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Gravity Kills - Feedback/Request

zizuphzizuph Member Posts: 9 Arc User
Please either make an adjustment to this or remove it from the random TFO list. My experience has been (I've been back this time for about a year and a half.) that more often than not it runs long, frequently bugs out, and/or people quit before it ends. I often see people drop as soon as the group starts forming. And I see people complain about it in chat frequently. I've reached the point where I would rather take the penalty than stick around hoping to finish one.
Post edited by baddmoonrizin on
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Comments

  • edited October 2022
    This content has been removed.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    edited October 2022
    It usually takes a long time to complete because many players don't do what needs to be done to complete it: collecting and transferring particles to the Jupiter.

    Instead they just shoot at ships near the Jupiter (which can usually be protected simply by dropping tactical team on it while flying hence and forth) or at enemies elsewhere. This isn't a good reason why it should be removed from the random list or changed - it's a matter of players needing to pay attention.


    If it's still bugging out because stations won't fall into the black hole, then that should be fixed. I thought it was, to be honest. I didn't encounter the issue I reported here the last time I played it. If the issue still persists after all this time, then I agree that it should be removed from the RTFO thing (and probably the universal Endeavours too), but only so long as (and if) it remains incompletable.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    Oh, please do ignore my angry comment in that thread I linked to above.

    I was very frustrated by that mission that day, lol.
  • questeriusquesterius Member Posts: 8,485 Arc User
    Gravity Kills can be either a 5 minute milk run or an exercise in futility.

    The trick, kill first group tzenketti approaching quick to allow for speedier return trip. Pick up particle while making sure not to target Tzenketti or it will interrupt particle pickup, deliver particle and repeat. Pick up particles closest to black hole first.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • cambera#8319 cambera Member Posts: 29 Arc User
    Certainly, the last couple of times I have been on it, we have completed DESPITE people dropping out of the match. I beg you NOT to drop out otherwise it will become a self-fulfilling prophecy.
  • phoenixc#0738 phoenixc Member Posts: 5,837 Arc User
    I was in one Gravity Kills that lasted a little over 45 minutes, and by that time it was just me and one other equally stubborn player left. One of the others bailed immediately, another bailed soon after and the last leaver hung on about ten or fifteen minutes or so.

    Also, the scenario highlights the downside of weapons autofire and also tends to pit escorts against tanks (because people with larger ships tend to bail the most, probably because their engines do not pull away from the singularity as well) which is not great either.

    The problem with taking it off of the random list is that it is the less annoying of only two Lukari TFOs, and people trying to do it for an endeavor or whatever would never get it to fill enough to start without the RTFO system dumping people kicking and screaming into it.
  • baddmoonrizinbaddmoonrizin Member Posts: 10,897 Community Moderator
    I guess I've been lucky, because I've never experienced any problems with doing or completing Gravity Kills, nor have I experienced any bugs related to completing it. 🤷🏼‍♀️
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  • edited October 2022
    This content has been removed.
  • cambera#8319 cambera Member Posts: 29 Arc User
    The problem with taking it off of the random list is that it is the less annoying of only two Lukari TFOs
    While I agree with the sentiment about removing it, currently there are actually four Lukari TFOs; 3 Space, Dranuur Gauntlet, Gravity Kills and Tzenkethi Front, together with Dranuur Beach Assault as a landside TFO.

    I would argue that Gravity Kills is the most annoying of the four. It is almost impossible getting a Dranuur Beach Assault match unless it is an active Universal Endeavour. Dranuur Gauntlet is my most frequent Lukari TFO and is the easiest.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    Tzenkethi Front can actually be the fastest one to start and complete though.

    Somehow I feel that many people dislike the missions with Tzenkethi because they're used to shooting at enemies randomly. That can work ( especially with things like drain or EPG builds), but usually doesn't when faced with Tzenkethi.

    Hit cruisers first, hit them from the front. That's the general rule. One that isn't properly explained, I'll admit, because the cruisers taking priority is only mentioned in the rarely available Tzenkethi Red Alert by Martok, if I'm not mistaken.
  • questeriusquesterius Member Posts: 8,485 Arc User
    The problem with taking it off of the random list is that it is the less annoying of only two Lukari TFOs
    While I agree with the sentiment about removing it, currently there are actually four Lukari TFOs; 3 Space, Dranuur Gauntlet, Gravity Kills and Tzenkethi Front, together with Dranuur Beach Assault as a landside TFO.

    I would argue that Gravity Kills is the most annoying of the four. It is almost impossible getting a Dranuur Beach Assault match unless it is an active Universal Endeavour. Dranuur Gauntlet is my most frequent Lukari TFO and is the easiest.

    I find it puzzling that Gravity Kills is considered more annoying than Tzenketti Front since the latter entails flying with a radiation bomb and launching it within 5Km from a base while trying not to be fired upon since that aborts the operation.

    That being said, with newer weapons and more familiarity with the Tzenketti ships i feel the sting is mostly removed from these two TFO's. If you know what to do both can be done relatively swift.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • ffttfftt Member Posts: 715 Arc User
    It usually takes a long time to complete because many players don't do what needs to be done to complete it: collecting and transferring particles to the Jupiter.

    Instead they just shoot at ships near the Jupiter (which can usually be protected simply by dropping tactical team on it while flying hence and forth) or at enemies elsewhere...

    If it ain't pew-pew-pew everything, random TFOs typically take twice as long as they have to because most players seem to ignore the objectives. Battle of Procyon also comes to mind. And when it comes to event TFOs I will now always avoid To Remain Klingon like the plague. It's not as if grinding out so many TFOs is time consuming enough but players want to add over an hour to it over the course of the event because they can't be bothered to move their ship from one pew-pew point to another. Really?!? With players that know the objectives the TFO can complete faster than the alternatives, but it is quicker (and less frustrating) over the long haul when you just expect other players to ignore the objectives.
    I was in one Gravity Kills that lasted a little over 45 minutes, and by that time it was just me and one other equally stubborn player left. One of the others bailed immediately, another bailed soon after and the last leaver hung on about ten or fifteen minutes or so...

    Reminds me of the original Crystaline Entity. After over an hour of smashing the space bar it was "I came, I tried, Never ever again."

  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    edited October 2022
    questerius wrote: »
    The problem with taking it off of the random list is that it is the less annoying of only two Lukari TFOs
    While I agree with the sentiment about removing it, currently there are actually four Lukari TFOs; 3 Space, Dranuur Gauntlet, Gravity Kills and Tzenkethi Front, together with Dranuur Beach Assault as a landside TFO.

    I would argue that Gravity Kills is the most annoying of the four. It is almost impossible getting a Dranuur Beach Assault match unless it is an active Universal Endeavour. Dranuur Gauntlet is my most frequent Lukari TFO and is the easiest.

    I find it puzzling that Gravity Kills is considered more annoying than Tzenketti Front since the latter entails flying with a radiation bomb and launching it within 5Km from a base while trying not to be fired upon since that aborts the operation.

    That being said, with newer weapons and more familiarity with the Tzenketti ships i feel the sting is mostly removed from these two TFO's. If you know what to do both can be done relatively swift.

    But in Gravity Kills you need to fly hence and forth many times while being fired upon. :shrug:

    At least with those bases in TF you fly to them once, repeat 2-4 times depending on how fast the other players are and it's done.

    As for launching the bomb: there are a few tricks, like using Scramble sensors, that allow you to proceed uninterrupted. Or just pushing the enemies out of range; a tactic popularised in GK, but which can work equally well in TF if you use it at the right moment. Perhaps it works even better in TF nowadays, as I understand the Tzenkethi ships have been made immune to the black hole effects.
  • questeriusquesterius Member Posts: 8,485 Arc User
    If you're being fired upon in GK then it usually means you've made a mistake. :open_mouth:
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • smokebaileysmokebailey Member Posts: 4,668 Arc User
    Most folks wanna just pew pew, and not the other other things.

    DPS is not everything, folks.
    dvZq2Aj.jpg
  • cambera#8319 cambera Member Posts: 29 Arc User
    questerius wrote: »
    I find it puzzling that Gravity Kills is considered more annoying than Tzenketti Front since the latter entails flying with a radiation bomb and launching it within 5Km from a base while trying not to be fired upon since that aborts the operation.

    This never seems to be an issue, or rather on the rare occasion when it is and you just can't launch, while you are drawing their fire normally another player gets a free shot at the base as the defence is concentrated on you - win win.
  • questeriusquesterius Member Posts: 8,485 Arc User
    questerius wrote: »
    I find it puzzling that Gravity Kills is considered more annoying than Tzenketti Front since the latter entails flying with a radiation bomb and launching it within 5Km from a base while trying not to be fired upon since that aborts the operation.

    This never seems to be an issue, or rather on the rare occasion when it is and you just can't launch, while you are drawing their fire normally another player gets a free shot at the base as the defence is concentrated on you - win win.

    I have never been in a situation where more than one bomb was moving towards the same base, partially because people paid attention to which base a bomb was moving and part because the Tzenketti bomb groups usually spawned good distance from a base.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • spiritbornspiritborn Member Posts: 4,369 Arc User
    questerius wrote: »
    questerius wrote: »
    I find it puzzling that Gravity Kills is considered more annoying than Tzenketti Front since the latter entails flying with a radiation bomb and launching it within 5Km from a base while trying not to be fired upon since that aborts the operation.

    This never seems to be an issue, or rather on the rare occasion when it is and you just can't launch, while you are drawing their fire normally another player gets a free shot at the base as the defence is concentrated on you - win win.

    I have never been in a situation where more than one bomb was moving towards the same base, partially because people paid attention to which base a bomb was moving and part because the Tzenketti bomb groups usually spawned good distance from a base.
    Admittable we only did the front in pre-set groups but we had it so that no person per side was the bomb carrier while another took aggro thus if done correct there would never be aggro on the bomb carrier and the 5th acted as "clear mobs and assist where needed" person.
  • questeriusquesterius Member Posts: 8,485 Arc User
    spiritborn wrote: »
    Admittable we only did the front in pre-set groups but we had it so that no person per side was the bomb carrier while another took aggro thus if done correct there would never be aggro on the bomb carrier and the 5th acted as "clear mobs and assist where needed" person.

    Random TFO player. Why take away whatever challenge remains.
    Premade is useful for speedruns, but it tends to be boring i my opinion.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • telbasta7386telbasta7386 Member Posts: 761 Arc User
    The worst part about gravity kills, as with many other TFO's in this game, is that the simple actions you need to take in order to progress the mission are constantly interrupted by every other basic action a ship normally takes.

    95% of people I know who play this game use autofire; but autofiring weapons interrupts things like picking up the particles in gravity kills, or releasing the tractor beams in azure nebula rescue. It's frustrating as hell to not be able to do simple tasks because the game can't handle you doing more than one thing at a time.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    The worst part about gravity kills, as with many other TFO's in this game, is that the simple actions you need to take in order to progress the mission are constantly interrupted by every other basic action a ship normally takes.

    95% of people I know who play this game use autofire; but autofiring weapons interrupts things like picking up the particles in gravity kills, or releasing the tractor beams in azure nebula rescue. It's frustrating as hell to not be able to do simple tasks because the game can't handle you doing more than one thing at a time.

    To be honest, simply not firing for a few seconds at all easily solves that problem.

    Though I agree that it makes little sense to have the interruption in Gravity Kills. In Azure Nebula, I can see why it's there.

    Strangely though, in some missions like Gateway to Greth'or it's not present. Almost like they wanted to remove the feature at some point, but then decided against it or forget about that decision.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,577 Community Moderator
    Most folks wanna just pew pew, and not the other other things.

    DPS is not everything, folks.

    I agree. There is more than just DPS. Unfortunately the mindset is "it can't hurt you if it's already dead".

    Which in a few TFOs is actually detrimental to progression. I was once in the ground competitive TFO, and my team never even got past the first puzzle. The very basic, exists in almost every RPG, invisible path. I TRIED to get across (no I didn't have any kit modules to cheese it) but got stranded because my team didn't understand they needed to push a button for me to see the path. Instead opting for shooting the INFINITLY SPAWNING ENEMIES on the other side of the chasm. And no amount of screaming in chat to push the frakkin' button made any difference. It was pew pew solves all for them.

    No it didn't guys.
    As for launching the bomb: there are a few tricks, like using Scramble sensors, that allow you to proceed uninterrupted. Or just pushing the enemies out of range; a tactic popularised in GK, but which can work equally well in TF if you use it at the right moment. Perhaps it works even better in TF nowadays, as I understand the Tzenkethi ships have been made immune to the black hole effects.

    When GK first came out, one of the popular, unconventional tactics that developed was to push the Tzenkethi ships INTO the black hole, either with tractor repulsors or a projected singularity. IMO it was great because it welcomed out of the box thinking. Then they made the Tzenkethi ships immune to the pull and we went back to the pew pew mentality.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • fred26291#2759 fred26291 Member Posts: 1,303 Arc User
    I figured out how to tell what is the random thats gonna happen and AVOID Gravity Kills at all cost.
    oh and Tzenkethi Front is another one I avoid as well as ALL Borg Ground TFOs.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,577 Community Moderator
    I don't see how. The only giveaway is if you beam out or not.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • protoneousprotoneous Member Posts: 3,156 Arc User
    rattler2 wrote: »
    Most folks wanna just pew pew, and not the other other things.

    DPS is not everything, folks.

    I agree. There is more than just DPS. Unfortunately the mindset is "it can't hurt you if it's already dead".

    Which in a few TFOs is actually detrimental to progression. I was once in the ground competitive TFO, and my team never even got past the first puzzle. The very basic, exists in almost every RPG, invisible path. I TRIED to get across (no I didn't have any kit modules to cheese it) but got stranded because my team didn't understand they needed to push a button for me to see the path. Instead opting for shooting the INFINITLY SPAWNING ENEMIES on the other side of the chasm. And no amount of screaming in chat to push the frakkin' button made any difference. It was pew pew solves all for them. No it didn't guys.

    Firing wildly at anything that moves without any thought or strategy is nothing more than absent minded game play.
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  • thejigsaw#6577 thejigsaw Member Posts: 18 Arc User
    Gravity Kills is fun when done right but can be a real pain if you are matched with people who either do not get it or don't want to understand. I always try to take a Romulan ship since I can use a photonic decoy and/or warp shadows and then pick up particles, cloak, zip to Jupiter and head back without a problem. I've been one of those stubborn people staying 45 minutes on two or three occasions, just to see if any bugs resolve themselves (only once, station falling into the black hole) because if nothing else its a good way to test strategies, new builds, items, etc. DPS people will exist everywhere, you just have to find someone else who is willing to finish objectives while they pew pew 10 million ships and its done! Hence, battle cloaks are your friend!
  • coaldust#7044 coaldust Member Posts: 104 Arc User
    Gravity Kills I outright hate out of all the TFOs. Even at times when I've done it quickly, it's just not that enjoyable compared to other objective based TFOs as opposed to lotsa pewpew TFOs. Regardless of ship used, engine power, the black hole always manages to kill me, there's far more Tzenkethi ships firing at you interrupting the particle collection so you end up having to kill them all, which slows it down (and loads keep spawning anyway), and with anything other than a perfect group it drags for aaaaages.

    At the very least, the tiniest QoL change I would make to it would be removing the progress interruption of collecting particles when getting fired on. Lemme collect them anyway and run like hell.
    "We've learned that friendship isn't always easy. But there's no doubt it's worth fighting for."
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    edited November 2022
    Gravity Kills I outright hate out of all the TFOs. Even at times when I've done it quickly, it's just not that enjoyable compared to other objective based TFOs as opposed to lotsa pewpew TFOs. Regardless of ship used, engine power, the black hole always manages to kill me, there's far more Tzenkethi ships firing at you interrupting the particle collection so you end up having to kill them all, which slows it down (and loads keep spawning anyway), and with anything other than a perfect group it drags for aaaaages.

    At the very least, the tiniest QoL change I would make to it would be removing the progress interruption of collecting particles when getting fired on. Lemme collect them anyway and run like hell.

    One way of avoiding being pulled into the Black hole is to get close to the stations and then turn around, allowing your ship to travel the remainder of the distance to the particles by being dragged in a bit further.

    At least then you can immediately increase the speed once you've collected the particle, without having to turn first and without taking the risk of flying head-first in yourself.

    Personally, I've never had much trouble with it. Happened only like three or four times maybe that I got sucked in, and with one exception I could still escape by warping out.
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