(( Posting this here because I have NO idea where to put this, no idea if I'm the first or not ))
Ok so I've been playing STO for a while, and each time I maxed the amount of empty outfit slots I had, I got 2 more.
so I've hit max, but theres an issue, so I have 257 outfits unfortunately 255 work, and the last 2 outfit slots that I got don't work and count as one, I'll edit one and it'll edit them both. using (/setactivecostume 0 256/7)or selecting them from the costume window or tailor just loops them around to my first two outfits. I can't equip them at all
which is a waste of 250zen... anyway, I'm not too fussed, just hope there is a solution or anything else or maybe even away to fix the max amount of outfits.
LLAP
RachelJ88 x
Comments
I think the max character slots is around 60 or something so 257 outfit slots as a max is plausible.
LLAP
RachelJ88 x
yeah I had been told it could be a programming thing. hopefully see if I can get any Dev interest and see if they have any insight.
LLAP
RachelJ88 x
255 is represented as 11111111 in binary. It is the largest number that can be represented by 1 byte. Older games had to worry about limiting the amount of memory used, but now worrying about 1 or 2 bytes is pointless. So for whatever reason, Madden only uses one byte to keep track of the score.
It's an edge case that probably escaped testing because no one thought that a player would accumulate so many outfits. You can bring this to the attention of the development team by writing a bug report in-game. Posting here or in the tech support forum probably won't be enough.
Buying costume slots unlocks those slots for all characters across an account. So, one would not have to buy an additional 255 slots for another character.
Also, at present, the maximum number of character slots is 54 (crossing fingers that they increase the cap). So, one could have a total of 13,770 costume slots total on an account.
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It's a common theme in pretty much all software, a bounds check is not made because it's assumed it would never be reached.
It's also possible they set the limit to 256, and forgot that you have 3 free slots. So buying them 2 at a time it goes 1 over the max and bugs out.
I can only speak for myself, but my main has a standard uniform, a dress uniform (used if the mission calls for some fancy diplomacy or similar) and an off-duty outfit that switches between beachwear and winter wear according to the time of year. The concept of having 252 outfits BESIDES those is incomprehensible to me.
Please understand, I'm not criticising your choice but rather just curious as to the thinking behind it.
If the character is an aliengen, he could be using extra costume slots as alternate characters or as alternate appearances for a changeling.
To Steaen and evilmark444, my main "who's hit max" is alien-gen but I keep the same appearance, I've pretty much made 255 individual outfits. yup I'm aware that 255 is OTT. ( I do have 2 or 3 outfits which are not my usual, but they're Halloween or a special outfit.
To Rattler2, outfits FTW >:D can't have enough I suppose.
I'll be sure to re-post and bug report. thank you.
LLAP
RachelJ88 x
I do this with some of my characters, especially my AlienGens: use extra slots for alternate characters. It's pretty much necessary since character slots are capped at 54.
Also, with Reputation Armors, it you want your captain set up with each as a costume, then you'd need more than the three.
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