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VFX Issues Thread

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    qultuqqultuq Member Posts: 989 Arc User
    edited December 2022
    Good to know. I’m glad we can talk about it again then. I have been afraid to try it. Thanks to badmoon for the clarification! And thanks to mattjohnsonva (wherever you are) and everyone for their great ingenuity in creating the Vertigo system.
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    suri#7105 suri Member Posts: 11 Arc User
    qultuq wrote: »
    Good to know. I’m glad we can talk about it again then. I have been afraid to try it. Thanks to badmoon for the clarification! And thanks to mattjohnsonva (wherever you are) and everyone for their great ingenuity in creating the Vertigo system.

    I'm in that fleet, that's how I knew about it, most of the guys are using it and apparently Jesse the Dev said it was fine to use. I'll pass on your thanks to Matt.

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    spiritbornspiritborn Member Posts: 4,269 Arc User
    edited January 2023
    (Quoted post from banned user account removed. - BMR)

    You sure you posted in the right place as screenshot from previous version of the game (possibly Alpha/Beta version) has nothing to do with VFX of the current version of the game.
    Post edited by baddmoonrizin on
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    qultuqqultuq Member Posts: 989 Arc User
    He posted in the right place. Click on the photo—it links to a gold seller
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    baddmoonrizinbaddmoonrizin Member Posts: 10,348 Community Moderator
    Folks, be careful when quoting other's posts. You never know what you might be getting yourself into. Thanks.
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    saurializardsaurializard Member Posts: 4,395 Arc User
    edited January 2023
    20230124200403_1.jpg?raw=1
    And that's not mentioning the sounds this new party popper makes.

    Also, the VFX seems to get worse the further you are from the bolts.
    Post edited by saurializard on
    #TASforSTO
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    krisxr400krisxr400 Member Posts: 116 Arc User
    I am also curious to hear what the team thinks should be done to address the issue. I am hoping that they come up with a system in settings that will allow the player to turn off/on what visual effects, and the corresponding sound effects, they want to be rendered/heard. It's so immersion and fun breaking when you fly a little escort in close proximity to the enemy, keeping the tight arc of cannon weapons on target, and you can't tell where your pointed, if you've flow past, hit an obstacle, and the sound in your headphones is obnoxiously loud.
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    nixie50nixie50 Member Posts: 1,271 Arc User
    edited February 2023
    not as bad as others but still can be horrible if you are above or below it and trying to fight

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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    Being that's the first I've seen of it - and someone would've mentioned it by now if it were older - I'd say that's one of the new bundle consoles or traits. No idea which, though, since I haven't tried any of them.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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    live8evillive8evil Member Posts: 127 Arc User
    I think it's the styx console
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    lasoniolasonio Member Posts: 490 Arc User
    hmm i have the styx when it was released and i am sure that it never had that effect unless they remade it
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    nixie50nixie50 Member Posts: 1,271 Arc User
    if it's new then it's clear to me the Devs don't give a TRIBBLE about the players concern over the vfx. I'm guilty, I like space magic as "easy mode". I guess tyo do my part I'll back everything down to phasers and quantum torpedos
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    baddmoonrizinbaddmoonrizin Member Posts: 10,348 Community Moderator
    /merged
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    qultuqqultuq Member Posts: 989 Arc User
    > @valoreah said:
    > @ambassadorkael#6946 is there any news on this front? I believe you had mentioned there were internal discussions, just curious of there is anything on the drawing board for this. Is there something on the roadmap to address the issue? Thank you.

    This came up in yesterday’s livestream as “being worked on.” So I think the fix is still going to be a significant amount of time.
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    daedalusp1daedalusp1 Member Posts: 21 Arc User
    I like my tank carrier hybrid with stacking Lukari rep Piezo-Polaron for big self-heals, but playing it is obnoxious due to the visual + audible clutter, hearing the "dmm" sound each time the whole ship is encapsulated by a massive, green sphere, that blocks vision when not playing with the camera zoomed out to its maximum.
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    baddmoonrizinbaddmoonrizin Member Posts: 10,348 Community Moderator
    /merged
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    redheadguyredheadguy Member Posts: 423 Arc User
    Wow, and for the past year or so, I thought all the problems I've been having running STO on my laptop was because it's not powerful enough. Now I know that's only a small part of the problem.
    [SIGPIC]

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