If by some miracle Mirwast's species would be added (highly unlikely as it's my own invention), I'd swap her over from Alien gen too, would I get more DPS out of it highly unlikely, but that wouldn't be why I would do that.
W T F is a Mirwast
I'm curious too, spiritborn might need to post a picture,
0
rattler2Member, Star Trek Online ModeratorPosts: 58,576Community Moderator
Well... considering spiritborn specifically mentioned that character's species was their own creation... unlikely they'd be added into STO anyways.
So right now, there's no restrictions on this token, and Dominion Captains will be able to use it. But we do give a pretty big warning when you use the token (on anyone), just in case.
Is the token going to mess with toons that are Recruits then if Jem's and Rom's are allowed to use it? They have different mission lists and requirements on their Devices.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
If by some miracle Mirwast's species would be added (highly unlikely as it's my own invention), I'd swap her over from Alien gen too, would I get more DPS out of it highly unlikely, but that wouldn't be why I would do that.
W T F is a Mirwast
I'm curious too, spiritborn might need to post a picture,
She's my main (an alien gen character) and Mirwast is her name. this is what she looks like
0
rattler2Member, Star Trek Online ModeratorPosts: 58,576Community Moderator
Is the token going to mess with toons that are Recruits then if Jem's and Rom's are allowed to use it? They have different mission lists and requirements on their Devices.
Far as I know... no. It should not mess with any Recruits as it is only changing species or gender. It should not affect inventory items.
Well... considering spiritborn specifically mentioned that character's species was their own creation... unlikely they'd be added into STO anyways.
Yeah it was something I mentioned I'd do if possible, I even mentioned that it's highly unlikely (read: essentially impossible) for her species to be added as it's my own invention.
If by some miracle Mirwast's species would be added (highly unlikely as it's my own invention), I'd swap her over from Alien gen too, would I get more DPS out of it highly unlikely, but that wouldn't be why I would do that.
W T F is a Mirwast
I'm curious too, spiritborn might need to post a picture,
She's my main (an alien gen character) and Mirwast is her name. this is what she looks like
If by some miracle Mirwast's species would be added (highly unlikely as it's my own invention), I'd swap her over from Alien gen too, would I get more DPS out of it highly unlikely, but that wouldn't be why I would do that.
W T F is a Mirwast
I'm curious too, spiritborn might need to post a picture,
She's my main (an alien gen character) and Mirwast is her name. this is what she looks like
Those are undine infiltrators.
The way the story is progressing with parallel universes i would not be surprised if playable undine (Think Voyager episode with training facility) were added in the near future.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
The way the story is progressing with parallel universes i would not be surprised if playable undine (Think Voyager episode with training facility) were added in the near future.
It's not the story that stopped that. It's the fact that Undine are tripedal, and the player-character skeleton can't do that. (Heck, currently it can't even do digitigrade bipedal legs.) And if you want one who's constantly holding their humanoid form, there are so very many species already in the game to choose from...
The way the story is progressing with parallel universes i would not be surprised if playable undine (Think Voyager episode with training facility) were added in the near future.
It's not the story that stopped that. It's the fact that Undine are tripedal, and the player-character skeleton can't do that. (Heck, currently it can't even do digitigrade bipedal legs.) And if you want one who's constantly holding their humanoid form, there are so very many species already in the game to choose from...
I know that once upon a time that was the argument.
Since then there have been various releases with a non humanoid form.
I'd say they're slowly working towards the point where the mechanics are sufficient to add a tripedal species.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
The way the story is progressing with parallel universes i would not be surprised if playable undine (Think Voyager episode with training facility) were added in the near future.
It's not the story that stopped that. It's the fact that Undine are tripedal, and the player-character skeleton can't do that. (Heck, currently it can't even do digitigrade bipedal legs.) And if you want one who's constantly holding their humanoid form, there are so very many species already in the game to choose from...
I know that once upon a time that was the argument.
Since then there have been various releases with a non humanoid form.
I'd say they're slowly working towards the point where the mechanics are sufficient to add a tripedal species.
Still doesn't apply to players. NPCs can have pre-defined movements that allow for different skeletons, because you only have to allow for those movements. An Undine is never going to dance under a disco ball at Drozana Station.
The way the story is progressing with parallel universes i would not be surprised if playable undine (Think Voyager episode with training facility) were added in the near future.
It's not the story that stopped that. It's the fact that Undine are tripedal, and the player-character skeleton can't do that. (Heck, currently it can't even do digitigrade bipedal legs.) And if you want one who's constantly holding their humanoid form, there are so very many species already in the game to choose from...
I know that once upon a time that was the argument.
Since then there have been various releases with a non humanoid form.
I'd say they're slowly working towards the point where the mechanics are sufficient to add a tripedal species.
Still doesn't apply to players. NPCs can have pre-defined movements that allow for different skeletons, because you only have to allow for those movements. An Undine is never going to dance under a disco ball at Drozana Station.
Not at this time, but we see that the mechanics are slowly being improved so in time it may be possible for playable characters.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
TBH if we see playable undine before playable Edoans, there just might be a riot.
I'm sure there are those who covet them, but personally i am hesitant about including animated series species.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
TBH if we see playable undine before playable Edoans, there just might be a riot.
I'm sure there are those who covet them, but personally i am hesitant about including animated series species.
Why? TAS is just as canon as LD, or for that matter any of the live series since they were moved from 'canon unless contradicted by live' to simply 'canon' decades ago. And STO has two TAS races already, Caitians and gray Orions instead of just the green and 'ruddy' ones.
TBH if we see playable undine before playable Edoans, there just might be a riot.
I'm sure there are those who covet them, but personally i am hesitant about including animated series species.
Why? TAS is just as canon as LD, or for that matter any of the live series since they were moved from 'canon unless contradicted by live' to simply 'canon' decades ago. And STO has two TAS races already, Caitians and gray Orions instead of just the green and 'ruddy' ones.
There are different opinion about TAS being canon.
From my point of view it falls in the same category as the novels.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
The way the story is progressing with parallel universes i would not be surprised if playable undine (Think Voyager episode with training facility) were added in the near future.
It's not the story that stopped that. It's the fact that Undine are tripedal, and the player-character skeleton can't do that. (Heck, currently it can't even do digitigrade bipedal legs.) And if you want one who's constantly holding their humanoid form, there are so very many species already in the game to choose from...
I know that once upon a time that was the argument.
Since then there have been various releases with a non humanoid form.
I'd say they're slowly working towards the point where the mechanics are sufficient to add a tripedal species.
Still doesn't apply to players. NPCs can have pre-defined movements that allow for different skeletons, because you only have to allow for those movements. An Undine is never going to dance under a disco ball at Drozana Station.
If they did it might look more like Hoe Down Foot Stomping than anything else.
The way the story is progressing with parallel universes i would not be surprised if playable undine (Think Voyager episode with training facility) were added in the near future.
It's not the story that stopped that. It's the fact that Undine are tripedal, and the player-character skeleton can't do that. (Heck, currently it can't even do digitigrade bipedal legs.) And if you want one who's constantly holding their humanoid form, there are so very many species already in the game to choose from...
I know that once upon a time that was the argument.
Since then there have been various releases with a non humanoid form.
I'd say they're slowly working towards the point where the mechanics are sufficient to add a tripedal species.
Still doesn't apply to players. NPCs can have pre-defined movements that allow for different skeletons, because you only have to allow for those movements. An Undine is never going to dance under a disco ball at Drozana Station.
If they did it might look more like Hoe Down Foot Stomping than anything else.
Have to admit, i kinda want to see that. Would make a funny joke.
The way the story is progressing with parallel universes i would not be surprised if playable undine (Think Voyager episode with training facility) were added in the near future.
It's not the story that stopped that. It's the fact that Undine are tripedal, and the player-character skeleton can't do that. (Heck, currently it can't even do digitigrade bipedal legs.) And if you want one who's constantly holding their humanoid form, there are so very many species already in the game to choose from...
I know that once upon a time that was the argument.
Since then there have been various releases with a non humanoid form.
I'd say they're slowly working towards the point where the mechanics are sufficient to add a tripedal species.
Still doesn't apply to players. NPCs can have pre-defined movements that allow for different skeletons, because you only have to allow for those movements. An Undine is never going to dance under a disco ball at Drozana Station.
If they did it might look more like Hoe Down Foot Stomping than anything else.
Have to admit, i kinda want to see that. Would make a funny joke.
You can if there is an Undine holodisguise (which I think there is).
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rattler2Member, Star Trek Online ModeratorPosts: 58,576Community Moderator
Well... when Q is around you CAN turn into an Undine. But most animations don't play with non humanoid skeletons. But it is funny seeing a Dividian dance.
Well... when Q is around you CAN turn into an Undine. But most animations don't play with non humanoid skeletons. But it is funny seeing a Dividian dance.
True, most of the time it is just a kind of weird almost-hopping or other odd movement.
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rattler2Member, Star Trek Online ModeratorPosts: 58,576Community Moderator
All the player animations are built around a humanoid skeleton. So anything that we can transform into that does NOT have a humanoid skeleton can't do all those animations. All we can use is the animations used by the NPCs, which are very few, and if they're not humanoid, that rules out almost all emotes. Hell even the Dividians don't have full access to all emotes even with their skeleton being more humanoid. There's something code wise that separates them and cuts out certain animations.
All the player animations are built around a humanoid skeleton. So anything that we can transform into that does NOT have a humanoid skeleton can't do all those animations. All we can use is the animations used by the NPCs, which are very few, and if they're not humanoid, that rules out almost all emotes. Hell even the Dividians don't have full access to all emotes even with their skeleton being more humanoid. There's something code wise that separates them and cuts out certain animations.
The closest we can have to that is a cat charm/b-critter transformation, which are by necessity incredibly limited. I've asked before on Ten Forward about the possibility of just including a generic emote to cover all the incompatible ones (in suggesting a playable tardigrade with exocomp friend to handle weapon mechanics). But there's huge backend work to getting even that going in setting up each animation to an action even if a copy. Eg. it's also infeasible. The game was built for humanoid characters and was not setup for modular additions to that roster.
That said Cryptic still needs to grant me a Tardigrade transformation item...(faulty holo disguise is too random to use for the purpose)
Post edited by duncanidaho11 on
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
TBH if we see playable undine before playable Edoans, there just might be a riot.
I'm sure there are those who covet them, but personally i am hesitant about including animated series species.
Why? TAS is just as canon as LD, or for that matter any of the live series since they were moved from 'canon unless contradicted by live' to simply 'canon' decades ago. And STO has two TAS races already, Caitians and gray Orions instead of just the green and 'ruddy' ones.
There are different opinion about TAS being canon.
From my point of view it falls in the same category as the novels.
TAS wasn't originally Canon, but LD retconned TAS into Canon due to LD being a Canon series themselves, LD brought up TAS in an episode not sure which one, however this moment is what Canonized TAS,
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rattler2Member, Star Trek Online ModeratorPosts: 58,576Community Moderator
LD also had other things introduced in TAS, especially like... three species and the giant Spock skeleton.
That alien species that could split into three parts
TAS also had the avian Skorr, the felinoid Vedala, whatever race that short stocky pillbug-like lizard thief was, the intelligent plants, and a number of unnamed others in the background. They also had a few interesting ships and other bits of technology, like the first personal shields in the form of the life support belts, the aquashuttle, and whatnot.
A fun way to reconcile the stylistic difference between TAS and the rest of the series (if there really is one...TOS isn't exactly the most grounded series on television) is that it's an in-universe cartoon version of real events that happened on the 1701 after the events we saw on TOS. That's the fun you can have with canon/non-canon debates, as the answer isn't a black and white THIS NEVER HAPPENED but includes the possibility of retranslations, of a form. That's what we do with prime timeline material that doesn't gel with STO. Sure, in this game the events of Picard season 3 may have happened...but with a different outcome. See also trying to reconcile Lower Decks with anything. It too can be taken as a stylized in-universe show of comedically chronicling (mostly) real events.
Cue all the toys being available to play with, including species options. Never let canon stand in the way of a good time (as all it's there for is to keep the writing roughly on track for the illusion of a cohesive universe despite decades of production and generations of writers, now).
Also, if Cryptic is looking for something to riff on: revisit the Dyson spheres with a Kzinti mission/plot for one hell of an homage to Larry Niven (see. Ringworld). It'd be a fun way to introduce the species to STO and open up the possibility of playable versions if they force the skeleton to standard humanoid.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Then there's those puppeteer things from the Ringworld novels: tripedal, two-headed aliens vaguely resembling Undine, but having a more Ferengi attitude: they're essentially the financiers of their respective metaverse, and just as cowardly as most Ferengi--instead of screaming, they roll themselves up into a ball.
Then there's those puppeteer things from the Ringworld novels: tripedal, two-headed aliens vaguely resembling Undine, but having a more Ferengi attitude: they're essentially the financiers of their respective metaverse, and just as cowardly as most Ferengi--instead of screaming, they roll themselves up into a ball.
If they get added to Star Trek could even be related to the Ferengi like the Dopterians,
A fun way to reconcile the stylistic difference between TAS and the rest of the series (if there really is one...TOS isn't exactly the most grounded series on television) is that it's an in-universe cartoon version of real events that happened on the 1701 after the events we saw on TOS. That's the fun you can have with canon/non-canon debates, as the answer isn't a black and white THIS NEVER HAPPENED but includes the possibility of retranslations, of a form. That's what we do with prime timeline material that doesn't gel with STO. Sure, in this game the events of Picard season 3 may have happened...but with a different outcome. See also trying to reconcile Lower Decks with anything. It too can be taken as a stylized in-universe show of comedically chronicling (mostly) real events.
Cue all the toys being available to play with, including species options. Never let canon stand in the way of a good time (as all it's there for is to keep the writing roughly on track for the illusion of a cohesive universe despite decades of production and generations of writers, now).
Also, if Cryptic is looking for something to riff on: revisit the Dyson spheres with a Kzinti mission/plot for one hell of an homage to Larry Niven (see. Ringworld). It'd be a fun way to introduce the species to STO and open up the possibility of playable versions if they force the skeleton to standard humanoid.
The Ferasans are the Kzinti of STO, if anything they could just add Kzinti parts to Ferasans, like the ears, fur color and uniforms, just make the Kzinti like TOS Gorn and TOS Klingons but for Ferasans,
Comments
I'm curious too, spiritborn might need to post a picture,
Is the token going to mess with toons that are Recruits then if Jem's and Rom's are allowed to use it? They have different mission lists and requirements on their Devices.
She's my main (an alien gen character) and Mirwast is her name. this is what she looks like
Far as I know... no. It should not mess with any Recruits as it is only changing species or gender. It should not affect inventory items.
looks cool
Those are undine infiltrators.
The way the story is progressing with parallel universes i would not be surprised if playable undine (Think Voyager episode with training facility) were added in the near future.
I know that once upon a time that was the argument.
Since then there have been various releases with a non humanoid form.
I'd say they're slowly working towards the point where the mechanics are sufficient to add a tripedal species.
Not at this time, but we see that the mechanics are slowly being improved so in time it may be possible for playable characters.
I'm sure there are those who covet them, but personally i am hesitant about including animated series species.
Why? TAS is just as canon as LD, or for that matter any of the live series since they were moved from 'canon unless contradicted by live' to simply 'canon' decades ago. And STO has two TAS races already, Caitians and gray Orions instead of just the green and 'ruddy' ones.
There are different opinion about TAS being canon.
From my point of view it falls in the same category as the novels.
If they did it might look more like Hoe Down Foot Stomping than anything else.
Have to admit, i kinda want to see that. Would make a funny joke.
You can if there is an Undine holodisguise (which I think there is).
True, most of the time it is just a kind of weird almost-hopping or other odd movement.
The closest we can have to that is a cat charm/b-critter transformation, which are by necessity incredibly limited. I've asked before on Ten Forward about the possibility of just including a generic emote to cover all the incompatible ones (in suggesting a playable tardigrade with exocomp friend to handle weapon mechanics). But there's huge backend work to getting even that going in setting up each animation to an action even if a copy. Eg. it's also infeasible. The game was built for humanoid characters and was not setup for modular additions to that roster.
That said Cryptic still needs to grant me a Tardigrade transformation item...(faulty holo disguise is too random to use for the purpose)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
TAS wasn't originally Canon, but LD retconned TAS into Canon due to LD being a Canon series themselves, LD brought up TAS in an episode not sure which one, however this moment is what Canonized TAS,
Cue all the toys being available to play with, including species options. Never let canon stand in the way of a good time (as all it's there for is to keep the writing roughly on track for the illusion of a cohesive universe despite decades of production and generations of writers, now).
Also, if Cryptic is looking for something to riff on: revisit the Dyson spheres with a Kzinti mission/plot for one hell of an homage to Larry Niven (see. Ringworld). It'd be a fun way to introduce the species to STO and open up the possibility of playable versions if they force the skeleton to standard humanoid.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
RETURN OF AZRAEL
HA HA HA HA
The Ferasans are the Kzinti of STO, if anything they could just add Kzinti parts to Ferasans, like the ears, fur color and uniforms, just make the Kzinti like TOS Gorn and TOS Klingons but for Ferasans,