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Why I quit.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Just to start things out, this is NOT a troll thread. This is simply a list of things the devs can put into the game to make it a more enjoyable experience. First, there is not a lot of end game content. I mean sure there are the task force missions but we need more. PvP is unbalanced and is the same every time you enter. There is not a whole lot of freedom in the so called "exploration". Please reply, I want to see what everyone else thinks. Thanks :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    pdabson wrote:
    Just to start things out, this is NOT a troll thread. This is simply a list of things the devs can put into the game to make it a more enjoyable experience. First, there is not a lot of end game content. I mean sure there are the task force missions but we need more. PvP is unbalanced and is the same every time you enter. There is not a whole lot of freedom in the so called "exploration". Please reply, I want to see what everyone else thinks. Thanks :D


    Translation: I want to feel better about quitting and want other people to agree with me.

    From me, you won't get any sympathy. I like the game for what it is. The only reason PvP is unabalanced is because I am an OP player. Any map I play on isn't fair for the other team.

    Exploration could be better but that's what season 2 is all about. I reserve judgment until then on this topic. As for end-game content... I'm a roleplayer. I have plenty to do every day. I can see how a WoW kid might nto have anything to do. Gear here means nothing. Epics mean nothing. I like that. I don't play WoW for that very reason.

    So, anytime someone says, "Lack of end game content," I immediately translate that as, "ZOMG NO 40 MAN RAIDS FOR PHAT LEWTZ?!!"

    PVP in this game is skill based, not item based. If you're getting your TRIBBLE handed to you, it isn't because the game is unbalanced.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    im not sure if your new to the forum but they do not allow 'i quit' threads. this will be closed down for that very reason but until it is here goes.

    these topics have also been raised many times. end game does need more work and ideas such as user generated content, pvp sector blocks, more fleet actions, episode replay, more factions are all in the works or are being discussed. they also plan o keep rising the level cap with new missions in season 2 and beyond.

    pvp also has balance issues, although a lot of it is often due to players joining a queue, then not accepting the invite because they are away from keyboard or in the middle of a mission they dont want to end. i have to say ive seen less problems recently but there does need to be an improvements made.

    exploration missions are getting some attention and season 2 should see more diplomatic options, they also plan to revamp the look of the exploration clusters to make it feel more like exploration. this is one area i do hope they improve upon by adding more variety and making the missions more complex as they are too simple and can get dull and repetitive. I hope they make feel more like actual exploration of a new world or star system.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Honestly? As I wait for my subscription to expire next month, here are some of the things that I'd expected and didn't find in STO. These are all things that were promised by Jack Emmert on August 10, 2008 at the Star Trek convention in Las Vegas when the game was officially announced. The exclusion of many of these from the game is directly linked to my severe disappointment with STO (this list is not complete in any way, but instead is just an example of what we were told would be there, and isn't).
    • In reference to your ship's crew: "There are two types. Your first type is your bridge crew. These guys are your top officers, these are the ones that make things tick... then there's the general crew. These are the red shirts. These are going to be the dozen, the several dozen, the several hundred of all the myriad races that make up your crew, and each of them will provide small bonuses depending on what race they come from."
    • "As for the actual gameplay space...we knew from the very start that in the Star Trek IP we couldn't just deliver you a game that was about space ships. We knew that we would have to take you planetside for you to explore strange new worlds and new civilizations. So we will be having our adventures set in outer space, aboard your ships, and even on the planets. Now, every episode I've ever seen takes place in all those places in all of those locations. And we had to make sure that that would happen in Star Trek Online, so rest assured you won't just be traveling from point A to point B. You're going to be investigating, exploring. Our game encompasses all those aspects."
    • "Now, you'll be controlling your ship in a pretty standard fashion. The camera will be behind, you'll be viewing it. You're traveling through space. Now, what we're going to be doing is representing Star Trek-style combat. It's going to be more tactial, more slow-paced, you're going to be able to issue commands; send security to deck 5, repair a hull breach on deck six. Divert power from engines to shields. We want to make sure that all the things we've seen in the various episodes and movies you can be able to do as a player."
    • "Star Trek has never been just about that [combat]... but Star Trek has also always been about exploration. It's been about that trek across the stars that fired all of our imaginations for decades. In Star Trek Online you will be discovering new worlds and new civlizations. We have a system of infinite exploration. We will be creating planets, solar systems, civilizations that you as players might be the very first to ever see. You might make first contact or maybe you'll go to a pre-warp civilization and study it from afar. All of these things are going to be a major part of your gameplay, not just the fighting."
    • "All of these planets are going to offer new resources and new technology, knowledge; and this is going to be funneled back into either the Federation or Klingon empire. You're going to be building equipment, putting new things on your starships."
    • "And of course, these new alien races might be recruited into your crew. You might find yourself with a bridge crew member from a species you discovered."
    • "Exploration is only one aspect, combat is another. The third major part of gameplay is the galactic economy. With this constant exploration and constant discovery there's going to be a demand for goods and resources across the galaxy. Trade's going to be flowing back and forth between the major empires... You as players will help be expediting this, and you'll be banding together into guilds called fleets."
    • "In a fleet you can pool your resources to create a space station or a mining platform or sattelites. All of these things will enable you to build shipyards that will make you bigger, larger ships which you can then hand out to the rest of the fleet."

    STO needs these things, badly.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Excuse me, why would I need sympathy? I left because of my decision, there is no need for you to say that.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    pdabson wrote:
    Excuse me, why would I need sympathy?

    Because you were unable to simply quit the game. Instead you felt compelled to come to the forums and violate the rules and guidelines so you could seek encouragement about your decision from complete strangers. And you knew in advance you were breaking the forum rules because the first thing you said was
    Just to start things out, this is NOT a troll thread.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Jexsam wrote: »

    I've always liked that .gif. I like this picture better, though, even if it doesn't really have too much to do with the topic:

    http://img267.imageshack.us/img267/9391/w4rpy.jpg
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Can I haz ur stuffs
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Gazzalodi wrote: »
    Can I haz ur stuffs

    I think this gets said almost as often as "in before lock". :P
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Oh I totally agree, PVP is completely unbalanced, you notice that when my escorts shields go down faster then a woman in an all male bathhouse. I have covarient mark X shields which are blue and supposed to be good but in PVP I might as well not have shields at all and fly around with a bullseye on my hull.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    sovereign wrote: »
    I think this gets said almost as often as "in before lock". :P

    Heh, the video in your signature always reminds me of this video:

    http://www.youtube.com/watch?v=6lHgbbM9pu4&feature=related

    "It's a FAAKE!"

    "It's REAL!"

    :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    my escorts shields go down faster then a woman in an all male bathhouse.

    Second best thing I've read all day.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Oh I totally agree, PVP is completely unbalanced, you notice that when my escorts shields go down faster then a woman in an all male bathhouse. I have covarient mark X shields which are blue and supposed to be good but in PVP I might as well not have shields at all and fly around with a bullseye on my hull.

    Disagree, only science ships have decent shields now, and that's understandable since well they are science ships. But if you run you escort properly.. meaning you escort the tanks... then your scores in PVP will continues to be massive in comparison. I routinely get 20 points and 2 deaths in PvP, I don't have mad skills, what I do is stay close to a Cruiser or Science ship and let them draw fire, then come on the side of whoever they are targeting and get the quick kills. No ship can stand up to be targeted by multiple enemies anymore.

    Sure escorts are no longer the uber killers they used to be, now they have to be employed as part of an overall strategy, that's a good thing.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Did someone say free stuff?

    IB4TL
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Gazzalodi wrote: »
    Disagree, only science ships have decent shields now, and that's understandable since well they are science ships. But if you run you escort properly.. meaning you escort the tanks... then your scores in PVP will continues to be massive in comparison. I routinely get 20 points and 2 deaths in PvP, I don't have mad skills, what I do is stay close to a Cruiser or Science ship and let them draw fire, then come on the side of whoever they are targeting and get the quick kills. No ship can stand up to be targeted by multiple enemies anymore.

    Sure escorts are no longer the uber killers they used to be, now they have to be employed as part of an overall strategy, that's a good thing.

    Disagree completely, going from being too powerful to not powerful has ruined the class. There should be a balance of shielding, I mean it is like I cannot take on anything player-wise in the game without help. I don't believe the this annoying little thing forcing me to cooperate with other random people is needed and it certainly is not wanted. An escort, sure is more manurable but that really makes little difference when your shields go down faster then anything else in the game. Tactical? I really do not want to work with other players and I like to do my own things. Also another thing, why are Klingon cruisers allowed to have cannons, that is completely rediculous and too much overkill.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Interestingly enough, the development team isn't content with the Exploration set-up either and wish to revise it in the future.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Gazzalodi wrote: »
    Disagree, only science ships have decent shields now, and that's understandable since well they are science ships.

    I'm not so sure I'd agree with that.

    Science vessels, as their name suggests, are dedicated to science and scientific research. As such, they generally wouldn't be going into combat situations on a regular basis. They're not intended for battle - at least, not outside of STO anyway.

    This would be why the Grissom was so easily dispatched by a single torpedo from a scout-class Bird of Prey (B'rel).

    And before anyone says it, I've already thought of it. LOL Yes, shield technology has moved on since the days of Genesis in the 23rd century, but if it's moved for science vessels, it's moved for other classes, too.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    However I would like to remind you that Klingon ships are not afflicted in the same manner that Federation ships are. Which seems a little unfair.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    However I would like to remind you that Klingon ships are not afflicted in the same manner that Federation ships are. Which seems a little unfair.

    Yeah, but every Klingon ship is going to be built for combat. They're Klingons. ;)

    A Klingon garbage scow could probably have kicked the Grissom's stern. LOL
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    pdabson wrote:
    Just to start things out, this is NOT a troll thread. This is simply a list of things the devs can put into the game to make it a more enjoyable experience. First, there is not a lot of end game content. I mean sure there are the task force missions but we need more. PvP is unbalanced and is the same every time you enter. There is not a whole lot of freedom in the so called "exploration". Please reply, I want to see what everyone else thinks. Thanks :D

    I roleplay so there is plenty to do every time I log in. I like making alts and different personalities, etc. so there is plenty to do every time I log in. I like pretending I'm a captain so I actually write Captain's Logs, and I like going and doing random exploration, so there is plenty to do every time I log in.

    As you can figure out, I haven't quit :P
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    However this is a game, and Klingon vessels should be nerfed like Federation vessels have been.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I roleplay so there is plenty to do every time I log in. I like making alts and different personalities, etc. so there is plenty to do every time I log in. I like pretending I'm a captain so I actually write Captain's Logs, and I like going and doing random exploration, so there is plenty to do every time I log in.

    As you can figure out, I haven't quit :P

    You know, RP is the only thing that'd keep me going in STO at this point, provided I could find an active RP fleet.

    The "I'm a captain and this is my ship and crew" thing didn't last long in the face of doing the same things over and over. It just got so incredibly boring.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    my escorts shields go down faster then a woman in an all male bathhouse.

    Nonsense, most all male bathhouses (atleast in Toronto) serve as a haven for TRIBBLE males, therefore, a woman could not go down in there. :P

    My logic is sound. ;)
    I roleplay so there is plenty to do every time I log in. I like making alts and different personalities, etc. so there is plenty to do every time I log in. I like pretending I'm a captain so I actually write Captain's Logs, and I like going and doing random exploration, so there is plenty to do every time I log in.

    As you can figure out, I haven't quit :P


    I pretty much do the same thing, its quite entertaining. :P
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    sovereign wrote: »
    Nonsense, most all male bathhouses (atleast in Toronto) serve as a haven for TRIBBLE males, therefore, a woman could not go down in there. :P

    My logic is sound. ;)

    Well I couldn't say "like a tai hooker" could I? XD
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I roleplay so there is plenty to do every time I log in. I like making alts and different personalities, etc. so there is plenty to do every time I log in. I like pretending I'm a captain so I actually write Captain's Logs, and I like going and doing random exploration, so there is plenty to do every time I log in.

    As you can figure out, I haven't quit :P

    well not every gamer can be creative. gone are the days when you had to imagine what you are doing, and you had to make up your stories. gamers have changed, and not for the best.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Disagree completely, going from being too powerful to not powerful has ruined the class.

    That's just is, they are still powerful, when I PvP, the escorts still have the highest number of kill points. Just that escorts are vulnerable and need to act as part of a unit now. You have to cooperate with your team mates, whether you know them or not.

    I can still hold my own to a stalemate with a science ship or a cruiser, flying around in a circle of death, when I get killed is when I don't notice the cruiser's escort coming in on my flank and shredding me with his cannons after the cruiser hits me with a debuff.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Zodi-emish wrote:
    well not every gamer can be creative. gone are the days when you had to imagine what you are doing, and you had to make up your stories. gamers have changed, and not for the best.

    More like PEOPLE (in general) have changed and not for the best... not just gamers.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    sovereign wrote: »
    More like PEOPLE (in general) have changed and not for the best... not just gamers.

    that's true. everyone is feed what we want to see. we have the Internet, games, and television to give us what we want now. it's something that humans are losing in my opinion. that is why I always have a book a read, and while I'm playing I make up a story for my crew. to keep the mind from getting dull.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Zodi-emish wrote:
    well not every gamer can be creative. gone are the days when you had to imagine what you are doing, and you had to make up your stories. gamers have changed, and not for the best.

    And you know, that's the thing.

    I can't speak for anyone else, but while I'm old I still have a highly active imagination. I started off with reading the mission texts, then building my own stories in my head around them.

    But it simply got to the point that while I could build grand scenarios in my head about where I was going and what I was doing, the constant "kill X squadrons" or "scan X items" was like a torrent straight out of the Writer's Bloc (haha, Bloc. Get it? Yeah, I know. Moving on).

    It just became too difficult to maintain the illusion in the face of abject repetitiveness.
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