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I've finally hit the max ammount of outfits for STO. +1 issue

(( Posting this here because I have NO idea where to put this, no idea if I'm the first or not ))

Ok so I've been playing STO for a while, and each time I maxed the amount of empty outfit slots I had, I got 2 more.

so I've hit max, but theres an issue, so I have 257 outfits unfortunately 255 work, and the last 2 outfit slots that I got don't work and count as one, I'll edit one and it'll edit them both. using (/setactivecostume 0 256/7)or selecting them from the costume window or tailor just loops them around to my first two outfits. I can't equip them at all :/ which is a waste of 250zen... anyway, I'm not too fussed, just hope there is a solution or anything else or maybe even away to fix the max amount of outfits.

LLAP
RachelJ88 x
[SIGPIC][/SIGPIC]

Comments

  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited March 2017
    There's collecting, then there's having 257 outfit slots on one character.

    I think the max character slots is around 60 or something so 257 outfit slots as a max is plausible.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • rachelj88rachelj88 Member Posts: 465 Arc User
    never maxed characters, outfits too many, the max amount of usable outfits is 255, I got 257 because I got 2 more, I can imagine I could buy more outfit slots, but I can't use any past 255 :/ (should have mentioned that above)

    LLAP
    RachelJ88 x
    [SIGPIC][/SIGPIC]
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited March 2017
    255 is a recurring "max" number of things in video games in my experience. Possibly due to some programming thing that I don't understand. Madden only kept track of the score up to 255 points for instance.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • rachelj88rachelj88 Member Posts: 465 Arc User
    255 is a recurring "max" number of things in video games in my experience. Possibly due to some programming thing that I don't understand. Madden only kept track of the score up to 255 points for instance.

    yeah I had been told it could be a programming thing. hopefully see if I can get any Dev interest and see if they have any insight.

    LLAP
    RachelJ88 x
    [SIGPIC][/SIGPIC]
  • starkaosstarkaos Member Posts: 11,556 Arc User
    255 is a recurring "max" number of things in video games in my experience. Possibly due to some programming thing that I don't understand. Madden only kept track of the score up to 255 points for instance.

    255 is represented as 11111111 in binary. It is the largest number that can be represented by 1 byte. Older games had to worry about limiting the amount of memory used, but now worrying about 1 or 2 bytes is pointless. So for whatever reason, Madden only uses one byte to keep track of the score.
  • aliensamongusaliensamongus Member Posts: 285 Arc User
    The 255 thing takes me back to FF7, stats wouldn't get higher than that if I'm not mistaken.
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  • aftulusaftulus Member Posts: 668 Arc User
    The thing is why can you buy more.... They should have limited both to 255 if there is a limitation. That is a pretty stupid mistake. And they profit from it... 8\
  • jbmonroejbmonroe Member Posts: 809 Arc User
    I have nothing to do with the programming of STO, but I've got 37 years of professional experience in software development, so here's my take on it: the database has a single (smallest) unit of storage allocated for the costume count. Changing that to allow for more outfits will require modifying the entire database (or at least every instance of the table associated with that information). The code that parses commands and handles the "how many outfit slots are still available?" test uses number representations that are "larger" than that representing the outfit count (instead of being limited to the range 0->255, it ranges from 0->65535, for example), but when one tries to assign 256 to the outfit number, the value "rolls over" to zero. The value 257 rolls over to 1. The code that parses the "/set" command will use the number type with the larger range (because that's actually the way the programming code should be written), but it will fail when the number is used to reference an outfit number because of the way numbers larger than 255 map onto that smaller number type. The code is actually easy to fix (compared to some other tasks, at least), but the database thing will require some extra downtime if the programmers undertake to correct it.

    It's an edge case that probably escaped testing because no one thought that a player would accumulate so many outfits. You can bring this to the attention of the development team by writing a bug report in-game. Posting here or in the tech support forum probably won't be enough.
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  • fiberteksyfirfiberteksyfir Member Posts: 1,207 Arc User
    Aye, changing the costume storage pointer data type is likely the only way youll get more than that. And.. good lord. Srsly.. 255 outfits?? Just save/load if you have extras that you srsly want to keep above that. I have like... 12 on my main and save the rest like seasonals for future use and load as needed
  • baddmoonrizinbaddmoonrizin Member Posts: 10,901 Community Moderator
    I've often wondered what is, if any, the max number of costume slots per character. So, 255. Good to know.

    Buying costume slots unlocks those slots for all characters across an account. So, one would not have to buy an additional 255 slots for another character.

    Also, at present, the maximum number of character slots is 54 (crossing fingers that they increase the cap). So, one could have a total of 13,770 costume slots total on an account.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    aftulus wrote: »
    The thing is why can you buy more.... They should have limited both to 255 if there is a limitation. That is a pretty stupid mistake. And they profit from it... 8\
    They probably didn't expect anyone would buy that many slots.

    It's a common theme in pretty much all software, a bounds check is not made because it's assumed it would never be reached.

    It's also possible they set the limit to 256, and forgot that you have 3 free slots. So buying them 2 at a time it goes 1 over the max and bugs out.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,586 Community Moderator
    As a costume fiend... that is interesting... also...

    raw
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
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  • steaensteaen Member Posts: 646 Arc User
    Out of genuine curiosity, what do you need 255 different outfits for in the first place?

    I can only speak for myself, but my main has a standard uniform, a dress uniform (used if the mission calls for some fancy diplomacy or similar) and an off-duty outfit that switches between beachwear and winter wear according to the time of year. The concept of having 252 outfits BESIDES those is incomprehensible to me.

    Please understand, I'm not criticising your choice but rather just curious as to the thinking behind it.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    ....that's a lot of outfit slots.
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  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    edited March 2017
    steaen wrote: »
    Out of genuine curiosity, what do you need 255 different outfits for in the first place?

    I can only speak for myself, but my main has a standard uniform, a dress uniform (used if the mission calls for some fancy diplomacy or similar) and an off-duty outfit that switches between beachwear and winter wear according to the time of year. The concept of having 252 outfits BESIDES those is incomprehensible to me.

    Please understand, I'm not criticising your choice but rather just curious as to the thinking behind it.

    If the character is an aliengen, he could be using extra costume slots as alternate characters or as alternate appearances for a changeling.
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  • rachelj88rachelj88 Member Posts: 465 Arc User
    Thanks all for your posts.

    To Steaen and evilmark444, my main "who's hit max" is alien-gen but I keep the same appearance, I've pretty much made 255 individual outfits. yup I'm aware that 255 is OTT. ( I do have 2 or 3 outfits which are not my usual, but they're Halloween or a special outfit.

    To Rattler2, outfits FTW >:D can't have enough I suppose.

    I'll be sure to re-post and bug report. thank you.

    LLAP
    RachelJ88 x
    [SIGPIC][/SIGPIC]
  • baddmoonrizinbaddmoonrizin Member Posts: 10,901 Community Moderator
    steaen wrote: »
    Out of genuine curiosity, what do you need 255 different outfits for in the first place?

    I can only speak for myself, but my main has a standard uniform, a dress uniform (used if the mission calls for some fancy diplomacy or similar) and an off-duty outfit that switches between beachwear and winter wear according to the time of year. The concept of having 252 outfits BESIDES those is incomprehensible to me.

    Please understand, I'm not criticising your choice but rather just curious as to the thinking behind it.

    If the character is an aliengen, he could be using extra costume slots as alternate characters or as alternate appearances for a changeling.

    I do this with some of my characters, especially my AlienGens: use extra slots for alternate characters. It's pretty much necessary since character slots are capped at 54.

    Also, with Reputation Armors, it you want your captain set up with each as a costume, then you'd need more than the three.
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