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Crystalline Entity PvE Queue Popularity

One of the most run/utilized PvE queues in the game is Crystalline Entity. It’s popular for a number of reasons, but have the developers ever looked at it from the perspective of its popularity and realized that it would be to the games advantage to make more PvE queues like it?

The queue is good from a combat perspective because there are two enemies, the Crystalline Entity and all of the Tholian ships surrounding/protecting it. So, why not do another like it?

Using a DS9-like example, make a PvE queue with a Dominion mothership and then surround it with a Dominion Fleet. The ultimate objective is to destroy the mothership.

Post your ideas for a Crystalline Entity-like PvE queue.
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Comments

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    aliensamongusaliensamongus Member Posts: 285 Arc User
    I'll tell my personal reason why I go through Crystaline Entity;

    Other queue's have the need to split up, that's usually a part of 5 splitting up into 2 groups. There's some that requires you to split up into 3 groups, which is weird by itself. As if a party is going to talk about specific tactics that they're going to do beforehand. So you get things like "going left/right" and nothing more - even that's gone now.

    Other problem I have with some queues is that it requires you not to gain threat, so it depends on which ships that fly into the queue that will make or break a run. Because some objectives require you to pick things up, bring it from A to B.. but 'Red Alert' status disables Full Throttle until you break threat and wait for a few seconds like you spam Shift+R.

    It's more annoying than fun if you know what you're doing. I don't want to run away, I want to blow them away. Not sure if Battlecloak helps with certain objectives.. but like I said, it depends on who joins you and if they're playing their ships "correctly" or fill in the role that's required.

    I just dislike closing anomolies, blackholes etc. while being shot and interupted constantly.

    I think that's why the queue is so popular and not just that it's easy to do.

    With the new Competitive one, it's does give others the insentive to get more +Turn and other tactical builds to fill in some roles. I'm not a big fan of the entire Color Code/Simon Says thing though. Overal the knew queue is doable and straight forward like the Crystaline.
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    fovrelfovrel Member Posts: 1,448 Arc User
    The queu is popular because it has probably the best reward/time ratio. I did one this morning (CET) and I won. The Entity could only come to one blast. For farming it is great indeed. When you look at it from gameplay perspective it is, yeah, what is it exactly?

    Let me tell you why I am involved right now. I want some nukura marks to get me the Nukura set, beam, mines and console, to complement that other tetryon set from the Butterfly mission. It is for the Vorgon escort. So I am using a pretty decent build ship to get a ship that is from a min/max point of view subpar, but it is something I like, I want ... my kind of fun.

    It is the overall game system. If you want this, you have to do that. This is fun, because you want it. That is no fun, because you have to. The less time it takes, the better.
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    goodscotchgoodscotch Member Posts: 1,680 Arc User
    fovrel wrote: »
    The queue is popular because it has probably the best reward/time ratio. ... The less time it takes, the better.

    Exactly! What I'm saying is...we need more like it. Any ideas on scenarios that could be created with the same mix?


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    warpangelwarpangel Member Posts: 9,427 Arc User
    CCA is popular because and only because it rewards the same as every other Advanced queues but takes 10-15x shorter time to finish.
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    daciaeternadaciaeterna Member Posts: 219 Arc User
    edited April 2017
    Maybe some think time but CCA was popular even when it took way longer to finish. I remember having a CCA "allways win ( more like 90%)" build for farming consoles, fun time. Then it was harder and took quite alot of time.

    Imo its a good way to get fleet marks on new toons. The best thing is not time but the fact there are 10 players so many undergeared new toons come here and are able to be caried without too many complains.

    To me thats the big secret (also being fast and simple helps). Its the opposite to the "new style" queques that requires lots of skill and participation. I hope they don't change it as its the number one source for fleets fm's fillers. Considering there are so many fc needs for a player now nerfing this will make many players just tone down activity ... with all the consequences.

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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited April 2017
    It's popular because it's simple and quick and barely requires any thought. Quite similar to the most popular TV shows. However, OP, I would prefer more variety and complexity and appreciate different queues like undine assault tzenkethi front in addition to crystalline.

    More of the same isn't necessarily a good thing. More variety makes the game interesting.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited April 2017
    goodscotch wrote: »
    fovrel wrote: »
    The queue is popular because it has probably the best reward/time ratio. ... The less time it takes, the better.

    Exactly! What I'm saying is...we need more like it. Any ideas on scenarios that could be created with the same mix?


    Same principle as CCA, but replace the entity with the Doomsday Machine. Have it guarded with Nahkul or Romulan ships.
    Dropping warpcores into its maw would not be the only way to destroy the machine, one could simply blast it to bits. But perhaps the warpcore dropping could be made available and would kill the machine much quicker if people bothered to do so.
    It should have about 3-4x the health that the current Crystallin Entity has and very high Resistances to all damage types.. Should feel like more of a challenge considering the trouble the Doomsday Machine caused in TOS.

    Perhaps like in CCA, every 30% it drops, it blast all ships within its vicinity. Killing anyone on contact. (there would be no tanking this damage). Would be mandatory to get out of it path.


    Simple idea that I think could be fun, especially for TOS fans.


    Call it "Doomsday Afternoon"
    [img][/img]OD5urLn.jpg
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    daciaeternadaciaeterna Member Posts: 219 Arc User
    goodscotch wrote: »
    fovrel wrote: »
    The queue is popular because it has probably the best reward/time ratio. ... The less time it takes, the better.

    Exactly! What I'm saying is...we need more like it. Any ideas on scenarios that could be created with the same mix?


    Same principle as CCA, but replace the entity with the Doomsday Machine. Have it guarded with Nahkul or Romulan ships.
    Dropping warpcores into its maw would not be the only way to destroy the machine, one could simply blast it to bits. But perhaps the warpcore dropping could be made available and would kill the machine much quicker if people bothered to do so.

    Simple idea that I think could be fun, especially for TOS fans.


    Call it "Doomsday Afternoon"

    This is actually a good idea. That doomsday machine can be a pain to fight if coded well and the nahkull with thier own cone special atack can be great. Making the nahkul weak against energy drain (like tholians are to gw control) can add a bit of a nice spin, similar but also different from CCA.

    I hope some dev reads this ...
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    goodscotchgoodscotch Member Posts: 1,680 Arc User
    goodscotch wrote: »
    fovrel wrote: »
    The queue is popular because it has probably the best reward/time ratio. ... The less time it takes, the better.

    Exactly! What I'm saying is...we need more like it. Any ideas on scenarios that could be created with the same mix?


    Same principle as CCA, but replace the entity with the Doomsday Machine. Have it guarded with Nahkul or Romulan ships.
    Dropping warpcores into its maw would not be the only way to destroy the machine, one could simply blast it to bits. But perhaps the warpcore dropping could be made available and would kill the machine much quicker if people bothered to do so.
    It should have about 3-4x the health that the current Crystallin Entity has and very high Resistances to all damage types.. Should feel like more of a challenge considering the trouble the Doomsday Machine caused in TOS.

    Perhaps like in CCA, every 30% it drops, it blast all ships within its vicinity. Killing anyone on contact. (there would be no tanking this damage). Would be mandatory to get out of it path.


    Simple idea that I think could be fun, especially for TOS fans.


    Call it "Doomsday Afternoon"

    YEAH! This is what I'm talking about right here! Good one!
    klingon-bridge.jpg




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    ebonsonebonson Member Posts: 34 Arc User
    Some point after New Romulus but before Delta the event got a lot easier. I remember my Scimitar dying to the shock wave if my shield facing it wasn't full. Now I can bring in a t5 BoP with pretty TRIBBLE gear and just park it and never die. The Tholians that are around it are more of a threat than the Entity is.
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    wideningxgyrewideningxgyre Member Posts: 710 Arc User
    CCA - It's not the time-to-rewards ratio, but the actual rewards themselves (the r&d pack with radiogenic particle). Plus, the combat itself is more fun than the other queues because it doesn't require dull and repetitive activities (like the Tzenkethi Front - should only have 3 bases).

    Most of the other queues require a boring repetition of action (if ISA had one more transformer like Khitomer Vortex, I'd hate that one too). I don't mind the three phases of Gateway to Greithor - I mind the boring second phrase of closing gates over and over and over while the transports go to the planet.


    What I like about the ground mission on Kobali to get the elite marks for Delta and Iconian is the variety. You guard some points, you destroy some comms, you plant bombs, you fight a boss. It's long, but not boring. Also, you can solo it or run into others and join the fun. Frankly, more queues should be like Kobali ground (yes, I realize it's technically two missions in the story arc).

    To summarize: I don't mind long queues, I mind repetitive boring ones.

    As an aside, I'd love a queue which had one phase in space and one phase on the ground where you beam from your ship to planet to finish the fight.
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    discojerdiscojer Member Posts: 533 Arc User
    People just want to shoot stuff
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    picardocaptpicardocapt Member Posts: 81 Arc User
    **Why is this mission removed in the first place** (Which special someone, came up with that one ...)
    It should be re-instated - not removed. Part of the fun is obtaining fleet marks easily. That in turn come in handy for all of the fleet projects !
    "To baldly go, where no one has gone before"

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