For me, any TFO,
heal shield / health ground
and not an auto ignore, but gorn and scorpions on Nimbus. I'll go there and see if I can get a 1-2 population instance. if not, not wasting my time on it.
Shield ground is a def pass. or collect in space or ground even though its really easy if you go save the aliens from slavery since it has 2 space and ground nodes and you can quit before you win and do it over again
And those are pretty much it for me I guess. just depends on my mood
While I find the shield/health on the ground easy enough - standing in an acid pool on Nukara until my kit modules kick in or jumping in and out of the whitish deposit on the initial ground map of the Home mission, I'll often pass on the space heals.
Lukari and Iconian TFO's I'll ignore (if it's a green endeavour) or re-roll (if blue or purple). Not because they're difficult, but because you can wait all day without them populating.
The blue/purple TFOs. I'll do a green one if it's easy enough. Any Lukari TFO is a pass. I don't' do any PvP ones.
I will do the ground or space collecting, Win GPL.
But yeah, the only really hard passes are TFOs. Ground shields are easy on Nukara with an engineer and go to the red zone on the transporter. No enemies and just walk into the acid pool and pop shield/health generators. Replace when needed.
Space shields I just pop the green shield bubble when fighting starts. For hull healing, I go into Khonshu Khaibit with a repair platform. The little guys go to work on the Khonshu while I leisurely go through the Patrol.
Now a LTS and loving it.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything.
PvP and any TFO that requires multiple goes - why waste the time for queueing, playing, then a cooldown period when you can reroll to something that'll more than likely take a fraction of the time?
Any PvP, certain TFO ones that feature TFOs I especially dislike, and a few miscellaneous others are a hard pass every time, others I might or might not do depending on how much time I have or other factors.
Anything dealing with TFOs that aren't Borg (and sometimes even then), PvP, certain hard space Deal Damage types, certain Kill X Enemy Species (both space AND ground) if they spawn as hards, Heal HP/Shields on ground if I'm pressed for time since while they're effortless to do (I just stand in a bug swarm on New Romulus), they take forever to finish, especially on hard and Kill Enemy Commanders/Captains if they aren't easy (easy is already enough of a pain for captains since the spawn rate for them at the VBZ is completely unreliable and any others are stuck behind lengthy and tedious story missions).
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
For Captains on ground I go to Nimbus to the Stronghold and go up to where the pirates keep respawning. There's always one Captain in that group. Just wait for them to respawn and get your limit.
I always have different Captains for different endeavors. I use an engineer with health/shield generators on Nukara for the ground health/shield ones. Just go to the red zone on the transporter and stand in the acid pool. Your health/shields will drop pretty quickly and the generators do keep up with it. Just replace them when their timer runs out if you're not done yet.
Now a LTS and loving it.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything.
'Gravity Kills' as a Universal event. That entire TFO is a PITA even if you have people who understand how to complete it.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Shield and health heal on ground. On the xbox this is very hard to do so I ignore it.
The only other one I skip is kill Tzenkethi on the ground as that requires running at least 2 full and very long missions to complete, far too much time.
I sometime also skip killing Vaadwar unless the character I'm on has actually been to Kobali prime and done the missions there. Gravity Kills is a maybe, depends on how I feel, and I always skip PvP
for the zhenkethi or kill ones you don't have to actually finish missions, you can get the the points of the mission that have the largest saturation of npcs and then leave after killing them then come back. 1-2-3 times and finish them quicker then doing the whole mission. or just do Dranuur beach tfo
When it comes to universals, Participate in a PvP Match, Complete a New Romulus Alert Mission, Complete Epoh Tagging, Participate in the Dance Competition on Nimbus III, probably others I can't recall off the top of my head. For personals, heal Hull of Teammates, Defeat Gorn on Nimbus, Destroy Herald Ships, Restore Shields Ground. . . .
While I find the shield/health on the ground easy enough - standing in an acid pool on Nukara until my kit modules kick in or jumping in and out of the whitish deposit on the initial ground map of the Home mission, I'll often pass on the space heals.
Or standing in/nearing a plasma pool in Home (aboard the Hur'q ship). Spawn a shield and/or medical generator, and you're good to go.
There's really only 1 type of Endeavor I avoid at all cost:
1) Anything with killing ground Vaadwaur. Still a remnant trauma from Dilithium Rising.
Shield and health heal on ground. On the xbox this is very hard to do so I ignore it.
The only other one I skip is kill Tzenkethi on the ground as that requires running at least 2 full and very long missions to complete, far too much time.
If you do Of Signs & Portents as far as beaming down to the planet, you can then beam out and leave the mission incomplete.
Then you can do that mission whenever you need to do the endeavour.
If you're bothered about the mission hanging around on screen, you can hide it.
I don't like most Iconian TFO's as they're the worst examples of time gated content, dragging on forever and nothing you do actually matters or makes a noticable difference between failing the mission and succeeding.
Tzenkethi front and Gravity Kills on the other hand are well designed missions where actions matter and can speed up completion - but three missions for a single endeavour is just too much.
Another one that I find boring is earning Dabo (especially if you HAVE to go to Quark's). Just don't see the point of it or why Starfleet would give my captains these assignments.
I do complete them however, as they can be done relatively quickly.
Shield ground is a def pass. or collect in space or ground even though its really easy if you go save the aliens from slavery since it has 2 space and ground nodes and you can quit before you win and do it over again
And those are pretty much it for me I guess. just depends on my mood
The shield ones at least seem to have been fixed now. I had to do it yesterday and putting Seven in a fire in the event ground patrol made it easy.
Every shield heal was counted and automatically applied around 500 healing (the strength of my kit module), even when fewer shield points were missing on her. It even worked despite me having a source of temporary hit points I believe, which caused it to bug out before.
'Gravity Kills' as a Universal event. That entire TFO is a PITA even if you have people who understand how to complete it.
I ended up in one yesterday and wanted to quit - but it actually went very well. At least four players were collecting particles and none were camping near the Jupiter - which nevertheless didn't get below 90% because we just used heals when passing by.
It had to be one of the smoothest runs I've been in. Very refreshing.
As far as I am concerned the devs ruined Gravity Kills when they made the enemy ships immune to the gravity well, so I don't do it anymore, endeavor or no endeavor. It used to be a place where movement drain builds and some other crowd control types would really shine but now it is an unrealistic hazard that only hampers the players and spits on that playstyle/role.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Just do the first part of Midnight until you get the endeavour done.
I don't really like launching an episode and then not finish it.
Episodes are the most enjoyable type of content to me. But I'm also very picky, I only play them if and when I really want one of my characters to be part of their story at that moment.
I don't want to ruin the experience by using them just to get a certain kill count and thereby associate them with the mindless grind for resources that the endeavours are in my mind.
That's why I also skip the Tzenkethi ground endeavour, which I forgot to mention.
For me it's not necessarily the mission length itself that's the problem. I would be willing to play Tzenkethi Front, then Drannuur, do some other stuff in-between and finish with another TF.
That would be perfectly doable in my case, if I didn't already have to wait like 15 to 20 minutes before that first TF mission has even launched.
Lukari and Herald TFOs. Heals most of the time. Many Dreadnoughts. Tzenkethi ground. I used to skip Hurq Attendants, now I plow through the initial Space portion of Home and do the next part.
I do Vaadwuar, and use that to do Ground Damage types as well.
I've been 750 for over a month now so if I do Endeavors it has to be quick and generally am doing them to build up Reroll Tokens for the next inevitable increase.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
'Midnight' is my Herald Ship go-to. Position after the Briefing at 'Their 'Final Hour'.
Post edited by ltminns on
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
Comments
And those are pretty much it for me I guess. just depends on my mood
Lukari and Iconian TFO's I'll ignore (if it's a green endeavour) or re-roll (if blue or purple). Not because they're difficult, but because you can wait all day without them populating.
I will do the ground or space collecting, Win GPL.
But yeah, the only really hard passes are TFOs. Ground shields are easy on Nukara with an engineer and go to the red zone on the transporter. No enemies and just walk into the acid pool and pop shield/health generators. Replace when needed.
Space shields I just pop the green shield bubble when fighting starts. For hull healing, I go into Khonshu Khaibit with a repair platform. The little guys go to work on the Khonshu while I leisurely go through the Patrol.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I always have different Captains for different endeavors. I use an engineer with health/shield generators on Nukara for the ground health/shield ones. Just go to the red zone on the transporter and stand in the acid pool. Your health/shields will drop pretty quickly and the generators do keep up with it. Just replace them when their timer runs out if you're not done yet.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
The only other one I skip is kill Tzenkethi on the ground as that requires running at least 2 full and very long missions to complete, far too much time.
I sometime also skip killing Vaadwar unless the character I'm on has actually been to Kobali prime and done the missions there. Gravity Kills is a maybe, depends on how I feel, and I always skip PvP
Or standing in/nearing a plasma pool in Home (aboard the Hur'q ship). Spawn a shield and/or medical generator, and you're good to go.
There's really only 1 type of Endeavor I avoid at all cost:
1) Anything with killing ground Vaadwaur. Still a remnant trauma from Dilithium Rising.
If you do Of Signs & Portents as far as beaming down to the planet, you can then beam out and leave the mission incomplete.
Then you can do that mission whenever you need to do the endeavour.
If you're bothered about the mission hanging around on screen, you can hide it.
Complete 3 Lukari TFO's.
I don't like most Iconian TFO's as they're the worst examples of time gated content, dragging on forever and nothing you do actually matters or makes a noticable difference between failing the mission and succeeding.
Tzenkethi front and Gravity Kills on the other hand are well designed missions where actions matter and can speed up completion - but three missions for a single endeavour is just too much.
Another one that I find boring is earning Dabo (especially if you HAVE to go to Quark's). Just don't see the point of it or why Starfleet would give my captains these assignments.
I do complete them however, as they can be done relatively quickly.
The shield ones at least seem to have been fixed now. I had to do it yesterday and putting Seven in a fire in the event ground patrol made it easy.
Every shield heal was counted and automatically applied around 500 healing (the strength of my kit module), even when fewer shield points were missing on her. It even worked despite me having a source of temporary hit points I believe, which caused it to bug out before.
I ended up in one yesterday and wanted to quit - but it actually went very well. At least four players were collecting particles and none were camping near the Jupiter - which nevertheless didn't get below 90% because we just used heals when passing by.
It had to be one of the smoothest runs I've been in. Very refreshing.
Yes, that's what I meant, but you put it better than I did! 🙂
Once you've unlocked Kobali Prime the Vaadwaur ground endeavour is a breeze.
> Defeat Herald ships
Just do the first part of Midnight until you get the endeavour done.
During weekdays i skip them due to their length.
I do blood of the ancients. I also try to bring a gravity well ship
I don't really like launching an episode and then not finish it.
Episodes are the most enjoyable type of content to me. But I'm also very picky, I only play them if and when I really want one of my characters to be part of their story at that moment.
I don't want to ruin the experience by using them just to get a certain kill count and thereby associate them with the mindless grind for resources that the endeavours are in my mind.
That's why I also skip the Tzenkethi ground endeavour, which I forgot to mention.
For me it's not necessarily the mission length itself that's the problem. I would be willing to play Tzenkethi Front, then Drannuur, do some other stuff in-between and finish with another TF.
That would be perfectly doable in my case, if I didn't already have to wait like 15 to 20 minutes before that first TF mission has even launched.
I do Vaadwuar, and use that to do Ground Damage types as well.
I've been 750 for over a month now so if I do Endeavors it has to be quick and generally am doing them to build up Reroll Tokens for the next inevitable increase.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
For Herald ships I'll just do Gateway to Grethor.. I had that this morning on the purple endeavor and got it just fine.
Gateway to Grethor (on Advanced) is super-easy. Only the first 30 seconds can be a bit daunting; the rest is just smooth sailing.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
-Lord Commander Solar Macharius