I have been attempting to create a moving character, this is work to a certain degree, but there is one nagging issue - beaming effects. Is there anyway to avoid this effect?
This is really quite ironic considering I have created a thread before on how to make contacts use a beaming effect. :rolleyes:
Here is a screenie of what I have: (Click to Enlarge)
Comments
That said, I know a little trick. The neutral Tag Captain 01 NPC group is friendly to players and lacks a beam in effect. You can reskin this as whomever you need. Just hid NPCs you don't nee behind a wall somewhere.
It's not only the captain group, all neutral targs don't have a beam animation, except the single targ group, the same works with mastiff groups.
But unfortunately, patrol routes won't work properly when you move away actors of a group. So as far as I know there is no way to make a single npc walking a patrol route without having this beam animation.
A foundry by commandermic
arcgames.com/en/forums#/discussion/comment/11723972
I thought that the singles were without the effect, that clear things up.
Thankyou once again!