is away from the game for a few minutes.
2) Using our shuttles for initial Academy training.
3) Having personnel officers at each major base, not just the Academy.
4) Being able to gain Doff xp like we do with First Contact missions.
5) Not maxing out our ranks before we hit level 3 on a Doff area.
6) Not being at max rank before even completing the Klingon and Romulan missions.
7) Opening the story missions back up so that we don't have to be at a certain rank before we can do the mission. The only exception would be two part or sequencial Featured episodes. I.E. do like the chain missions in the doff.
8) Having to complete, in no particular order except as listed in #7, a certain number of story & exploration missions before being promoted while still being able to apply the xp gained to our toons. As it stands now, no one has to play a story mission to rank up. I havve ranked up a few toons to Vice Admiral using just the Doff system before reaching level 3 on most Doff areas.
9) Not being forced to accept a promotion if we do not want to gain another rank.
10) Having an Admiral in command of a small group of ships either like a Doff system or having at least 2 of your other ships following you.
11) When you are promoted, going through the Official Promotion Ceremony conducted by a superior officer instead of going to the ship selection officer.
12) Not having access to starships restricted by rank, instead base it on toon xp points spent.
13) If we like a particular ship, being able to upgrade the ship by adding another console or weapons slot. (only one upgrade per ship)
14) Having Boffs with species specific traits that contribute to the ship. The Female Liberated Borg and Human Boffs are the only ones with species specific traits that contribute to the function of the ship in addition to their station powers. For example: a Betazoid could increase accuracy of weapons while reducing the effects of jam sensors on your ship.