God forbid people have different opinions and people like you have the need to deflate every criticism like it's virtuous. Congratulations, you're a contrarian. You want a cookie for your diplomatic answer that isn't at all diplomatic but serves to make peoples blood boil by being condescending? It's unbelievable what…
I found it derivative and uninspired. As much as I like Braga.. he's using the same beats. I mean I like the aesthetics of Orville, but that's just about it. It's all VERY familiar. Discovery would've felt the same if they used the same old tropes over and over again.. After watching each episode (of Orville) I always get…
I like the appearances of the new ships, apart of the Romulan ones. They usually seem rather safe when it comes to it's designs. This is a Miracle Worker ship for sure. They maybe took it too literal when it came to upgrading the secondary hull. Instead of designing the nacelles/saucer to look unique, it's the secondary…
I have the problem with my Captain being able to use the drop down menu for Tzenkethi and everything works for me, however - it's the Bridge officers that can't use everything.
My Gorn captain uses every part, however my Boffs are missing all extra parts. These parts are available to my Boffs; *Upper *Hands *Arm Attach Left *Arm Attach Right *Lower *Feet *Hips Left *Hips Right (No helmet option)
I tried using a full turret build, but as previous mentioned - it all comes from one hardpoint in the end. This in mind, I did change the front weapons of my Jupiter to the Quad Phaser Cannons and the simple Phaser canon (for wider range). The missle launcher from the recent mission is what I added to give the illusion of…
Oh yes, in burnout mode you will resort to seeking out flaws in the game that oversimplify the mechanics of it. I mean, there's more that goes to it than us just going through the missions, pressing F on flashing things. The reason why everything seems so fluid and easy is mostly because it's been through years of…
I have to commend the developers with the limitations they have to work with. I have seen a lot of attempts to deviate from those limitations. I mean, you can only patch up an oldie that much to make it pass as something more conteporary. Star Trek Online has been re-fited plenty of times. It's actually pretty amazing.…
I do like that the Alerts are now in the list and the ability to queue more at once in one go after selecting them.. However, once you queue for the selected you can't alter the list. Finding Advanced can be confusing at first. I liked the old one and not sure why it changed. It went in the right direction showing the…
I'll tell my personal reason why I go through Crystaline Entity; Other queue's have the need to split up, that's usually a part of 5 splitting up into 2 groups. There's some that requires you to split up into 3 groups, which is weird by itself. As if a party is going to talk about specific tactics that they're going to do…
I fly with my Cpt. Picard in Fleet Stargazer class.. it kicks a lot of TRIBBLE with Elite Fleet stuff on it. The dreadnought promo is like a carrier, cruiser with science leaning.. pretty much beast. Look at the shield modifier for example.
It's a mystery to me that Reman are a C-Store unlock, yet we can't even enter the Reman area. It just screams "Use me for future missions". As for the ground zone, I think it should remain the same for the new players that go through the arcs. Maybe another zone, but elsewhere on the planet for those that have completed.…
What I like to see fixed/added: -AI overal fixed (Impulse/docking etc) -Weapon adapts to mother ship type -Ship hull FX adapts to the mother ships -Overhaul on balancing servivablity of each pet. Some seem to last way much long than the next -Move away from ships that go critical, maybe add brace for impact when detected
I combine 2 Kobali with 2 Sol for the energy/kinetic resistance and the healing factor the Kobali set gives. Warp/Singularity core Kobali, Shield from Sol - the other two are interchangable.
I'm not saying we're suppose to do the Devs work, but it does help if players share their experiences to when it does happen and why it might happen so others could if they wanted to, force it to happen.
Any of you tried experimenting? I'm pretty sure it has to do with passives. Some form of trait or either one of the specialization. I'm thinking in the realm of the reflecting damage back. I don't get this as often as before really. Once in a while it does happen en most likely because I adjusted the ships build to try new…
I have the same problem with one of my characters. He's a Temporal Agent in the new Nebula class. All I'm seeing are the blinking lights. The others can log in though. Eventhough one other ship seemed invisible, I was able to log in without time outs.
I'd remove the silly set exclusivity for missing an Anniversary Event ship, making the last console you need impossible to obtain. I was lucky with the Samsar, but not the Krenim one. I wasn't on top of things when it came to the Krenim ship, but if I knew about the console flagship exclusivity, I would've ground that…
I'm not sure how, but I had 3 Omni's on a ship before. I'll have to see what combination it was. I'm sure it's Ancienct, Cutting and Crafted. Though it could be Set, Rep and Crafted. I wish I remembered.
I don't know if this is related, but my Intel outfit looks washed out and isn't visible in the tailor, or it makes my character invisible at least. It's odd to say the least. *Note: It seems to solve my problem. It's the Intel Uniform that delays the login to your character list.