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Spiral Disruptor Beam Array Visual FX Missing

Character: Brinok
While doing Defense of Starbase One on my Cardassian character, I noticed that the visual FX of the Spiral Wave Disruptor Beam Arrays equipped on his Keldon were not showing while they were being fired.This seems to specifically affect the Beam Arrays, as I could still see the beams from the Dual Beam Bank when it was fired, and only seems to apply to the Beam Arrays when they are being fired normally: Using firing modes like Overload and FAW will show visual FX.
"[GARBLED ELECTRONIC NOISES]"
- Thot Gar - Commanding Officer of the Braaktak Kaan

Comments

  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,596 Community Moderator
    Yea. I noticed this too on a character running some Spiral Wave arrays.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • cyclohexan1cyclohexan1 Member Posts: 4 Arc User
    edited July 30
    have the same problem
  • admiralfrayaadmiralfraya Member Posts: 37 Arc User
    I also Have noticed this problem. Was unable to tell if the Spiral waves were actually firing but unseen or if it is just a broken visual but as above When Beam Fire at will is active Spiral waves are defiantly firing then.
  • garrettnormangarrettnorman Member Posts: 38 Arc User
    I recently logged into my Cardassian character after a while and his Spiral Wave Disruptor Animation was not triggering when they were being fired normally. I did get an animation for fire at will and overload firing. But not for the normal firing. The ship I was on was the Damar Intel Dreadnought.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,596 Community Moderator
    Threads merged
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • cyclohexan1cyclohexan1 Member Posts: 4 Arc User
    Is there any news here? The error is still there.

  • phoenixc#0738 phoenixc Member Posts: 5,848 Arc User
    Is there any news here? The error is still there.

    Stuff like that rarely gets official mention, eventually it gets fixed in a regular patch, (usually still without any mention of it, even in the patch notes).
  • wbaker256#3172 wbaker256 Member Posts: 300 Arc User
    Is there any news here? The error is still there.

    Issues like these I'm assuming get tagged as "low priority" when it comes to bug fixing, which is somewhat frustrating considering there seems to be a lot of similar bugs in play right now.
    "[GARBLED ELECTRONIC NOISES]"
    - Thot Gar - Commanding Officer of the Braaktak Kaan
  • revanauditore93revanauditore93 Member Posts: 4 Arc User
    edited October 25
    Has anyone come across this issue? I've tried using them on several different ships and maps, and I don't see anything. I'm doing damage but the visuals just dont show. The SWD cannons and turrets work fine, it's just the beams not showing.
    Post edited by rattler2 on
  • sunder06sunder06 Member Posts: 1 Arc User

    Whenever I use spiral wave disruptors on my Keldon T6 the basic attack animation simply doesn't exist. I can see the damage they are causing but no beam from my ship to the enemy.

    If i use Fire at Will the animation of the beams works but NOT the regular basic attack so I don't think its a FPS issue my end since Fire at Will causes more beams to be fired. Furthermore I have swapped them out for phasers and plasma etc which work perfectly. Unfortunately just not the spiral wave disruptors.

    I logged a ticket and I was informed others have experienced the same issue - I wanted to see if any of you have found a cure?
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,596 Community Moderator
    Merged
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • cyclohexan1cyclohexan1 Member Posts: 4 Arc User
    Is there any news here? The error is still there.

    Issues like these I'm assuming get tagged as "low priority" when it comes to bug fixing, which is somewhat frustrating considering there seems to be a lot of similar bugs in play right now.

    For me, this is really sad because I have now two characters that I haven't used for 4 weeks. It makes no fun to play with them in space.
  • adorkabledoriadorkabledori Member Posts: 237 Arc User
    Has the same issue. Not fixed yet ... normal firing equals no show of the beam visuals. Fire at will and beam overload, beams are visual
  • cmdrwhitneycmdrwhitney Member Posts: 48 Arc User
    Can confirm this is happening for me too.

    Seems to me that weapon VFX have been malfunctioning a fair bit in the last 4-5 months, and they still are.
  • cmdrwhitneycmdrwhitney Member Posts: 48 Arc User
    edited October 25
    I have. I noted it in the gameplay bug report section, but it may actually belong here. It's still missing.
    Post edited by rattler2 on
  • wbaker256#3172 wbaker256 Member Posts: 300 Arc User
    Can confirm this bug is still present as of 9-20, along with numerous other weapon effect visuals (including the double torpedo glitch).
    "[GARBLED ELECTRONIC NOISES]"
    - Thot Gar - Commanding Officer of the Braaktak Kaan
  • cmdrwhitneycmdrwhitney Member Posts: 48 Arc User
    I can confirm this is still the case as well. Very discouraging this has gone on this long, especially for players that have these weapon types as their favorites, or are trying to do a species-based build, or when they've spent a lot of dilithium to upgrade them to their maximum potential. Come on, developers..... :(
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,596 Community Moderator
    Come on, developers..... :(

    Please be patient as there is a LOT of things going on behind the scenes right now at Cryptic.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • wakerobertswakeroberts Member Posts: 120 Arc User
    Still having this issue
  • brigidbrandubh09#0765 brigidbrandubh09 Member Posts: 11 Arc User
    edited October 25
    I can confirm this as well. Not only that, but it seems, for visuals at least, only the Spiral Wave Disruptor Beam Arrays are affected, and only partially. They do become visible for me when firing Beam: Overload (not yet tested with Beam: Fire at Will). In addition, the Spiral Wave Disruptor Dual Beam Bank, while having consistently visible visual FX, only one beam shows, instead of two, and, it has incorrect audio FX; regular disruptor audio, instead of Spiral Wave disruptor.
    Cannons and turrets from what I can tell seem okay. I need to further observe the Yukawa Frigates though.
    Overall, however, the issues seem isolated only to audio and visual, and no actual gameplay directly affected.

    Update Edit: Confirmed, Yukawa Frigates' Spiral Wave Disruptor Visual FX are also missing. Although cannons and turrets are visual. Although, I'm not sure if Spiral Wave Disruptor cannons and turrets should or should not have regular Disruptor audio, but they do seem to have regular Disruptor audio FX.
    Post edited by rattler2 on
  • brigidbrandubh09#0765 brigidbrandubh09 Member Posts: 11 Arc User
    edited October 25
    Quoting from my own comment on the same issue seen on "Graphical and Sound Issues":

    "I can confirm this as well. Not only that, but it seems, for visuals at least, only the Spiral Wave Disruptor Beam Arrays are affected, and only partially. They do become visible for me when firing Beam: Overload (not yet tested with Beam: Fire at Will). In addition, the Spiral Wave Disruptor Dual Beam Bank, while having consistently visible visual FX, only one beam shows, instead of two, and, it has incorrect audio FX; regular disruptor audio, instead of Spiral Wave disruptor.
    Cannons and turrets from what I can tell seem okay. I need to further observe the Yukawa Frigates though.
    Overall, however, the issues seem isolated only to audio and visual, and no actual gameplay directly affected.

    Update Edit: Confirmed, Yukawa Frigates' Spiral Wave Disruptor Visual FX are also missing. Although cannons and turrets are visual. Although, I'm not sure if Spiral Wave Disruptor cannons and turrets should or should not have regular Disruptor audio, but they do seem to have regular Disruptor audio FX."
    Post edited by brigidbrandubh09#0765 on
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,596 Community Moderator
    moved and merged
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • vreenak4000vreenak4000 Member Posts: 1 Arc User
    Just bought the Cardassian Intel Bundle and have the same problem. Do you think, i can get a refund? This really breaks the immersion completly.
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  • saelkarsaelkar Member Posts: 10 Arc User
    I sent a ticket to the in-game bug report a couple daysd ago and they suggested I post here about it too.

    I am having the same issue now with the sprial beam arrays. No visuals unless I activate Fire-at-Will. They don't show with Surgical Strikes either.

    Hope they fix it soon. A disappointment to not be able to see them after purchasing and upgrading them. :/
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