Couple things I'd like to see put into game is ui addion for traits (ground/space/ship), have options that lets you see any unlearned traits in each catagory with where/how to get it (if unlearned), such as lockbox, R&D, mission reward, ship mastery (and what ship<s> it is on).
Other thing I'd like to see is have maxed ship masteries be account wide, with restriction that to get the ship trait(s) on a alt, you have to first aquire/claim that ship on that alt char. As it stands right now there is just way too many t6 ships to try to grind on more then 1 char. Even if you only grind out primary ship traits on a alt, if you have many many alts (or a major case of alt-tietus [those with 40-64 alts], lol). Reason I say first must aquire ship on alt to fully gain it's mastery and learn trait, is to keep the lockbox/R&D promo ships from becoming reduntaint. Such as the case with such ships that only value is the ship trait and/or console.
I disagree. I think every toon needs to earn the way. it's not like you can't grind a ship through t6 for those that have a 6thlevel in about an hour and a half.
I disagree. I think every toon needs to earn the way. it's not like you can't grind a ship through t6 for those that have a 6thlevel in about an hour and a half.
maybe fine if you only got a few alts and only planning on grinding out a few ships on each, but think of how many t6 ships (or even just 7 ships per char) there is, then multiply that by 60.
I agree, the starship trait unlock should be account wide. It takes me personaly 5x longer to set up a ship (which I almost never fly again), than to level it up to t5 (that is done by playing a single patrol). It's a pure waste of time and in MY PERSONAL opinion, this system is still in place only because we don't get lockbox, lobi and promo ships account wide. They would probably have to rework this GREEDY system to the core, if they wished to implement an acc-wide starship trait unlock for c-store ships only. Sadly there is no financial gain in this, so it's not done.
...ui addion for traits (ground/space/ship), have options that lets you see any unlearned traits in each catagory with where/how to get it...
Whilst this would indeed be useful the sheer amount of traits available in the game would make the list far too long and cumbersome to use. At present, the list of traits I've unlocked is extensive already and having the ones I don't have added to the list doesn't bear thinking about.
Other thing I'd like to see is have maxed ship masteries be account wide...
I really don't think such a change is necessary. It'd sure be useful, but not exactly necessary.
Mastery Level 6 is already account wide and Level 5 traits can be unlocked within 20-30 minutes with 2 or 3 patrols. This time decreases if you do those patrols on Advanced/Elite difficulty. But to have these trait be instantly available to all my characters effectively negates any time I need to spend actually playing them.
Now, if there was a way to unlock those Level 5 traits account wide by actually earning them...
Give ships a Mastery Level 7 that makes the Level 5 traits available account wide. The XP required to reach level 7 should be a massive increase over Level 6. Ships that don't have a Level 6 unlock, just go from Level 5 to Level 7 via an amount of XP equivalent to Level 6 + Level 7. Thus, the amount of XP required to get any ship to Level 7 is always the same.
Make a Level 5 trait unlockable on alt characters by doing two things:
Own & Acquire the ship on that alt character; and
Unlock the Mastery Level 5 Trait the usual way
or
Unlock the Mastery Level 5 Trait at an Expertise cost equivalent to the XP needed to unlock it the regular way.
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They were supposed to make these traits account-wide unlock. They even have a tab for that but for some reason, they changed their minds. I assume the reason for that was they knew they made a lot of money off ships. If they would just make the c-store and event ships traits account-wide unlock they wouldn't lose any money since those ships are account-wide.
On a side note: Doing the patrol "Wanted" on Elite you get more than enough experience points to level your ship mastery. On advance, you have to do it twice.
This is true, the mastery can be done extremly fast, if needed. Still, if one goes and unlocks a trait on 5 or even more characters, it becomes a mind dulling procedure of 1. setting the ship up (10 minutes) 2. playing "Wanted" (3-5 minutes) 3. changing back to the ship you actualy pilot (a few seconds). Do these steps on only 4 characters and you waste a whole hour, instead of 15 minutes. From my perspective, as an end-user, that's purely wasting my time, because devs don't wish to waste THEIR time (for which they are payed for) to make the system work. And as me, whiteknightx1 and some other people with at least half of brain have concluded, this system is as it is purely because of the existence of lobi/promo/lockbox single character ships.
Let's hope the new owner also comes to the conclusion, that this is a massive pile of BS and needs to stop one way or another.
Either make it possible to unlock single character ships for the entire account (for free, for a token, for zen, i don't care, just make it happen) OR you, god damnit, find a way for it to work in the existing situation.
For people with just two characters, 50% of time is wasted for unlocking traits. You have more characters - more % of your time gets wasted for these unlocks.
And for the wiseguys with useless comments ala "why do you have so many characters anyway?" This game is clearly made for multiple characters, otherwise there wouldn't be over 50 character slots.
So yeah, it would be damn nice to have starship traits unlocked for the whole account, after unlocking them on a single character. Just, i don't know, make the XP requirement x10, if you realy wish to waste our time, but not by mindless shipsetup->wanted argala->shipdelete.
They were supposed to make these traits account-wide unlock. They even have a tab for that but for some reason, they changed their minds. I assume the reason for that was they knew they made a lot of money off ships. If they would just make the c-store and event ships traits account-wide unlock they wouldn't lose any money since those ships are account-wide.
On a side note: Doing the patrol "Wanted" on Elite you get more than enough experience points to level your ship mastery. On advance, you have to do it twice.
Technically (iirc), that tab was meant only for the sixth level stuff that only a few premium ships have so far. The devs were talking in one of the old Ten Forwards about working on a system to make setting up a new ship more automatic which would mostly solve the problem, but there has been no sign of progress on that so far.
Either solution would be nice though, especially for theme-based characters where the needed trait comes on a ship that goes against the theme so the less time spent fooling around with it to get the trait the better.
Technically (iirc), that tab was meant only for the sixth level stuff that only a few premium ships have so far.
If you're talking of the tab in the Dilithium Store, that's from before we had Cross-Faction flying.
Any Trait you unlocked that was unobtainable on other Faction ships, would appear there but only for captains of the opposite faction.
e.g. If your Starfleet captain unlocked "Desperate Repairs", then your KDF and KDF-Aligned characters could claim it from the Dilithium Store reclaim - and may still be able to do so.
However, your Starfleet characters would still have to unlock it by levelling the Ship Mastery.
Not every ship trait could be unlocked in this way.
The Mat'Ha Raptor has the trait "Overwhelming Force" which wouldn't appear in the Dilithium Reclaim and had to be obtained by Starship Trait Unlock boxes - and these had to be obtained for each individual character you wanted the trait on.
Thankfully, the Cross-Faction Flying makes obtaining these traits easier.
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It is not outside the realm of possibility that they COULD use account-wide ship mastery for the T-5 traits as part of a theoretical T6-X3 Upgrade.
With how quickly you can level a geared ship I don't really feel that is necessary. If you know how to quickly level ships, you can easily zero in on your preferred Ship Traits rather than swim through a massive list if you have a LOT of ships.
It is not outside the realm of possibility that they COULD use account-wide ship mastery for the T-5 traits as part of a theoretical T6-X3 Upgrade.
With how quickly you can level a geared ship I don't really feel that is necessary. If you know how to quickly level ships, you can easily zero in on your preferred Ship Traits rather than swim through a massive list if you have a LOT of ships.
InferiorityC never said that. But he does agree with you - getting a ship to Mastery Level 5 is something that can be done quite quickly.
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rattler2Member, Star Trek Online ModeratorPosts: 58,605Community Moderator
I had to try and figure out where the quotes were while distracted by several other things going on, including stressing over my cat. I'm sorry I made a mistake on WHO gets the quote. Its a bit of a rough day for me.
It is not outside the realm of possibility that they COULD use account-wide ship mastery for the T-5 traits as part of a theoretical T6-X3 Upgrade.
It takes all of 2-3 minutes to fully level a T5 mastery, so I doubt that.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
She seems to be doing alright so far. Although my computer had to turn around and scare the shtako out of me this morning.
Anyways... all is good right now. Hera (Goddess of the UnderCouch) seems to be doing alright, the old 1060 is still alive in my box... we good.
Comments
maybe fine if you only got a few alts and only planning on grinding out a few ships on each, but think of how many t6 ships (or even just 7 ships per char) there is, then multiply that by 60.
I really don't think such a change is necessary. It'd sure be useful, but not exactly necessary.
Mastery Level 6 is already account wide and Level 5 traits can be unlocked within 20-30 minutes with 2 or 3 patrols. This time decreases if you do those patrols on Advanced/Elite difficulty. But to have these trait be instantly available to all my characters effectively negates any time I need to spend actually playing them.
Now, if there was a way to unlock those Level 5 traits account wide by actually earning them...
or
Unlock the Mastery Level 5 Trait at an Expertise cost equivalent to the XP needed to unlock it the regular way.
On a side note: Doing the patrol "Wanted" on Elite you get more than enough experience points to level your ship mastery. On advance, you have to do it twice.
Let's hope the new owner also comes to the conclusion, that this is a massive pile of BS and needs to stop one way or another.
Either make it possible to unlock single character ships for the entire account (for free, for a token, for zen, i don't care, just make it happen) OR you, god damnit, find a way for it to work in the existing situation.
For people with just two characters, 50% of time is wasted for unlocking traits. You have more characters - more % of your time gets wasted for these unlocks.
And for the wiseguys with useless comments ala "why do you have so many characters anyway?" This game is clearly made for multiple characters, otherwise there wouldn't be over 50 character slots.
So yeah, it would be damn nice to have starship traits unlocked for the whole account, after unlocking them on a single character. Just, i don't know, make the XP requirement x10, if you realy wish to waste our time, but not by mindless shipsetup->wanted argala->shipdelete.
Technically (iirc), that tab was meant only for the sixth level stuff that only a few premium ships have so far. The devs were talking in one of the old Ten Forwards about working on a system to make setting up a new ship more automatic which would mostly solve the problem, but there has been no sign of progress on that so far.
Either solution would be nice though, especially for theme-based characters where the needed trait comes on a ship that goes against the theme so the less time spent fooling around with it to get the trait the better.
Join Date: Tuesday, February 2, 2010
Any Trait you unlocked that was unobtainable on other Faction ships, would appear there but only for captains of the opposite faction.
e.g. If your Starfleet captain unlocked "Desperate Repairs", then your KDF and KDF-Aligned characters could claim it from the Dilithium Store reclaim - and may still be able to do so.
However, your Starfleet characters would still have to unlock it by levelling the Ship Mastery.
Not every ship trait could be unlocked in this way.
The Mat'Ha Raptor has the trait "Overwhelming Force" which wouldn't appear in the Dilithium Reclaim and had to be obtained by Starship Trait Unlock boxes - and these had to be obtained for each individual character you wanted the trait on.
Thankfully, the Cross-Faction Flying makes obtaining these traits easier.
With how quickly you can level a geared ship I don't really feel that is necessary. If you know how to quickly level ships, you can easily zero in on your preferred Ship Traits rather than swim through a massive list if you have a LOT of ships.
InferiorityC never said that. But he does agree with you - getting a ship to Mastery Level 5 is something that can be done quite quickly.
It takes all of 2-3 minutes to fully level a T5 mastery, so I doubt that.
She seems to be doing alright so far. Although my computer had to turn around and scare the shtako out of me this morning.
Anyways... all is good right now. Hera (Goddess of the UnderCouch) seems to be doing alright, the old 1060 is still alive in my box... we good.
Of if you're pallin' around on normal, on average, depending on your DPS, one Rescue and Search and one Argala.