It's been a little time since my last post, but here some progress on the interior of the X'eratuul for Krios Conspiracy Part 3: First a transporter room: The corridor right behind the transporter room: The conference room: Corridor to the bridge: and finally, the bridge:
As mixing different ground platforms could be another good option to let the streets look filled, I still would recommend not to use those romulan platforms. They look too undetailed in any way. Also their color doesn't fit best compared to the color of romulan buildings.
First, it's a quite different scenario in my map. A night scenery, which allows me to play around with those light effects. This let the map look more filled than it actually is. A few tricks I use when I build cities: - I use buildings like walls, no gaps where I don't need a street to create the illusion there is much…
Did that, was very nice ;) I remember when I've build a big cave, not the easiest maps we can make (more complicated than citys in my opinion) Nice to see we can even impress you ;) One of those subtly little language differences I guess. In german it works perfect for this when we use it in a little ironic way ;) Not sure…
Thx ;) I have to say, I really don't have much patience^^ Building citys isn't more difficult than interiors I think, just a bit different to build ;) Maybe we'll see some of it here soon? Would be nice. And after farnihr has posted some screens of a terran map, here my variant of a terran station. First, a conference…
Just a few more screenshots from me. A map I'm currently working on for Krios Conspiracy Part 2, it will be a romulan city whith a little interior below the city. The interior itself isn't build yet, only the subway where you can go down.
It's not only the captain group, all neutral targs don't have a beam animation, except the single targ group, the same works with mastiff groups. But unfortunately, patrol routes won't work properly when you move away actors of a group. So as far as I know there is no way to make a single npc walking a patrol route without…
A Romulan floor (The Krios Conspiracy Part 2) A Romulan command room (The Krios Conspiracy Part 2) A slave market, left side (The Krios Conspiracy Part 2) A slave market, right side (The Krios Conspiracy Part 2)
The entrance of the Barros Inn on Rigel (unnamed mission 2) The entrance of the Barros Inn from inside (unnamed mission 2) Main Area of the Barros Inn (unnamed mission 2) Main Area of the Barros Inn, view from second floor (unnamed mission 2)
Here are some of my maps: A Vulcan village (unnamed mission 1) Early version of a starbase interior (unnamed mission 2) A street on Rigel (unnamed mission 2) The ratana tree in front of the Barros Inn on Rigel (unnamed mission 2)
Totally agree, we need many more walls. Cause of this, I took some time and made screenshots of walls I'd like to have. First of all, the red alert walls which are a high priority on my walls wishlist. I found two of them on the starbase 157 map from the klingon episode "keep your enemies closer". First one, similar to the…
These consoles are already available, but the walls an this screenshot would be nice to have :) Walls are also one of the basic things where I really want some more.
I know that ;) Usually I try only to ask for things when I'm sure they are ingame. So the only thing on my wishlist I'm not quite sure we have it in STO is the Romulan wall enblem (maybe on New Romulus Command?) And thanks to lorne12 and primar13 for screenshots. Maybe the Romulan ship interior is a good place to start for…
Romulan consoles yes, but no wall consoles. Something like this: http://o.aolcdn.com/hss/storage/adam/a02c38b7cf0400b5ea6f33c48c8527ce/ESD%20HEADER.jpg We got a few for federation, two civil consoles, but nothing for romulan or klingon consoles (for other non player factions there are also none). This is a thing I'm really…
After seeing some awesome objects, the next update I'd like to see more basic stuff. There is still much important missing. So here is what I want to see: - Romulan and Klingon wall consoles (there are many for federation, not even one for those factions), as well as more consoles would be nice (we have so many fed…
beaming out properly is a bit complicated, but possible. i had explained this some time ago here: http://sto-forum.perfectworld.com/showthread.php?t=1165341 beaming objects is also limited on a few things. there should be some objects in the costumes which you can use for npc contacts (or npc groups). as far as i remember,…
it's a bit more complicated. there are 7 different groups: group 1 (borg, undine, tholians, voth, kazon, renegade federation/kvs) is containing npcs who fight every other npc. group 2 (federation, federation allied klingons) fights every group except group 4 and itself. group 3 (kdf allied starfleet, klingons, tos…
first of all, big thanks from the german foundry community for this awesome update, taco! :cool: never seen one, but some other ships which are in sto are maybe possible? for example, the bortas, or the b'rel. if i think crazy, it would be nice to use the custom ship costumes from the costumes tab in a scaled version for…
I also would like to see floaters in foundry, but more for testing missions which will use them - last time I've tried to get to the Risa map, I wasn't able to get there (my foundry char is lvl50). For viewing the maps I would prefer that they bring us back the freecam tool. This is missing much since we lost it and was…
interesting ideas ;) what i also like to see on volumes are: sound volumes: for instance, music volumes like we see in game at club 47, drozana, nimbus, or maybe some background soundeffects. weather volumes: i know, we already have weather effects like rain or snow, but they don't have a accurate border. i think about…
hello, here is what i like to have in foundry most: * indestructible npc's: often i need a npc which is story relevant, so it's bad if this npc is destroyed in a battle but has a dialogue after that. to prevent exploits, it would be ok for me if this npc doesn't make damage. * mission objektive "disable enemy" : sometimes…