Prior to maintenance I unequiped all of the gear from all my characters and stashed them in the bank. Just a precaution. I was relieved to find them still sitting there after things got back up and running. The only issue I've seen so far is that my settings under the 'control' tab keep resetting at random. Posted a bug…
Yep, been seeing this issue myself. Already posted a report earlier but another one can't hurt. That might work, but since a reset triggers as well on map changes or just at random, it wouldn't do any good.
I was hoping the new mirror uniforms would be available from the c-store. I'm not going to spend all my money opening hundreds of lockboxes just to collect enough lobi. 150 per character? Sounds like a bloody moneygrab to me.
Is it just me or is the wonderland lacking people playing the event? Could be just the illusion though because the instances are capped at 30. These days when I'm around for the snowballfight, cones of conduct, or tides of ice.. there are just around 5 people actually doing those. Snowball fight is doable because we have…
I am too seeing this. On my end, it often gets trigged on map change. A restart of the client fixes this until it gets triggered when I change maps again.
This. Instead they should just make it into a real finish line race. Where you just have to cross it at 1st, 2nd or 3rd place to get the rewards for it. This click and grab the flag system is just not working. There are idiot trolls who are standing behind the flag and when you come storming at it, they quickly grab it.…
I never understood the stardate indications in these blog posts. They're all starting with 87***.*. But ingame everything's at 92***.*? Is it something I missed?
Ah good point. Repeating the same stuff over and over again with very little worth in rewards appears to be a waste of time to people. If these replays would actually give the decent XP worth the grind, I could see people go through with it. In any case most of you are far further into progress of the Delta Recruit event…
This a thousand times. Every time it's the same damned song and dance. Server not responding, disconnect, lag across the timeline. I mean, it's just ridiculous on how many times this game has problems. And Cryptic is like, "Oooh we are aware of the problem and we're going to sort it out and fix it." But hey, the problem is…
Maybe it's not just only quiet. And then I'm not talking about the queues. Big social areas like ESD and DS9 are somewhat quiet as well. But isn't that because of the cap of max players per instance has been scaled down again? Their fix for the lags no doubt. For example at DS9 it used to be 75 per instance. With the…