"As Star Trek Online completes its thirteenth year representing the Star Trek universe, we are pleased to kick off the festivities for our Anniversary Celebration starting on PC on January 24th, 2022 and continuing until February 23th, 2022. (Console dates will be announced at a later date.)
All of the usual activities will contribute toward your Daily Progress in the Event, eventually earning your way toward the Grand Prize – a Tier 6 Ship!
The Grand Prize for this event will be a brand new Tier 6 ship – revealed tonight at 4:30 PT on a new Ten Forward Weekly! You can watch on our Twitch Channel or our Facebook Page.
NEW]Episode: "Fujiwhara Effect" (2 pts.)
Episode: "Eye of the Storm" (2 pts.)
[NEW]TFO: "Bird Cage" (2 pts.)
TFO: "Iupiter Irratus" (2 pts.)
[NEW]Patrol: "Khonshu Khaibit" (1 pt.)
[NEW]Patrol: "Jupiter Station Showdown" (1 pt.)
Omega Particle Stabilization (1 pt.)
"
https://www.arcgames.com/en/games/star-trek-online/news/detail/11534783-the-13th-anniversary-event!
Comments
I haven't used most, but I imagine I will be shooting many lightning balls.
Because I strongly dislike Iupiter Irratus and its drawn-out fights against the same 'invincible' ships as we never get a chance to finish them off for good.
Yes. To the first question.
https://www.arcgames.com/en/games/star-trek-online/news/detail/11534973-four-free-ship-slots!
You do. When it's time for the console anniversary, which is usually in March.
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Since the assets already exist since the last episode, can we hope to have at least a nice V'Ger/Other styled bridge or is it a lost cause?
Thanks.
SQUEEEEEEEEEEEEEEEEEEEEE
And its both the Fed and Terran ones!
I got it this morning on my main. It is currently just Captain usable, but they just guaranteed I am running that mission on multiple characters. I need lab coat!
If Q is not in the middle of that plaza in front of the Great Hall, its possible he's closer to the dueling arena by the Tailor.
Thanks
Ground patrol is a nope since it seems cryptic have found their supply of boff repellent doors, two days in a row and two different accounts and each run had the boffs refusing to go through them until it was just myself at the transporter.
Space patrol is the generic do this spawn enemies, do that oh shock more enemies. Only surprise is the lack of a 5minute spawnfest to pad the metrics.
Gave up on the story stuff a few entries ago (poorly equipped alternative mirror me episode) don't really care how an actor is being shoehorned into this mirrorverse blender so waiting until I have a good stash of booze and the thing is finally a complete arc.
In the latest episode you're not playing as your mirror counterpart, if that's any consolation.
Personally I had no trouble doing the Jupiter ground patrol by myself, without Boffs. A Sci with high survivability through medical tricorder and a couple of offensive modules made it very easy to be fair.
Bugged for me (reported in the bugs forum) - the final stage of "defend the Khonshu" never completes. One wave of enemies then ::crickets:: as I wait for it to complete or more waves.
by far the fastest way to complete the grind
Also, I learned today that the Borg do not adapt in that mission. I ran it with a newer toon that didn't have the T3 Omega trait yet, which normally would have meant that I'd have to adapt my phasers every couple of seconds.
I didn't have to remodulate a single time during that mission.
So if you have a toon with the special lobi store phaser split beam rifle, a powerful pulsewave assault or any other multi-target weapon, it's a very fast way of getting daily progress too.
That was if you did the 30-minute episode, now you can do patrols and TFOs instead.
Until the Winter event for 2014-15 it was 25 days PER CHARACTER. Single-character unlock, and any new characters created did not get the ship even if you walked through the snow to school uphill both ways with an onion tied to your belt, as was the style at the time
I've had issues with BOffs and doors a couple times in the past on an actual mission, that was a bit harder to deal with, and even long ago when the Fire Caves were still a thing
never had any more then 1 on this, see some videos of players who have got more but dont know how they manage this as when i am playing & hit 100 points all the particles jump forward several places yet this does not happen on the videos strangely.
never reached enough points to get any more then 1 regardless of how hard i have tried.
now i don't even try just happy with the single reward let the game play out on its own.
can always do multiple goes for each location to get more but if you are short on time this might not be ideal.
even on ground locations where there is only one particle there is usually the corisponding space where more particles are available to scan.
i usually try for 3 of each every day then towards the end just work out how many i need to complete 3 basic tech upgrades.
there is far more better reward stuff in the game either through just playing missions & events or even from the regular giveaways they do in one way or another anyway.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
The Omega game jumps forward because you have missed particles, and the more you miss, the larger the jump. It is not a bug, like a few think.
This is true. If you don't miss any or very few, it doesn't jump at all.
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I should have added, if you are on a low-end PC/Laptop, the mini-game is unforgiving due to the graphical lag it induces. Those videos will be of folk on fast machines, usually using the mouse. As my laptop is 8 years old, I stick to using the arrow keys, and still can manage 700-1.2k....if I'm lucky.