Pure carriers have no benefit over flight deck carriers ever since Cryptic brought the FDCs up to two bays. Carriers themselves just REALLY need some love, something of a buff or a category benefit like how Tac gets experiment weapons, science gets a secondary deflector etc.
Pure carriers have no benefit over flight deck carriers ever since Cryptic brought the FDCs up to two bays. Carriers themselves just REALLY need some love, something of a buff or a category benefit like how Tac gets experiment weapons, science gets a secondary deflector etc.
Devs! Here my plea!
Carriers can have Frigate pets, which nothing else has.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Unfortunately, this is true. I love carriers but would never in a million years choose one over a flight deck carrier. Being able to fly frigates is nice but the best combat pets in the game ATM ain't frigates! Not sure what they could do in practical terms. For science carriers maybe allow a secondary deflector but nerf the ship skill progression? For standard carriers, a better carrier based ship skill progression?
I don't mind being that person: carriers aren't really something that fits into Star Trek, so it's somewhat unsurprising to me that they aren't given the TLC that, say, a beam boat might receive. I think some carriers are very cool, and I don't begrudge the people who choose to fly them. But they're about as Trek as an Imperial-class Star Destroyer.
The presence of hangar bays (and in some cases, subsystem targeting too) is already significant. Carriers don't need to be made more powerful.
Personally I'd prefer it if they focussed on other carrier-related changes.
Like making playable ships of all pets (I'd love to see a playable Mobulai for example).
Removing restrictions on pet use (keep the requirement to own the related carrier if necessary from a sales perspective).
Improve the targeting mechanism (make it possible for our pets to assist someone else for example, without having to keep selecting that player).
Just a report that I have 3 epic geared sci support carrier builds each with a different class. I have around 60k dps with all of them. To some that's good and others that's bad. I'll let you decide if this needs to be fixed or not.
Just a report that I have 3 epic geared sci support carrier builds each with a different class. I have around 60k dps with all of them. To some that's good and others that's bad. I'll let you decide if this needs to be fixed or not.
Despite folks disdain for the Callisto, I enjoy using them in tandem with Delta Flyers. Gives a good feeling of a multi-purpose Jupiter.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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rattler2Member, Star Trek Online ModeratorPosts: 58,579Community Moderator
I frickin' LOVE Elite Valkyries. And Elite Class C Shuttles. And Elite Orion Slavers.
Unfortunately, this is true. I love carriers but would never in a million years choose one over a flight deck carrier. Being able to fly frigates is nice but the best combat pets in the game ATM ain't frigates! Not sure what they could do in practical terms. For science carriers maybe allow a secondary deflector but nerf the ship skill progression? For standard carriers, a better carrier based ship skill progression?
thats not really true. almost every ship in shows and movies have hanger bays so almost every ship should have a hanger bay or be a flight deck carrier
I frickin' LOVE Elite Valkyries. And Elite Class C Shuttles. And Elite Orion Slavers.
I've unlocked them too after someone here mentioned their torpedo spamming. No regrets at all, they're a wonderful addition to my (all-energy) torpedo Alita.
Pure carriers have no benefit over flight deck carriers ever since Cryptic brought the FDCs up to two bays. Carriers themselves just REALLY need some love, something of a buff or a category benefit like how Tac gets experiment weapons, science gets a secondary deflector etc.
Devs! Here my plea!
That's not really right about no benefit as pure carriers have stronger pet builds then flight deck carriers. I do agree carriers could do with some love but not via a Secondary Deflector. I would start with adding Carrier perks in endeavours as Carriers are the only core build not covered in endeavour perks. Then perhaps add a Comss Array style slot to pure carrier that buffs pets.
Unfortunately, this is true. I love carriers but would never in a million years choose one over a flight deck carrier. Being able to fly frigates is nice but the best combat pets in the game ATM ain't frigates! Not sure what they could do in practical terms. For science carriers maybe allow a secondary deflector but nerf the ship skill progression? For standard carriers, a better carrier based ship skill progression?
Don't agree with that as the best combat pets in game are Frigates. My Frigate Carriers outperform any of my fighter Carriers. With Wingmate Frigates are good now.
I frickin' LOVE Elite Valkyries. And Elite Class C Shuttles. And Elite Orion Slavers.
Love Orion Slavers on all my other toons. Every little thing they take helps
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Just a report that I have 3 epic geared sci support carrier builds each with a different class. I have around 60k dps with all of them. To some that's good and others that's bad. I'll let you decide if this needs to be fixed or not.
Despite folks disdain for the Callisto, I enjoy using them in tandem with Delta Flyers. Gives a good feeling of a multi-purpose Jupiter.
The cool thing about that combo is the "mixed armaments." The Delta Flyers go in first with the shield stripping and then the Callisto's follow up with torp spread.
Just a report that I have 3 epic geared sci support carrier builds each with a different class. I have around 60k dps with all of them. To some that's good and others that's bad. I'll let you decide if this needs to be fixed or not.
Despite folks disdain for the Callisto, I enjoy using them in tandem with Delta Flyers. Gives a good feeling of a multi-purpose Jupiter.
The cool thing about that combo is the "mixed armaments." The Delta Flyers go in first with the shield stripping and then the Callisto's follow up with torp spread.
You're my new best friend! This is exactly why I use the combo. Despite the complaints about the AI, I find if I'm more pro-active in how I assign their targetting, they do a great job.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Unfortunately, this is true. I love carriers but would never in a million years choose one over a flight deck carrier. Being able to fly frigates is nice but the best combat pets in the game ATM ain't frigates! Not sure what they could do in practical terms. For science carriers maybe allow a secondary deflector but nerf the ship skill progression? For standard carriers, a better carrier based ship skill progression?
thats not really true. almost every ship in shows and movies have hanger bays so almost every ship should have a hanger bay or be a flight deck carrier
Except that those hangers are generally supposed to be (at most) the equivalent of the catapult-launched floatplanes of WWII heavy cruisers (and larger gun-based ships), and the fantail helicopter pads of the current non-carrier ships like the Arleigh Burke heavy missile destroyers. Considering they are slower than ships, however, the shuttles are more like the whaleboats and other boats warships carry.
The reason that the only times space fighters were mentioned in Star Trek was after Roddenberry died is that Roddenberry was totally against the idea as it was laughable at best that a shuttlecraft with a tiny powerplant could do anything at all against a starship. He often used the example of a zodiac with a single machinegun trying to take on a battleship, it would not even noticeably scratch the paint much less do any significant damage.
Also, with weapon lock-ons fighter-shuttles would not have the protection of being hard to hit that WWII fighters had. In Star Wars the main guns cannot track fast enough to hit fighters so they had quick-tracking popguns to fight them with, but that is not the case in Trek, especially in TNG and later where they did not even have turrets as such and the beams were aimed with field effects which allowed even the main guns to whip around and hit multiple separate targets all in one firing cycle.
That said, some of my favorite STO ships are carriers, and I agree they do need some buffing to compete with the FDCs.
Unfortunately, this is true. I love carriers but would never in a million years choose one over a flight deck carrier. Being able to fly frigates is nice but the best combat pets in the game ATM ain't frigates! Not sure what they could do in practical terms. For science carriers maybe allow a secondary deflector but nerf the ship skill progression? For standard carriers, a better carrier based ship skill progression?
thats not really true. almost every ship in shows and movies have hanger bays so almost every ship should have a hanger bay or be a flight deck carrier
Except that those hangers are generally supposed to be (at most) the equivalent of the catapult-launched floatplanes of WWII heavy cruisers (and larger gun-based ships), and the fantail helicopter pads of the current non-carrier ships like the Arleigh Burke heavy missile destroyers. Considering they are slower than ships, however, the shuttles are more like the whaleboats and other boats warships carry.
The reason that the only times space fighters were mentioned in Star Trek was after Roddenberry died is that Roddenberry was totally against the idea as it was laughable at best that a shuttlecraft with a tiny powerplant could do anything at all against a starship. He often used the example of a zodiac with a single machinegun trying to take on a battleship, it would not even noticeably scratch the paint much less do any significant damage.
Also, with weapon lock-ons fighter-shuttles would not have the protection of being hard to hit that WWII fighters had. In Star Wars the main guns cannot track fast enough to hit fighters so they had quick-tracking popguns to fight them with, but that is not the case in Trek, especially in TNG and later where they did not even have turrets as such and the beams were aimed with field effects which allowed even the main guns to whip around and hit multiple separate targets all in one firing cycle.
That said, some of my favorite STO ships are carriers, and I agree they do need some buffing to compete with the FDCs.
I find it odd that a ship the size of the Jupiter is restricted to a 3/3 loadout. It easily could fit in more hardpoints. If the MW Donnie can have a 5/3 loadout with 2 hangars, why can't the Jupiter et al. have at least a 4/3?
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
I don't mind being that person: carriers aren't really something that fits into Star Trek, so it's somewhat unsurprising to me that they aren't given the TLC that, say, a beam boat might receive. I think some carriers are very cool, and I don't begrudge the people who choose to fly them. But they're about as Trek as an Imperial-class Star Destroyer.
Carriers were hinted at in DS9 during the larger battles scenes, and were made canon is Disco with the enterprise laucnhing all of those drones.
The presence of hangar bays (and in some cases, subsystem targeting too) is already significant. Carriers don't need to be made more powerful.
Personally I'd prefer it if they focussed on other carrier-related changes.
Like making playable ships of all pets (I'd love to see a playable Mobulai for example).
Removing restrictions on pet use (keep the requirement to own the related carrier if necessary from a sales perspective).
Improve the targeting mechanism (make it possible for our pets to assist someone else for example, without having to keep selecting that player).
there is zero game play reason to fly a full carrier now that FDCs have 2 hangars. the FDC has the hangars, a full weapons complement and better maneuverability over even the most tactical oriented full carrier. as said earlier the ONLY thing carriers have are frigate pet, which are not that great. to offset that advantage, they for the most part are limitd to 6 weapons slots and no secdef, despite most carriers being sci oriented. Carriers should, at a minimum, have 7 weapon slots and either an experimental weapon or a secondary deflector. that is offset by the rather poor maneuverability.
While their updating the Carriers can we get Carrier Commands on Console
First they would have to fix the commands so they work and do something useful. On the PC Carrier Commands are pointless. The only worth while one is the default one.
The presence of hangar bays (and in some cases, subsystem targeting too) is already significant. Carriers don't need to be made more powerful.
Personally I'd prefer it if they focussed on other carrier-related changes.
Like making playable ships of all pets (I'd love to see a playable Mobulai for example).
Removing restrictions on pet use (keep the requirement to own the related carrier if necessary from a sales perspective).
Improve the targeting mechanism (make it possible for our pets to assist someone else for example, without having to keep selecting that player).
there is zero game play reason to fly a full carrier now that FDCs have 2 hangars. the FDC has the hangars, a full weapons complement and better maneuverability over even the most tactical oriented full carrier. as said earlier the ONLY thing carriers have are frigate pet, which are not that great.
Frigates are great they can outperform fighters and do not die as much either. I have 90% moved away from fighters for Frigates.
As for zero gameplay reason that's not right and something I keep seeing time and time again. As a carrier pilot I don't normally go near FDC's as they are not as good as full carriers for pet builds. Many of my full carriers outperform with pet builds or do different gameplay options then what I can get out of any FDC. I have effectively stopped using FDC's and switched back to full carriers. Out of the 4 carriers I swap between FDC's are not one of them.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,579Community Moderator
First they would have to fix the commands so they work and do something useful. On the PC Carrier Commands are pointless. The only worth while one is the default one.
I've been able to get some movement with the commands. Maybe I'm just lucky and they've been working for me. I don't know.
But they have recalled when I hit Recall, they've attacked my target when I hit Attack, and they do stick with me when I hit Intercept.
First they would have to fix the commands so they work and do something useful. On the PC Carrier Commands are pointless. The only worth while one is the default one.
I've been able to get some movement with the commands. Maybe I'm just lucky and they've been working for me. I don't know.
But they have recalled when I hit Recall, they've attacked my target when I hit Attack, and they do stick with me when I hit Intercept.
My post was not clear. The command mostly work but there is no real benefit in using them. Apart from the rare time you might want to recall but even that command is a little iffy at times. Take Intercept it does make them stay closer to your ship but all that does is mean they do not intercept targets until that target is point blank while attack intercepts targets better.
If we measure the performance under attack v intercept. Attack performs better over intercept. Apart from roleplay reasons there isn't really any benefit or use in using intercept. Even when doing the shoot down torpedo Endeavour I find we are better off leaving Attack mode on.
Same for Escort it does work in that the pet Escorts the target but again that just means the pets are not engaging the NPC's and so it lowers the pet performance over Attack. The only time I can think to use Escort is the shield fixing pet, I have yet to see anyone do that as it offers little benefit. I used to use Escort in the old "No Win" TFO as that was the one time it has a use.
What I am trying to say is the vast majority of the time Attack mode work best and the other modes worsen the efficiency of the pets. To the point where most carrier pilots are better off just leaving Attack mode on 99% of the time. So console players are not really losing out by not having Commands.
EDIT: I even tried the doffs that boost pet damage in other modes. But even with the damage boost the pets lose more damage then they gain. So I switched back to attack.
question, who told y'all the flight deck carriers can't use frigates pets? all two hanger carriers can use any frigates not locked to only limited ships. just checked with the kdf support and cardassian frigates on the herald, d7, jem'hader ones and for fun the fek'Ihri dread carrier. you can't use them on flight deck cruisers but those aren't carriers so those aren't relevant.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
> @nixie50 said: > Carriers were hinted at in DS9 during the larger battles scenes, and were made canon is Disco with the enterprise laucnhing all of those drones.
I love the tactical flyers. Virtually no information (canon wise) about them available online unfortunately. I presumed they were drones too but I think they are in fact manned fighters.
> @pottsey5g said: > Frigates are great they can outperform fighters and do not die as much either. I have 90% moved away from fighters for Frigates. > > As for zero gameplay reason that's not right and something I keep seeing time and time again. As a carrier pilot I don't normally go near FDC's as they are not as good as full carriers for pet builds. Many of my full carriers outperform with pet builds or do different gameplay options then what I can get out of any FDC. I have effectively stopped using FDC's and switched back to full carriers. Out of the 4 carriers I swap between FDC's are not one of them.
But there is essentially nothing you can do with a carrier that you can't with a FDC, they even have similar ship experience advantages, (the FDC arguably slightly better). With the case of the Donnie add the 5/3 weapon configuration, MW specialisation and far greater manoeuvrability. What can any carrier do that tops that? As I said, I love pure carriers but the only reason to fly one is for that exact reason, because you love them. Ie for fun!
> @pottsey5g said:
> Frigates are great they can outperform fighters and do not die as much either. I have 90% moved away from fighters for Frigates.
>
> As for zero gameplay reason that's not right and something I keep seeing time and time again. As a carrier pilot I don't normally go near FDC's as they are not as good as full carriers for pet builds. Many of my full carriers outperform with pet builds or do different gameplay options then what I can get out of any FDC. I have effectively stopped using FDC's and switched back to full carriers. Out of the 4 carriers I swap between FDC's are not one of them.
But there is essentially nothing you can do with a carrier that you can't with a FDC, they even have similar ship experience advantages, (the FDC arguably slightly better). With the case of the Donnie add the 5/3 weapon configuration, MW specialisation and far greater manoeuvrability. What can any carrier do that tops that? As I said, I love pure carriers but the only reason to fly one is for that exact reason, because you love them. Ie for fun!
with the right set up they rarely die my squadrons do not die very often
> @whistlerdavid said: > with the right set up they rarely die my squadrons do not die very often
If you want to use the carrier traits (and FDCs can use exactly the same as those on standard carriers) I find the same. Alliance fighters rarely die, and if they do, they are back up instantly. As was previously mentioned, my comment that the only slight advantage that carriers have over FDCs is the ability to use frigates... That was incorrect, FDCs can use frigates as well anyway!
Let's be honest though, unless you are making a theme or fun build, you aren't going to be using up valuable trait slots with carrier traits. The only exception being SAD, which I have seen used even on non-carriers because it is so darned good. Alliance Fighters + SAD = Space Top Gun!
Comments
Carriers can have Frigate pets, which nothing else has.
The presence of hangar bays (and in some cases, subsystem targeting too) is already significant. Carriers don't need to be made more powerful.
Personally I'd prefer it if they focussed on other carrier-related changes.
Like making playable ships of all pets (I'd love to see a playable Mobulai for example).
Removing restrictions on pet use (keep the requirement to own the related carrier if necessary from a sales perspective).
Improve the targeting mechanism (make it possible for our pets to assist someone else for example, without having to keep selecting that player).
Despite folks disdain for the Callisto, I enjoy using them in tandem with Delta Flyers. Gives a good feeling of a multi-purpose Jupiter.
I've unlocked them too after someone here mentioned their torpedo spamming. No regrets at all, they're a wonderful addition to my (all-energy) torpedo Alita.
Love Orion Slavers on all my other toons. Every little thing they take helps
The cool thing about that combo is the "mixed armaments." The Delta Flyers go in first with the shield stripping and then the Callisto's follow up with torp spread.
You're my new best friend! This is exactly why I use the combo. Despite the complaints about the AI, I find if I'm more pro-active in how I assign their targetting, they do a great job.
Except that those hangers are generally supposed to be (at most) the equivalent of the catapult-launched floatplanes of WWII heavy cruisers (and larger gun-based ships), and the fantail helicopter pads of the current non-carrier ships like the Arleigh Burke heavy missile destroyers. Considering they are slower than ships, however, the shuttles are more like the whaleboats and other boats warships carry.
The reason that the only times space fighters were mentioned in Star Trek was after Roddenberry died is that Roddenberry was totally against the idea as it was laughable at best that a shuttlecraft with a tiny powerplant could do anything at all against a starship. He often used the example of a zodiac with a single machinegun trying to take on a battleship, it would not even noticeably scratch the paint much less do any significant damage.
Also, with weapon lock-ons fighter-shuttles would not have the protection of being hard to hit that WWII fighters had. In Star Wars the main guns cannot track fast enough to hit fighters so they had quick-tracking popguns to fight them with, but that is not the case in Trek, especially in TNG and later where they did not even have turrets as such and the beams were aimed with field effects which allowed even the main guns to whip around and hit multiple separate targets all in one firing cycle.
That said, some of my favorite STO ships are carriers, and I agree they do need some buffing to compete with the FDCs.
I find it odd that a ship the size of the Jupiter is restricted to a 3/3 loadout. It easily could fit in more hardpoints. If the MW Donnie can have a 5/3 loadout with 2 hangars, why can't the Jupiter et al. have at least a 4/3?
Carriers were hinted at in DS9 during the larger battles scenes, and were made canon is Disco with the enterprise laucnhing all of those drones.
there is zero game play reason to fly a full carrier now that FDCs have 2 hangars. the FDC has the hangars, a full weapons complement and better maneuverability over even the most tactical oriented full carrier. as said earlier the ONLY thing carriers have are frigate pet, which are not that great. to offset that advantage, they for the most part are limitd to 6 weapons slots and no secdef, despite most carriers being sci oriented. Carriers should, at a minimum, have 7 weapon slots and either an experimental weapon or a secondary deflector. that is offset by the rather poor maneuverability.
As for zero gameplay reason that's not right and something I keep seeing time and time again. As a carrier pilot I don't normally go near FDC's as they are not as good as full carriers for pet builds. Many of my full carriers outperform with pet builds or do different gameplay options then what I can get out of any FDC. I have effectively stopped using FDC's and switched back to full carriers. Out of the 4 carriers I swap between FDC's are not one of them.
I've been able to get some movement with the commands. Maybe I'm just lucky and they've been working for me. I don't know.
But they have recalled when I hit Recall, they've attacked my target when I hit Attack, and they do stick with me when I hit Intercept.
If we measure the performance under attack v intercept. Attack performs better over intercept. Apart from roleplay reasons there isn't really any benefit or use in using intercept. Even when doing the shoot down torpedo Endeavour I find we are better off leaving Attack mode on.
Same for Escort it does work in that the pet Escorts the target but again that just means the pets are not engaging the NPC's and so it lowers the pet performance over Attack. The only time I can think to use Escort is the shield fixing pet, I have yet to see anyone do that as it offers little benefit. I used to use Escort in the old "No Win" TFO as that was the one time it has a use.
What I am trying to say is the vast majority of the time Attack mode work best and the other modes worsen the efficiency of the pets. To the point where most carrier pilots are better off just leaving Attack mode on 99% of the time. So console players are not really losing out by not having Commands.
EDIT: I even tried the doffs that boost pet damage in other modes. But even with the damage boost the pets lose more damage then they gain. So I switched back to attack.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
> Carriers were hinted at in DS9 during the larger battles scenes, and were made canon is Disco with the enterprise laucnhing all of those drones.
I love the tactical flyers. Virtually no information (canon wise) about them available online unfortunately. I presumed they were drones too but I think they are in fact manned fighters.
> Frigates are great they can outperform fighters and do not die as much either. I have 90% moved away from fighters for Frigates.
>
> As for zero gameplay reason that's not right and something I keep seeing time and time again. As a carrier pilot I don't normally go near FDC's as they are not as good as full carriers for pet builds. Many of my full carriers outperform with pet builds or do different gameplay options then what I can get out of any FDC. I have effectively stopped using FDC's and switched back to full carriers. Out of the 4 carriers I swap between FDC's are not one of them.
But there is essentially nothing you can do with a carrier that you can't with a FDC, they even have similar ship experience advantages, (the FDC arguably slightly better). With the case of the Donnie add the 5/3 weapon configuration, MW specialisation and far greater manoeuvrability. What can any carrier do that tops that? As I said, I love pure carriers but the only reason to fly one is for that exact reason, because you love them. Ie for fun!
> with the right set up they rarely die my squadrons do not die very often
If you want to use the carrier traits (and FDCs can use exactly the same as those on standard carriers) I find the same. Alliance fighters rarely die, and if they do, they are back up instantly. As was previously mentioned, my comment that the only slight advantage that carriers have over FDCs is the ability to use frigates... That was incorrect, FDCs can use frigates as well anyway!
Let's be honest though, unless you are making a theme or fun build, you aren't going to be using up valuable trait slots with carrier traits. The only exception being SAD, which I have seen used even on non-carriers because it is so darned good. Alliance Fighters + SAD = Space Top Gun!