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Carriers need a real polish

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  • dixon#4204 dixon Member Posts: 57 Arc User
    > @pottsey5g said:
    > Is that on normal? On harder settings terran shuttle craft are not that great doing relatively low damage output. On Elite 50% shouldn't be overpowered for terran shuttles. If your not running buffs, terran shuttles are one of the better craft to use.
    >
    > Given how far down the charts tarren shuttles are I am not to concerned with them getting a 50% damage buff. I would be more concerned what the top end pets do with buffs and a 50% damage boost over the lower end pets like terran shuttles or the mid range damage pets alike Alliance Fighters.
    >
    > EDIT: We need to make sure an buffs or polish to carriers doesn't make the top end too overpowered. Its alright bringing up the bottom end but not if the top end gets too good.

    It's the tractor beams. They are extremely effective, especially if you are using science DoT/AoE abilities. If I'm running SAD, it's Alliance Fighters all the way on my full carriers, if I'm not, it's always Terran shuttles.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited January 2023
    dixon#4204 wrote: »
    > @pottsey5g said:
    > Is that on normal? On harder settings terran shuttle craft are not that great doing relatively low damage output. On Elite 50% shouldn't be overpowered for terran shuttles. If your not running buffs, terran shuttles are one of the better craft to use.
    >
    > Given how far down the charts tarren shuttles are I am not to concerned with them getting a 50% damage buff. I would be more concerned what the top end pets do with buffs and a 50% damage boost over the lower end pets like terran shuttles or the mid range damage pets alike Alliance Fighters.
    >
    > EDIT: We need to make sure an buffs or polish to carriers doesn't make the top end too overpowered. Its alright bringing up the bottom end but not if the top end gets too good.

    It's the tractor beams. They are extremely effective, especially if you are using science DoT/AoE abilities. If I'm running SAD, it's Alliance Fighters all the way on my full carriers, if I'm not, it's always Terran shuttles.
    While I am a fan of Mirror shuttles and I do love the tractor beams. I find the massive loss in pet DPS from using these isn’t made up from the benefit of extra tractor beams. Though they are very fun to use and I do like them on my tractor beam themed build with all the tractor beam consoles and traits. Its just when it comes to performance, they are very low down on the charts. They are great for normal but I find them a more then a little lacking on Elite difficulty.

    It’s the same problem I have with Alliance Fighters. The large loss in pet DPS isn’t made up by the benefits of the support powers and when I am running a support build I tend to use Hur’Q or Mesh Weavers.

    Please don’t take this as me trying to talk anyone into not using Alliance Fighters. As I said before Alliance are a good mix of DPS and Support when you want both in the same package. If that’s what you are after I cannot think of anything better then Alliance Fighters. I play solo Elite a lot so tend to go for pet DPS over pet team Support.

    EDIT: I keep meaning to check if Scavengar Beam trait boost Mirror shuttles.
  • krisxr400krisxr400 Member Posts: 145 Arc User
    I have to vote no for a full carrier balance pass. If you play with their load outs you can negate their down sides, like speed and turn rate, even fire power. I read all of the arguments for a pass and have to disagree. I got the impression that players for a pass are just copy pasting the same load out for a carrier they would a cruiser, escort, or support carrier. It seems to be the norm now a days for most players.

    There's a misconception that there is a meta in this game and their really hasn't been since the major balance pass back in 2017. Everyone tends to run the same rep load outs, the same consoles, and what ever the flavor of the month weapon is. Their is so much choices in this game that even after 8 or more years i still find things that i didn't know about or forgot. I have probably spent as much time reading, thinking and learning in this game as I have actually playing it, and still find and come up with new ways to achieve goals. You're not gonna find those answers by typing into chat "whats the best this or that".

    If there's anything right now that needs a balance pass its the enemies. Gosh with all the power creep they don't stand a chance. If I set my settings to advanced, click random tfo, I get a normal difficulty. First enemy I want to get buffed is the snow king in winter wonder land. Gosh I love seeing him bounce up and down on the ice, and he just get pawned in a minute.
  • vetteguy904vetteguy904 Member Posts: 3,923 Arc User
    i think making the first trait on carriers should also add 25% damage for pets

    survivability. more damage does nothing if the pet dies.
    sig.jpg
  • dixon#4204 dixon Member Posts: 57 Arc User
    > @pottsey5g said:
    > While I am a fan of Mirror shuttles and I do love the tractor beams. I find the massive loss in pet DPS from using these isn’t made up from the benefit of extra tractor beams. Though they are very fun to use and I do like them on my tractor beam themed build with all the tractor beam consoles and traits. Its just when it comes to performance, they are very low down on the charts. They are great for normal but I find them a more then a little lacking on Elite difficulty.
    >
    > It’s the same problem I have with Alliance Fighters. The large loss in pet DPS isn’t made up by the benefits of the support powers and when I am running a support build I tend to use Hur’Q or Mesh Weavers.
    >
    > Please don’t take this as me trying to talk anyone into not using Alliance Fighters. As I said before Alliance are a good mix of DPS and Support when you want both in the same package. If that’s what you are after I cannot think of anything better then Alliance Fighters. I play solo Elite a lot so tend to go for pet DPS over pet team Support.


    Worth a watch...
    https://youtu.be/MLddQWhJk-k
  • leemwatsonleemwatson Member Posts: 5,469 Arc User
    i think making the first trait on carriers should also add 25% damage for pets

    survivability. more damage does nothing if the pet dies.

    Exactly!

    How's about this for a suggestion for Carriers.

    Inherent Ability:

    Carrier Tactical Matrix. Augments hanger pet's targetting and threat systems.

    Applies +20 Accuracy and +10 Critical Hit to Hangar Pets directly under player's control. Applies 10% chance to dodge for small hangar pets, 7% for medium hangar pets and 5% for frigate pets.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited January 2023
    EDIT: My quotes got scrambled, double post.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited January 2023
    dixon#4204 wrote: »
    > @pottsey5g said:
    > While I am a fan of Mirror shuttles and I do love the tractor beams. I find the massive loss in pet DPS from using these isn’t made up from the benefit of extra tractor beams. Though they are very fun to use and I do like them on my tractor beam themed build with all the tractor beam consoles and traits. Its just when it comes to performance, they are very low down on the charts. They are great for normal but I find them a more then a little lacking on Elite difficulty.
    >
    > It’s the same problem I have with Alliance Fighters. The large loss in pet DPS isn’t made up by the benefits of the support powers and when I am running a support build I tend to use Hur’Q or Mesh Weavers.
    >
    > Please don’t take this as me trying to talk anyone into not using Alliance Fighters. As I said before Alliance are a good mix of DPS and Support when you want both in the same package. If that’s what you are after I cannot think of anything better then Alliance Fighters. I play solo Elite a lot so tend to go for pet DPS over pet team Support.


    Worth a watch...
    ....

    Augmented is great at energy builds but when it comes to Carriers or in fact mines from his other videos, I don’t rate his advice as that good. Carrier and Mines are not his strong point.

    That video is pretty poor really for advice on best pets. He talks about the best pets in game and doesn’t even list any of the top 5 best damage pets in game instead only used the mid-range damage pets. He talks about the best carrier trait which I do not agree with. I do not use SAD myself in my Carrier builds as I use Frigates which are more powerful then Fighters and only really fighters get that large boost from SAD.

    As for Assault 3 the pets have a habit of all dropping the Assault onto the first NPC target often a small tiny NPC where it’s no use. The small fast targets tend to be the first in range and that is what the pets will target with Assault. Then they don’t do anything with Assault for ages. Alliance have mid-range damage output and if you test them the damage you lose from these pets is not made up by the damage you gain from having Assault 3.

    Like I said before Alliance pets are support pets. They are for supporting the team and boosting your teammates and they are not even the best pet for that. They are not the pet you choose when looking to max pet damage output. Outside of cosmetic/theme reasons they are a pet you choose when you want a mix of support and DPS but not the best of either.

    EDIT: One bit I do agree on. For basic carriers without buffs and traits Mirror Shuttles are one of the best pets. The base level of these pets are really good. But they don't scale up on high end carriers and do very poor damage compared to other pets on a fully buffed carrier.
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    pottsey5g wrote: »
    Another combo that works well for themed carriers is Fleet Support + Superior Command Frequency + It’s Another Enterprise + Advanced Rapid Support + Friends in Unusual Places + Feel the Weight of Our Presence. With some captain cooldown. This allows you to summon multiple extra Battleships and Frigates alongside your Hangar Pets. Then use the trait Interference Drones to boost the damage of all these summons and pets.

    I am mixing starship and personal traits in this post. Wingmate + Advanced Rapid Support + Friends in Unusual Places + Feel the Weight of Our Presence are personal traits.
    I lurk far more around here these days than I post. Usually because threads rapidly degenerate to the, "I'm right! Because you're stupid!" level. Tried out your suggestions. Delighted with how well they worked. Tried out a few more things found in this thread and was pleased with them as well.

    How pleasant(and how very rare these days) to witness and be a small part of a discussion about STO where people post and act like grownups. Especially when they have divergent viewpoints.

    Thank you for doing so.
    A six year old boy and his starship. Living the dream.
  • dixon#4204 dixon Member Posts: 57 Arc User
    > @pottsey5g said:

    > Like I said before Alliance pets are support pets. They are for supporting the team and boosting your teammates and they are not even the best pet for that. They are not the pet you choose when looking to max pet damage output. Outside of cosmetic/theme reasons they are a pet you choose when you want a mix of support and DPS but not the best of either.

    SAD is a great console even if you aren't using pets. The point about Alliance Fighters is that their base damage is just good, but focused assault is just outstanding, if you use them with SAD you are looking at around 240% bonus damage! That's not a typo, 240% bonus damage. No other pet can come close to that.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited January 2023
    dixon#4204 wrote: »
    > @pottsey5g said:

    > Like I said before Alliance pets are support pets. They are for supporting the team and boosting your teammates and they are not even the best pet for that. They are not the pet you choose when looking to max pet damage output. Outside of cosmetic/theme reasons they are a pet you choose when you want a mix of support and DPS but not the best of either.

    SAD is a great console even if you aren't using pets. The point about Alliance Fighters is that their base damage is just good, but focused assault is just outstanding, if you use them with SAD you are looking at around 240% bonus damage! That's not a typo, 240% bonus damage. No other pet can come close to that.
    That's the thing Focused Assault on pets isn't outstanding due to the way it works. The damage you gain from focused assault is tiny compared to the damage you gain from using better pets. 240% bonus damage isn't that impressive compared to better pets. Lots of other pets beat this. Some pets beat this by a very large amount.

    EDIT: You could swap pets and almost double your pet damage output. Or you could swap away from a FDC to a Romulan full carrier and triple or more your pet damage output.

    My frigates without SAD do more damage then Alliance do with SAD, with focused assault. The video you are watching is giving poor advice. Don't your Alliance pets top out at something low like 80k DPS for two bays? That doesn't put them anywhere near the top 5 best pets.
    Post edited by pottsey5g on
  • dixon#4204 dixon Member Posts: 57 Arc User
    > @pottsey5g said:
    > That's the thing Focused Assault on pets isn't outstanding due to the way it works. The damage you gain from focused assault is tiny compared to the damage you gain from using better pets. 240% bonus damage isn't that impressive compared to better pets. Lots of other pets beat this. Some pets beat this by a very large amount.
    >
    > EDIT: You could swap pets and almost double your pet damage output. Or you could swap away from a FDC to a Romulan full carrier and triple or more your pet damage output.
    >
    > My frigates without SAD do more damage then Alliance do with SAD, with focused assault. The video you are watching is giving poor advice. Don't your Alliance pets top out at something low like 80k DPS for two bays? That doesn't put them anywhere near the top 5 best pets.

    Focused assault stacks. So with one single trait those Alliance Fighters can do 240%+ of their standard damage, plus anything they hit gets an immediate -30% damage resistance plus the all get both beams FAW AND scatter volley (they can use both). This is without any other consoles or traits other than SAD. I've been looking desperately for DPS logs (I have seen them online but can't find them at the minute). Essentially flying 12 of them is like flying 30 of them! And that's without any other bonuses from consoles. They are without a doubt unrivalled by any other pet currently in the game. The DPS logs prove this. I'll link them when I find them.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    dixon#4204 wrote: »
    > @pottsey5g said:
    > That's the thing Focused Assault on pets isn't outstanding due to the way it works. The damage you gain from focused assault is tiny compared to the damage you gain from using better pets. 240% bonus damage isn't that impressive compared to better pets. Lots of other pets beat this. Some pets beat this by a very large amount.
    >
    > EDIT: You could swap pets and almost double your pet damage output. Or you could swap away from a FDC to a Romulan full carrier and triple or more your pet damage output.
    >
    > My frigates without SAD do more damage then Alliance do with SAD, with focused assault. The video you are watching is giving poor advice. Don't your Alliance pets top out at something low like 80k DPS for two bays? That doesn't put them anywhere near the top 5 best pets.

    Focused assault stacks. So with one single trait those Alliance Fighters can do 240%+ of their standard damage, plus anything they hit gets an immediate -30% damage resistance plus the all get both beams FAW AND scatter volley (they can use both). This is without any other consoles or traits other than SAD. I've been looking desperately for DPS logs (I have seen them online but can't find them at the minute). Essentially flying 12 of them is like flying 30 of them! And that's without any other bonuses from consoles. They are without a doubt unrivalled by any other pet currently in the game. The DPS logs prove this. I'll link them when I find them.
    It doesn't work like that. Pets hitting the target do not trigger -30% resistance and the 250% isn't as good as it sounds as its only a very brief damage boost often to one small target so you gain very little from it. The vast majority of targets are hit without that damage boost. You get good damage against 1 or few target(s) then average damage against everything else.

    When I used Alliance the damage was very mid range, not unrivalled . My full Carrier with Frigates without SAD was doing something like 300% more damage then Alliance with SAD. While my other Squadron Pets are doing something like 100% more damage then Alliance. As far as I am aware Alliance pets only get something like 80k dps for 2 bays though its been a long time since I used them. If they are only doing 80k DPS or less then they are not unrivalled or even in the top best.

    Low Pet DPS is the main reason I don't fly FDC's as a Carrier build and instead use a limited selection of full carriers for my pet builds.
  • nixie50nixie50 Member Posts: 1,343 Arc User
    pottsey5g wrote: »
    Now I see why we are in disagreement. We have differing views on what is meta and are approaching this from differing perspectives.
    dixon#4204 wrote: »
    > “As to Romulan Carriers, which base pets? Scorpions? They are good but they are no Alliance Fighters, or even mirror shuttles. Hell even temporal shuttles and Delta flyers leave them lacking.”
    Scorpion Squadrons are massively better then temporal shuttles and Delta flyers and I would argue when buffed up I would prefer them over Alliance fighters. All 3 types of Scorpions can be buffed by consoles and traits while Alliance, temporal shuttles and Delta flyers as far as I recall cannot be buffed by consoles and traits outside of the typical carrier ones. A lot of people underestimate Scorpion’s as not only can they be buffed further but some of the damage comes under player damage instead of pet DPS and so you have to manually add the relevant player DPS to the pet DPS to get a true measure of performance.

    dixon#4204 wrote: »
    > “As for minelaying, we'll as I said, that sounds like a fun build but it really has nothing to do with the argument. I could run exactly the same build on an FDC with 2 extra fore weapons and an extra top tier console.”
    You could run the same build but it would not work as well on the FDC. If both ships are the same distance away from the target, then the Vorgon would kill the target before the FDC. What use is 2 extra fore weapons if the target is already dead before those extra weapons can hit? Destructible Torpedo builds and Mine Layer builds are unrivalled on buffed Vorgon ships for the speed from ship to target. FDC’s just cannot keep up for this type of build. If we are talking Energy weapons as primary for the build go FDC all the way but personally I don’t use energy builds so I see zero advantage to use a FDC over full carrier. For none energy builds I much prefer full carriers.


    dixon#4204 wrote: »
    > “I know I'm coming across as a bit of an TRIBBLE for shooting you down”
    You are not coming across as a bit of a TRIBBLE, I find your posts respectable and I think the disagreement is we have differing ideas of what meta is. Which leads me onto “As for pets, again there are a few unique pets that are specific to certain carriers but none are better than the current meta (Alliance Fighters/SAD)”
    Alliance Fighters/SAD is not meta in my mind. The main reason people use Alliance is for team support while also doing good DPS. There are better pets for team support and there are better pets for DPS output. The main use of Alliance fighters is if you want good DPS output and good support in one package but not the best of either.

    I can get more DPS out of Frigate Droneships without SAD then Alliance do with SAD. In a random none nanny group don't Alliance only do something like was it 60k or 80k for 2 bays? Been a while since I used them. Alliance pets are good DPS but not top end DPS.

    Sorry, calling bullsqueeze to that. no way is your vorgon carrier going to outperform the Disco MW FDC. with MW seats and the extra weapon hardpoints, just ain't gonna happen.
    u7acy6aymfw7.gif
    We Need BERETS in the tailor
  • nixie50nixie50 Member Posts: 1,343 Arc User
    nixie50 wrote: »
    pottsey5g wrote: »
    Now I see why we are in disagreement. We have differing views on what is meta and are approaching this from differing perspectives.
    dixon#4204 wrote: »
    > “As to Romulan Carriers, which base pets? Scorpions? They are good but they are no Alliance Fighters, or even mirror shuttles. Hell even temporal shuttles and Delta flyers leave them lacking.”
    Scorpion Squadrons are massively better then temporal shuttles and Delta flyers and I would argue when buffed up I would prefer them over Alliance fighters. All 3 types of Scorpions can be buffed by consoles and traits while Alliance, temporal shuttles and Delta flyers as far as I recall cannot be buffed by consoles and traits outside of the typical carrier ones. A lot of people underestimate Scorpion’s as not only can they be buffed further but some of the damage comes under player damage instead of pet DPS and so you have to manually add the relevant player DPS to the pet DPS to get a true measure of performance.

    dixon#4204 wrote: »
    > “As for minelaying, we'll as I said, that sounds like a fun build but it really has nothing to do with the argument. I could run exactly the same build on an FDC with 2 extra fore weapons and an extra top tier console.”
    You could run the same build but it would not work as well on the FDC. If both ships are the same distance away from the target, then the Vorgon would kill the target before the FDC. What use is 2 extra fore weapons if the target is already dead before those extra weapons can hit? Destructible Torpedo builds and Mine Layer builds are unrivalled on buffed Vorgon ships for the speed from ship to target. FDC’s just cannot keep up for this type of build. If we are talking Energy weapons as primary for the build go FDC all the way but personally I don’t use energy builds so I see zero advantage to use a FDC over full carrier. For none energy builds I much prefer full carriers.


    dixon#4204 wrote: »
    > “I know I'm coming across as a bit of an TRIBBLE for shooting you down”
    You are not coming across as a bit of a TRIBBLE, I find your posts respectable and I think the disagreement is we have differing ideas of what meta is. Which leads me onto “As for pets, again there are a few unique pets that are specific to certain carriers but none are better than the current meta (Alliance Fighters/SAD)”
    Alliance Fighters/SAD is not meta in my mind. The main reason people use Alliance is for team support while also doing good DPS. There are better pets for team support and there are better pets for DPS output. The main use of Alliance fighters is if you want good DPS output and good support in one package but not the best of either.

    I can get more DPS out of Frigate Droneships without SAD then Alliance do with SAD. In a random none nanny group don't Alliance only do something like was it 60k or 80k for 2 bays? Been a while since I used them. Alliance pets are good DPS but not top end DPS.

    Sorry, calling bullsqueeze to that. no way is your vorgon carrier going to outperform the Disco MW FDC. with MW seats and the extra weapon hardpoints, just ain't gonna happen. sure the Vorgon can lay mines faster but the Donnie will just melt the targets faster with DE and torps before the mines can get to the target

    u7acy6aymfw7.gif
    We Need BERETS in the tailor
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited February 2023
    nixie50 wrote: »
    nixie50 wrote: »
    pottsey5g wrote: »
    Now I see why we are in disagreement. We have differing views on what is meta and are approaching this from differing perspectives.
    dixon#4204 wrote: »
    > “As to Romulan Carriers, which base pets? Scorpions? They are good but they are no Alliance Fighters, or even mirror shuttles. Hell even temporal shuttles and Delta flyers leave them lacking.”
    Scorpion Squadrons are massively better then temporal shuttles and Delta flyers and I would argue when buffed up I would prefer them over Alliance fighters. All 3 types of Scorpions can be buffed by consoles and traits while Alliance, temporal shuttles and Delta flyers as far as I recall cannot be buffed by consoles and traits outside of the typical carrier ones. A lot of people underestimate Scorpion’s as not only can they be buffed further but some of the damage comes under player damage instead of pet DPS and so you have to manually add the relevant player DPS to the pet DPS to get a true measure of performance.

    dixon#4204 wrote: »
    > “As for minelaying, we'll as I said, that sounds like a fun build but it really has nothing to do with the argument. I could run exactly the same build on an FDC with 2 extra fore weapons and an extra top tier console.”
    You could run the same build but it would not work as well on the FDC. If both ships are the same distance away from the target, then the Vorgon would kill the target before the FDC. What use is 2 extra fore weapons if the target is already dead before those extra weapons can hit? Destructible Torpedo builds and Mine Layer builds are unrivalled on buffed Vorgon ships for the speed from ship to target. FDC’s just cannot keep up for this type of build. If we are talking Energy weapons as primary for the build go FDC all the way but personally I don’t use energy builds so I see zero advantage to use a FDC over full carrier. For none energy builds I much prefer full carriers.


    dixon#4204 wrote: »
    > “I know I'm coming across as a bit of an TRIBBLE for shooting you down”
    You are not coming across as a bit of a TRIBBLE, I find your posts respectable and I think the disagreement is we have differing ideas of what meta is. Which leads me onto “As for pets, again there are a few unique pets that are specific to certain carriers but none are better than the current meta (Alliance Fighters/SAD)”
    Alliance Fighters/SAD is not meta in my mind. The main reason people use Alliance is for team support while also doing good DPS. There are better pets for team support and there are better pets for DPS output. The main use of Alliance fighters is if you want good DPS output and good support in one package but not the best of either.

    I can get more DPS out of Frigate Droneships without SAD then Alliance do with SAD. In a random none nanny group don't Alliance only do something like was it 60k or 80k for 2 bays? Been a while since I used them. Alliance pets are good DPS but not top end DPS.

    Sorry, calling bullsqueeze to that. no way is your vorgon carrier going to outperform the Disco MW FDC. with MW seats and the extra weapon hardpoints, just ain't gonna happen. sure the Vorgon can lay mines faster but the Donnie will just melt the targets faster with DE and torps before the mines can get to the target
    The Vorgon can kill some targets faster though it depends on the TFO. Take the situation I described like sitting at the end of a lane in the Swarm ELITE with both the Vorgon and Disco FDC in the same position.

    The Vorgon should kill the entire wave of NPC's before the Disco can even get a target lock, let alone fire and hit with the torpedo. Like I said before extra hard points are not an advantage if the target is dead before you can hit. The Disco torpedoes wont even get chance to get to the target against a Vorgon speed build with a good pilot who knows what he is doing.

    I have ran Elite TFO's with a lot of high end and top of the charts DPSers. Time and time again there was TFO's like ISE where they pull massively ahead of me. Yet there are other TFO's where NPC waves come in where my weapons are so fast there torpedoes and beams don't get chance to target lock before I have blown up the target. Most of the time I blow up the entire wave before I get a target lock myself. That's how fast a speed mine build can move with pets.


    EDIT: Khitomner Vortex Elite is another good example the Vorgon can normally kill the Donatra end boss faster then any Disco FDC. Its not as simple as the Vorgon is always better or the Disco is always better. Each one is better in differing situations.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,588 Community Moderator
    It sounds like its also dependant on the build you put on them too. And combine that with the type of engagement...
    The DSC Connie is a good all around ship. She can do just about anything. The Vorgon Carrier isn't quite as flexible, however I believe she has a bit more support for Tetryon based weapons than most ships have access to.

    Each shine in their respective roles and can be monsters in their own rights.

    This isn't a case of "best in slot". Its more of a case of build and engagement.
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    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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