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Race change option would be sweet

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  • paradox#7391 paradox Member Posts: 1,800 Arc User
    edited May 16
    shren#1472 wrote: »
    spiritborn wrote: »
    If by some miracle Mirwast's species would be added (highly unlikely as it's my own invention), I'd swap her over from Alien gen too, would I get more DPS out of it highly unlikely, but that wouldn't be why I would do that.

    W T F is a Mirwast

    I'm curious too, spiritborn might need to post a picture,
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,666 Community Moderator
    Well... considering spiritborn specifically mentioned that character's species was their own creation... unlikely they'd be added into STO anyways.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • leemwatsonleemwatson Member Posts: 5,504 Arc User
    So right now, there's no restrictions on this token, and Dominion Captains will be able to use it. But we do give a pretty big warning when you use the token (on anyone), just in case. :)

    Is the token going to mess with toons that are Recruits then if Jem's and Rom's are allowed to use it? They have different mission lists and requirements on their Devices.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • spiritbornspiritborn Member Posts: 4,393 Arc User
    shren#1472 wrote: »
    spiritborn wrote: »
    If by some miracle Mirwast's species would be added (highly unlikely as it's my own invention), I'd swap her over from Alien gen too, would I get more DPS out of it highly unlikely, but that wouldn't be why I would do that.

    W T F is a Mirwast

    I'm curious too, spiritborn might need to post a picture,

    She's my main (an alien gen character) and Mirwast is her name.dlgp3l8qhu1h.png this is what she looks like
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,666 Community Moderator
    leemwatson wrote: »
    Is the token going to mess with toons that are Recruits then if Jem's and Rom's are allowed to use it? They have different mission lists and requirements on their Devices.

    Far as I know... no. It should not mess with any Recruits as it is only changing species or gender. It should not affect inventory items.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • spiritbornspiritborn Member Posts: 4,393 Arc User
    rattler2 wrote: »
    Well... considering spiritborn specifically mentioned that character's species was their own creation... unlikely they'd be added into STO anyways.
    Yeah it was something I mentioned I'd do if possible, I even mentioned that it's highly unlikely (read: essentially impossible) for her species to be added as it's my own invention.
  • paradox#7391 paradox Member Posts: 1,800 Arc User
    spiritborn wrote: »
    shren#1472 wrote: »
    spiritborn wrote: »
    If by some miracle Mirwast's species would be added (highly unlikely as it's my own invention), I'd swap her over from Alien gen too, would I get more DPS out of it highly unlikely, but that wouldn't be why I would do that.

    W T F is a Mirwast

    I'm curious too, spiritborn might need to post a picture,

    She's my main (an alien gen character) and Mirwast is her name.dlgp3l8qhu1h.png this is what she looks like

    looks cool
  • questeriusquesterius Member Posts: 8,497 Arc User
    spiritborn wrote: »
    shren#1472 wrote: »
    spiritborn wrote: »
    If by some miracle Mirwast's species would be added (highly unlikely as it's my own invention), I'd swap her over from Alien gen too, would I get more DPS out of it highly unlikely, but that wouldn't be why I would do that.

    W T F is a Mirwast

    I'm curious too, spiritborn might need to post a picture,

    She's my main (an alien gen character) and Mirwast is her name.dlgp3l8qhu1h.png this is what she looks like

    Those are undine infiltrators.

    The way the story is progressing with parallel universes i would not be surprised if playable undine (Think Voyager episode with training facility) were added in the near future.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • jonsillsjonsills Member Posts: 10,471 Arc User
    questerius wrote: »
    The way the story is progressing with parallel universes i would not be surprised if playable undine (Think Voyager episode with training facility) were added in the near future.
    It's not the story that stopped that. It's the fact that Undine are tripedal, and the player-character skeleton can't do that. (Heck, currently it can't even do digitigrade bipedal legs.) And if you want one who's constantly holding their humanoid form, there are so very many species already in the game to choose from...
    Lorna-Wing-sig.png
  • questeriusquesterius Member Posts: 8,497 Arc User
    jonsills wrote: »
    questerius wrote: »
    The way the story is progressing with parallel universes i would not be surprised if playable undine (Think Voyager episode with training facility) were added in the near future.
    It's not the story that stopped that. It's the fact that Undine are tripedal, and the player-character skeleton can't do that. (Heck, currently it can't even do digitigrade bipedal legs.) And if you want one who's constantly holding their humanoid form, there are so very many species already in the game to choose from...

    I know that once upon a time that was the argument.
    Since then there have been various releases with a non humanoid form.
    I'd say they're slowly working towards the point where the mechanics are sufficient to add a tripedal species.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • jonsillsjonsills Member Posts: 10,471 Arc User
    questerius wrote: »
    jonsills wrote: »
    questerius wrote: »
    The way the story is progressing with parallel universes i would not be surprised if playable undine (Think Voyager episode with training facility) were added in the near future.
    It's not the story that stopped that. It's the fact that Undine are tripedal, and the player-character skeleton can't do that. (Heck, currently it can't even do digitigrade bipedal legs.) And if you want one who's constantly holding their humanoid form, there are so very many species already in the game to choose from...

    I know that once upon a time that was the argument.
    Since then there have been various releases with a non humanoid form.
    I'd say they're slowly working towards the point where the mechanics are sufficient to add a tripedal species.
    Still doesn't apply to players. NPCs can have pre-defined movements that allow for different skeletons, because you only have to allow for those movements. An Undine is never going to dance under a disco ball at Drozana Station.
    Lorna-Wing-sig.png
  • questeriusquesterius Member Posts: 8,497 Arc User
    jonsills wrote: »
    questerius wrote: »
    jonsills wrote: »
    questerius wrote: »
    The way the story is progressing with parallel universes i would not be surprised if playable undine (Think Voyager episode with training facility) were added in the near future.
    It's not the story that stopped that. It's the fact that Undine are tripedal, and the player-character skeleton can't do that. (Heck, currently it can't even do digitigrade bipedal legs.) And if you want one who's constantly holding their humanoid form, there are so very many species already in the game to choose from...

    I know that once upon a time that was the argument.
    Since then there have been various releases with a non humanoid form.
    I'd say they're slowly working towards the point where the mechanics are sufficient to add a tripedal species.
    Still doesn't apply to players. NPCs can have pre-defined movements that allow for different skeletons, because you only have to allow for those movements. An Undine is never going to dance under a disco ball at Drozana Station.

    Not at this time, but we see that the mechanics are slowly being improved so in time it may be possible for playable characters.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • annemarie30annemarie30 Member Posts: 2,698 Arc User
    TBH if we see playable undine before playable Edoans, there just might be a riot.
    We Want Vic Fontaine
  • questeriusquesterius Member Posts: 8,497 Arc User
    TBH if we see playable undine before playable Edoans, there just might be a riot.

    I'm sure there are those who covet them, but personally i am hesitant about including animated series species.

    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • phoenixc#0738 phoenixc Member Posts: 5,879 Arc User
    .
    questerius wrote: »
    TBH if we see playable undine before playable Edoans, there just might be a riot.

    I'm sure there are those who covet them, but personally i am hesitant about including animated series species.

    Why? TAS is just as canon as LD, or for that matter any of the live series since they were moved from 'canon unless contradicted by live' to simply 'canon' decades ago. And STO has two TAS races already, Caitians and gray Orions instead of just the green and 'ruddy' ones.
  • questeriusquesterius Member Posts: 8,497 Arc User
    .
    questerius wrote: »
    TBH if we see playable undine before playable Edoans, there just might be a riot.

    I'm sure there are those who covet them, but personally i am hesitant about including animated series species.

    Why? TAS is just as canon as LD, or for that matter any of the live series since they were moved from 'canon unless contradicted by live' to simply 'canon' decades ago. And STO has two TAS races already, Caitians and gray Orions instead of just the green and 'ruddy' ones.

    There are different opinion about TAS being canon.
    From my point of view it falls in the same category as the novels.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • zedbrightlander1zedbrightlander1 Member Posts: 14,782 Arc User
    jonsills wrote: »
    questerius wrote: »
    jonsills wrote: »
    questerius wrote: »
    The way the story is progressing with parallel universes i would not be surprised if playable undine (Think Voyager episode with training facility) were added in the near future.
    It's not the story that stopped that. It's the fact that Undine are tripedal, and the player-character skeleton can't do that. (Heck, currently it can't even do digitigrade bipedal legs.) And if you want one who's constantly holding their humanoid form, there are so very many species already in the game to choose from...

    I know that once upon a time that was the argument.
    Since then there have been various releases with a non humanoid form.
    I'd say they're slowly working towards the point where the mechanics are sufficient to add a tripedal species.
    Still doesn't apply to players. NPCs can have pre-defined movements that allow for different skeletons, because you only have to allow for those movements. An Undine is never going to dance under a disco ball at Drozana Station.

    If they did it might look more like Hoe Down Foot Stomping than anything else.
    f5cc65bc8f3b91f963e328314df7c48d.jpg
    Sig? What sig? I don't see any sig.
  • foxman00foxman00 Member Posts: 1,518 Arc User
    jonsills wrote: »
    questerius wrote: »
    jonsills wrote: »
    questerius wrote: »
    The way the story is progressing with parallel universes i would not be surprised if playable undine (Think Voyager episode with training facility) were added in the near future.
    It's not the story that stopped that. It's the fact that Undine are tripedal, and the player-character skeleton can't do that. (Heck, currently it can't even do digitigrade bipedal legs.) And if you want one who's constantly holding their humanoid form, there are so very many species already in the game to choose from...

    I know that once upon a time that was the argument.
    Since then there have been various releases with a non humanoid form.
    I'd say they're slowly working towards the point where the mechanics are sufficient to add a tripedal species.
    Still doesn't apply to players. NPCs can have pre-defined movements that allow for different skeletons, because you only have to allow for those movements. An Undine is never going to dance under a disco ball at Drozana Station.

    If they did it might look more like Hoe Down Foot Stomping than anything else.

    Have to admit, i kinda want to see that. Would make a funny joke.
    pjxgwS8.jpg
  • phoenixc#0738 phoenixc Member Posts: 5,879 Arc User
    foxman00 wrote: »
    jonsills wrote: »
    questerius wrote: »
    jonsills wrote: »
    questerius wrote: »
    The way the story is progressing with parallel universes i would not be surprised if playable undine (Think Voyager episode with training facility) were added in the near future.
    It's not the story that stopped that. It's the fact that Undine are tripedal, and the player-character skeleton can't do that. (Heck, currently it can't even do digitigrade bipedal legs.) And if you want one who's constantly holding their humanoid form, there are so very many species already in the game to choose from...

    I know that once upon a time that was the argument.
    Since then there have been various releases with a non humanoid form.
    I'd say they're slowly working towards the point where the mechanics are sufficient to add a tripedal species.
    Still doesn't apply to players. NPCs can have pre-defined movements that allow for different skeletons, because you only have to allow for those movements. An Undine is never going to dance under a disco ball at Drozana Station.

    If they did it might look more like Hoe Down Foot Stomping than anything else.

    Have to admit, i kinda want to see that. Would make a funny joke.

    You can if there is an Undine holodisguise (which I think there is).
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,666 Community Moderator
    Well... when Q is around you CAN turn into an Undine. But most animations don't play with non humanoid skeletons. But it is funny seeing a Dividian dance.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • phoenixc#0738 phoenixc Member Posts: 5,879 Arc User
    rattler2 wrote: »
    Well... when Q is around you CAN turn into an Undine. But most animations don't play with non humanoid skeletons. But it is funny seeing a Dividian dance.

    True, most of the time it is just a kind of weird almost-hopping or other odd movement.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,666 Community Moderator
    All the player animations are built around a humanoid skeleton. So anything that we can transform into that does NOT have a humanoid skeleton can't do all those animations. All we can use is the animations used by the NPCs, which are very few, and if they're not humanoid, that rules out almost all emotes. Hell even the Dividians don't have full access to all emotes even with their skeleton being more humanoid. There's something code wise that separates them and cuts out certain animations.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited May 22
    rattler2 wrote: »
    All the player animations are built around a humanoid skeleton. So anything that we can transform into that does NOT have a humanoid skeleton can't do all those animations. All we can use is the animations used by the NPCs, which are very few, and if they're not humanoid, that rules out almost all emotes. Hell even the Dividians don't have full access to all emotes even with their skeleton being more humanoid. There's something code wise that separates them and cuts out certain animations.

    The closest we can have to that is a cat charm/b-critter transformation, which are by necessity incredibly limited. I've asked before on Ten Forward about the possibility of just including a generic emote to cover all the incompatible ones (in suggesting a playable tardigrade with exocomp friend to handle weapon mechanics). But there's huge backend work to getting even that going in setting up each animation to an action even if a copy. Eg. it's also infeasible. The game was built for humanoid characters and was not setup for modular additions to that roster.

    That said Cryptic still needs to grant me a Tardigrade transformation item...(faulty holo disguise is too random to use for the purpose)
    Post edited by duncanidaho11 on
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • paradox#7391 paradox Member Posts: 1,800 Arc User
    questerius wrote: »
    .
    questerius wrote: »
    TBH if we see playable undine before playable Edoans, there just might be a riot.

    I'm sure there are those who covet them, but personally i am hesitant about including animated series species.

    Why? TAS is just as canon as LD, or for that matter any of the live series since they were moved from 'canon unless contradicted by live' to simply 'canon' decades ago. And STO has two TAS races already, Caitians and gray Orions instead of just the green and 'ruddy' ones.

    There are different opinion about TAS being canon.
    From my point of view it falls in the same category as the novels.

    TAS wasn't originally Canon, but LD retconned TAS into Canon due to LD being a Canon series themselves, LD brought up TAS in an episode not sure which one, however this moment is what Canonized TAS, n81q3kmsjmgr.jpg
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,666 Community Moderator
    LD also had other things introduced in TAS, especially like... three species and the giant Spock skeleton.
    • That alien species that could split into three parts
    • Kzinti
    • Edosians
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • phoenixc#0738 phoenixc Member Posts: 5,879 Arc User
    TAS also had the avian Skorr, the felinoid Vedala, whatever race that short stocky pillbug-like lizard thief was, the intelligent plants, and a number of unnamed others in the background. They also had a few interesting ships and other bits of technology, like the first personal shields in the form of the life support belts, the aquashuttle, and whatnot.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited May 22
    A fun way to reconcile the stylistic difference between TAS and the rest of the series (if there really is one...TOS isn't exactly the most grounded series on television) is that it's an in-universe cartoon version of real events that happened on the 1701 after the events we saw on TOS. That's the fun you can have with canon/non-canon debates, as the answer isn't a black and white THIS NEVER HAPPENED but includes the possibility of retranslations, of a form. That's what we do with prime timeline material that doesn't gel with STO. Sure, in this game the events of Picard season 3 may have happened...but with a different outcome. See also trying to reconcile Lower Decks with anything. It too can be taken as a stylized in-universe show of comedically chronicling (mostly) real events.

    Cue all the toys being available to play with, including species options. Never let canon stand in the way of a good time (as all it's there for is to keep the writing roughly on track for the illusion of a cohesive universe despite decades of production and generations of writers, now).

    Also, if Cryptic is looking for something to riff on: revisit the Dyson spheres with a Kzinti mission/plot for one hell of an homage to Larry Niven (see. Ringworld). It'd be a fun way to introduce the species to STO and open up the possibility of playable versions if they force the skeleton to standard humanoid.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • azrael#9500 azrael Member Posts: 244 Arc User
    Then there's those puppeteer things from the Ringworld novels: tripedal, two-headed aliens vaguely resembling Undine, but having a more Ferengi attitude: they're essentially the financiers of their respective metaverse, and just as cowardly as most Ferengi--instead of screaming, they roll themselves up into a ball.
    GAME OVER

    RETURN OF AZRAEL

    HA HA HA HA

    ejf4y89xdtg6.jpg
  • paradox#7391 paradox Member Posts: 1,800 Arc User
    Then there's those puppeteer things from the Ringworld novels: tripedal, two-headed aliens vaguely resembling Undine, but having a more Ferengi attitude: they're essentially the financiers of their respective metaverse, and just as cowardly as most Ferengi--instead of screaming, they roll themselves up into a ball.
    If they get added to Star Trek could even be related to the Ferengi like the Dopterians,
  • paradox#7391 paradox Member Posts: 1,800 Arc User
    A fun way to reconcile the stylistic difference between TAS and the rest of the series (if there really is one...TOS isn't exactly the most grounded series on television) is that it's an in-universe cartoon version of real events that happened on the 1701 after the events we saw on TOS. That's the fun you can have with canon/non-canon debates, as the answer isn't a black and white THIS NEVER HAPPENED but includes the possibility of retranslations, of a form. That's what we do with prime timeline material that doesn't gel with STO. Sure, in this game the events of Picard season 3 may have happened...but with a different outcome. See also trying to reconcile Lower Decks with anything. It too can be taken as a stylized in-universe show of comedically chronicling (mostly) real events.

    Cue all the toys being available to play with, including species options. Never let canon stand in the way of a good time (as all it's there for is to keep the writing roughly on track for the illusion of a cohesive universe despite decades of production and generations of writers, now).

    Also, if Cryptic is looking for something to riff on: revisit the Dyson spheres with a Kzinti mission/plot for one hell of an homage to Larry Niven (see. Ringworld). It'd be a fun way to introduce the species to STO and open up the possibility of playable versions if they force the skeleton to standard humanoid.

    The Ferasans are the Kzinti of STO, if anything they could just add Kzinti parts to Ferasans, like the ears, fur color and uniforms, just make the Kzinti like TOS Gorn and TOS Klingons but for Ferasans,
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